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csound-doc-6.10.0-1.mga7.noarch.rpm

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            <h2 class="title" style="clear: both"><a id="udpserver"></a>UDP Server</h2>
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      <p>
    Csound 6 includes a fully-functional UDP server, which can accept a range of commands and/or
    orchestra.
  </p>
      <h3><a id="idm281472963591352"></a>Overview</h3>
      <p>
      The UDP server can be started with the following option:
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        <p><br />
   --port=N<br />
  </p>
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      <p>
   where N indicates a port number to listen to UDP messages. Csound does not necessarily need to be
   given a CSD or orchestra, although it is also possible to do so.
    </p>
      <h3><a id="idm281472963589016"></a>Commands</h3>
      <p>
      Commands take the form of an opcode followed by one or more
      arguments. The following commands are accepted by the server:
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        <p><br />
   &amp;[line event]<br />
  </p>
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      <p>
  Sends in a line event [live event]. Multiple events can be send on multiple
  lines. Use this command for single or multiple events that do
  not need preprocessing.
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        <p><br />
   $[score]<br />
  </p>
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  Sends in a score [score], to which most preprocessing (except for tempo) can
  be applied. Use this option for larger blocks of score events.
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   @[channel_name] [value]<br />
  </p>
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  Set a control channel [channel_name] with the value [value].
</p>
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        <p><br />
   %[channel_name] [string]<br />
  </p>
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      <p>
  Set a string channel [channel_name] with the string [string].
  </p>
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        <p><br />
   :@[channel_name] [address] [port]<br />
  </p>
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      <p>
  Request the value of the control channel [channel_name] to be
  sent as a string via UDP to address [address] port [port]. The
  string will contain the channel name followed by two colons (::)
  and its current value.
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        <p><br />
   :%[channel_name] [address] [port]<br />
  </p>
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      <p>
  Request the contents of the string channel [channel_name] to be
  sent as a string via UDP to address [address] port [port]. The
  string will contain the channel name followed by two colons (::)
  and its current contents.
</p>
      <h3><a id="idm281472963528504"></a>Orchestra code</h3>
      <p>
In addition to the above commands, the UDP server also accepts a
string containing orchestra code, which is compiled immediately.
The orchestra string is not prefixed with any special command
opcode. This string should be sent in a single UDP message.
</p>
      <p>
  If the orchestra code length exceeds the number of characters that
  are possible in a single message, it can be broken in separate
  messages. For this to work, the whole orchestra code needs to
  enclosed in brackets ({ }). The open brackets ({) starts the server
  taking the code in and the close brackets (}) sends the code for
 compilation. This way the code can be sent in multiple messages.
</p>
      <h3><a id="idm281472963526632"></a>Closing the server</h3>
      <p>
The server (and Csound) can be closed with one of the following
commands:
</p>
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        <p><br />
    ##close##<br />
  </p>
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      <p>
or
</p>
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   !!close!!<br />
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