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csound-doc-6.10.0-1.mga7.noarch.rpm

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      <a id="FLbutBank"></a>
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      <a id="IndexFLbutBank" class="indexterm"></a>
      <div class="refnamediv">
        <h2>
          <span class="refentrytitle">FLbutBank</span>
        </h2>
        <p>FLbutBank — 
      A FLTK widget opcode that creates a bank of buttons.
          </p>
      </div>
      <div class="refsect1">
        <a id="idm281472936830728"></a>
        <h2>Description</h2>
        <p>
      A FLTK widget opcode that creates a bank of buttons.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472936787240"></a>
        <h2>Syntax</h2>
        <pre class="synopsis">kout, ihandle <span class="command"><strong>FLbutBank</strong></span> itype, inumx, inumy, iwidth, iheight, ix, iy, \
      iopcode [, kp1] [, kp2] [, kp3] [, kp4] [, kp5] [....] [, kpN]</pre>
      </div>
      <div class="refsect1">
        <a id="idm281472936784936"></a>
        <h2>Initialization</h2>
        <p>
      <span class="emphasis"><em>ihandle</em></span> -- a handle value (an integer number) that unequivocally references a corresponding widget. This is used by other opcodes that modify a widget's properties (see <a class="link" href="ControlFltkAppearance.html" title="Modifying FLTK Widget Appearance"><em class="citetitle">Modifying FLTK Widget Appearance</em></a>). It is automatically output by <span class="emphasis"><em>FLbutBank</em></span> and must not be set by the user label. (The user label is a double-quoted string containing some user-provided text placed near the widget.)
    </p>
        <p>
      <span class="emphasis"><em>itype</em></span> -- an integer number denoting the appearance of the widget. The valid numbers are:
      </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem">
              <p>1 - normal button</p>
            </li>
            <li class="listitem">
              <p>2 - light button</p>
            </li>
            <li class="listitem">
              <p>3 - check button</p>
            </li>
            <li class="listitem">
              <p>4 - round button</p>
            </li>
          </ul>
        </div>
        <p>
      You can add 20 to the value to create a "plastic" type button. (Note that there is no Platic Round button. i.e. if you set type to 24 it will look exactly like type 23).
    </p>
        <p>
      <span class="emphasis"><em>inumx</em></span> -- number of buttons in each row of the bank.
    </p>
        <p>
      <span class="emphasis"><em>inumy</em></span> -- number of buttons in each column of the bank
    </p>
        <p>
      <span class="emphasis"><em>ix</em></span> -- horizontal position of upper left corner of the valuator, relative to the upper left corner of corresponding window, expressed in pixels
    </p>
        <p>
      <span class="emphasis"><em>iy</em></span> -- vertical position of upper left corner of the valuator, relative to the upper left corner of corresponding window, expressed in pixels
    </p>
        <p>
      <span class="emphasis"><em>iopcode</em></span> -- score opcode type. You have to provide the ascii code of the letter corresponding to the score opcode. At present time only <span class="quote">“<span class="quote">i</span>”</span> (ascii code 105) score statements are supported. A zero value refers to a default value of <span class="quote">“<span class="quote">i</span>”</span>. So both 0 and 105 activates the <a class="link" href="i.html" title="i Statement (Instrument or Note Statement)"><em class="citetitle">i</em></a> opcode. A value of -1 disables this opcode feature.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472936771544"></a>
        <h2>Performance</h2>
        <p>
      <span class="emphasis"><em>kout</em></span> -- output value
    </p>
        <p>
      <span class="emphasis"><em>kp1</em></span>, <span class="emphasis"><em>kp2</em></span>, ..., <span class="emphasis"><em>kpN</em></span> -- arguments of the activated instruments.
    </p>
        <p>
      The <span class="emphasis"><em>FLbutBank</em></span> opcode creates a bank of buttons. For example, the following line:
      </p>
        <div class="informalexample">
          <pre class="programlisting">
gkButton,ihb1  FLbutBank  22, 8, 8, 380, 180, 50, 350, 0, 7, 0, 0, 5000, 6000
        </pre>
        </div>
        <p>

      will create the this bank:

      </p>
        <div class="mediaobject">
          <img src="images/flbutbank.png" alt="FLbutBank." />
          <div class="caption">
            <p>FLbutBank.</p>
          </div>
        </div>
        <p>
    </p>
        <p>
      A click to a button checks that button. It may also uncheck a previous checked button belonging to the same bank. So the behaviour is always that of radio-buttons. Notice that each button is labeled with a progressive number. The <span class="emphasis"><em>kout</em></span> argument is filled with that number when corresponding button is checked.
    </p>
        <p>
      <span class="emphasis"><em>FLbutBank</em></span> not only outputs a value but can also activate (or schedule) an instrument provided by the user each time a button is pressed. If the <span class="emphasis"><em>iopcode</em></span> argument is set to a negative number, no instrument is activated so this feature is optional. In order to activate an instrument, <span class="emphasis"><em>iopcode</em></span> must be set to 0 or to 105 (the ascii code of character <span class="quote">“<span class="quote">i</span>”</span>, referring to the <a class="link" href="i.html" title="i Statement (Instrument or Note Statement)"><em class="citetitle">i</em></a> score opcode). P-fields of the activated instrument are <span class="emphasis"><em>kp1</em></span> (instrument number), <span class="emphasis"><em>kp2</em></span> (action time), <span class="emphasis"><em>kp3</em></span> (duration) and so on with user p-fields.
    </p>
        <p>
      The <span class="emphasis"><em>itype</em></span> argument sets the type of buttons identically to the <a class="link" href="FLbutton.html" title="FLbutton"><em class="citetitle">FLbutton</em></a> opcode. By adding 10 to the <span class="emphasis"><em>itype</em></span> argument (i.e. by setting 11 for type 1, 12 for type 2, 13 for type 3 and 14 for type 4), it is possible to skip the current <span class="emphasis"><em>FLbutBank</em></span> value when getting/setting snapshots (see <a class="link" href="ControlFltkGeneral.html" title="General FLTK Widget-related Opcodes"><em class="citetitle">General FLTK Widget-related Opcodes</em></a>). You can also add 10 to "plastic" button types (31 for type 1, 32 for type 2, etc.)
    </p>
        <p>
      FLbutBank is very useful to retrieve snapshots.
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472936752696"></a>
        <h2>Examples</h2>
        <p>
      Here is an example of the FLbutBank opcode. It uses the file <a class="ulink" href="examples/FLbutBank.csd" target="_top"><em class="citetitle">FLbutBank.csd</em></a>.

