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csound-doc-6.10.0-1.mga7.noarch.rpm

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        <h2>
          <span class="refentrytitle">alwayson</span>
        </h2>
        <p>alwayson — 
      Activates the indicated instrument in the orchestra header,
      without need for an i statement.     
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472951666760"></a>
        <h2>Description</h2>
        <p>
      Activates the indicated instrument in the orchestra header,
      without need for an i statement. Instruments must be 
      activated in the same order as they are defined.
    </p>
        <p>
      The alwayson opcode is designed to simplify 
      the definition of re-usable orchestras with 
      signal processing or effects chains and networks.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472951595384"></a>
        <h2>Syntax</h2>
        <pre class="synopsis"> <span class="command"><strong>alwayson</strong></span> Tinstrument [p4, ..., pn]</pre>
      </div>
      <div class="refsect1">
        <a id="idm281472951593224"></a>
        <h2>Initialization</h2>
        <p>
      <span class="emphasis"><em>Tinstrument</em></span> -- String name of the instrument definition to be turned on.
    </p>
        <p>
      <span class="emphasis"><em>[p4, ..., pn]</em></span> -- Optional pfields to be passed to the instrument, in the same
      order and type as if this were an i statement.
    </p>
        <p>
      When the instrument is activated, p1 is the insno, p2 is 0, and p3 is -1.
      Pfields from p4 on may optionally be sent to the instrument.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472951590072"></a>
        <h2>Examples</h2>
        <p>
      Here is an example of the alwayson opcode. It uses the file <a class="ulink" href="examples/alwayson.csd" target="_top"><em class="citetitle">alwayson.csd</em></a>.

      </p>
        <div class="example">
          <a id="idm281472951588216"></a>
          <p class="title">
            <strong>Example 51. Example of the alwayson opcode.</strong>
          </p>
          <div class="example-contents">
            <div class="refsect1">
              <a id="idm281472787344312"></a>
              <pre class="programlisting">
<span class="nt">&lt;CsoundSynthesizer&gt;</span> 
<span class="nt">&lt;CsOptions&gt;</span> 
<span class="c1">; Select audio/midi flags here according to platform</span>
-odac     <span class="c1">;;;RT audio out</span>
<span class="c1">;-iadc    ;;;uncomment -iadc if RT audio input is needed too</span>
<span class="c1">; For Non-realtime ouput leave only the line below:</span>
<span class="c1">;-Wfo alwayson.wav </span>
<span class="nt">&lt;/CsOptions&gt;</span> 
<span class="nt">&lt;CsInstruments&gt;</span> 

<span class="c1">; Initialize the global variables. </span>

<span class="vg">sr</span>     <span class="o">=</span> <span class="mi">44100</span> 
<span class="vg">ksmps</span> 	<span class="o">=</span> <span class="mi">32</span> 
<span class="vg">nchnls</span> 	<span class="o">=</span> <span class="mi">2</span> 

<span class="c1">; Connect up instruments and effects to create the signal flow graph. </span>

<span class="nb">connect</span> <span class="s">"SimpleSine"</span><span class="p">,</span>   	<span class="s">"leftout"</span><span class="p">,</span>     <span class="s">"Reverberator"</span><span class="p">,</span>     	<span class="s">"leftin"</span> 
<span class="nb">connect</span> <span class="s">"SimpleSine"</span><span class="p">,</span>   	<span class="s">"rightout"</span><span class="p">,</span>    <span class="s">"Reverberator"</span><span class="p">,</span>     	<span class="s">"rightin"</span> 

<span class="nb">connect</span> <span class="s">"Moogy"</span><span class="p">,</span>        	<span class="s">"leftout"</span><span class="p">,</span>     <span class="s">"Reverberator"</span><span class="p">,</span>     	<span class="s">"leftin"</span> 
<span class="nb">connect</span> <span class="s">"Moogy"</span><span class="p">,</span>        	<span class="s">"rightout"</span><span class="p">,</span>    <span class="s">"Reverberator"</span><span class="p">,</span>     	<span class="s">"rightin"</span> 

<span class="nb">connect</span> <span class="s">"Reverberator"</span><span class="p">,</span> 	<span class="s">"leftout"</span><span class="p">,</span>     <span class="s">"Compressor"</span><span class="p">,</span>       	<span class="s">"leftin"</span> 
<span class="nb">connect</span> <span class="s">"Reverberator"</span><span class="p">,</span> 	<span class="s">"rightout"</span><span class="p">,</span>    <span class="s">"Compressor"</span><span class="p">,</span>       	<span class="s">"rightin"</span> 

