<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>resonxk</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <link rel="stylesheet" type="text/css" href="syntax-highlighting.css" /> <meta name="generator" content="DocBook XSL Stylesheets Vsnapshot" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="resonx.html" title="resonx" /> <link rel="next" href="resony.html" title="resony" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">resonxk</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="resonx.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="resony.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry"> <a id="resonxk"></a> <div class="titlepage"></div> <a id="IndexResonxk" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">resonxk</span> </h2> <p>resonxk — Control signal resonant filter stack. </p> </div> <div class="refsect1"> <a id="idm281472895231320"></a> <h2>Description</h2> <p> <span class="emphasis"><em>resonxk</em></span> is equivalent to a group of resonk filters, with the same arguments, serially connected. Using a stack of a larger number of filters allows a sharper cutoff. </p> </div> <div class="refsect1"> <a id="idm281472895229544"></a> <h2>Syntax</h2> <pre class="synopsis">kres <span class="command"><strong>resonxk</strong></span> ksig, kcf, kbw[, inumlayer, iscl, istor]</pre> </div> <div class="refsect1"> <a id="idm281472895149672"></a> <h2>Initialization</h2> <p> <span class="emphasis"><em>inumlayer</em></span> - number of elements of filter stack. Default value is 4. Maximum value is 10 </p> <p> <span class="emphasis"><em>iscl</em></span> (optional, default=0) - coded scaling factor for resonators. A value of 1 signifies a peak response factor of 1, i.e. all frequencies other than kcf are attenuated in accordance with the (normalized) response curve. A value of 2 raises the response factor so that its overall RMS value equals 1. (This intended equalization of input and output power assumes all frequencies are physically present; hence it is most applicable to white noise.) A zero value signifies no scaling of the signal, leaving that to some later adjustment (see balance). The default value is 0. </p> <p> <span class="emphasis"><em>istor</em></span> (optional, default=0) -- initial disposition of internal data space. Since filtering incorporates a feedback loop of previous output, the initial status of the storage space used is significant. A zero value will clear the space; a non-zero value will allow previous information to remain. The default value is 0. </p> </div> <div class="refsect1"> <a id="idm281472895145544"></a> <h2>Performance</h2> <p> <span class="emphasis"><em>kres</em></span> - output signal </p> <p> <span class="emphasis"><em>ksig</em></span> - input signal </p> <p> <span class="emphasis"><em>kcf</em></span> - the center frequency of the filter, or frequency position of the peak response. </p> <p> <span class="emphasis"><em>kbw</em></span> - bandwidth of the filter (the Hz difference between the upper and lower half-power points) </p> <p><span class="emphasis"><em>resonxk</em></span> is a lot faster than using individual instances in Csound orchestra of the old opcodes, because only one initialization and 'k' cycle are needed at a time, and the audio loop falls enterely inside the cache memory of processor. </p> </div> <div class="refsect1"> <a id="idm281472895140392"></a> <h2>Examples</h2> <p> Here is an example of the resonxk opcode. It uses the file <a class="ulink" href="examples/resonxk.csd" target="_top"><em class="citetitle">resonxk.csd</em></a>. </p> <div class="example"> <a id="idm281472895138616"></a> <p class="title"> <strong>Example 826. Example of the resonxk opcode.</strong> </p> <div class="example-contents"> <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p> <div class="refsect1"> <a id="idm281472716044744"></a> <pre class="programlisting"> <span class="nt"><CsoundSynthesizer></span> <span class="nt"><CsOptions></span> <span class="c1">; Select audio/midi flags here according to platform</span> -odac <span class="c1">;;;realtime audio out</span> <span class="c1">;-iadc ;;;uncomment -iadc if realtime audio input is needed too</span> <span class="c1">; For Non-realtime ouput leave only the line below:</span> <span class="c1">; -o resonxk.wav -W ;;; for file output any platform</span> <span class="nt"></CsOptions></span> <span class="nt"><CsInstruments></span> <span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span> <span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">32</span> <span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">2</span> <span class="vg">0dbfs</span> <span class="o">=</span> <span class="mi">1</span> gi<span class="n">sin</span> <span class="nb">ftgen</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">2</span><span class="o">^</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">1</span> <span class="kd">instr</span> <span class="nf">1</span> k<span class="n">sig</span> <span class="nb">randomh</span> <span class="mi">400</span><span class="p">,</span> <span class="mi">1800</span><span class="p">,</span> <span class="mi">150</span> a<span class="n">out</span> <span class="nb">poscil</span> <span class="mf">.2</span><span class="p">,</span> <span class="mi">1000</span><span class="o">+</span>k<span class="n">sig</span><span class="p">,</span> gi<span class="n">sin</span> <span class="nb">outs</span> a<span class="n">out</span><span class="p">,</span> a<span class="n">out</span> <span class="kd">endin</span> <span class="kd">instr</span> <span class="nf">2</span> k<span class="n">sig</span> <span class="nb">randomh</span> <span class="mi">400</span><span class="p">,</span> <span class="mi">1800</span><span class="p">,</span> <span class="mi">150</span> k<span class="n">cf</span> <span class="nb">line</span> <span class="mi">1</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> <span class="mi">1000</span> <span class="c1">;vary high-pass</span> i<span class="n">lay</span> <span class="o">=</span> <span class="nb">p4</span> k<span class="n">sig</span> <span class="nb">resonxk</span> k<span class="n">sig</span><span class="p">,</span> k<span class="n">cf</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> i<span class="n">lay</span> a<span class="n">out</span> <span class="nb">poscil</span> <span class="mf">.2</span><span class="p">,</span> <span class="mi">1000</span><span class="o">+</span>k<span class="n">sig</span><span class="p">,</span> gi<span class="n">sin</span> a<span class="n">sig</span> <span class="nb">interp</span> k<span class="n">sig</span> <span class="c1">;convert k-rate to a-rate</span> a<span class="n">out</span> <span class="nb">balance</span> a<span class="n">sig</span><span class="p">,</span> a<span class="n">out</span> <span class="c1">;avoid getting asig out of range</span> <span class="nb">outs</span> a<span class="n">out</span><span class="p">,</span> a<span class="n">out</span> <span class="kd">endin</span> <span class="nt"></CsInstruments></span> <span class="nt"><CsScore></span> <span class="nb">i</span> <span class="mi">1</span> <span class="mi">0</span> <span class="mi">5</span> <span class="nb">i</span> <span class="mi">2</span> <span class="mi">6</span> <span class="mi">5</span> <span class="mi">1</span> <span class="c1">;number of filter stack = 1</span> <span class="nb">i</span> <span class="mi">2</span> <span class="mi">12</span> <span class="mi">5</span> <span class="mi">5</span> <span class="c1">;number of filter stack = 5</span> <span class="nb">e</span> <span class="nt"></CsScore></span> <span class="nt"></CsoundSynthesizer></span> </pre> </div> </div> </div> <p><br class="example-break" /> </p> </div> <div class="refsect1"> <a id="idm281472895134328"></a> <h2>Credits</h2> <p>Written by Gabriel Maldonado.</p> <p>New in Csound 5 (Previously available only on CsoundAV)</p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="resonx.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> 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