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csound-doc-6.10.0-1.mga7.noarch.rpm

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        <h2>
          <span class="refentrytitle">fluidEngine</span>
        </h2>
        <p>fluidEngine — 
      Instantiates a fluidsynth engine.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472931858024"></a>
        <h2>Syntax</h2>
        <pre class="synopsis">ienginenum <span class="command"><strong>fluidEngine</strong></span> [iReverbEnabled] [, iChorusEnabled] [,iNumChannels] [, iPolyphony] </pre>
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      <div class="refsect1">
        <a id="idm281472931792648"></a>
        <h2>Description</h2>
        <p>Instantiates a fluidsynth engine, and returns <span class="emphasis"><em>ienginenum</em></span> to identify the
    engine. <span class="emphasis"><em>ienginenum</em></span> is passed to other other opcodes for loading 
    and playing SoundFonts and gathering the generated sound.  
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472931790392"></a>
        <h2>Initialization</h2>
        <p><span class="emphasis"><em>ienginenum </em></span> -- engine number assigned from fluidEngine.</p>
        <p><span class="emphasis"><em>iReverbEnabled </em></span> -- optionally set to 0 to disable any reverb effect in the loaded SoundFonts.</p>
        <p><span class="emphasis"><em>iChorusEnabled </em></span> -- optionally set to 0 to disable any chorus effect in the loaded SoundFonts.</p>
        <p><span class="emphasis"><em>iNumChannels </em></span> -- number of channels to use; range is 16-256 and Csound default is 256 (Fluidsynth's default is 16).</p>
        <p><span class="emphasis"><em>iPolyphony </em></span> -- number of voices to be played in parallel; range is 16-4096 and Csound default is 4096 (Fluidsynth's default is 256).
    Note: this is not the number of notes played at the same time as a single note may use create multiple voices depending on instrument zones
    and velocity/key of played note. 
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472931785640"></a>
        <h2>Examples</h2>
        <p>
      Here is example of the fluidsynth opcodes using 2 engines. It uses the file <a class="ulink" href="examples/fluidEngine.csd" target="_top"><em class="citetitle">fluidEngine.csd</em></a> and <a class="ulink" href="examples/midichn_advanced.mid" target="_top"><em class="citetitle">midichn_advanced.mid</em></a>.
    </p>
        <div class="refsect1">
          <a id="idm281472764254440"></a>
          <pre class="programlisting">
<span class="nt">&lt;CsoundSynthesizer&gt;</span>
<span class="nt">&lt;CsOptions&gt;</span>
<span class="c1">; Select audio/midi flags here according to platform</span>
-odac  -F  midichn_advanced.mid <span class="c1">;;;reatime audio out and midifile in</span>
<span class="c1">;-iadc    ;;;uncomment -iadc if realtime audio input is needed too</span>
<span class="c1">; For Non-realtime ouput leave only the line below:</span>
<span class="c1">; -o fluidEngine.wav -W ;;; for file output any platform</span>
<span class="nt">&lt;/CsOptions&gt;</span>
<span class="nt">&lt;CsInstruments&gt;</span>

<span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span>
<span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">32</span>  
<span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">2</span>
<span class="vg">0dbfs</span>  <span class="o">=</span> <span class="mi">1</span>

<span class="c1">; LOAD SOUNDFONTS</span>
gi<span class="n">enginenum1</span>	<span class="nb">fluidEngine</span>
gi<span class="n">enginenum2</span>	<span class="nb">fluidEngine</span>
i<span class="n">sfnum1</span>	<span class="nb">fluidLoad</span> <span class="s">"sf_GMbank.sf2"</span><span class="p">,</span> gi<span class="n">enginenum1</span><span class="p">,</span> <span class="mi">1</span>
                <span class="c1">; Piano 2, program 1, channel 1</span>
		<span class="nb">fluidProgramSelect</span>	gi<span class="n">enginenum1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> i<span class="n">sfnum1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span>
                <span class="c1">; Piano 3, program 2, channel 2</span>
		<span class="nb">fluidProgramSelect</span>	gi<span class="n">enginenum1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> i<span class="n">sfnum1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">2</span>
i<span class="n">sfnum2</span>	<span class="nb">fluidLoad</span> <span class="s">"19Trumpet.sf2"</span><span class="p">,</span> gi<span class="n">enginenum2</span><span class="p">,</span> <span class="mi">1</span>
                <span class="c1">; Trumpet, program 56, channel 3</span>
		<span class="nb">fluidProgramSelect</span>	gi<span class="n">enginenum2</span><span class="p">,</span> <span class="mi">3</span><span class="p">,</span> i<span class="n">sfnum2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">56</span>

