<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>grain</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <link rel="stylesheet" type="text/css" href="syntax-highlighting.css" /> <meta name="generator" content="DocBook XSL Stylesheets Vsnapshot" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="goto.html" title="goto" /> <link rel="next" href="grain2.html" title="grain2" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">grain</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="goto.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="grain2.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry"> <a id="grain"></a> <div class="titlepage"></div> <a id="IndexGrain" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">grain</span> </h2> <p>grain — Generates granular synthesis textures. </p> </div> <div class="refsect1"> <a id="idm281472926755560"></a> <h2>Description</h2> <p> Generates granular synthesis textures. </p> </div> <div class="refsect1"> <a id="idm281472926754232"></a> <h2>Syntax</h2> <pre class="synopsis">ares <span class="command"><strong>grain</strong></span> xamp, xpitch, xdens, kampoff, kpitchoff, kgdur, igfn, \ iwfn, imgdur [, igrnd]</pre> </div> <div class="refsect1"> <a id="idm281472926682584"></a> <h2>Initialization</h2> <p> <span class="emphasis"><em>igfn</em></span> -- The ftable number of the grain waveform. This can be just a sine wave or a sampled sound. </p> <p> <span class="emphasis"><em>iwfn</em></span> -- Ftable number of the amplitude envelope used for the grains (see also <a class="link" href="GEN20.html" title="GEN20"><em class="citetitle">GEN20</em></a>). </p> <p> <span class="emphasis"><em>imgdur</em></span> -- Maximum grain duration in seconds. This is the biggest value to be assigned to <span class="emphasis"><em>kgdur</em></span>. </p> <p> <span class="emphasis"><em>igrnd</em></span> (optional) -- if non-zero, turns off grain offset randomness. This means that all grains will begin reading from the beginning of the <span class="emphasis"><em>igfn</em></span> table. If zero (the default), grains will start reading from random <span class="emphasis"><em>igfn</em></span> table positions. </p> </div> <div class="refsect1"> <a id="idm281472926675896"></a> <h2>Performance</h2> <p> <span class="emphasis"><em>xamp</em></span> -- Amplitude of each grain. </p> <p> <span class="emphasis"><em>xpitch</em></span> -- Grain pitch. To use the original frequency of the input sound, use the formula: </p> <div class="literallayout"> <p> sndsr / ftlen(<span class="emphasis"><em>igfn</em></span>)</p> </div> <p> </p> <p> where sndsr is the original sample rate of the <span class="emphasis"><em>igfn</em></span> sound. </p> <p> <span class="emphasis"><em>xdens</em></span> -- Density of grains measured in grains per second. If this is constant then the output is synchronous granular synthesis, very similar to <a class="link" href="fof.html" title="fof"><em class="citetitle">fof</em></a>. If <span class="emphasis"><em>xdens</em></span> has a random element (like added noise), then the result is more like asynchronous granular synthesis. </p> <p> <span class="emphasis"><em>kampoff</em></span> -- Maximum amplitude deviation from <span class="emphasis"><em>xamp</em></span>. This means that the maximum amplitude a grain can have is <span class="emphasis"><em>xamp</em></span> + <span class="emphasis"><em>kampoff</em></span> and the minimum is <span class="emphasis"><em>xamp</em></span>. If <span class="emphasis"><em>kampoff</em></span> is set to zero then there is no random amplitude for each grain. </p> <p> <span class="emphasis"><em>kpitchoff</em></span> -- Maximum pitch deviation from <span class="emphasis"><em>xpitch</em></span> in Hz. Similar to <span class="emphasis"><em>kampoff</em></span>. </p> <p> <span class="emphasis"><em>kgdur</em></span> -- Grain duration in seconds. The maximum value for this should be declared in <span class="emphasis"><em>imgdur</em></span>. If <span class="emphasis"><em>kgdur</em></span> at any point becomes greater than <span class="emphasis"><em>imgdur</em></span>, it will be truncated to <span class="emphasis"><em>imgdur</em></span>. </p> <p> The grain generator is based primarily on work and writings of Barry Truax and Curtis Roads. </p> </div> <div class="refsect1"> <a id="idm281472926659816"></a> <h2>Examples</h2> <p> This example generates a texture with gradually shorter grains and wider amp and pitch spread. It uses the file <a class="ulink" href="examples/grain.csd" target="_top"><em class="citetitle">grain.csd</em></a>, and <a class="ulink" href="examples/beats.wav" target="_top"><em class="citetitle">beats.wav</em></a>. </p> <div class="example"> <a id="idm281472926657064"></a> <p class="title"> <strong>Example 389. Example of the grain opcode.