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libgegl0.4_0-0.4.16-1.mga7.armv7hl.rpm

GEGL-0.4.15

Build

Added gitlab continuous integration.

Core

Platform specific build fixes for both win32 and OSX.

Avoid in-place processing for cached nodes.

Indentation consitency improvements.

Permit more detailed specifying/overriding of OpenCL device through the
GEGL_USE_OPENCL environment variable.

New call gegl_update_anim_time for applying the animation curves of
properties.

Buffer

Swapped behavior of cubic interpolation from cubic to mithcell
coefficients, leading to crisper results in all uses of the cubic
sampler.

Permit tiles to be unreffed after GEGL shut-down without crash, which
is likely when using bindings to dynamic languages.

Use malloc_trim when compiled with glibc to possibly decrease the
resident size of progress when buffers are destroyed.

Improved deadlock prevention in gegl_buffer_copy() when using copy on
write.

Operations

Use indirect buffer inputs on main thread during multi-processed
processing for point-filters/composers and tranform base classes.

Smaller required/invalided ROI for map-absolute/relative when using
nearest neighbor.

tiff-save and jpg-save fixed dimensions when buffer saved has non-zero
origin

Added missing descriptions of properties for cubism, mosaic,
tile-paper, color, mantiuk06 and vignette operations.

ff-load fix some of the deprecation warnings.

ff-save avoid crashing if audio or video codec fails to initialize.

cache, parent class changed - it is no longer a point operations, also
speed up processing and permit copy on write handling of tiles.

opacity and invert - crash for 8bpc buffers, reimplemented logic for
(non-)associated alpha OpenCL kernel selection.

Tools

Drop direct dependency on exiv2 - we now only transiently depend on it
through the gexiv2 abstraction.

commandline tool/gui

Store per image editing chains in .gegl folder instead of sidecars.

Set window title, permit interaction with opened .lui documents, fixed
playback of audio for opened videos - it now works; if the video is
decoding, scaling and display is fast enough to leave spare cycles.

Support for nearest neighbor scaling of imagry; aiding video playback
without dropping audio frames.

Support for custom collection order and per-file key-value metadata.

GEGL-0.4.14 2019-03-01

Core

New Scratch allocator for short lived buffers.

Removed unneeded buffer copies in some processing code paths in
GeglNode and GeglProcessor.

Add gegl_babl_variant API for getting variations on an existin
pixel-format/encoding.

Expose gegl_node_is_graph()

GeglBuffer

Compression of tile data.

Handle dynamically changing swap dir.

Improvements to mipmap damage propagation.

Fixes to threading race conditions.

Low-level tile handling more adapted to buffers creating from existing
linear data.

New iterator API is now the default, GEGL_BUFFER_ITERATOR2_API is no
longer needed.

CMYK/grayscale handling for scaled blits, code paths in samplers,
serialization.

New default tile-cache size, 50% of RAM.

Initialize the first OpenCL device with IMAGE support.

Added gegl_parallell_ from gimp_parallell_ API to distribute processing
for multiple cores.

Operations

crop, added aux-pad - if connected the incoming bounding box determines
the crop size.

Input-format specific processing for performance in watershed-transform
and invert ops. CMYK handling in jpg-load/save, tiff-load/save,
gaussian-blur, opacity, most composing and blending operations, text,
vector-stroke, path, and transform operations.

Improved or fixed mipmap preview rendering of emboss, linear-gradient
and radial-gradient.

Better ui strings/range/defaults for: distort/waves and dropshadow,
value-propagate.

gaussian-blur: fix mistake in implementation of IIR Young blur 1d,
which caused non circular halos.

New operation: pdf-load with build dependency on poppler-glib

Added offset properties to pixelize filter.

new ops in workshop: voroni diagram, Grey Color Removal, spyrograph.

Handle mipmap rendering for linear-gradient and radial-gradient.

UI

The existing microraptor-gui (immediate mode touch UI+CSS with cairo)
image viewer that can be built as part of the gegl binary has been
revisted, a graph/property editor has been added, and migration/
extension to lua has begun for parts of the code.

        many parts of the UI is of exploratory proof of concept/alpha
Warning quality but are released since the code is part of the GEGL
        repository and important development tools both for creating
        and testing new GEGL operations as well as GEGL itself.

Some screenshots showing some the process towards the state and
capabilties of the UI in this release can be seen at https://
www.patreon.com/posts/24123574

To build with this UI the following dependencies also need to be
satisifed, for now this is not intended to be packaged by distributions
yet.

libluajit-dev
lua-lgi        (debian package name) upstream:
mmm            https://github.com/hodefoting/mmm
mrg            https://github.com/hodefoting/mrg

Features: folder view resolution independent UI touch oriented
navigation GIF / video playback PDF pagination goats that expose
performance and capabilty issues in GEGL efficient (though not
sandboxed) thumbnailing embedded simple commandline graph editor
zoomable automatic, consistent graph layout autogenerated
property-inspector ui visualization of color model/bitdepth through
styling of edges live-extendable with lua code for per-operation canvas
UI

Contributors to this release:

Alan Mortensen, Alexandre Prokoudine, Anders Jonsson, Andre Klapper,
Debarshi Ray, elad, Ell, Jehan, Marco Ciampa, Michael Natterer, Øyvind
Kolås, Piotr Drąg, Richard B. Kreckel, Rodrigo Lledó, sabri ünal,
thetoastcaper, Thomas Manni and woob.

This release depends on the new features of babl-0.1.62 which has the
following change summary for the last release:

Continuous integration with gitlab. Initial CMYK spaces with lcms2
based ICC support, much room for optimization. Improved custom space
support for palette formats. scRGB space, works like sRGB but always
with linear TRCs. Model introspection API permitting low overhead
checks whether a format/model is RGB, CMYK type of alpha and similar.

GEGL-0.4.12 2018-10-23

GeglBuffer

Fix fix of scaled blitting, the fix from last release introduced
scaling artifacts for all formats that are non-8bit.

Contributions to this relase

Ell, Øyvind Kolås and Rodrigo Lledó

GEGL-0.4.10 2018-10-16

GeglBuffer

Fix integer overflow issues for u32 blit scaling code paths.

Reduced memory clearing overhead for temporary buffers during blit.

Round alpha component during u8 bilinear/box filtering (this caused
artifacts on OSX through interaction without unknown platform
differences in libc/compilter/graphics stack)

gegl_buffer_dup now matches source buffer abyss, shift and tile-size
more closely.

Added GEGL_TILE_COPY command for backends, for more efficient buffer
duplication/copies.

New GeglBufferIterator API.

Move type-generic scaling algorithms to GeglBuffer folder, move opencl
integration bits out of buffer.

