<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o xscanu.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 ;the matrices can be found in /manual/examples instr 1 ; Plain scanned syntnesis ; Note Also that I am using quadratic interpolation on these. a0 = 0 xscanu 1, .01, 6, 2, "128,8-gridX", 4, 5, 2, .1, .1, -.01, .1, .5, 0, 0, a0, 0, 0 a1 xscans .5, cpspch(p4), 333, 0, p6 ; NOTE LEFT RIGHT TRAJECTORY (f333) IS CLEAN! a1 dcblock a1 outs a1, a1 endin instr 2 ; Scan synthesis with audio injection and dual scan paths a0 diskin2 "fox.wav",1,0,1 ; a0,aa ins a0 = a0/.8 xscanu 1, .01, 6, 2, "128,8-torusX", 14, 5, 2, .01, .05, -.05, .1, .5, 0, 0, a0, 0, 0 a1 xscans .3, cpspch(7.00), 333, 0, 2 ; NOTE LEFT RIGHT TRAJECTORY (f333) IS CLEAN! a2 xscans .3, cpspch(6.00), 77, 0, 2 a1 dcblock a1 a2 dcblock a2 outs a1*.5,a2*.1 endin </CsInstruments> <CsScore> ; Initial condition ;f1 0 16 7 0 8 1 8 0 f1 0 128 7 0 64 1 64 0 ; Masses f2 0 128 -7 1 128 1 ; Centering force f4 0 128 -7 0 128 2 f14 0 128 -7 2 64 0 64 2 ; Damping f5 0 128 -7 1 128 1 ; Initial velocity f6 0 128 -7 -.0 128 .0 ; Trajectories f7 0 128 -5 .001 128 128 f77 0 128 -23 "128-spiral-8,16,128,2,1over2" f777 0 128 -23 "128,8-torusX" ; Spring matrices f3 0 128 -23 "128-stringX" f33 0 128 -23 "128-stringcircularX" f333 0 128 -23 "128-left_rightX" f3333 0 128 -23 "128,8-torusX" f33333 0 128 -23 "128,8-cylinderX" f333333 0 128 -23 "128,8-gridX" ; Sine f9 0 1024 10 1 ; Pitch tables f100 0 1024 -7 +3 128 +3 128 -2 128 -2 128 +0 128 +0 128 -4 128 -4 128 +3 f101 0 1024 -7 -2 128 -2 128 -2 128 -2 128 -5 128 -5 128 -4 128 -4 128 -2 f102 0 1024 -7 +3 128 +3 128 +2 128 +2 128 +0 128 +0 128 +0 128 +0 128 +3 f103 0 1024 -7 +7 128 +7 128 +5 128 +5 128 +3 128 +3 128 +3 128 +3 128 +7 ; Amplitude tables f200 0 1024 7 1 128 0 128 0 127 0 1 1 128 0 128 0 127 0 1 1 128 0 127 0 1 1 f201 0 1024 7 0 127 0 1 1 127 0 1 1 128 0 127 0 1 1 127 0 1 1 128 0 127 0 1 1 127 0 1 1 f202 0 1024 7 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 f203 0 1024 7 1 1024 0 ;;f204 0 1024 7 1 512 0 511 0 1 1 ;----------------------- ; Note list i1 0 10 6.00 1 2 s i2 0 15 e </CsScore> </CsoundSynthesizer>