<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>planet</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <link rel="stylesheet" type="text/css" href="syntax-highlighting.css" /> <meta name="generator" content="DocBook XSL Stylesheets Vsnapshot" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="pitchamdf.html" title="pitchamdf" /> <link rel="next" href="platerev.html" title="platerev" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">planet</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="pitchamdf.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="platerev.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry"> <a id="planet"></a> <div class="titlepage"></div> <a id="IndexPlanet" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">planet</span> </h2> <p>planet — Simulates a planet orbiting in a binary star system. </p> </div> <div class="refsect1"> <a id="idm281472903338568"></a> <h2>Description</h2> <p> <span class="emphasis"><em>planet</em></span> simulates a planet orbiting in a binary star system. The outputs are the x, y and z coordinates of the orbiting planet. It is possible for the planet to achieve escape velocity by a close encounter with a star. This makes this system somewhat unstable. </p> </div> <div class="refsect1"> <a id="idm281472903295640"></a> <h2>Syntax</h2> <pre class="synopsis">ax, ay, az <span class="command"><strong>planet</strong></span> kmass1, kmass2, ksep, ix, iy, iz, ivx, ivy, ivz, idelta \ [, ifriction] [, iskip]</pre> </div> <div class="refsect1"> <a id="idm281472903293448"></a> <h2>Initialization</h2> <p> <span class="emphasis"><em>ix, iy, iz</em></span> -- the initial x, y and z coordinates of the planet </p> <p> <span class="emphasis"><em>ivx, ivy, ivz</em></span> -- the initial velocity vector components for the planet. </p> <p> <span class="emphasis"><em>idelta</em></span> -- the step size used to approximate the differential equation. </p> <p> <span class="emphasis"><em>ifriction</em></span> (optional, default=0) -- a value for friction, which can be used to keep the system from blowing up </p> <p> <span class="emphasis"><em>iskip</em></span> (optional, default=0) -- if non zero skip the initialisation of the filter. (New in Csound version 4.23f13 and 5.0) </p> </div> <div class="refsect1"> <a id="idm281472903288136"></a> <h2>Performance</h2> <p> <span class="emphasis"><em>ax, ay, az</em></span> -- the output x, y, and z coodinates of the planet </p> <p> <span class="emphasis"><em>kmass1</em></span> -- the mass of the first star </p> <p> <span class="emphasis"><em>kmass2</em></span> -- the mass of the second star </p> </div> <div class="refsect1"> <a id="idm281472903284760"></a> <h2>Examples</h2> <p> Here is an example of the planet opcode. It uses the file <a class="ulink" href="examples/planet.csd" target="_top"><em class="citetitle">planet.csd</em></a>. </p> <div class="example"> <a id="idm281472903282904"></a> <p class="title"> <strong>Example 698. Example of the planet opcode.</strong> </p> <div class="example-contents"> <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p> <div class="refsect1"> <a id="idm281472724746680"></a> <pre class="programlisting"> <span class="nt"><CsoundSynthesizer></span> <span class="nt"><CsOptions></span> <span class="c1">; Select audio/midi flags here according to platform</span> <span class="c1">; Audio out Audio in No messages</span> -odac -iadc -d <span class="c1">;;;RT audio I/O</span> <span class="c1">; For Non-realtime ouput leave only the line below:</span> <span class="c1">; -o planet.wav -W ;;; for file output any platform</span> <span class="nt"></CsOptions></span> <span class="nt"><CsInstruments></span> <span class="c1">; Initialize the global variables.</span> <span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span> <span class="vg">kr</span> <span class="o">=</span> <span class="mi">44100</span> <span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">1</span> <span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">2</span> <span class="c1">; Instrument #1 - a planet oribiting in 3D space.</span> <span class="kd">instr</span> <span class="nf">1</span> <span class="c1">; Create a basic tone.</span> k<span class="n">amp</span> <span class="nb">init</span> <span class="mi">5000</span> k<span class="n">cps</span> <span class="nb">init</span> <span class="mi">440</span> i<span class="n">fn</span> <span class="o">=</span> <span class="mi">1</span> a<span class="n">snd</span> <span class="nb">oscil</span> k<span class="n">amp</span><span class="p">,</span> k<span class="n">cps</span><span class="p">,</span> i<span class="n">fn</span> <span class="c1">; Figure out its X, Y, Z coordinates.