Operations

gif-load: new operation for decoding GIF images/animations, with frame
delay exposed as an out-property.

exr-save: do not hard-code a version name space long-shadow: add Fading
(fixed length) style with a new user-defined Midpoint parameter

maniuk06: use double precision, permitting to work on larger images.

watershed-transform: improved description

unsharp-mask: permit std-dev radius of up to 1500px (from 300).

Updated all operations to use new iterator API

Contributors to this release

Alexandre Prokoudine, Anders Jonsson, Debarshi Ray, Ell, Hussam
Al-Tayeb, Marco Ciampa, Massimo Valentini, Øyvind Kolås, Piotr Drąg,
Rodrigo Lledó and Tim Sabsch.

GEGL-0.4.8 2018-08-17

Core/GeglBuffer

Fixes to races during buffer/tile storage destruction, improve swap
usage for stored empty tiles.

Operations

motion-blur-circular - improve/clarify property ui
median-blur          - added abyss-policy property
long-shadow          - new operation
little-planet        - adapt reference composition

Contributors to this release

Alexandre Prokoudine, Anders Jonsson, Daniel Mustieles, Ell, Marco
Ciampa, Martin Srebotnjak, Matej Urbančič, Øyvind Kolås, Piotr Drąg,
and Rodrigo Lledó

GEGL-0.4.6 2018-07-23

Up until now GEGL has been using a color space corresponding to scRGB
as an unbounded device independent/possibly scene-referred HDR color
space - with a similar approach to to how ACEScg works but with a worse
set of RGB primaries. babl formats, represented by a pointer and a
corresponding encoding/format string have been used to specify the
specific encoding of pixel values. The encoding including component
order, data type and TRC encoding. Where "RGBA float" means 32bit float
data and "R’G'B' u8" the ' indicates non-linear, and thus this is sRGB.
"RaGaBaA half" gives premultiplied linear half data. Other encodings
and conversions are also provided through these formats including "CIE
Lab float" and "HSV float".

As a color management workflow for scene-referred imaging the above
could be sufficient, but GIMP needs data in the 0.0-1.0 range for some
display referred blending modes to work properly. As a consequence of
this recognized short-coming GIMP has been passing the pixels of for
instance ProPhoto "R’G'B’A float" off as "R’G'B’A float" and linear
ProPhoto "RGBA float" as "RGBA float" this works for single operations,
but falls apart when the colors are converted to CIE Lab. This is the
good enough state where the other benefits of having a stable release
powered by GEGL outweighed not being entirely correct.

Since babl 0.1.32 of october 2017, all babl formats have an associated
unchangable space associated with them, and since then GeglBuffer has
worked correctly with it - since GeglBuffers use of babl API did not
change. GIMP is already using these parts of babl for ICC matrix based
conversions since using babl for ICC profile transforms is an order of
magnitude faster than using the lcms2 library. It took time to come up
with the above scheme of integrating arbitrary primaries and curves for
spaces with babl in a maintainable manner, and it has taken until the
last month to come up with a full plan for the rest of GEGL to be aware
of and handling arbirary parametric ICC v2/v4 based color spaces for
operations; without limiting the ability to extend and use the code for
a wide range of scenarios.

A space can be constructed from a preferenced name/specification,
loaded/saved from ICC matrix profiles or constructed and serialized to
whitepoint + rgb chromaticities / xyz matrix. More recently an
additional trc mark has been added ~, giving this vocabulary for RGB
formats, in addition to variants with alpha and pre-multiplied alpha
variants of the same:

"RGB"     linear      primaries from space, linear data
"R'G'B'"  non-linear  primaries from space, TRCs from space
"R~G~B~"  perceptual  primaries from space, sRGB TRC

When creating device independent CIE based spaces they also get passed
a space, this means that we can convert CIE Lab to RGB float, keeping
track of which space / ICC profile the data correspond to.

GEGL operations now construct their desired encodings of formats by
taking the space of buffers on input pads into account. By default, for
composers "input" wins over "aux" to determine ops space. If an
operation is not ported, data will be converted to sRGB on input and
sRGB will come out of the node.

Buffer loaders PNG, JPG, TIFF and EXR generate custom spaces based on
ICC profiles/primaries. The corresponding savers saves color space
information. A new save handler for the .icc extension, acts like an
image storer but only saves the ICC profile of the buffer it gets on
input.

With no additional operations inserted, this now means that GEGL graphs
operate on linear / non-linear variants of the color space used in the
input images without conversion. The new operations gegl:cast-space and
gegl:convert-space provide means of overriding this behavior, see the
new section about color management in the gegl-chain syntax
documentation at http://gegl.org/gegl-chain.html

Initial work has started on making GIMP also use of and propagate color
space information along with encoding in babl formats, changes which
also will be integrated in the 2.10 branch.

Other changes to operations:

vignette: fixes to gamma property

New operations:

cast-space: assign/override color space
convert-space: convert to a different color space
litte-planet: stereographic-mapping split out of the panorama-projection

New operation in workshop:

acrs-rrt: ACES RRT based HDR to SDR proof/preview point-filter tonemapping op.

Contributors to this release:

Alan Mortensen, Daniel Korostil, Daniel Mustieles, Ell, Francisco
Mariano-Neto, Marco Ciampa, Matej Urbančič, Michael Natterer, Michael
Schumacher, Øyvind Kolås, Piotr Drąg, Rodrigo and Snehalata B Shirude.

GEGL-0.4.4 2018-07-04

Core

Added swap-reading, swap-writing, swap-read-total and swap-write-total
properties to GeglStats.

Buffer

Trim tile-cache when shrinking. Added reading locks to tiles further
improving concurrent access tolerance of GeglBuffer.

Operations

Point filters with need for format conversion of input are now
parallel.

threshold: operating format changed from linear to perceptual
unsharp-mask: add rename standard-deviation and scale properties to
Radius and Amount, add Threshold property. recursive-transform now
supports applying multiple transformations simultanously. Fixed integer
overflow due to logic error in pixelize. New operation: gegl:abs which
negates negative values. New operation in workshop:
selective-hue-saturation.

Contributors

Alan Mortensen, Alexandre Prokoudine, Daniel Korostil, Debarshi Ray,
Dimitris Spingos (Δημήτρης Σπίγγος), Ell, Marco Ciampa, Michael
Schumacher, Miroslav Talasek, orbea, Øyvind Kolås, Øyvind "pippin"
Kolås, Piotr Drąg, Rūdolfs Mazurs, and Tobias.

GEGL-0.4.2 2018-05-15

Build

Abort early if autoreconf fails, remove unused bits, default to -Ofast
as CFLAGS.

