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    <div class="refentry">
      <a id="prepiano"></a>
      <div class="titlepage"></div>
      <a id="IndexPrepiano" class="indexterm"></a>
      <div class="refnamediv">
        <h2>
          <span class="refentrytitle">prepiano</span>
        </h2>
        <p>prepiano — 
      Creates a tone similar to a piano string prepared in a Cageian fashion.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472902249384"></a>
        <h2>Description</h2>
        <p>
      Audio output is a tone similar to a piano string, prepared with
    a number of rubbers and rattles. The method uses a
    physical model developed from solving the partial differential
    equation.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472902245736"></a>
        <h2>Syntax</h2>
        <pre class="synopsis">ares <span class="command"><strong>prepiano</strong></span> ifreq, iNS, iD, iK, \
    iT30,iB, kbcl, kbcr, imass, ihvfreq, iinit, ipos, ivel, isfreq, \
    isspread[, irattles, irubbers]</pre>
        <pre class="synopsis">al,ar <span class="command"><strong>prepiano</strong></span> ifreq, iNS, iD, iK, \
    iT30,iB, kbcl, kbcr, imass, ihvfreq, iinit, ipos, ivel, isfreq, \
    isspread[, irattles, irubbers]</pre>
      </div>
      <div class="refsect1">
        <a id="idm281472902242008"></a>
        <h2>Initialization</h2>
        <p>
    <span class="emphasis"><em>ifreq</em></span> -- The base frequency of the string.
    </p>
        <p>
    <span class="emphasis"><em>iNS</em></span> -- the number of strings involved.  In a
    real piano 1, 2 or 3 strings are found in different frequency regions.
    </p>
        <p>
    <span class="emphasis"><em>iD</em></span> -- the amount each string other that the
    first is detuned from the main frequency, measured in cents.
    </p>
        <p>
    <span class="emphasis"><em>iK</em></span> -- dimensionless stiffness parameter.
    </p>
        <p>
    <span class="emphasis"><em>iT30</em></span> -- 30 db decay time in seconds.
    </p>
        <p>
    <span class="emphasis"><em>ib</em></span> -- high-frequency loss parameter (keep this small).
    </p>
        <p>
    <span class="emphasis"><em>imass</em></span> -- the mass of the piano hammer.
    </p>
        <p>
    <span class="emphasis"><em>ihvfreq</em></span> -- the frequency of the natural
    vibrations of the hammer.
    </p>
        <p>
    <span class="emphasis"><em>iinit</em></span> -- the initial position of the hammer.
    </p>
        <p>
    <span class="emphasis"><em>ipos</em></span> -- position along the string that the strike occurs.
    </p>
        <p>
    <span class="emphasis"><em>ivel</em></span> -- normalized strike velocity.
    </p>
        <p>
    <span class="emphasis"><em>isfreq</em></span> -- scanning frequency of the reading place.
    </p>
        <p>
    <span class="emphasis"><em>isspread</em></span> -- scanning frequency spread.
    </p>
        <p>
    <span class="emphasis"><em>irattles</em></span> -- table number giving locations of
    any rattle(s).
    </p>
        <p>
    <span class="emphasis"><em>irubbers</em></span> -- table number giving locations of
    any rubbers(s).
    </p>
        <p>
      The rattles and rubbers tables are collections of four values,
      preceeded by a count.
      In the case of a rattle the four are position, mass density
      ratio of rattle/string,
      frequency of rattle and vertical length of the rattle.  For the
      rubber the fours are position, mass density ratio of
      rubber/string, frequency of rubber and the loss parameter.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472902168584"></a>
        <h2>Performance</h2>
        <p>
      A note is played on a piano string, with the arguments as below.
    </p>
        <p>
      <span class="emphasis"><em>kbcL</em></span> -- Boundary condition at left end of
    string (1 is clamped, 2 pivoting and 3 free).
    </p>
        <p>
      <span class="emphasis"><em>kbcR</em></span> -- Boundary condition at right end of
    string (1 is clamped, 2 pivoting and 3 free).
    </p>
        <p>
      Note that changing the boundary conditions during playing may
  lead to glitches and is made available as an experiment.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472902164952"></a>
        <h2>Examples</h2>
        <p>
      Here is an example of the prepiano opcode. It uses the file <a class="ulink" href="examples/prepiano.csd" target="_top"><em class="citetitle">prepiano.csd</em></a>.