      </p>
        <div class="example">
          <a id="idm281472936750872"></a>
          <p class="title">
            <strong>Example 285. Example of the FLbutBank opcode.</strong>
          </p>
          <div class="example-contents">
            <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p>
            <div class="refsect1">
              <a id="idm281472769176568"></a>
              <pre class="programlisting">
<span class="nt">&lt;CsoundSynthesizer&gt;</span>
<span class="nt">&lt;CsOptions&gt;</span>
<span class="c1">; Select audio/midi flags here according to platform</span>
<span class="c1">; Audio out   Audio in    No messages</span>
-odac           -iadc     -d     <span class="c1">;;;RT audio I/O</span>
<span class="c1">; For Non-realtime ouput leave only the line below:</span>
<span class="c1">; -o FLbutton.wav -W ;;; for file output any platform</span>
<span class="nt">&lt;/CsOptions&gt;</span>
<span class="nt">&lt;CsInstruments&gt;</span>

<span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span>
<span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">1</span>

<span class="nb">FLpanel</span> <span class="s">"Button Bank"</span><span class="p">,</span> <span class="mi">520</span><span class="p">,</span> <span class="mi">140</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">100</span>
    <span class="c1">;itype = 2    ;Light Buttons</span>
    i<span class="n">type</span> <span class="o">=</span> <span class="mi">22</span>    <span class="c1">;Plastic Light Buttons</span>
    i<span class="n">numx</span> <span class="o">=</span> <span class="mi">10</span>
    i<span class="n">numy</span> <span class="o">=</span> <span class="mi">4</span>
    i<span class="n">width</span> <span class="o">=</span> <span class="mi">500</span>
    i<span class="n">height</span> <span class="o">=</span> <span class="mi">120</span>
    i<span class="n">x</span> <span class="o">=</span> <span class="mi">10</span>
    i<span class="n">y</span> <span class="o">=</span> <span class="mi">10</span>
    i<span class="n">opcode</span> <span class="o">=</span> <span class="mi">0</span>
    i<span class="n">starttim</span> <span class="o">=</span> <span class="mi">0</span>
    i<span class="n">dur</span> <span class="o">=</span> <span class="mi">1</span>

    gk<span class="n">button</span><span class="p">,</span> i<span class="n">hbb</span> <span class="nb">FLbutBank</span> i<span class="n">type</span><span class="p">,</span> i<span class="n">numx</span><span class="p">,</span> i<span class="n">numy</span><span class="p">,</span> i<span class="n">width</span><span class="p">,</span> i<span class="n">height</span><span class="p">,</span> i<span class="n">x</span><span class="p">,</span> i<span class="n">y</span><span class="p">,</span> i<span class="n">opcode</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> i<span class="n">starttim</span><span class="p">,</span> i<span class="n">dur</span>

<span class="nb">FLpanelEnd</span>
<span class="nb">FLrun</span>

<span class="kd">instr</span> <span class="nf">1</span>
  i<span class="n">button</span> <span class="o">=</span> <span class="nb">i</span><span class="p">(</span>gk<span class="n">button</span><span class="p">)</span>
  <span class="nb">prints</span> <span class="s">"Button </span><span class="si">%i</span><span class="s"> pushed!</span><span class="se">\\</span><span class="s">n"</span><span class="p">,</span> i<span class="n">button</span>  
<span class="kd">endin</span>

<span class="nt">&lt;/CsInstruments&gt;</span>
<span class="nt">&lt;CsScore&gt;</span>

<span class="c1">; Real-time performance for 1 hour.</span>
<span class="nb">f</span> <span class="mi">0</span> <span class="mi">3600</span>
<span class="nb">e</span>


<span class="nt">&lt;/CsScore&gt;</span>
<span class="nt">&lt;/CsoundSynthesizer&gt;</span>
</pre>
            </div>
          </div>
        </div>
        <p><br class="example-break" />
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472936746584"></a>
        <h2>See Also</h2>
        <p>
      <a class="link" href="FLbox.html" title="FLbox"><em class="citetitle">FLbox</em></a>,
      <a class="link" href="FLbutton.html" title="FLbutton"><em class="citetitle">FLbutton</em></a>,
      <a class="link" href="FLprintk.html" title="FLprintk"><em class="citetitle">FLprintk</em></a>,
      <a class="link" href="FLprintk2.html" title="FLprintk2"><em class="citetitle">FLprintk2</em></a>,
      <a class="link" href="FLvalue.html" title="FLvalue"><em class="citetitle">FLvalue</em></a>
    </p>
      </div>
      <div class="refsect1">
        <a id="idm281472936740696"></a>
        <h2>Credits</h2>
        <p>Author: Gabriel Maldonado</p>
        <p>New in version 4.22</p>
      </div>
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