<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>alwayson</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <link rel="stylesheet" type="text/css" href="syntax-highlighting.css" /> <meta name="generator" content="DocBook XSL Stylesheets Vsnapshot" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="alpass.html" title="alpass" /> <link rel="next" href="ampdb.html" title="ampdb" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">alwayson</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="alpass.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="ampdb.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry"> <a id="alwayson"></a> <div class="titlepage"></div> <a id="Indexalwayson" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">alwayson</span> </h2> <p>alwayson — Activates the indicated instrument in the orchestra header, without need for an i statement. </p> </div> <div class="refsect1"> <a id="idm281472951666760"></a> <h2>Description</h2> <p> Activates the indicated instrument in the orchestra header, without need for an i statement. Instruments must be activated in the same order as they are defined. </p> <p> The alwayson opcode is designed to simplify the definition of re-usable orchestras with signal processing or effects chains and networks. </p> </div> <div class="refsect1"> <a id="idm281472951595384"></a> <h2>Syntax</h2> <pre class="synopsis"> <span class="command"><strong>alwayson</strong></span> Tinstrument [p4, ..., pn]</pre> </div> <div class="refsect1"> <a id="idm281472951593224"></a> <h2>Initialization</h2> <p> <span class="emphasis"><em>Tinstrument</em></span> -- String name of the instrument definition to be turned on. </p> <p> <span class="emphasis"><em>[p4, ..., pn]</em></span> -- Optional pfields to be passed to the instrument, in the same order and type as if this were an i statement. </p> <p> When the instrument is activated, p1 is the insno, p2 is 0, and p3 is -1. Pfields from p4 on may optionally be sent to the instrument. </p> </div> <div class="refsect1"> <a id="idm281472951590072"></a> <h2>Examples</h2> <p> Here is an example of the alwayson opcode. It uses the file <a class="ulink" href="examples/alwayson.csd" target="_top"><em class="citetitle">alwayson.csd</em></a>. </p> <div class="example"> <a id="idm281472951588216"></a> <p class="title"> <strong>Example 51. Example of the alwayson opcode.</strong> </p> <div class="example-contents"> <div class="refsect1"> <a id="idm281472787344312"></a> <pre class="programlisting"> <span class="nt"><CsoundSynthesizer></span> <span class="nt"><CsOptions></span> <span class="c1">; Select audio/midi flags here according to platform</span> -odac <span class="c1">;;;RT audio out</span> <span class="c1">;-iadc ;;;uncomment -iadc if RT audio input is needed too</span> <span class="c1">; For Non-realtime ouput leave only the line below:</span> <span class="c1">;-Wfo alwayson.wav </span> <span class="nt"></CsOptions></span> <span class="nt"><CsInstruments></span> <span class="c1">; Initialize the global variables. </span> <span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span> <span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">32</span> <span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">2</span> <span class="c1">; Connect up instruments and effects to create the signal flow graph. </span> <span class="nb">connect</span> <span class="s">"SimpleSine"</span><span class="p">,</span> <span class="s">"leftout"</span><span class="p">,</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="s">"leftin"</span> <span class="nb">connect</span> <span class="s">"SimpleSine"</span><span class="p">,</span> <span class="s">"rightout"</span><span class="p">,</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="s">"rightin"</span> <span class="nb">connect</span> <span class="s">"Moogy"</span><span class="p">,</span> <span class="s">"leftout"</span><span class="p">,</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="s">"leftin"</span> <span class="nb">connect</span> <span class="s">"Moogy"</span><span class="p">,</span> <span class="s">"rightout"</span><span class="p">,</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="s">"rightin"</span> <span class="nb">connect</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="s">"leftout"</span><span