GeglBuffer

Improve concurrency for trimming and destruction of tile caches.
Improve cache invalidation during partial mipmap regeneration.

Do new cheap clones of buffers with new internal gegl-buffer backed
tile-backend.

Do not keep cached sampler in buffer it makes cache invalidation hard,
and for performance/threading it is better to create ones own samplers
anyways. The old API still exists, though parts of it is now
deprecated. The single special case where gegl_buffer_sample remains
somewhat performant is with the NEAREST sampler, for all other samplers
creating a caching sampler is better.

Operations

operation: add GeglOperationAreaFilter::get_abyss_policy() vfunc
Copyright notice improvements to spherize, color-overlay. ff-save:
implement defines handling compilation with ffmpeg 2.3-2.7, 4.0 compat.

Improved multi-threaded performance of panorama-projection and other
transformation operations through optimizations in buffer and
base-classes.

Contributors

code improvements and translations from: Daniel Korostil, Debarshi Ray,
Dimitris Spingos (Δημήτρης Σπίγγος), Ell, Franz Brausse, Jehan, Jordi
Mas, Marco Ciampa, Øyvind Kolås, and Sebastian Pipping.

GEGL-0.4.0 2018-04-26

GEGL 0.4.x is a stable release series of GEGL to have a stable API and
ABI to go with GIMP-2.10. When the need arises to break API or ABI
compatibility the 0.4.x series will get its own branch and unstable API
experiments and development, 0.5.x will happen in master. For now
though master will track the 0.4.x series.

Core

Change GeglParamSpecSeed from int to uint to match the value range of
GeglRandom’s seed.

Operations

ripple fixed remaining issues needed to remove legacy GIMP plug-in in
GIMP. spherize, requrise transform and color-overlay moved out of
workshop. ppm-load ported to GIO.

Contributors to this release: Ell, Piotr Drąg, Anders Mortensen, Anders
Jonsson, Marco Ciampa, Daniel Korostil, Øyvind Kolås, Jon Nordby and
Simon Budig.

GEGL-0.3.32 2018-04-16

Core

Change GeglParamSpecSeed from int to uint to match the value range of
GeglRandom’s seed.

Operations

Limit allocations in ppm-load to 2GB CVE-2018-10114

Contributors to this release: Piotr Drąg, Øyvind Kolås, Sebastian
Rasmussen and Michael Natterer.

GEGL-0.3.32 2018-04-13

Operations

panorama-projection: added reverse transform, which permits using GIMP
for retouching zenith, nadir or other arbitrary gaze directions in
equirectangular, also known as 360x180 panoramas.

Added abyss-policy to base class for scale ops, making it possible to
achieve hard edges on rescaled buffers.

GeglBuffer

Improved performance and correctness, avoid incorrectly gamma/ungamma
correcting alpha in u8 formats, for a tiny 2-3% performance boost.

Keep track of valid/invalid areas on smaller granularity than tiles in
mipmap.

Various micro-optimizations in display paths, with minuscle performance
impact.

Contributors to this release: Alexandre Prokoudine, Ell, Jehan, Marco
Ciampa, Michael Natterer, Øyvind Kolås and Piotr Drąg.

GEGL-0.3.30 2018-03-19

GeglBuffer:

gegl_buffer_get now treats the final argument, which used to control
only abyss behavior as a bit-field that also can have interpolation
method to use when scaling down from the next larger mipmap level,
valid values are GEGL_BUFFER_FILTER_NEAREST,
GEGL_BUFFER_FILTER_BILINEAR, GEGL_BUFFER_FILTER_BOXFILTER and
GEGL_BUFFER_FILTER_AUTO.

All scaling is now done on linear data, making future results of mipmap
computations more valid as well as providing correct results for scaled
down thumbnails in user interfaces. Optimized code paths have been
added for 8bit buffers (using 12bit linear as processing space) and
other formats like 16bit float are now correctly handled by going
through generic code paths.

The scaling code paths has also been instrumented and optimized for
performance. Improvements to pixel data fetching and setting functions
leads to performance boosts across many GEGL operations, as well as
display code paths in GEGL using applications. For some performance
critical display cases performance should have improved 2-3x over last
release.

Improvements to logic switching to boxfiltering behavior and improve
cubic samplers box filtering by using a linear sampler and a nearest
sampler for the boxfiltering for the linear sampler. This slows down
scaling down with the cubic sampler by half, but is less prone to
aliasing, while keeping the faster code paths for the fast but not as
bad as nearest - bilinear.

gegl_buffer_copy gegl_buffer_clear and gegl_buffer_set color now only
emit a single changed signal on the buffer.

Operations:

c2g and stress have gained the ability to toggle the influence of the
shadow neighborhood or not, the new default is to not improve shadow
detail; yielding a bit more natural renditions.

color-to-alpha now contains improvements from experiment in workshop
which is gone.

Fixed crahses in median-blur.

Transform ops:

Only rasterize inside the transformed polygon, saving cpu. The
optimizations mentioned for GeglBuffer giving boosts and improved
quality.

New ops:

Mean-curvature blur.

News ops in workshop:

color-overlay, enlarge, inpaint, domain-transform, recursive=transform.

Contributors for this release were: Alan Mortensen, Alexandre
Prokoudine, Debarshi Ray, Dimitris Spingos, Ell, Felipeek, Inaki
Larranaga Murgoitio, Jehan, Jordi Mas, Mario Blättermann, Michael
Natterer, Øyvind Kolås, Piotr Drąg, Rūdolfs Mazurs, and Thomas Manni.

GEGL-0.3.28 2018-01-23

Core

A new GeglStats object, which provides realtime statistics/profiling
for use in UIs. Automatically copy-on-write clone input buffers for
auto-threading of operations.

Buffer

Many significant optimizations as well as a correctness improvement,
mipmap scaling and rendering is now done correctly in linear space,
thus GIMP will not only produce the right results but also avoid gamma
errors in thumbnails and viewport.

Among the signifcant performance boosters are per buffer-instance tile
queues, adaptive sampler pre-fetch caching and dedicated code paths for
fetching columns of pixels. Along with many multi-threadedness
improvements due to more significant testing.

Operations

Mipmap tuning and performance improvements to gaussian blur added
dedicated code paths for nearest sampler in transform ops. more generic
RGBE file handling ff-load: permit decoding audio files as well as
video files. various code cleanups

GEGL-0.3.28 2018-01-23

Core

A new GeglStats object, which provides realtime statistics/profiling
for use in UIs. Automatically copy-on-write clone input buffers for
auto-threading of operations.