      </p>
        <div class="example">
          <a id="idm281472902163096"></a>
          <p class="title">
            <strong>Example 715. Example of the prepiano opcode.</strong>
          </p>
          <div class="example-contents">
            <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p>
            <div class="refsect1">
              <a id="idm281472722893000"></a>
              <pre class="programlisting">
<span class="nt">&lt;CsoundSynthesizer&gt;</span>
<span class="nt">&lt;CsOptions&gt;</span>
<span class="c1">; Select audio/midi flags here according to platform</span>
-odac     <span class="c1">;;;realtime audio out</span>
<span class="c1">;-iadc    ;;;uncomment -iadc if real audio input is needed too</span>
<span class="c1">; For Non-realtime ouput leave only the line below:</span>
<span class="c1">; -o prepiano.wav -W ;;; for file output any platform</span>
<span class="nt">&lt;/CsOptions&gt;</span>
<span class="nt">&lt;CsInstruments&gt;</span>

<span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span>
<span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">32</span>
<span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">2</span>
<span class="vg">0dbfs</span>  <span class="o">=</span> <span class="mi">1</span>

<span class="kd">instr</span> <span class="nf">1</span>
<span class="c1">;;          fund NS detune stiffness decay loss (bndry) (hammer) scan prep</span>
a<span class="n">a</span><span class="p">,</span>a<span class="n">b</span> <span class="nb">prepiano</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">3</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="nb">p4</span><span class="p">,</span> <span class="mi">3</span><span class="p">,</span> <span class="mf">0.002</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">5000</span><span class="p">,</span> <span class="o">-</span><span class="mf">0.01</span><span class="p">,</span> <span class="nb">p5</span><span class="p">,</span> <span class="nb">p6</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">2</span>
      <span class="nb">outs</span> a<span class="n">a</span><span class="o">*</span><span class="mf">.2</span><span class="p">,</span> a<span class="n">b</span><span class="o">*</span><span class="mf">.2</span>

<span class="kd">endin</span>
<span class="nt">&lt;/CsInstruments&gt;</span>
<span class="nt">&lt;CsScore&gt;</span>
<span class="nb">f</span><span class="mi">1</span> <span class="mi">0</span> <span class="mi">8</span> <span class="mi">2</span> <span class="mi">1</span> <span class="mf">0.6</span> <span class="mi">10</span> <span class="mi">100</span> <span class="mf">0.001</span> <span class="c1">;; 1 rattle</span>
<span class="nb">f</span><span class="mi">2</span> <span class="mi">0</span> <span class="mi">8</span> <span class="mi">2</span> <span class="mi">1</span> <span class="mf">0.7</span> <span class="mi">50</span> <span class="mi">500</span> <span class="mi">1000</span>  <span class="c1">;; 1 rubber</span>
<span class="nb">i</span><span class="mi">1</span> <span class="mf">0.0</span> <span class="mi">1</span> <span class="mi">1</span> <span class="mf">0.09</span> <span class="mi">20</span>
<span class="nb">i</span><span class="mi">1</span> <span class="mi">1</span> <span class="o">.</span>  <span class="o">-</span><span class="mi">1</span> <span class="mf">0.09</span> <span class="mi">40</span>        <span class="c1">;; 1 -&gt; skip initialisation</span>
<span class="nb">i</span><span class="mi">1</span> <span class="mi">2</span> <span class="o">.</span>  <span class="o">-</span><span class="mi">1</span> <span class="mf">0.09</span> <span class="mi">60</span>
<span class="nb">i</span><span class="mi">1</span> <span class="mi">3</span> <span class="o">.</span>  <span class="o">-</span><span class="mi">1</span> <span class="mf">0.09</span> <span class="mi">80</span>
<span class="nb">i</span><span class="mi">1</span> <span class="mi">4</span> <span class="mf">1.8</span>  <span class="o">-</span><span class="mi">1</span> <span class="mf">0.09</span> <span class="mi">100</span>
<span class="nb">e</span>
<span class="nt">&lt;/CsScore&gt;</span>
<span class="nt">&lt;/CsoundSynthesizer&gt;</span>
</pre>
            </div>
          </div>
        </div>
        <p><br class="example-break" />
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472902158808"></a>
        <h2>Credits</h2>
        <p>
      </p>
        <table border="0" summary="Simple list" class="simplelist">
          <tr>
            <td>Author: Stefan Bilbao </td>
          </tr>
          <tr>
            <td>University of Edinburgh, UK</td>
          </tr>
          <tr>
            <td>Author: John ffitch </td>
          </tr>
          <tr>
            <td>University of Bath, Codemist Ltd.</td>
          </tr>
          <tr>
            <td>Bath, UK</td>
          </tr>
        </table>
        <p>
    </p>
        <p>New in Csound version 5.05</p>
      </div>
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