<span class="c1">;Look for midifile in folder manual/examples</span>
<span class="c1">;"midichn_advanced.mid" sends notes to the soundfonts</span>

<span class="kd">instr</span> <span class="nf">1</span> <span class="c1">; GM soundfont</span>
  <span class="c1">; INITIALIZATION</span>
	<span class="nb">mididefault</span>	<span class="mi">60</span><span class="p">,</span> <span class="nb">p3</span> <span class="c1">; Default duration of 60 -- overridden by score.</span>
	<span class="nb">midinoteonkey</span>	<span class="nb">p4</span><span class="p">,</span> <span class="nb">p5</span> <span class="c1">; Channels MIDI input to pfields.</span>
  <span class="c1">; Use channel assigned in fluidload.</span>
  i<span class="n">channel</span>   <span class="o">=</span> <span class="mi">1</span>
  i<span class="n">key</span>       <span class="o">=</span> <span class="nb">p4</span>
  i<span class="n">velocity</span>  <span class="o">=</span> <span class="nb">p5</span>
	<span class="nb">fluidNote</span> gi<span class="n">enginenum1</span><span class="p">,</span> i<span class="n">channel</span><span class="p">,</span> i<span class="n">key</span><span class="p">,</span> i<span class="n">velocity</span>
<span class="kd">endin</span>

<span class="kd">instr</span> <span class="nf">2</span> <span class="c1">; GM soundfont</span>
  <span class="c1">; INITIALIZATION</span>
         <span class="nb">mididefault</span>   <span class="mi">60</span><span class="p">,</span> <span class="nb">p3</span> <span class="c1">; Default duration of 60 -- overridden by score.</span>
         <span class="nb">midinoteonkey</span> <span class="nb">p4</span><span class="p">,</span> <span class="nb">p5</span> <span class="c1">; Channels MIDI input to pfields.</span>
  <span class="c1">; Use channel assigned in fluidload.</span>
  i<span class="n">channel</span>   <span class="o">=</span> <span class="mi">2</span>
  i<span class="n">key</span>       <span class="o">=</span> <span class="nb">p4</span>
  i<span class="n">velocity</span>  <span class="o">=</span> <span class="nb">p5</span>
         <span class="nb">fluidNote</span> gi<span class="n">enginenum1</span><span class="p">,</span> i<span class="n">channel</span><span class="p">,</span> i<span class="n">key</span><span class="p">,</span> i<span class="n">velocity</span>
<span class="kd">endin</span>

<span class="kd">instr</span> <span class="nf">3</span> <span class="c1">; Trumpet</span>
  <span class="c1">; INITIALIZATION</span>
         <span class="nb">mididefault</span>   <span class="mi">60</span><span class="p">,</span> <span class="nb">p3</span> <span class="c1">; Default duration of 60 -- overridden by score.</span>
         <span class="nb">midinoteonkey</span> <span class="nb">p4</span><span class="p">,</span> <span class="nb">p5</span> <span class="c1">; Channels MIDI input to pfields.</span>
  <span class="c1">; Use channel assigned in fluidload.</span>
  i<span class="n">channel</span>   <span class="o">=</span> <span class="mi">3</span>
  i<span class="n">key</span>       <span class="o">=</span> <span class="nb">p4</span>
  i<span class="n">velocity</span>  <span class="o">=</span> <span class="nb">p5</span>
         <span class="nb">fluidNote</span> gi<span class="n">enginenum2</span><span class="p">,</span> i<span class="n">channel</span><span class="p">,</span> i<span class="n">key</span><span class="p">,</span> i<span class="n">velocity</span>
<span class="kd">endin</span>