Buffer

Many significant optimizations as well as a correctness improvement,
mipmap scaling and rendering is now done correctly in linear space,
thus GIMP will not only produce the right results but also avoid gamma
errors in thumbnails and viewport.

Among the signifcant performance boosters are per buffer-instance tile
queues, adaptive sampler pre-fetch caching and dedicated code paths for
fetching columns of pixels. Along with many multi-threadedness
improvements due to more significant testing.

Operations

Mipmap tuning and performance improvements to gaussian blur added
dedicated code paths for nearest sampler in transform ops. more generic
RGBE file handling ff-load: permit decoding audio files as well as
video files. various code cleanups

GEGL-0.3.26 2017-12-14

Core

Make gegl-chain parser more robust wrt parsing babl formats, and
improved - translatable - error handling.

Add capabilitity to use per thread input buffers for multi-threaded
filter/composer/composer3 ops, this reduces contention over the buffer
tile locks and improves multi-threaded performance in some cases
without reducing it for the majority of cases.

Buffer

Threads no longer blocked while locking tiles, and fixes to
gegL_buffer_copy. Better clone accounting in tile cache.

Operations

exp-combine: code cleanup/simplification
libraw: make bounding box handling consistent with rest of code.
transform ops: re-enabled multi-threading, reduced some format
               conversions and added wiggle-room in required/invalidated
               calculations.

GEGL-0.3.24 2017-11-24

Core

Flush opencl side buffers before multi threaded iteration for point
ops, making multi threading + opencl work.

Add meta-op graph case to gegl_operation_get_source_node

Versioning of installed .mo files restored.

Enable multi-threaded processes by default.

Stop enabling opencl by default, performance with beignet is worse than
multi-threading, and with nvidia blank results are being observed in
GIMP; maybe improved opencl kernels would make it competetive with
multi threaded cpu?

Deprecate gegl_operation_context_get_source, replace usage with
gegl_operation_context_get_object.

Buffer

More multi-thread proofing.

Operations

median-blur: now op coming out of the GEGL workshop.

exposure: increase old lingering constant enabling larger range of
valid inputs.

transform: turn off multi-threading, it was currently degrading overall
performance.

ppm-load: fix file-loader registration.

Contributors

Debarshi Ray, Ell, Jordi Mas, Øyvind Kolås, Richard Kreckel, Thomas
Manni, Marco Ciampa, Alexandre Prokoudine and Piotr Drąg.

GEGL-0.3.22 2017-11-12

Core

Refactored graph traversals to use topological sorts.

Completely avoid loading plug-ins .so with -gpl3 in filename unless the
application using GEGL explicitly has enabled GPL3 operations.

Replace custom property redirection for meta-ops with GBinding.

Reduced temporary buffer allocation overhead in mipmap downscaling.

Do divide and conquer on higher level in point filter/composer op
base-classes.

Migrated from intltool to GNU gettext

Buffer

Tweak nohalo and lohalo samplers to be orders of magnitude faster for
scale factors > ~3% while also removing possible hangs.

Operations

Improved threading awareness/capabilities of gegl:copy-buffer,
gegl:wind, gegl:color-enhance, gegl:photocopy, gegl:matting-levin, npd,
contrast-curve, noise-spread, noise-pick, noise- slur, transform ops.

Use of more modern GLib APIs like g_clear_ and make use of the fact
that g_free is already NULL safe.

Fixed grayscale behavior of gegl:noise-hurl. OpenCL vs CPU consistency
fix for gegl:threshold, and optimization of gegl:wavelet-blur by
decomposing to two 1d passes. median-blur, perform binning in a more
perceptual space. hue-chroma: added OpenCL support threshold: make
opencl match cpu wavelet-blur: decompose for performance illusion:
performance improvement permitting partial result computation grey: add
fast path for alpha-less input buffers.

new ops in workshop: spherize, color-to-alpha-plus, shadows-highlights

With contributions from:

Debarshi Ray, Ell, Jehan, Jordi Mas, Marco Ciampa, Massimo, Nicolas
Robidoux, Niels De Graef, Øyvind Kolås, Piotr Drąg and Thomas Manni.

GEGL-0.3.20 2017-08-15

Core

Increased max thread limit to 64 threads, and improvements to both
buffer and progress reporting thread safety, point sized buffers are
handled better and COW-tiles are now lock free. Serialization and
parsing has been made more robust.

Operations

Improved property meta data for many opertions, two new operations
gegl:spiral and gegl:mix.

ff-load/ff-save: make audio frame handling more generic.

c2g, avoid possible infinite loop on transparent areas.

Fixes to gaussian-blur and ops core for multi-threaded blurring.

New binary

gcut, a video editing engine for GEGL has also been added to the repo.
It permits reusing image filters written as GEGL operations for video,
and basic motion graphics. The engines data model is currently fully
functional for text-file based input and offline rendering, an
experimental user interface for this video editing system is also
currently being worked on.

Contributors

Øyvind Kolås, Michael Natterer, Jehan, Dimitris Spingos, Piotr Drąg,
Alexandre Prokoudine, Eugene Hopkinson, Ell, Thomas Manni, Jordi Mas,
Edward E, Jan Vesely, Arfrever Frehtes Taifersar Arahesis.

GEGL-0.3.18 2017-05-31

Operations

warp: performance improvements displace, map-absolute, map-relative:
abyss handling and more buffer-source: improved invalidation signalling
text,path: use endian agnostic cairo pixel formats opencl
implementations of: noise-hsv, diffraction-patterns,
gaussian-blur-selective and motion-blur-linear.

Core

rerrange connection handling for nodes when changing operation.
gegl-path: improvements for corner cases found in warp add validation
of roi in gegl_operation_get_bounding_box

Contributors

Ell, Anton Gorenko, Øyvind Kolås, Piotr Drąg, Mario Blättermann

GEGL-0.3.16 2017-05-15

Core

Improvements to gegl-chain serialization and documentation. Remove
remnants of deprecated gegl-graph syntactic sugar for C

Buffer

Avoid choking on 0x0 rectangles, handle implicit mipmap generation for
15bpc and half precision float pixelformate.

Operations

Many operations have gotten an additiona meta-ui description layer
sprinkled on top. And The C source code of the operations is no longer
kept as a meta-data key on the binary, with a shrink of ~10mb it might
even impact startup time.

New operations: newsprint/spachrotyzer. Moved out of workshop:
unpremultiply New in workshop: spiral drop-shadow: improve edge mode of
blur, to work on tiny radiuses. transform-ops: ported to the new
chanting system ff-load: readjust frame accurate mp4 seeking for newer
ffmpeg. file-loading ops: stop some crashes happening due to invalid/
lacking properties. npy-save, jpg-save, png-save: port to GIO.
raw-load: rotate bounding box based on image meta-data.

