<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>FLexecButton</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <link rel="stylesheet" type="text/css" href="syntax-highlighting.css" /> <meta name="generator" content="DocBook XSL Stylesheets Vsnapshot" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="FLcount.html" title="FLcount" /> <link rel="next" href="FLgetsnap.html" title="FLgetsnap" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">FLexecButton</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="FLcount.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="FLgetsnap.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry"> <a id="FLexecButton"></a> <div class="titlepage"></div> <a id="IndexFLexecButton" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">FLexecButton</span> </h2> <p>FLexecButton — A FLTK widget opcode that creates a button that executes a command. </p> </div> <div class="refsect1"> <a id="idm281472936255192"></a> <h2>Description</h2> <p> A FLTK widget opcode that creates a button that executes a command. Useful for opening up HTML documentation as About text or to start a separate program from an FLTK widget interface. </p> <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;"> <table border="0" summary="Warning: Warning"> <tr> <td rowspan="2" align="center" valign="top" width="25"> <img alt="[Warning]" src="images/warning.png" /> </td> <th align="left">Warning</th> </tr> <tr> <td align="left" valign="top"> <p> Because any command can be executed, the user is advised to be very careful when using this opcode and when running orchestras by others using this opcode. </p> </td> </tr> </table> </div> </div> <div class="refsect1"> <a id="idm281472936210056"></a> <h2>Syntax</h2> <pre class="synopsis">ihandle <span class="command"><strong>FLexecButton</strong></span> "command", iwidth, iheight, ix, iy</pre> </div> <div class="refsect1"> <a id="idm281472936207768"></a> <h2>Initialization</h2> <p> <span class="emphasis"><em>ihandle</em></span> -- a handle value (an integer number) that unequivocally references a corresponding widget. This is used by other opcodes that modify a widget's properties (see <a class="link" href="ControlFltkAppearance.html" title="Modifying FLTK Widget Appearance"><em class="citetitle">Modifying FLTK Widget Appearance</em></a>). It is automatically output by <span class="emphasis"><em>FLexecButton</em></span>. </p> <p> <span class="emphasis"><em><span class="quote">“<span class="quote">command</span>”</span></em></span> -- a double-quoted string containing a command to execute. </p> <p> Notice that with <span class="emphasis"><em>FLexecButton</em></span>, the default text for the button is "About" and it is necessary to call the <a class="link" href="FLsetText.html" title="FLsetText"><em class="citetitle">FLsetText</em></a> opcode to change the text of the button. </p> <p> <span class="emphasis"><em>iwidth</em></span> -- width of widget. </p> <p> <span class="emphasis"><em>iheight</em></span> -- height of widget. </p> <p> <span class="emphasis"><em>ix</em></span> -- horizontal position of upper left corner of the valuator, relative to the upper left corner of corresponding window (expressed in pixels). </p> <p> <span class="emphasis"><em>iy</em></span> -- vertical position of upper left corner of the valuator, relative to the upper left corner of corresponding window (expressed in pixels). </p> </div> <div class="refsect1"> <a id="idm281472936198104"></a> <h2>Examples</h2> <p> Here is an example of the FLexecButton opcode. It uses the file <a class="ulink" href="examples/FLexecButton.csd" target="_top"><em class="citetitle">FLexecButton.csd</em></a>. </p> <div class="example"> <a id="idm281472936196232"></a> <p class="title"> <strong>Example 288. Example of the FLexecButton opcode.</strong> </p> <div class="example-contents"> <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p> <div class="refsect1"> <a id="idm281472769001816"></a> <pre class="programlisting"> <span class="nt"><CsoundSynthesizer></span> <span class="nt"><CsOptions></span> <span class="c1">; Select audio/midi flags here according to platform</span> <span class="c1">; Audio out Audio in No display</span> -odac -iadc -d <span class="c1">;;;RT audio I/O</span> <span class="nt"></CsOptions></span> <span class="nt"><CsInstruments></span> <span class="vg">sr</span> <span class="o">=</span> <span class="mi">44100</span> <span class="vg">ksmps</span> <span class="o">=</span> <span class="mi">10</span> <span class="vg">nchnls</span> <span class="o">=</span> <span class="mi">1</span> <span class="c1">; Example by Jonathan Murphy 2007</span> <span class="c1">;;; reset amplitude range</span> <span class="vg">0dbfs</span> <span