class="p">,</span> <span class="s">"Compressor"</span><span class="p">,</span> <span class="s">"leftin"</span> <span class="nb">connect</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="s">"rightout"</span><span class="p">,</span> <span class="s">"Compressor"</span><span class="p">,</span> <span class="s">"rightin"</span> <span class="nb">connect</span> <span class="s">"Compressor"</span><span class="p">,</span> <span class="s">"leftout"</span><span class="p">,</span> <span class="s">"Soundfile"</span><span class="p">,</span> <span class="s">"leftin"</span> <span class="nb">connect</span> <span class="s">"Compressor"</span><span class="p">,</span> <span class="s">"rightout"</span><span class="p">,</span> <span class="s">"Soundfile"</span><span class="p">,</span> <span class="s">"rightin"</span> <span class="c1">; Turn on the "effect" units in the signal flow graph. </span> <span class="nb">alwayson</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="mf">0.91</span><span class="p">,</span> <span class="mi">12000</span> <span class="nb">alwayson</span> <span class="s">"Compressor"</span> <span class="nb">alwayson</span> <span class="s">"Soundfile"</span> <span class="c1">; Define instruments and effects in order of signal flow.</span> <span class="kd">instr</span> <span class="nf">SimpleSine</span> <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span> <span class="c1">; Default values: p1 p2 p3 p4 p5 p6 p7 p8 p9 p10</span> <span class="nb">pset</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mf">0.5</span> i<span class="n">attack</span> <span class="o">=</span> <span class="mf">0.015</span> i<span class="n">decay</span> <span class="o">=</span> <span class="mf">0.07</span> i<span class="n">sustain</span> <span class="o">=</span> <span class="nb">p3</span> i<span class="n">release</span> <span class="o">=</span> <span class="mf">0.3</span> <span class="nb">p3</span> <span class="o">=</span> i<span class="n">attack</span> <span class="o">+</span> i<span class="n">decay</span> <span class="o">+</span> i<span class="n">sustain</span> <span class="o">+</span> i<span class="n">release</span> a<span class="n">damping</span> <span class="nb">linsegr</span> <span class="mf">0.0</span><span class="p">,</span> i<span class="n">attack</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">decay</span> <span class="o">+</span> i<span class="n">sustain</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">release</span><span class="p">,</span> <span class="mf">0.0</span> i<span class="n">Hz</span> <span class="o">=</span> <span class="nb">cpsmidinn</span><span class="p">(</span><span class="nb">p4</span><span class="p">)</span> <span class="c1">; Rescale MIDI velocity range to a musically usable range of dB. </span> i<span class="n">amplitude</span> <span class="o">=</span> <span class="nb">ampdb</span><span class="p">(</span><span class="nb">p5</span> <span class="o">/</span> <span class="mi">127</span> <span class="o">*</span> <span class="mf">15.0</span> <span class="o">+</span> <span class="mf">60.0</span><span class="p">)</span> <span class="c1">; Use ftgenonce instead of ftgen, ftgentmp, or f statement. </span> i<span class="n">cosine</span> <span class="nb">ftgenonce</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">65537</span><span class="p">,</span> <span class="mi">11</span><span class="p">,</span> <span class="mi">1</span> a<span class="n">oscili</span> <span class="nb">oscili</span> i<span class="n">amplitude</span><span class="p">,</span> i<span class="n">Hz</span><span class="p">,</span> i<span class="n">cosine</span> a<span class="n">adsr</span> <span class="nb">madsr</span> i<span class="n">attack</span><span class="p">,</span> i<span class="n">decay</span><span class="p">,</span> <span class="mf">0.6</span><span class="p">,</span> i<span class="n">release</span> a<span class="n">signal</span> <span class="o">=</span> a<span class="n">oscili</span> <span class="o">*</span> a<span class="n">adsr</span> a<span class="n">left</span><span class="p">,</span> a<span class="n">right</span> <span class="nb">pan2</span> a<span class="n">signal</span><span class="p">,</span> <span class="nb">p7</span> <span class="c1">; Stereo audio output to be routed in the orchestra header. </span> <span