Tests

Improve testing by using hashes of autogenerated reference images for
regression testing, thus causing fewer manual steps to add an op with
its tests. Some XML based tests removed as they were fully superceded
by new automated tests.

Documentation

Replaced dynamic client side js content with static operation gallery,
incremental improvements to website content. This includes updates to
the meta-data in the .C files of operations.

Contributors

Daniel Mustieles, Debarshi Ray, Dimitris Spingos (Δημήτρης Σπίγγος),
Ell, Jan Vesely, Jean-Baptiste Mayer, Marco Ciampa, Mario Blättermann,
Martin Blanchard, Michael Natterer, nick black, Øyvind Kolås, Piotr
Drąg, Thomas Manni,

GEGL-0.3.14 2017-02-27

Buffer

  • changed gegl_buffer_set to accept mipmap level scaled rectangles,
    similar to gegl_buffer_get and gegl_buffer_iterator_new/_add

Operations

  • made mipmap preview rendering capable: gblur-1d/gaussian blur,
    sinus, transform (rotate, scale, perspective etc), snn-mean

  • noise-perlin: remove unused random seed property

  • exposure: remove gamma property

  • save-pixbuf: allocate less temporary memory

  • load-pixbuf: fix rowstride related crasher

Translations

Slovenian, Russian, Greek, Polish and Catalan translations updated.

Contributors

Alexandre Prokoudine, Debarshi Ray, Dimitris Spingos (Δημήτρης
Σπίγγος), Jordi Mas, Martin Srebotnjak, Øyvind Kolås

GEGL-0.3.12 2017-02-13

Operations

  • new ops: edge-neon, image-gradient, slic, wavelet-blur,
    waterpixels, watershed

  • moved from workshop to common: color-warp, component-extract

  • text: remove now unneeded work-around, ability to control vertical
    positioning, permit <1.0 font-sizes, handle text-color alpha, other
    improvements.

  • lens-distortion: default to transparent background

  • crop: bounding box computation simplifications

  • noise-rgb: add gamma and distribution properties

  • dither: renamed from color-reduction and improved ui/property
    controls.

  • high-pass: do inversion, over and contrast in non-linear RGB

  • noise-rgb: new linear and gaussian properties

  • transform: added a clip-to-input property

  • raw-load: improvements to handling of Sony’s ARW files

  • exposure: replaced offset with black-level

  • moved from common to workshop: bilateral-filter-fast

  • new workshop ops: bayer-matrix, linear-sinusoid,
    shadows-highlights, integral-image, segment-kmeans,

  • removed ops: gaussian-blur-old

Core

  • less locale dependent serializations/parameters

  • fix local raw file detection of ARW and CR2 files

  • gegl_memset_pattern performance improvement

  • clean up the way we drop references and free memory

  • static caching of some frequently used babl formats/types.

  • mipmap preview render code fixes for the following subset of
    operations: point operations (filter, and composer subclasses),
    integer translate, crop.

Translations

Catalan, German, Greek, Italian, Polish, Portuguese, Slovenian, Swedish
translations updated

Contributors

Piotr Drąg, Marco Ciampa, Sergey "Shnatsel" Davidoff, Ell, Øyvind
Kolås, Anders Jonsson, Thomas Manni, Jordi Mas, Michael Natterer, Peter
O’Regan, Jehan Pagès, Sebastian Rasmussen, Debarshi Ray, Dimitris
Spingos (Δημήτρης Σπίγγος), Martin Srebotnjak,Miroslav Talasek.

GEGL-0.3.10 2016-11-06

buffer

  • stop caching tiles in a singly-linked list; use a hash table only

  • adjust box filtering threshold of linear/cubic samplers

  • add const qualifier to input rect parameter of
    gegl_tile_backend_set_extent()

  • don’t acquire tile storage lock in NN sampler when not using
    multithreading

operations

  • rgbe-load: add image/x-hdr mimetype

  • map-relative: sample from the pixel centers for integer vectors

  • warp: fix and rework the operation, now matches more closely the
    iWarp behaviour

  • color-reduction: add arithmetic dithers; inline for loop for each
    different method

binary

speed up some commands by not intializing opencl

json

make bundleable

translations

German, Greek, Italian, Occiatan, Polish, Portuguese, Russian, Serbian,
Slovenian, Spanish updated

Contributors

Simon Budig, Marco Ciampa, Piotr Drąg, Ell, Øyvind Kolås, Roman
Lebedev, Daniel Mustieles, Michael Natterer, Jehan Pagès, Martin
Pelikán, Yolanda Álvarez Pérez, Alexandre Prokoudine, Tiago Santos,
Dimitris Spingos, Martin Srebotnjak, Cédric Valmary, Милош Поповић.

GEGL-0.3.8 2016-06-14

Buffer

  • add box filtering downsampling paths to linear and cubic resamplers
    to improve default results

  • clear hot tile when removing a tile from the cache

operations

  • added: vhsfix (workshop), gegl-gegl (commandline syntax)

  • exr-save: port from deprecated chanting system

  • ff-save: increase max output packet size from 200kb to 1mb

  • gegl-path: add ability to compute y coordinate for a given x

  • transform: treat infinite and empty rectangles correctly

  • webp: port webp-save to GIO for URI handling

  • ops progress:

  • add gegl_operation_progress function to report processing progress

  • use the new function in cartoon and distance-transform ops

  • ops metadata:

  • remove custom multiline paramspec

  • set multiline ui_meta on more ops

  • add reference meta and use it in various ops

gegl-binary

  • add simple video filtering

  • encode audio with video

  • permit dragging and zooming in more ui states

  • deal correctly with integers in ui

  • show prop editor for operation if op chain passed at commmandline

core

  • gegl-chain

  • implement keyframing of strings

  • suggest possible ops in warninge/errors

  • gegl-node: relay property change notifies from operation to node

  • gegl-serialize:

  • improve error handling for parsing of properties

  • start handling relative coordinates

  • use path instead of curve

  • json: misc improvements and fixes

  • opencl: fix RGB luminance constants

  • docs: fixes, update some info in directory overview

  • handlers:

  • allow registration of operations by MIME type

  • register MIME types for loaders

  • guess file types by sniffing content

  • build: fix luajit detection

Contributors

Timm Bäder, Martin Blanchard, Mario Blättermann, Ell, Piotr Drąg,
Michael Henning, Øyvind Kolås, Hartmut Kuhse, Michael Natterer, Nils
Philippsen, Alexandre Prokoudine, Debarshi Ray, Kristian Rietveld,
Dimitris Spingos, Martin Srebotnjak, Pino Toscano, Cédric Valmary, Jan
Vesely

GEGL-0.3.6 2016-03-12

buffer

COW (Copy on Write) handling for gegl_buffer_clear.

operations

  • added: saturation, gaussian-blur-selective

  • ff-load/ ff-save: updated to work with ffmpeg-3.0,configuration of
    codec/format. misc code cleanup, and meta data improvements, gio
    (url loading) support in more loaders.