</span> k<span class="n">m1</span> <span class="nb">init</span> <span class="mf">0.5</span> k<span class="n">m2</span> <span class="nb">init</span> <span class="mf">0.35</span> k<span class="n">sep</span> <span class="nb">init</span> <span class="mf">2.2</span> i<span class="n">x</span> <span class="o">=</span> <span class="mi">0</span> i<span class="n">y</span> <span class="o">=</span> <span class="mf">0.1</span> i<span class="n">z</span> <span class="o">=</span> <span class="mi">0</span> i<span class="n">vx</span> <span class="o">=</span> <span class="mf">0.5</span> i<span class="n">vy</span> <span class="o">=</span> <span class="mi">0</span> i<span class="n">vz</span> <span class="o">=</span> <span class="mi">0</span> i<span class="n">h</span> <span class="o">=</span> <span class="mf">0.0003</span> i<span class="n">fric</span> <span class="o">=</span> <span class="o">-</span><span class="mf">0.1</span> a<span class="n">x1</span><span class="p">,</span> a<span class="n">y1</span><span class="p">,</span> a<span class="n">z1</span> <span class="nb">planet</span> k<span class="n">m1</span><span class="p">,</span> k<span class="n">m2</span><span class="p">,</span> k<span class="n">sep</span><span class="p">,</span> i<span class="n">x</span><span class="p">,</span> i<span class="n">y</span><span class="p">,</span> i<span class="n">z</span><span class="p">,</span> \ i<span class="n">vx</span><span class="p">,</span> i<span class="n">vy</span><span class="p">,</span> i<span class="n">vz</span><span class="p">,</span> i<span class="n">h</span><span class="p">,</span> i<span class="n">fric</span> <span class="c1">; Place the basic tone within 3D space.</span> k<span class="n">x</span> <span class="nb">downsamp</span> a<span class="n">x1</span> k<span class="n">y</span> <span class="nb">downsamp</span> a<span class="n">y1</span> k<span class="n">z</span> <span class="nb">downsamp</span> a<span class="n">z1</span> i<span class="n">dist</span> <span class="o">=</span> <span class="mi">1</span> i<span class="n">ft</span> <span class="o">=</span> <span class="mi">0</span> i<span class="n">mode</span> <span class="o">=</span> <span class="mi">1</span> i<span class="n">mdel</span> <span class="o">=</span> <span class="mf">1.018853416</span> i<span class="n">ovr</span> <span class="o">=</span> <span class="mi">2</span> a<span class="n">w2</span><span class="p">,</span> a<span class="n">x2</span><span class="p">,</span> a<span class="n">y2</span><span class="p">,</span> a<span class="n">z2</span> <span class="nb">spat3d</span> a<span class="n">snd</span><span class="p">,</span> k<span class="n">x</span><span class="p">,</span> k<span class="n">y</span><span class="p">,</span> k<span class="n">z</span><span class="p">,</span> i<span class="n">dist</span><span class="p">,</span> \ i<span class="n">ft</span><span class="p">,</span> i<span class="n">mode</span><span class="p">,</span> i<span class="n">mdel</span><span class="p">,</span> i<span class="n">ovr</span> <span class="c1">; Convert the 3D sound to stereo.</span> a<span class="n">left</span> <span class="o">=</span> a<span class="n">w2</span> <span class="o">+</span> a<span class="n">y2</span> a<span class="n">right</span> <span class="o">=</span> a<span class="n">w2</span> <span class="o">-</span> a<span class="n">y2</span> <span class="nb">outs</span> a<span class="n">left</span><span class="p">,</span> a<span class="n">right</span> <span class="kd">endin</span> <span class="nt"></CsInstruments></span> <span class="nt"><CsScore></span> <span class="c1">; Table #1 a sine wave.</span> <span class="nb">f</span> <span class="mi">1</span> <span class="mi">0</span> <span class="mi">16384</span> <span class="mi">10</span> <span class="mi">1</span> <span class="c1">; Play Instrument #1 for 10 seconds.</span> <span class="nb">i</span> <span class="mi">1</span> <span class="mi">0</span> <span class="mi">10</span> <span class="nb">e</span> <span class="nt"></CsScore></span> <span class="nt"></CsoundSynthesizer></span> </pre> </div> </div> </div> <p><br class="example-break" /> </p> </div> <div class="refsect1"> <a id="idm281472903278712"></a> <h2>See Also</h2> <p> More information on this opcode: <a class="ulink" href="http://www.csoundjournal.com/issue9/FlutesInOrbit.html" target="_top"><em class="citetitle">http://www.csoundjournal.com/issue9/FlutesInOrbit.html</em></a> , written by Brian Redfern. </p> </div> <div class="refsect1"> <a id="idm281472903276536"></a> <h2>Credits</h2> <p> </p> <table border="0" summary="Simple list" class="simplelist"> <tr> <td>Author: Hans Mikelson</td> </tr> <tr> <td>December 1998</td> </tr> </table> <p> </p> <p>New in Csound version 3.50</p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="pitchamdf.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="platerev.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top">pitchamdf </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> platerev</td> </tr> </table> </div> </body> </html>