<span class="nb">connect</span> <span class="s">"Compressor"</span><span class="p">,</span>   	<span class="s">"leftout"</span><span class="p">,</span>     <span class="s">"Soundfile"</span><span class="p">,</span>       	<span class="s">"leftin"</span> 
<span class="nb">connect</span> <span class="s">"Compressor"</span><span class="p">,</span>   	<span class="s">"rightout"</span><span class="p">,</span>    <span class="s">"Soundfile"</span><span class="p">,</span>       	<span class="s">"rightin"</span> 

<span class="c1">; Turn on the "effect" units in the signal flow graph. </span>

<span class="nb">alwayson</span> <span class="s">"Reverberator"</span><span class="p">,</span> <span class="mf">0.91</span><span class="p">,</span> <span class="mi">12000</span> 
<span class="nb">alwayson</span> <span class="s">"Compressor"</span> 
<span class="nb">alwayson</span> <span class="s">"Soundfile"</span> 

<span class="c1">; Define instruments and effects in order of signal flow.</span>

			    <span class="kd">instr</span> <span class="nf">SimpleSine</span> 
                <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>
			    <span class="c1">; Default values:   p1  p2  p3  p4  p5  p6  p7  p8  p9  p10</span>
			    <span class="nb">pset</span>			    <span class="mi">0</span><span class="p">,</span>  <span class="mi">0</span><span class="p">,</span>  <span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span>  <span class="mi">0</span><span class="p">,</span>  <span class="mi">0</span><span class="p">,</span>  <span class="mf">0.5</span>
i<span class="n">attack</span>			<span class="o">=</span>			        <span class="mf">0.015</span>
i<span class="n">decay</span>			<span class="o">=</span>			        <span class="mf">0.07</span>
i<span class="n">sustain</span>		<span class="o">=</span>			        <span class="nb">p3</span>
i<span class="n">release</span>		<span class="o">=</span>			        <span class="mf">0.3</span>
<span class="nb">p3</span>			    <span class="o">=</span>			        i<span class="n">attack</span> <span class="o">+</span> i<span class="n">decay</span> <span class="o">+</span> i<span class="n">sustain</span> <span class="o">+</span> i<span class="n">release</span>
a<span class="n">damping</span>		<span class="nb">linsegr</span>			    <span class="mf">0.0</span><span class="p">,</span> i<span class="n">attack</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">decay</span> <span class="o">+</span> i<span class="n">sustain</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">release</span><span class="p">,</span> <span class="mf">0.0</span>
i<span class="n">Hz</span> 			<span class="o">=</span> 			        <span class="nb">cpsmidinn</span><span class="p">(</span><span class="nb">p4</span><span class="p">)</span> 
                <span class="c1">; Rescale MIDI velocity range to a musically usable range of dB. </span>
i<span class="n">amplitude</span> 		<span class="o">=</span> 			        <span class="nb">ampdb</span><span class="p">(</span><span class="nb">p5</span> <span class="o">/</span> <span class="mi">127</span> <span class="o">*</span> <span class="mf">15.0</span> <span class="o">+</span> <span class="mf">60.0</span><span class="p">)</span> 
			    <span class="c1">; Use ftgenonce instead of ftgen, ftgentmp, or f statement. </span>
i<span class="n">cosine</span>			<span class="nb">ftgenonce</span> 		    <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">65537</span><span class="p">,</span> <span class="mi">11</span><span class="p">,</span> <span class="mi">1</span> 
a<span class="n">oscili</span>			<span class="nb">oscili</span> 			    i<span class="n">amplitude</span><span class="p">,</span> i<span class="n">Hz</span><span class="p">,</span> i<span class="n">cosine</span> 
a<span class="n">adsr</span> 			<span class="nb">madsr</span> 			    i<span class="n">attack</span><span class="p">,</span> i<span class="n">decay</span><span class="p">,</span> <span class="mf">0.6</span><span class="p">,</span> i<span class="n">release</span> 
a<span class="n">signal</span> 		<span class="o">=</span> 			        a<span class="n">oscili</span> <span class="o">*</span> a<span class="n">adsr</span> 
a<span class="n">left</span><span class="p">,</span> a<span class="n">right</span>	<span class="nb">pan2</span>			    a<span class="n">signal</span><span class="p">,</span> <span class="nb">p7</span>
			    <span class="c1">; Stereo audio output to be routed in the orchestra header. </span>
			    <span class="nb">outleta</span> 		    <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">left</span>
			    <span class="nb">outleta</span> 		    <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">right</span>
			    <span class="kd">endin</span> 