class="nb">outleta</span> <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">left</span> <span class="nb">outleta</span> <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">right</span> <span class="kd">endin</span> <span class="kd">instr</span> <span class="nf">Moogy</span> <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span> <span class="c1">; Default values: p1 p2 p3 p4 p5 p6 p7 p8 p9 p10</span> <span class="nb">pset</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mf">0.5</span> i<span class="n">attack</span> <span class="o">=</span> <span class="mf">0.003</span> i<span class="n">sustain</span> <span class="o">=</span> <span class="nb">p3</span> i<span class="n">release</span> <span class="o">=</span> <span class="mf">0.05</span> <span class="nb">p3</span> <span class="o">=</span> i<span class="n">attack</span> <span class="o">+</span> i<span class="n">sustain</span> <span class="o">+</span> i<span class="n">release</span> a<span class="n">damping</span> <span class="nb">linsegr</span> <span class="mf">0.0</span><span class="p">,</span> i<span class="n">attack</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">sustain</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">release</span><span class="p">,</span> <span class="mf">0.0</span> i<span class="n">Hz</span> <span class="o">=</span> <span class="nb">cpsmidinn</span><span class="p">(</span><span class="nb">p4</span><span class="p">)</span> <span class="c1">; Rescale MIDI velocity range to a musically usable range of dB. </span> i<span class="n">amplitude</span> <span class="o">=</span> <span class="nb">ampdb</span><span class="p">(</span><span class="nb">p5</span> <span class="o">/</span> <span class="mi">127</span> <span class="o">*</span> <span class="mf">20.0</span> <span class="o">+</span> <span class="mf">60.0</span><span class="p">)</span> <span class="nb">print</span> i<span class="n">Hz</span><span class="p">,</span> i<span class="n">amplitude</span> <span class="c1">; Use ftgenonce instead of ftgen, ftgentmp, or f statement. </span> i<span class="n">sine</span> <span class="nb">ftgenonce</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">65537</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">1</span> a<span class="n">signal</span> <span class="nb">vco</span> i<span class="n">amplitude</span><span class="p">,</span> i<span class="n">Hz</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">,</span> i<span class="n">sine</span> k<span class="n">fco</span> <span class="nb">line</span> <span class="mi">2000</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> <span class="mi">200</span> k<span class="n">rez</span> <span class="o">=</span> <span class="mf">0.8</span> a<span class="n">signal</span> <span class="nb">moogvcf</span> a<span class="n">signal</span><span class="p">,</span> k<span class="n">fco</span><span class="p">,</span> k<span class="n">rez</span><span class="p">,</span> <span class="mi">100000</span> a<span class="n">signal</span> <span class="o">=</span> a<span class="n">signal</span> <span class="o">*</span> a<span class="n">damping</span> a<span class="n">left</span><span class="p">,</span> a<span class="n">right</span> <span class="nb">pan2</span> a<span class="n">signal</span><span class="p">,</span> <span class="nb">p7</span> <span class="c1">; Stereo audio output to be routed in the orchestra header. </span> <span class="nb">outleta</span> <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">left</span> <span class="nb">outleta</span> <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">right</span> <span class="kd">endin</span> <span class="kd">instr</span> <span class="nf">Reverberator</span> <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span> <span class="c1">; Stereo input. </span> a<span class="n">leftin</span> <span class="nb">inleta</span> <span class="s">"leftin"</span> a<span class="n">rightin</span> <span class="nb">inleta</span> <span class="s">"rightin"</span> i<span class="n">delay</span> <span class="o">=</span> <span class="nb">p4</span> i<span class="n">cutoff</span> <span class="o">=</span> <span class="nb">p5</span> a<span class="n">left</span><span class="p">,</span> a<span class="n">right</span> <span class="nb">reverbsc</span> a<span class="n">leftin</span><span class="p">,</span> a<span