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csound-doc-6.10.0-1.mga7.noarch.rpm

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          <th colspan="3" align="center">tambourine</th>
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    <div class="refentry">
      <a id="tambourine"></a>
      <div class="titlepage"></div>
      <a id="IndexTambourine" class="indexterm"></a>
      <div class="refnamediv">
        <h2>
          <span class="refentrytitle">tambourine</span>
        </h2>
        <p>tambourine — 
      Semi-physical model of a tambourine sound.
          </p>
      </div>
      <div class="refsect1">
        <a id="idm281472879540824"></a>
        <h2>Description</h2>
        <p>
      <span class="emphasis"><em>tambourine</em></span> is a semi-physical model of a tambourine sound. It is one of the PhISEM percussion opcodes. PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472879478120"></a>
        <h2>Syntax</h2>
        <pre class="synopsis">ares <span class="command"><strong>tambourine</strong></span> kamp, idettack [, inum] [, idamp] [, imaxshake] [, ifreq] \
      [, ifreq1] [, ifreq2]</pre>
      </div>
      <div class="refsect1">
        <a id="idm281472879475720"></a>
        <h2>Initialization</h2>
        <p>
      <span class="emphasis"><em>idettack</em></span> -- period of time over which all sound is stopped
    </p>
        <p>
      <span class="emphasis"><em>inum</em></span> (optional) -- The number of beads, teeth, bells, timbrels, etc.  If zero, the default value is 32.
    </p>
        <p>
      <span class="emphasis"><em>idamp</em></span> (optional) -- the damping factor, as part of this equation:
      </p>
        <div class="literallayout">
          <p>damping_amount = 0.9985 + (idamp * 0.002)</p>
        </div>
        <p>
    </p>
        <p>
      The default <span class="emphasis"><em>damping_amount</em></span> is 0.9985 which means that the default value of <span class="emphasis"><em>idamp</em></span> is 0. The maximum <span class="emphasis"><em>damping_amount</em></span> is 1.0 (no damping). This means the maximum value for <span class="emphasis"><em>idamp</em></span> is 0.75.
    </p>
        <p>
      The recommended range for <span class="emphasis"><em>idamp</em></span> is usually below 75% of the maximum value.
    </p>
        <p>
      <span class="emphasis"><em>imaxshake</em></span> (optional, default=0) -- amount of energy to add back into the system. The value should be in range 0 to 1.
    </p>
        <p>
      <span class="emphasis"><em>ifreq</em></span> (optional) -- the main resonant frequency. The default value is 2300.
    </p>
        <p>
      <span class="emphasis"><em>ifreq1</em></span> (optional) -- the first resonant frequency. The default value is 5600.
    </p>
        <p>
      <span class="emphasis"><em>ifreq2</em></span> (optional) -- the second resonant frequency. The default value is 8100.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472879463544"></a>
        <h2>Performance</h2>
        <p>
      <span class="emphasis"><em>kamp</em></span> -- Amplitude of output.  Note: As these instruments are stochastic, this is only an approximation.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472879461688"></a>
        <h2>Examples</h2>
        <p>
      Here is an example of the tambourine opcode. It uses the file <a class="ulink" href="examples/tambourine.csd" target="_top"><em class="citetitle">tambourine.csd</em></a>.

      </p>
        <div class="example">
          <a id="idm281472879459912"></a>
          <p class="title">
            <strong>Example 995. Example of the tambourine opcode.</strong>
          </p>
          <div class="example-contents">
            <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p>
            <div class="refsect1">
              <a id="idm281472700946216"></a>
              <pre class="programlisting">
<span class="nt">&lt;CsoundSynthesizer&gt;</span>
<span class="nt">&lt;CsOptions&gt;</span>
<span class="c1">; Select audio/midi flags here according to platform</span>
-odac      <span class="c1">;;;realtime audio out</span>
<span class="c1">;-iadc    ;;;uncomment -iadc if realtime audio input is needed too</span>
<span class="c1">; For Non-realtime ouput leave only the line below:</span>
<span class="c1">; -o tambourine.wav -W ;;; for file output any platform</span>
<span class="nt">&lt;/CsOptions&gt;</span>
<span class="nt">&lt;CsInstruments&gt;</span>

<span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span>
<span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">32</span>
<span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">2</span>
<span class="vg">0dbfs</span>  <span class="o">=</span> <span class="mi">1</span>

<span class="kd">instr</span> <span class="nf">1</span>

i<span class="n">damp</span> <span class="o">=</span> <span class="nb">p4</span>
a<span class="n">sig</span>  <span class="nb">tambourine</span> <span class="mf">.8</span><span class="p">,</span> <span class="mf">0.01</span><span class="p">,</span> <span class="mi">30</span><span class="p">,</span> i<span class="n">damp</span><span class="p">,</span> <span class="mf">0.4</span>
      <span class="nb">outs</span> a<span class="n">sig</span><span class="p">,</span> a<span class="n">sig</span>

<span class="kd">endin</span>
<span class="nt">&lt;/CsInstruments&gt;</span>
<span class="nt">&lt;CsScore&gt;</span>

<span class="nb">i</span> <span class="mi">1</span> <span class="mi">0</span> <span class="mf">.2</span> <span class="mi">0</span>
<span class="nb">i</span> <span class="mi">1</span> <span class="o">+</span> <span class="mf">.2</span> <span class="o">&gt;</span>
<span class="nb">i</span> <span class="mi">1</span> <span class="o">+</span> <span class="mi">1</span> <span class="mf">.7</span>
<span class="nb">e</span>
<span class="nt">&lt;/CsScore&gt;</span>
<span class="nt">&lt;/CsoundSynthesizer&gt;</span>
</pre>
            </div>
          </div>
        </div>
        <p><br class="example-break" />
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472879455688"></a>
        <h2>See Also</h2>
        <p>
      <a class="link" href="bamboo.html" title="bamboo"><em class="citetitle">bamboo</em></a>,
      <a class="link" href="dripwater.html" title="dripwater"><em class="citetitle">dripwater</em></a>,
      <a class="link" href="guiro.html" title="guiro"><em class="citetitle">guiro</em></a>,
      <a class="link" href="sleighbells.html" title="sleighbells"><em class="citetitle">sleighbells</em></a>
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472879450696"></a>
        <h2>Credits</h2>
        <p>
      </p>
        <table border="0" summary="Simple list" class="simplelist">
          <tr>
            <td>Author: Perry Cook, part of the PhISEM (Physically Informed Stochastic Event Modeling)</td>
          </tr>
          <tr>
            <td>Adapted by John ffitch</td>
          </tr>
          <tr>
            <td>University of Bath, Codemist Ltd.</td>
          </tr>
          <tr>
            <td>Bath, UK</td>
          </tr>
        </table>
        <p>
    </p>
        <p>New in Csound version 4.07</p>
        <p>Added notes by Rasmus Ekman on May 2002.</p>
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