			    <span class="kd">instr</span> <span class="nf">Moogy</span> 
                <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>
			    <span class="c1">; Default values:   p1  p2  p3  p4  p5  p6  p7  p8  p9  p10</span>
			    <span class="nb">pset</span>			    <span class="mi">0</span><span class="p">,</span>  <span class="mi">0</span><span class="p">,</span>  <span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span>  <span class="mi">0</span><span class="p">,</span>  <span class="mi">0</span><span class="p">,</span>  <span class="mf">0.5</span>
i<span class="n">attack</span>			<span class="o">=</span>			        <span class="mf">0.003</span>
i<span class="n">sustain</span>		<span class="o">=</span>			        <span class="nb">p3</span>
i<span class="n">release</span>		<span class="o">=</span>			        <span class="mf">0.05</span>
<span class="nb">p3</span>			    <span class="o">=</span>			        i<span class="n">attack</span> <span class="o">+</span> i<span class="n">sustain</span> <span class="o">+</span> i<span class="n">release</span>
a<span class="n">damping</span>		<span class="nb">linsegr</span>			    <span class="mf">0.0</span><span class="p">,</span> i<span class="n">attack</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">sustain</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> i<span class="n">release</span><span class="p">,</span> <span class="mf">0.0</span>
i<span class="n">Hz</span> 			<span class="o">=</span> 			        <span class="nb">cpsmidinn</span><span class="p">(</span><span class="nb">p4</span><span class="p">)</span>
                <span class="c1">; Rescale MIDI velocity range to a musically usable range of dB. </span>
i<span class="n">amplitude</span> 		<span class="o">=</span> 			        <span class="nb">ampdb</span><span class="p">(</span><span class="nb">p5</span> <span class="o">/</span> <span class="mi">127</span> <span class="o">*</span> <span class="mf">20.0</span> <span class="o">+</span> <span class="mf">60.0</span><span class="p">)</span> 
			    <span class="nb">print</span> 			    i<span class="n">Hz</span><span class="p">,</span> i<span class="n">amplitude</span> 
			    <span class="c1">; Use ftgenonce instead of ftgen, ftgentmp, or f statement. </span>
i<span class="n">sine</span> 			<span class="nb">ftgenonce</span> 		    <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">65537</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">1</span> 
a<span class="n">signal</span> 		<span class="nb">vco</span> 			    i<span class="n">amplitude</span><span class="p">,</span> i<span class="n">Hz</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">,</span> i<span class="n">sine</span> 
k<span class="n">fco</span> 			<span class="nb">line</span> 			    <span class="mi">2000</span><span class="p">,</span> <span class="nb">p3</span><span class="p">,</span> <span class="mi">200</span>
k<span class="n">rez</span> 			<span class="o">=</span> 			        <span class="mf">0.8</span> 
a<span class="n">signal</span> 		<span class="nb">moogvcf</span> 		    a<span class="n">signal</span><span class="p">,</span> k<span class="n">fco</span><span class="p">,</span> k<span class="n">rez</span><span class="p">,</span> <span class="mi">100000</span> 
a<span class="n">signal</span>			<span class="o">=</span>			        a<span class="n">signal</span> <span class="o">*</span> a<span class="n">damping</span>
a<span class="n">left</span><span class="p">,</span> a<span class="n">right</span>	<span class="nb">pan2</span>			    a<span class="n">signal</span><span class="p">,</span> <span class="nb">p7</span>
			    <span class="c1">; Stereo audio output to be routed in the orchestra header. </span>
			    <span class="nb">outleta</span> 		    <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">left</span>
			    <span class="nb">outleta</span> 		    <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">right</span> 
			    <span class="kd">endin</span> 
			    <span class="kd">instr</span> <span class="nf">Reverberator</span> 
                <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>
			    <span class="c1">; Stereo input. </span>
a<span class="n">leftin</span> 		<span class="nb">inleta</span> 			    <span class="s">"leftin"</span> 
a<span class="n">rightin</span> 		<span class="nb">inleta</span> 			    <span class="s">"rightin"</span> 
i<span class="n">delay</span> 			<span class="o">=</span> 			        <span class="nb">p4</span> 
i<span class="n">cutoff</span> 		<span class="o">=</span> 			        <span class="nb">p5</span> 
a<span class="n">left</span><span class="p">,</span> a<span class="n">right</span> 	<span class="nb">reverbsc</span> 	        a<span class="n">leftin</span><span class="p">,</span> a<span class="n">rightin</span><span class="p">,</span> i<span class="n">delay</span><span class="p">,</span> i<span class="n">cutoff</span> 
			    <span class="c1">; Stereo output. </span>
			    <span class="nb">outleta</span> 	        <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">left</span> 
			    <span class="nb">outleta</span> 	        <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">right</span> 
			    <span class="kd">endin</span> 