class="n">rightin</span><span class="p">,</span> i<span class="n">delay</span><span class="p">,</span> i<span class="n">cutoff</span> <span class="c1">; Stereo output. </span> <span class="nb">outleta</span> <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">left</span> <span class="nb">outleta</span> <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">right</span> <span class="kd">endin</span> <span class="kd">instr</span> <span class="nf">Compressor</span> <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span> <span class="c1">; Stereo input. </span> a<span class="n">leftin</span> <span class="nb">inleta</span> <span class="s">"leftin"</span> a<span class="n">rightin</span> <span class="nb">inleta</span> <span class="s">"rightin"</span> k<span class="n">threshold</span> <span class="o">=</span> <span class="mi">25000</span> i<span class="n">comp1</span> <span class="o">=</span> <span class="mf">0.5</span> i<span class="n">comp2</span> <span class="o">=</span> <span class="mf">0.763</span> i<span class="n">rtime</span> <span class="o">=</span> <span class="mf">0.1</span> i<span class="n">ftime</span> <span class="o">=</span> <span class="mf">0.1</span> a<span class="n">leftout</span> <span class="nb">dam</span> a<span class="n">leftin</span><span class="p">,</span> k<span class="n">threshold</span><span class="p">,</span> i<span class="n">comp1</span><span class="p">,</span> i<span class="n">comp2</span><span class="p">,</span> i<span class="n">rtime</span><span class="p">,</span> i<span class="n">ftime</span> a<span class="n">rightout</span> <span class="nb">dam</span> a<span class="n">rightin</span><span class="p">,</span> k<span class="n">threshold</span><span class="p">,</span> i<span class="n">comp1</span><span class="p">,</span> i<span class="n">comp2</span><span class="p">,</span> i<span class="n">rtime</span><span class="p">,</span> i<span class="n">ftime</span> <span class="c1">; Stereo output. </span> <span class="nb">outleta</span> <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">leftout</span> <span class="nb">outleta</span> <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">rightout</span> <span class="kd">endin</span> <span class="kd">instr</span> <span class="nf">Soundfile</span> <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span> <span class="c1">; Stereo input. </span> a<span class="n">leftin</span> <span class="nb">inleta</span> <span class="s">"leftin"</span> a<span class="n">rightin</span> <span class="nb">inleta</span> <span class="s">"rightin"</span> <span class="nb">outs</span> a<span class="n">leftin</span><span class="p">,</span> a<span class="n">rightin</span> <span class="kd">endin</span> <span class="nt"></CsInstruments></span> <span class="nt"><CsScore></span> <span class="c1">; It is not necessary to activate "effects" or create f-tables in the score! </span> <span class="c1">; Overlapping notes create new instances of instruments with proper connections. </span> <span class="nb">i</span> <span class="s">"SimpleSine"</span> <span class="mi">1</span> <span class="mi">5</span> <span class="mi">60</span> <span class="mi">85</span> <span class="nb">i</span> <span class="s">"SimpleSine"</span> <span class="mi">2</span> <span class="mi">5</span> <span class="mi">64</span> <span class="mi">80</span> <span class="nb">i</span> <span class="s">"Moogy"</span> <span class="mi">3</span> <span class="mi">5</span> <span class="mi">67</span> <span class="mi">75</span> <span class="nb">i</span> <span class="s">"Moogy"</span> <span class="mi">4</span> <span class="mi">5</span> <span class="mi">71</span> <span class="mi">70</span> <span class="c1">; 1 extra second after the performance</span> <span class="nb">e</span> <span class="mi">1</span> <span class="nt"></CsScore></span> <span class="nt"></CsoundSynthesizer></span> </pre> </div> </div> </div> <p><br class="example-break" /> </p> </div> <div class="refsect1"> <a id="idm281472951586344"></a> <h2>Credits</h2> <p>By: Michael Gogins 2009</p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="alpass.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="ampdb.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top">alpass </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> ampdb</td> </tr> </table> </div> </body> </html>