<span class="c1">; COLLECT AUDIO FROM ALL SOUNDFONTS</span>

<span class="kd">instr</span> <span class="nf">100</span> <span class="c1">; Fluidsynth output</span>

  i<span class="n">amplitude1</span> <span class="o">=</span> <span class="mi">7</span>
  i<span class="n">amplitude2</span> <span class="o">=</span> <span class="mi">7</span>

<span class="c1">; AUDIO</span>
a<span class="n">left1</span><span class="p">,</span> a<span class="n">right1</span> <span class="nb">fluidOut</span>   gi<span class="n">enginenum1</span>
a<span class="n">left2</span><span class="p">,</span> a<span class="n">right2</span> <span class="nb">fluidOut</span>   gi<span class="n">enginenum2</span>
                <span class="nb">outs</span>       <span class="p">(</span>a<span class="n">left1</span> <span class="o">*</span> i<span class="n">amplitude1</span><span class="p">)</span> <span class="o">+</span> <span class="p">(</span>a<span class="n">left2</span> <span class="o">*</span> i<span class="n">amplitude2</span><span class="p">),</span>  \
                           <span class="p">(</span>a<span class="n">right1</span> <span class="o">*</span> i<span class="n">amplitude1</span><span class="p">)</span> <span class="o">+</span> <span class="p">(</span>a<span class="n">right2</span> <span class="o">*</span> i<span class="n">amplitude2</span><span class="p">)</span>
<span class="kd">endin</span>
<span class="nt">&lt;/CsInstruments&gt;</span>
<span class="nt">&lt;CsScore&gt;</span>

<span class="nb">i</span> <span class="mi">1</span> <span class="mi">0</span> <span class="mi">3</span>  <span class="mi">60</span>  <span class="mi">100</span>
<span class="nb">i</span> <span class="mi">2</span> <span class="mi">1</span> <span class="mi">3</span>  <span class="mi">60</span>  <span class="mi">100</span>
<span class="nb">i</span> <span class="mi">3</span> <span class="mi">3</span> <span class="mi">3</span>  <span class="mi">63</span>  <span class="mi">100</span>
<span class="nb">i</span> <span class="mi">100</span> <span class="mi">0</span> <span class="mi">10</span>		<span class="c1">;run for 10 seconds </span>
<span class="nb">e</span>
<span class="nt">&lt;/CsScore&gt;</span>
<span class="nt">&lt;/CsoundSynthesizer&gt;</span>
</pre>
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      <div class="refsect1">
        <a id="idm281472931781784"></a>
        <h2>See Also</h2>
        <p><a class="link" href="fluidNote.html" title="fluidNote"><em class="citetitle">fluidNote</em></a>, <a class="link" href="fluidLoad.html" title="fluidLoad"><em class="citetitle">fluidLoad</em></a></p>
        <p> More information on soundfonts in the Floss Manuals: <a class="ulink" href="http://en.flossmanuals.net/csound/ch048_d-reading-midi-files" target="_top"><em class="citetitle">http://en.flossmanuals.net/csound/ch048_d-reading-midi-files</em></a></p>
        <p> Other information on soundfonts on Wikipedia: <a class="ulink" href="http://en.wikipedia.org/wiki/Soundfont" target="_top"><em class="citetitle">http://en.wikipedia.org/wiki/Soundfont</em></a></p>
      </div>
      <div class="refsect1">
        <a id="idm281472931776616"></a>
        <h2>Credits</h2>
        <p>Michael Gogins (gogins at pipeline dot com), Steven Yi. 
      Thanks to Peter Hanappe for Fluidsynth.</p>
        <p>Optional <span class="emphasis"><em>iNumChannels</em></span> and <span class="emphasis"><em>iPolyphony</em></span> parameters added in 5.07</p>
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