class="o">=</span> <span class="mi">1</span> <span class="c1">;;; set the base colour for the panel</span> <span class="nb">FLcolor</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">200</span> <span class="c1">;;; define the panel</span> <span class="nb">FLpanel</span> <span class="s">"FLexecButton"</span><span class="p">,</span> <span class="mi">250</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span> <span class="c1">;;; sliders to control time stretch and pitch</span> gk<span class="n">str</span><span class="p">,</span> gi<span class="n">stretch</span> <span class="nb">FLslider</span> <span class="s">"Time"</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">,</span> <span class="mf">1.5</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">6</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">20</span> gk<span class="n">pch</span><span class="p">,</span> gi<span class="n">pitch</span> <span class="nb">FLslider</span> <span class="s">"Pitch"</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">,</span> <span class="mf">1.5</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">6</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span> <span class="c1">;;; set FLexecButton colour</span> <span class="nb">FLcolor</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span> <span class="c1">;;; when this button is pressed, fourier analysis is performed on the file</span> <span class="c1">;;; "beats.wav", producing the analysis file "beats.pvx"</span> gi<span class="n">pvoc</span> <span class="nb">FLexecButton</span> <span class="s">"csound -U pvanal beats.wav beats.pvx"</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span> <span class="c1">;;; set FLexecButton text</span> <span class="nb">FLsetText</span> <span class="s">"PVOC"</span><span class="p">,</span> gi<span class="n">pvoc</span> <span class="c1">;;; when this button is pressed, instr 10000 is called, exiting</span> <span class="c1">;;; Csound immediately</span> <span class="c1">;;; cancel previous colour</span> <span class="nb">FLcolor</span> <span class="o">-</span><span class="mi">1</span> <span class="c1">;;; set colour for kill button</span> <span class="nb">FLcolor</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span> gk<span class="n">kill</span><span class="p">,</span> gi<span class="n">kill</span> <span class="nb">FLbutton</span> <span class="s">"X"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10000</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mf">0.1</span> <span class="c1">;;; cancel previous colour</span> <span class="nb">FLcolor</span> <span class="o">-</span><span class="mi">1</span> <span class="c1">;;; set colour for play/stop and pause buttons</span> <span class="nb">FLcolor</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">0</span> <span class="c1">;;; pause and play/stop buttons</span> gk<span class="n">pause</span><span class="p">,</span> gi<span class="n">pause</span> <span class="nb">FLbutton</span> <span class="s">"@||"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span> gk<span class="n">play</span><span class="p">,</span> gi<span class="n">play</span> <span class="nb">FLbutton</span> <span class="s">"@|>"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span> <span class="c1">;;; end the panel</span> <span class="nb">FLpanelEnd</span> <span class="c1">;;; set initial values for time stretch and pitch</span> <span class="nb">FLsetVal_i</span> <span class="mi">1</span><span class="p">,</span> gi<span class="n">stretch</span> <span class="nb">FLsetVal_i</span> <span class="mi">1</span><span class="p">,</span> gi<span class="n">pitch</span> <span class="c1">;;; run the panel</span> <span class="nb">FLrun</span> <span class="kd">instr</span> <span class="nf">1</span> <span class="c1">; trigger play/stop</span> <span class="c1">;;; is the play/stop button on or off?</span> <span class="c1">;;; either way we need to trigger something,</span> <span class="c1">;;; so we can't just use the value of gkplay</span> k<span class="n">on</span> <span class="nb">trigger</span> gk<span class="n">play</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span> k<span class="n">off</span> <span class="nb">trigger</span> gk<span class="n">play</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span> <span class="c1">;;; if on, start instr 2</span> <span class="nb">schedkwhen</span> k<span class="n">on</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span> <span class="c1">;;; if off, stop instr 2</span> <span class="nb">schedkwhen</span> k<span class="n">off</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="o">-</span><span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span> <span class="kd">endin</span> <span class="kd">instr</span> <span class="nf">2</span> <span class="c1">;;; paused or playing?