<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac -+rtmidi=virtual -M0 ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o sfinstr3.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 gi24 ftgen 1, 0, 32, -2, 24, 2, 261.626, 60, 1, 1.0293022, 1.059463, 1.0905076, 1.1224619, 1.1553525, 1.1892069, \ 1.2240532, 1.2599207, 1.2968391, 1.33483924, 1.3739531, 1.414213, 1.4556525, 1.4983063, 1.54221, 1.5874001, \ 1.6339145, 1.6817917, 1.73107, 1.7817962, 1.8340067, 1.8877471, 1.9430623, 2 ;table for microtuning, a 24 tone equal temperament giSF sfload "sf_GMbank.sf2" sfilist giSF instr 1 mididefault 60, p3 midinoteonkey p4, p5 ikey = p4 ivel = p5 aenv linsegr 1, 1, 1, 1, 0 ;envelope icps cpstuni ikey, 1 ;24 tones per octave iamp = 0.0002 ;scale amplitude iamp = iamp * ivel * 1/128 ;make velocity-dependent aL, aR sfinstr3 ivel, ikey, iamp, icps, 180, giSF, 1 ;= Slap Bass 3 aL = aL * aenv aR = aR * aenv outs aL, aR endin </CsInstruments> <CsScore> f0 60 ;play for 60 seconds i1 0 1 60 100 1 ;using ftable 1 i1 + 1 62 < . i1 + 1 65 < . i1 + 1 69 40 . e </CsScore> </CsoundSynthesizer>