  • convolve-generic: optimized paths for common parameters and 3x3
    size.

  • removed: dcraw-load

  • jp2, webp, svg:: make use of GIO for URI handling

  • XML: permit serializing a segment/chain of the graph

  • gegl-binary:

  • permit setting properties of commandline passed ops, as well as
    connecting buffers to aux and other input pads.

  • zoom in/out at cursor position on scroll wheel events.

  • processing: improvements to meta-ops

Contributors

Øyvind Kolås, Thomas Manni, Michael Natterer, Nils Philippsen, Debarshi
Ray, Martin Blanchard, Justin Lecher, Massimo Valentini, Jonathan Tait,
Mukund Sivaraman, Alexandre Prokoudine, Piotr Drąg, Nanley Chery, Colin
Waters

GEGL-0.3.4 2015-11-24

  • build: do not install examples in path

  • ff-save fully store all in-flight codec contexts before closing
    files

  • ff-load improvements to seeking accuracy

  • transform: make fast paths skip pixel format conversions

Contributors

Øyvind Kolås, Debarshi Ray and Nils Philippsen

GEGL 0.3.2 2015-11-22

Operations

  • new operations: libraw based raw loading op, tiff-save and
    tif-load, maze, sepia

  • ff-load and ff-save revived, with support from thegrid.io

  • apply-lens uses less memory, higher precision computation.

  • disable automatic threading on many ops where it fails

  • force more operations to prefer operating on linear RGB data for
    more accurate/physical processing.

Buffer:

  • implement abyss paremeter on gegl_buffer_copy and gegl_buffer_blit

  • Added start of a microraptor gui based image viewer/non destructive
    editor.

  • Optimizations to scaled blitting (speeds up most GEGL UIs a bit)

Contributiors

Alexandre Prokoudine, André Tupinambá, Claude Paroz, Daniel Mustieles,
Debarshi Ray, Dimitris Spingos, Elle Stone, Jehan, Jordi Mas, Marco
Ciampa, Martin Blanchard, Martin Srebotnjak, Massimo Valentini, Michael
Henning, Michael Natterer, Necdet Yücel, Pedro Albuquerque, Piotr Drąg,
Roman Lebedev, Sven Neummann, Thomas Manni, Vilson Vieira, akash akya
and Øyvind Kolås.

GEGL-0.3.0 2015-06-03

  • Improvements to thread safety and parallelism.

  • Lower overhead graph travesal due from rewrite of visitors

  • OpenCL support now enabled by default when detected.

  • Experimental multithreading, enable by setting GEGL_THREADS=<number
    of threads> in the environment.

  • Experimental mipmap rendering, which permits transparent rendering
    of previews on smaller sized versions, enable by setting
    GEGL_MIPMAP_RENDERING=true in the environment.

Operations

  • new operations: alien-map, antialias, apply-lens, bilateral-filter,
    bump.map, cartoon, channel-mixer, color-enhance, color-exchange,
    color-reduction, color-rotate, convolution-matrix, copy-buffer,
    cubism, deinterlace, diffraction-patterns, distance-transform,
    displace, edge, emboss, engrave, exposure, fractal-trace,
    high-pass, image-compare, illusion, invert-gamma, lens-flare,
    linear, linear-gradient, mosaic, motion-blur-circular,
    motion-blur-zoom, noise-cell noise-cie-lch, noise-hsv, noise-hurl,
    noise-pick, noise-rgb, noise-simplex, noise-spread, n-point
    deformation ops, oilify, panorama-projection, photocopy, plasma,
    radial-gradient, red-eye-removal, scale-size-keep-aspect, softglow,
    stretch-contrast, texturize-canvas, tile-glass, tile-seamless,
    tile-paper, tile, warp, whirl-pinch, wind, cache, cast-format,
    lcms-from-profile, npy-save, webp-load, webp-save, scale-ratio,
    scale-size, seamless-clone, sinus, supernova, value-propagate,
    video-degradation

  • reimplementation of gaussian-blur faster and more accurate

  • support for using URIs in image loaders

Buffer

  • New default tile backend, doing disk writes in a separate thread.

Contributors

Albert F, Alexandre Prokoudine, Alexia Death, Akash Akya, Anders
Jonsson, Andika Triwidada, Andreas Fischer, Angh, Awaw Fumin, Barak
Itkin, Bruce Cowan, Carlos Zubieta, Cédric Valmary, Chris Leonard,
Christian Kirbach, Clayton Walker, Daniel Mustieles, Daniel Nylander,
Daniel Sabo, Debarshi Ray, Denis Knoepfle, Dimitris Papavasiliou,
Dimitris Spingos, Djavan Fagundes, Dov Grobgeld, Elle Stone, Enrico
Nicoletto, Felix Ulber, Florian Klemme, Francisco Vila, Fran Diéguez,
Georges Basile Stavracas Neto, Hans Lo, Harald Korneliussen, Hartmut
Kuhse, Inaki Larranaga Murgoitio, Isaac Wagner, Jan Vesely, Jan Vesely,
Jehan, Jon Nordby, Jordi Mas, Kalev Lember, Kristjan Schmidt, Marco
Ciampa, Marek Dvoroznak, Maria Mavridou, Martijn van Beers, Martin
Nordholts, Martin Srebotnjak, Massimo Valentini, Matej Urbančič, Maxime
Nicco, Michael Henning, Michael Muré, Michael Natterer, Mikael
Magnusson, Miroslav Talasek, Muhammet Kara, Mukund Sivaraman, Nana
Chery, Nick Black, Nicolas Robidoux, Nils Philippsen, Norm Murray,
Pascal Giessler, Piotr Drąg, Quentin Glidic, Rafael Ferreira, Rasmus,
RPG, RÅ«dolfs Mazurs, Samir Ribic, Samuel Pitoiset, sebul, Simon Budig,
Sven Claussner, Téo Mazars, Thomas Manni, Tim Lunn, Tim Mooney,
Ting-Wei Lan, Tom Stellard, Ulf-D. Ehlert, Vadim Rutkovsky, Victor
Oliveira, Ville Sokk, Vincent Untz, Yongjia Zhang, Yongjia Zhang,
Øyvind Kolås and 周周.

