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        <h2>
          <span class="refentrytitle">vdelayxq</span>
        </h2>
        <p>vdelayxq — 
      A 4-channel variable delay opcode with high quality interpolation.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472873829256"></a>
        <h2>Description</h2>
        <p>
      A 4-channel variable delay opcode with high quality interpolation.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472873761080"></a>
        <h2>Syntax</h2>
        <pre class="synopsis">aout1, aout2, aout3, aout4 <span class="command"><strong>vdelayxq</strong></span> ain1, ain2, ain3, ain4, adl, imd, iws [, ist]</pre>
      </div>
      <div class="refsect1">
        <a id="idm281472873758888"></a>
        <h2>Initialization</h2>
        <p>
      <span class="emphasis"><em>imd</em></span> -- max. delay time (seconds)
    </p>
        <p>
      <span class="emphasis"><em>iws</em></span> -- interpolation window size (see below)
    </p>
        <p>
      <span class="emphasis"><em>ist</em></span> (optional) -- skip initialization if not zero
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472873755608"></a>
        <h2>Performance</h2>
        <p>
      <span class="emphasis"><em>aout1, aout2, aout3, aout4</em></span> -- output audio signals.
    </p>
        <p>
      <span class="emphasis"><em>ain1, ain2, ain3, ain4</em></span> -- input audio signals.
    </p>
        <p>
      <span class="emphasis"><em>adl</em></span> -- delay time in seconds
    </p>
        <p>
      This opcode uses high quality (and slow) interpolation, that is much more accurate than the currently available linear and cubic interpolation. The <span class="emphasis"><em>iws</em></span> parameter sets the number of input samples used for calculating one output sample (allowed values are any integer multiply of 4 in the range 4 - 1024); higher values mean better quality and slower speed.
    </p>
        <p>
      The multichannel opcodes (eg. <span class="emphasis"><em>vdelayxq</em></span>) allow delaying 2 or 4 variables at once (stereo or quad signals); this is much more efficient than using separate opcodes for each channel.
    </p>
        <div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
          <table border="0" summary="Note: Notes">
            <tr>
              <td rowspan="2" align="center" valign="top" width="25">
                <img alt="[Note]" src="images/note.png" />
              </td>
              <th align="left">Notes</th>
            </tr>
            <tr>
              <td align="left" valign="top">
                <p>
        </p>
                <div class="itemizedlist">
                  <ul class="itemizedlist" style="list-style-type: disc; ">
                    <li class="listitem">
                      <p>Delay time is measured in seconds (unlike in vdelay and vdelay3), and must be a-rate.</p>
                    </li>
                    <li class="listitem">
                      <p>The minimum allowed delay is iws/2 samples.</p>
                    </li>
                    <li class="listitem">
                      <p>Using the same variables as input and output is allowed in these opcodes.</p>
                    </li>
                    <li class="listitem">
                      <p>In vdelayxw*, changing the delay time has some effects on output volume: </p>
                      <div class="literallayout">
                        <p>a = 1 / (1 + dt)</p>
                      </div>
                      <p> where a is the output gain, and dt is the change of delay time per seconds.</p>
                    </li>
                    <li class="listitem">
                      <p>These opcodes are best used in the double-precision version of Csound.</p>
                    </li>
                  </ul>
                </div>
                <p>
      </p>
              </td>
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      <div class="refsect1">
        <a id="idm281472873744568"></a>
        <h2>Examples</h2>
        <p>
      Here is an example of the vdelayxq opcode. It uses the file <a class="ulink" href="examples/vdelayxq.csd" target="_top"><em class="citetitle">vdelayxq.csd</em></a>.
      </p>
        <div class="example">
          <a id="idm281472873742712"></a>
          <p class="title">
            <strong>Example 1070. Example of the vdelayxq opcode.</strong>
          </p>
          <div class="example-contents">
            <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p>
            <div class="refsect1">
              <a id="idm281472694023512"></a>
              <pre class="programlisting">
<span class="nt">&lt;CsoundSynthesizer&gt;</span> 
<span class="nt">&lt;CsOptions&gt;</span>
<span class="c1">; Select audio/midi flags here according to platform</span>
-odac  <span class="c1">;;;realtime audio out</span>
<span class="c1">;-iadc    ;;;uncomment -iadc if realtime audio input is needed too</span>
<span class="c1">; For Non-realtime ouput leave only the line below:</span>
<span class="c1">; -o vdelayxq.wav -W ;;; for file output any platform</span>
<span class="nt">&lt;/CsOptions&gt;</span>
<span class="nt">&lt;CsInstruments&gt;</span>