			    <span class="kd">instr</span> <span class="nf">Compressor</span> 
                <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>
			    <span class="c1">; Stereo input. </span>
a<span class="n">leftin</span> 		<span class="nb">inleta</span> 		        <span class="s">"leftin"</span> 
a<span class="n">rightin</span> 		<span class="nb">inleta</span> 		        <span class="s">"rightin"</span> 
k<span class="n">threshold</span> 		<span class="o">=</span> 		            <span class="mi">25000</span> 
i<span class="n">comp1</span> 			<span class="o">=</span> 		            <span class="mf">0.5</span> 
i<span class="n">comp2</span> 			<span class="o">=</span> 		            <span class="mf">0.763</span> 
i<span class="n">rtime</span> 			<span class="o">=</span> 		            <span class="mf">0.1</span> 
i<span class="n">ftime</span> 			<span class="o">=</span> 		            <span class="mf">0.1</span> 
a<span class="n">leftout</span> 		<span class="nb">dam</span> 		        a<span class="n">leftin</span><span class="p">,</span> k<span class="n">threshold</span><span class="p">,</span> i<span class="n">comp1</span><span class="p">,</span> i<span class="n">comp2</span><span class="p">,</span> i<span class="n">rtime</span><span class="p">,</span> i<span class="n">ftime</span> 
a<span class="n">rightout</span> 		<span class="nb">dam</span> 		        a<span class="n">rightin</span><span class="p">,</span> k<span class="n">threshold</span><span class="p">,</span> i<span class="n">comp1</span><span class="p">,</span> i<span class="n">comp2</span><span class="p">,</span> i<span class="n">rtime</span><span class="p">,</span> i<span class="n">ftime</span> 
			    <span class="c1">; Stereo output. </span>
			    <span class="nb">outleta</span> 	        <span class="s">"leftout"</span><span class="p">,</span> a<span class="n">leftout</span> 
			    <span class="nb">outleta</span> 	        <span class="s">"rightout"</span><span class="p">,</span> a<span class="n">rightout</span> 
			    <span class="kd">endin</span> 

			    <span class="kd">instr</span> <span class="nf">Soundfile</span> 
                <span class="c1">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>
			    <span class="c1">; Stereo input. </span>
a<span class="n">leftin</span> 		<span class="nb">inleta</span> 		        <span class="s">"leftin"</span> 
a<span class="n">rightin</span> 		<span class="nb">inleta</span> 		        <span class="s">"rightin"</span> 
			    <span class="nb">outs</span> 		        a<span class="n">leftin</span><span class="p">,</span> a<span class="n">rightin</span> 
			    <span class="kd">endin</span> 

<span class="nt">&lt;/CsInstruments&gt;</span> 
<span class="nt">&lt;CsScore&gt;</span> 

<span class="c1">; It is not necessary to activate "effects" or create f-tables in the score! </span>
<span class="c1">; Overlapping notes create new instances of instruments with proper connections. </span>

<span class="nb">i</span> <span class="s">"SimpleSine"</span> <span class="mi">1</span> <span class="mi">5</span> <span class="mi">60</span> <span class="mi">85</span> 
<span class="nb">i</span> <span class="s">"SimpleSine"</span> <span class="mi">2</span> <span class="mi">5</span> <span class="mi">64</span> <span class="mi">80</span> 
<span class="nb">i</span> <span class="s">"Moogy"</span> <span class="mi">3</span> <span class="mi">5</span> <span class="mi">67</span> <span class="mi">75</span> 
<span class="nb">i</span> <span class="s">"Moogy"</span> <span class="mi">4</span> <span class="mi">5</span> <span class="mi">71</span> <span class="mi">70</span> 
<span class="c1">; 1 extra second after the performance</span>
<span class="nb">e</span> <span class="mi">1</span> 

<span class="nt">&lt;/CsScore&gt;</span> 
<span class="nt">&lt;/CsoundSynthesizer&gt;</span> 
</pre>
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        <p><br class="example-break" />
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472951586344"></a>
        <h2>Credits</h2>
        <p>By: Michael Gogins 2009</p>
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