GEGL-0.2.0 2012-04-02

  • OpenCL support

  • build improvements.

  • High level API to apply ops directly to buffers with arguments.

  • Final bits of translation infrastructure.

  • Invalidate regions when disconnecting input pads.

Operations

  • New operation: global-matting

  • Allow transform core to do perspective transforms.

  • Added string based key/value pairs to operations.

  • Added arguments for dealing with scaled down preview rendering.

  • Added human interaction ranges and non-linear mapping to
    properties.

Buffer

  • Removed broken lanczos sampler.

  • Add gegl_buffer_set_color and gegl_buffer_set_pattern

  • Added ability to drop cached tiles.

  • Added API for handling abyss policy (not implemented yet)

  • Avoid iterating global tile cache when flushing/destroying buffers
    that have no tiles in the cache.

Contributors

Øyvind Kolås, Martin Nordholts, Hans Petter Jansson, Mikael Magnusson,
Victor Oliveira, Nils Philippsen, Kevin Cozens, Michael Muré, Jan
Rüegg, Michael Natterer, Michael Henning, Massimo Valentini, Alexandre
Prokoudine and Jon Nordby.

GEGL-0.1.8 2011-11-18

  • New operations: spread, vignette, map-relative, noise-reduction,
    plasma, fractal-trace, exr-save, lens-correct, emboss, cubism,
    ripple, color-to-alpha, color-rotate, red-eye-removal,
    convolution-matrix, deinterlace, polar-coordinates,
    lens-distortion, pixelise.

  • Split GeglView GTK Widget into separate utility library

  • build/test improvements.

Buffer

  • Added lohalo resampler

  • API and infrastructure for doing non-affine resamplings.

Contributors

Øyvind Kolås, Michael Natterer, Barak Itkin, Nils Philippsen, Mukund
Sivaraman, Jon Nordby, Emilio Pozuelo Monfort, Étienne Bersac, Martin
Nordholts, Victor Oliveira, Michael Muré, Michael Schumacher, Adam
Turcotte, Nicolas Robidoux, Robert Sasu, Massimo Valentini, Joao S. O.
Bueno, Hans Lo, Zbigniew Chyla, David Evans and Javier Jardón.

GEGL-0.1.6 2011-02-13

  • New operations: max-rgb, pixelise, motion blur.

  • Fixed a bug in matting-levin that made GEGL halt due to errors
    detected by babl sanity code, this made 0.1.4 be unusable if you
    had all dependendencies when building.

  • build/test improvements.

Buffer

Added API to use external tile backends, allowing to plug-in alien
tilebackends, for GIMP/Krita/OSM or similar.

Contributors

Tobias Ellinghaus, Øyvind Kolås, Barak Itkin and Martin Nordholts

GEGL-0.1.4 2011-01-20

Operations

  • save (chooses delegate save op automatically)

  • rgbe load/save

  • jpeg200 load/save

  • ppm load/save

  • map-absolute (GIMP cage tool gsoc helper op)

  • whirl and pinch

  • mirrors

  • grid render

  • fixed imagemagick fallback load op

  • fixed pipe based dcraw wrapper

  • GSoC 2010 ops: exp-combine, reinhard05, fattal02, mantiuk06,
    matting-levin

  • Various source and build improvements.

  • improvements towards threaded rendering

Buffer

  • refactored away some constant overhead made GeglBufferIterator API
    public

Contributors

Michael Natterer, Øyvind Kolås, Vincent Untz, Kaja Liiv, Nils
Philippsen, Étienne Bersac, Martin Nordholts, Debarshi Ray, Danny
Robson, Stuart Axon, Kao, Mukund Sivaraman, Ruben Vermeersch, Barak
Itkin, Michael Muré, Mikael Magnusson, Patrick Horgan and Andy Gill.

GEGL-0.1.2 2010-02-07

  • GeglLookup, configurable floating point lookup tables for lazy
    computation.

  • Use GFileIOStream in GeglTileBackendFile.

  • Optimizations: in-place processing for point filters/composers,
    SIMD version of gegl:opacity, avoid making unneccesary sub-buffers,
    removed some manual instrumentation from critical paths, improved
    speed of samplers.

  • Added xml composition/reference image based regression tests.

  • Added performance tracking framework.

  • Syntactic sugar using varargs for constructing gegl graphs from C.

  • Build fixes on cygwin,

  • Gegl# fixes.

  • Initial, but unstable code towards multithreading.

  • Improvements to lua op in workshop.

  • Added new resamplers upsize, upsharp, upsmooth, downsize, downsharp
    and downsmooth.

  • Removed gegl:tonemap and gegl:normal ops.

Contributors

Martin Nordholts, Sven Neumann, Nils Philippsen, Adam Turcotte,
Danny Robson, Michael Schumacher, Ruben Vermeersch, Øyvind Kolås,
Javier Jardón, Yaakov Selkowitz and Michael Natterer, Kaja Liiv
and Eric Daoust.

GEGL-0.1.0 2009-07-01

  • Renamed gegl:load-buffer to gegl:buffer-source and gegl:save-buffer
    to gegl:buffer-sink (but the old names still work)

  • Represent colors using doubles instead of floats (this change is
    independent from internal processing)

  • Removed the GTK+ UI parts of the gegl binary and turned gegl into a
    pure command line tool (which can still visualize stuff with help
    help the SDL based display operation)

  • Consider G_MININT/2, y=G_MININT/2, width=G_MAXINT, height=G_MAXINT
    as the only valid region in which processing may occur. Processing
    outside of this region is undefined behaviour.

  • Added support for storing allocation stack traces for GeglBuffers
    so that debugging buffer leaks becomes much easier

  • Made small changes and cleanups of the public API, e.g.

  • Removed gegl_node_adapt_child()

  • Made GeglConfig an explicit object

  • Removed most of the ifdeffed stuff to mask away internal structures

  • Added gegl_rectangle_infinite_plane() and
    gegl_rectangle_is_infinite_plane()

  • Added new sampler GeglSamplerSharp

  • Added format property to gegl:buffer-sink

  • Cleaned up and made gegl:introspect work again

  • Add a bunch of test cases using the automake test system (make
    check) and also port buffer tests to automake

  • General cleanups, bug fixes, increased robustness and improved
    documentation

Contributors

Øyvind Kolås, Sven Neumann, Étienne Bersac, Hubert Figuiere, Martin
Nordholts, Nicolas Robidoux, Michael Natterer, Ruben Vermeersch, Kevin
Cozens, Manish Singh, Gary V. Vaughan, James Legg, Henrik Åkesson,
Fryderyk Dziarmagowski, Ozan Caglayan and Tobias Mueller.