<span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span>
<span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">32</span>
<span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">4</span>
<span class="vg">0dbfs</span>  <span class="o">=</span> <span class="mi">1</span>

<span class="kd">instr</span> <span class="nf">1</span> 

i<span class="n">ms</span>   <span class="o">=</span>	<span class="mf">.5</span>						<span class="c1">;maximum delay time in seconds</span>
i<span class="n">ws</span>   <span class="o">=</span>	<span class="mi">1024</span>						<span class="c1">;window size</span>
a<span class="n">dl</span>   <span class="o">=</span>	<span class="mf">.5</span>
a<span class="n">out1</span>  <span class="nb">diskin2</span> <span class="s">"beats.wav"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span>			<span class="c1">;loop beats.wav</span>
a<span class="n">out2</span>  <span class="nb">diskin2</span> <span class="s">"fox.wav"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span>			<span class="c1">;loop fox.wav</span>
a<span class="n">out3</span>  <span class="nb">diskin2</span> <span class="s">"Church.wav"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span>			<span class="c1">;loop Church.wav</span>
a<span class="n">out4</span>  <span class="nb">diskin2</span> <span class="s">"flute.aiff"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span>			<span class="c1">;loop flute.aiff</span>
a<span class="n">2</span>    <span class="nb">poscil</span> <span class="mf">.1</span><span class="p">,</span> <span class="mf">.5</span><span class="p">,</span> <span class="mi">1</span>					<span class="c1">;make an LFO, 1 cycle per 2 seconds</span>
a<span class="n">dl</span>   <span class="o">=</span> a<span class="n">2</span> <span class="o">+</span> i<span class="n">ms</span><span class="o">/</span><span class="mi">2</span>      				<span class="c1">;offset the LFO so that it is positive</span>
a<span class="n">out1</span><span class="p">,</span> a<span class="n">out2</span><span class="p">,</span> a<span class="n">out3</span><span class="p">,</span> a<span class="n">out4</span> <span class="nb">vdelayxq</span> a<span class="n">out1</span><span class="p">,</span> a<span class="n">out2</span><span class="p">,</span> a<span class="n">out3</span><span class="p">,</span> a<span class="n">out4</span><span class="p">,</span> a<span class="n">dl</span><span class="p">,</span> i<span class="n">ms</span><span class="p">,</span> i<span class="n">ws</span><span class="c1">; Use the LFO to control delay time</span>
      <span class="nb">outq</span> a<span class="n">out1</span><span class="p">,</span> a<span class="n">out2</span><span class="p">,</span> a<span class="n">out3</span><span class="p">,</span> a<span class="n">out4</span>

<span class="kd">endin</span>
<span class="nt">&lt;/CsInstruments&gt;</span>
<span class="nt">&lt;CsScore&gt;</span>
<span class="nb">f</span><span class="mi">1</span> <span class="mi">0</span> <span class="mi">8192</span> <span class="mi">10</span> <span class="mi">1</span>

<span class="nb">i</span> <span class="mi">1</span> <span class="mi">0</span> <span class="mi">10</span> 

<span class="nb">e</span>
<span class="nt">&lt;/CsScore&gt;</span>
<span class="nt">&lt;/CsoundSynthesizer&gt;</span> 
</pre>
            </div>
          </div>
        </div>
        <p><br class="example-break" />
       Two important points here. First, the delay time must be always positive. And second, even though the delay time can be controlled in k-rate, it is not advised to do so, since sudden time changes will create clicks.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472873738184"></a>
        <h2>See Also</h2>
        <p>
      <a class="link" href="vdelayx.html" title="vdelayx"><em class="citetitle">vdelayx</em></a>,
      <a class="link" href="vdelayxs.html" title="vdelayxs"><em class="citetitle">vdelayxs</em></a>,
      <a class="link" href="vdelayxw.html" title="vdelayxw"><em class="citetitle">vdelayxw</em></a>,
      <a class="link" href="vdelayxwq.html" title="vdelayxwq"><em class="citetitle">vdelayxwq</em></a>,
      <a class="link" href="vdelayxws.html" title="vdelayxws"><em class="citetitle">vdelayxws</em></a>
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