</strong> </p> <div class="example-contents"> <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p> <div class="refsect1"> <a id="idm281472756606040"></a> <pre class="programlisting"> <span class="nt"><CsoundSynthesizer></span> <span class="nt"><CsOptions></span> <span class="c1">; Select audio/midi flags here according to platform </span> -odac <span class="c1">;;;realtime audio out </span> <span class="c1">;-iadc ;;;uncomment -iadc if realtime audio input is needed too </span> <span class="c1">; For Non-realtime ouput leave only the line below: </span> <span class="c1">; -o grain.wav -W ;;; for file output any platform </span> <span class="nt"></CsOptions></span> <span class="nt"><CsInstruments></span> <span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span> <span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">32</span> <span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">2</span> <span class="vg">0dbfs</span> <span class="o">=</span> <span class="mi">1</span> <span class="kd">instr</span> <span class="nf">1</span> i<span class="n">nsnd</span> <span class="o">=</span> <span class="mi">10</span> i<span class="n">basfrq</span> <span class="o">=</span> <span class="mi">44100</span> <span class="o">/</span> <span class="nb">ftlen</span><span class="p">(</span>i<span class="n">nsnd</span><span class="p">)</span> <span class="c1">; Use original sample rate of insnd file </span> k<span class="n">amp</span> <span class="nb">expseg</span> <span class="mf">.001</span><span class="p">,</span> <span class="nb">p3</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="mf">.1</span><span class="p">,</span> <span class="nb">p3</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="mf">.01</span> <span class="c1">;a swell in amplitude</span> k<span class="n">pitch</span> <span class="nb">line</span> i<span class="n">basfrq</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> i<span class="n">basfrq</span> <span class="o">*</span> <span class="mf">.8</span> k<span class="n">dens</span> <span class="nb">line</span> <span class="mi">600</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> <span class="mi">100</span> k<span class="n">aoff</span> <span class="nb">line</span> <span class="mi">0</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> <span class="mf">.1</span> k<span class="n">poff</span> <span class="nb">line</span> <span class="mi">0</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> i<span class="n">basfrq</span> <span class="o">*</span> <span class="mf">.5</span> k<span class="n">gdur</span> <span class="nb">line</span> <span class="mf">.4</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> <span class="mf">.01</span> i<span class="n">maxgdur</span> <span class="o">=</span> <span class="mf">.5</span> a<span class="n">sigL</span> <span class="nb">grain</span> k<span class="n">amp</span><span class="p">,</span> k<span class="n">pitch</span><span class="p">,</span> k<span class="n">dens</span><span class="p">,</span> k<span class="n">aoff</span><span class="p">,</span> k<span class="n">poff</span><span class="p">,</span> k<span class="n">gdur</span><span class="p">,</span> i<span class="n">nsnd</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> i<span class="n">maxgdur</span><span class="p">,</span> <span class="mf">0.0</span> a<span class="n">sigR</span> <span class="nb">grain</span> k<span class="n">amp</span><span class="p">,</span> k<span class="n">pitch</span><span class="p">,</span> k<span class="n">dens</span><span class="p">,</span> k<span class="n">aoff</span><span class="p">,</span> k<span class="n">poff</span><span class="p">,</span> k<span class="n">gdur</span><span class="p">,</span> i<span class="n">nsnd</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> i<span class="n">maxgdur</span><span class="p">,</span> <span class="mf">0.0</span> <span class="nb">outs</span> a<span class="n">sigL</span><span class="p">,</span> a<span class="n">sigR</span> <span class="kd">endin</span> <span class="nt"></CsInstruments></span> <span class="nt"><CsScore></span> <span class="nb">f</span><span class="mi">5</span> <span class="mi">0</span> <span class="mi">512</span> <span class="mi">20</span> <span class="mi">2</span> <span class="c1">; Hanning window </span> <span class="nb">f</span><span class="mi">10</span> <span class="mi">0</span> <span class="mi">16384</span> <span class="mi">1</span> <span class="s">"beats.wav"</span> <span class="mi">0</span> <span class="mi">0</span> <span class="mi">0</span> <span class="nb">i</span><span class="mi">1</span> <span class="mi">0</span> <span class="mi">15</span> <span class="nb">e</span> <span class="nt"></CsScore></span> <span class="nt"></CsoundSynthesizer></span> </pre> </div> </div> </div> <p><br class="example-break" /> </p> </div> <div class="refsect1"> <a id="idm281472926652744"></a> <h2>Credits</h2> <p> </p> <table border="0" summary="Simple list" class="simplelist"> <tr> <td>Author: Paris Smaragdis</td> </tr> <tr> <td>MIT</td> </tr> <tr> <td>May 1997</td> </tr> </table> <p> </p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="goto.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="grain2.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top">goto </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> grain2</td> </tr> </table> </div> </body> </html>