GEGL-0.0.22 2008-12-31

GeglOperation

  • operation names are now prefixed, the ops in GEGL use gegl: as
    prefix.

  • gegl:opacity - combine value and aux mask input when both are
    available.

  • gegl:src-in - deal correctly with extens.

  • gegl:path - new op covering the stroke/fill needs of SVG.

  • deprecated gegl:shift, the affine family of operations now uses the
    same fast code paths for integer translations.

GeglBuffer

  • Profiling motivated speed ups in data reading/writing.

  • Remove left-over swapfiles from dead processes at startup. •
    GeglNode

  • made gegl_node_add_child and gegl_node_remove_child public API. (#
    507298)

GeglPath

Vector path representation infrastructure, supporting poly lines and
beziers by default, the infrastructure allows extensions from
applications with other curve types (smooth curves, spiro curves and
others.).

Contributors:

Hubert Figuiere, Sven Neumann, Øyvind Kolås, Michael Natterer, Kevin
Cozens, Sam Hocevar, Martin Nordholts, Manish Singh, Étienne Bersac and
Michael Schumacher.

GEGL-0.0.20 2008-10-05

  • Build and code clean ups and fixes.

  • RAW loader using libopenraw.

GeglBuffer

  • Linear buffer support, amongst other things enabling GeglBuffer API
    access to external linear buffers in memory.

  • Reworked samplers using a shared caching neighbourhood
    infrastructure.

  • YAFR - a new resampler contributed by Nicolas Robidoux.

GeglVector

Added SVG parsing capability (no serialisation yet).

GeglOperations

  • Marked user visible strings for translation.

  • Added a fill operation that renders a path.

Contributors

Martin Nordholts, Øyvind Kolås, Sam Hocevar, Manish Singh, Hubert
Figuiere, Sven Neumann and yahvuu at gmail.com.

GEGL-0.0.18 2008-06-14

  • Configuration both from commandline arguments and at runtime.

GeglBuffer

  • New raw tiled raster file format, used both as swap and stored
    buffers.

  • Sharing between processes through synced swap.

  • Babl powered scan iteration infrastructure for efficient access.

  • Cubic and lanczos samplers re-enabled.

Operations

  • Use scan iterator for point-filter, point-composer and point-render
    base classes internally for minimal amount of copies.

  • Optimized variants of some point and compositing operations
    reimplemented using a new data type /g4float/ that allows writing
    CPU agnostic vectorized code for GCC.

  • New temporal filter base class, for operations operating on color
    values from neighbouring frames in a video stream.

  • Autogenerated operation reference installed for use with devhelp.

  • New operations: write-buffer, v4l, color-temperature.

Contributors

Øyvind Kolås, Kevin Cozens, Sven Neumann, Manish Singh, Martin
Nordholts, Étienne Bersac, Hans Petter Jansson, Jan Heller,
dmacks@netspace.org, Sven Anders, Hubert Figuiere and Geert Jordaens.

GEGL-0.0.16 2008-02-29

  • Install headers for development of external operation plug-ins.

  • Added rowstride argument to gegl_buffer_set ()

  • Made it possible for sink operations to do chunkwise processing
    through GeglProcessor. when processed using a GeglProcessor.

  • constification of GeglRectangles and babl formats.

  • Build and dist fixes, plugged annoying buffer leaks, GEGL now also
    works on OSX

Contributors

Øyvind Kolås, Étienne Bersac, Kevin Cozens, Sven Neumann, Manish Singh,
Michael Natterer, Hans Brauer, Deji Akingunola, Bradley Broom and Tor
Lillqvist.

GEGL-0.0.14 2007-12-20

  • Relicensed under LGPLv3+.

  • Per node caches (faster recomputation when properties of nodes in
    composition change)

  • Sampler framework for interpolation.

  • Modified API for retrieving scaled buffers gegl_node_blit /
    gegl_buffer_get.

  • Renamed XML serialization and parsing API to be descendants of
    GeglNode.

  • Progress monitoring for GeglProcessor

  • New operation base class GeglOperationAreaFilter

  • API reference installed and browsable using devhelp.

  • New operations: ff-load, mono-mixer, contrast-curve, save-pixbuf,
    compositing ops from SVG-1.2 draft, value-invert, convert-format,
    bilateral-filter, snn-mean

Contributors

Étienne Bersac, Kevin Cozens, Manish Singh, Mark Probst, Martin
Nordholts, Michael Schumacher, Mukund Sivaraman, Shlomi Fish, Tor
Lillqvist and Øyvind Kolås

GEGL-0.0.12 2007-02-18

  • Swapping out of image pyramid.

  • Speedups to text rendering.

  • GEGL compiles on win32

  • GEGL_SWAP now specifies swapdir location.

  • Small refactorings of public API.

  • Changed the XML parser/serializer to not use attributes for node
    properties.

  • Improvements to documentation.

  • Automagic build environment for operations simplified.

  • Internal API for saving/loading GeglBuffers to/from disk.

  • Ruby, C# and Python bindings added to version control system (not
    included in distributed tarball)

Contributors

Kevin Cozens, Michael Schumacher. Sven Neumann and Øyvind Kolås,

GEGL-0.0.6 2007-01-07

  • hit detection code

  • handling of relative/absolute path names for XML.

  • merged GeglNode and GeglGraph classes.

  • build fixes for Win32 and FreeBSD

  • temporarily disabled custom cairo in test application.

  • png and EXR improvements.

Contributors

Dominik Ernst, Kevin Cozens, Øyvind Kolås and Michael Schumacher.

GEGL-0.0.4 2006-12-29

This was the first public release of GEGL.

  • 8bit, 16bit integer and 32bit floating point, RGB, CIE Lab, YCbCr
    and naive CMYK output.

  • Extendable through plug-ins.

  • XML, C and Python interfaces.

  • Memory efficient evaluation of subregions.

  • Tiled, sparse, pyramidial and larger than RAM buffers.

Operations

  • PNG, JPEG, SVG, EXR, RAW and other image sources.

  • Arithmetic operations, porter duff compositing operations, SVG
    blend modes, other blend modes, apply mask.

  • Gaussian blur.

  • Basic color correction tools.

  • Most processing done with High Dynamic Range routines.

  • Text layouting using pango

Contributors

Dominik Ernst, Kevin Cozens, Manish Singh, Martin Nordholts, Michael
Natterer. Philip Lafleur, Sven Neumann and Øyvind Kolås.

GEGL-0.0.0

Contributors:

Calvin Williamson, Caroline Dahloff Daniel Rogers, Garry R. Osgood, Jay
Cox and Sven Neumann

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Last updated 2019-05-07 22:32:27 CEST