</span> <span class="k">if</span> <span class="p">(</span>gk<span class="n">pause</span> <span class="o">==</span> <span class="mi">1</span><span class="p">)</span> <span class="k">kgoto</span> <span class="nl">pause</span> <span class="k">kgoto</span> <span class="nl">start</span> <span class="nl">pause</span><span class="p">:</span> <span class="c1">;;; if the pause button is on, skip sound production</span> <span class="k">kgoto</span> <span class="nl">end</span> <span class="nl">start</span><span class="p">:</span> <span class="c1">;;; get the length of the analysis file in seconds</span> i<span class="n">len</span> <span class="nb">filelen</span> <span class="s">"beats.pvx"</span> <span class="c1">;;; determine base frequency of playback</span> i<span class="n">cps</span> <span class="o">=</span> <span class="mi">1</span><span class="o">/</span>i<span class="n">len</span> <span class="c1">;;; create a table over the length of the file</span> i<span class="n">tpt</span> <span class="nb">ftgen</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">513</span><span class="p">,</span> <span class="o">-</span><span class="mi">7</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">512</span><span class="p">,</span> i<span class="n">len</span> <span class="c1">;;; phasor for time control</span> k<span class="n">phs</span> <span class="nb">phasor</span> i<span class="n">cps</span> <span class="o">*</span> gk<span class="n">str</span> <span class="c1">;;; use phasor as index into table</span> k<span class="n">ndx</span> <span class="o">=</span> k<span class="n">phs</span> <span class="o">*</span> <span class="mi">512</span> <span class="c1">;;; read table </span> k<span class="n">tpt</span> <span class="nb">tablei</span> k<span class="n">ndx</span><span class="p">,</span> i<span class="n">tpt</span> <span class="c1">;;; use value from table as time pointer into file</span> <span class="n">fsig1</span> <span class="nb">pvsfread</span> k<span class="n">tpt</span><span class="p">,</span> <span class="s">"beats.pvx"</span> <span class="c1">;;; change playback pitch</span> <span class="n">fsig2</span> <span class="nb">pvscale</span> <span class="n">fsig1</span><span class="p">,</span> gk<span class="n">pch</span> <span class="c1">;;; resynthesize</span> a<span class="n">out</span> <span class="nb">pvsynth</span> <span class="n">fsig2</span> <span class="c1">;;; envelope to avoid clicks and clipping</span> a<span class="n">env</span> <span class="nb">linsegr</span> <span class="mi">0</span><span class="p">,</span> <span class="mf">0.3</span><span class="p">,</span> <span class="mf">0.75</span><span class="p">,</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mi">0</span> a<span class="n">out</span> <span class="o">=</span> a<span class="n">out</span> <span class="o">*</span> a<span class="n">env</span> <span class="nb">out</span> a<span class="n">out</span> <span class="nl">end</span><span class="p">:</span> <span class="kd">endin</span> <span class="kd">instr</span> <span class="nf">10000</span> <span class="c1">; kill</span> <span class="nb">exitnow</span> <span class="kd">endin</span> <span class="nt"></CsInstruments></span> <span class="nt"><CsScore></span> <span class="nb">i</span><span class="mi">1</span> <span class="mi">0</span> <span class="mi">10000</span> <span class="nb">e</span> <span class="nt"></CsScore></span> <span class="nt"></CsoundSynthesizer></span> </pre> </div> </div> </div> <p><br class="example-break" /> </p> </div> <div class="refsect1"> <a id="idm281472936191944"></a> <h2>See Also</h2> <p> <a class="link" href="FLbutton.html" title="FLbutton"><em class="citetitle">FLbutton</em></a>, <a class="link" href="FLbox.html" title="FLbox"><em class="citetitle">FLbox</em></a>, <a class="link" href="FLbutBank.html" title="FLbutBank"><em class="citetitle">FLbutBank</em></a>, <a class="link" href="FLprintk.html" title="FLprintk"><em class="citetitle">FLprintk</em></a>, <a class="link" href="FLprintk2.html" title="FLprintk2"><em class="citetitle">FLprintk2</em></a>, <a class="link" href="FLvalue.html" title="FLvalue"><em class="citetitle">FLvalue</em></a> </p> </div> <div class="refsect1"> <a id="idm281472936185096"></a> <h2>Credits</h2> <p>Author: Steven Yi</p> <p>Example by: Jonathan Murphy</p> <p>New in version 5.05</p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="FLcount.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="FLgetsnap.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top">FLcount </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> FLgetsnap</td> </tr> </table> </div> </body> </html>