<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qabstract3dseries.cpp --> <title>QAbstract3DSeries Class | Qt Data Visualization 5.12.2</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtdatavisualization-index.html">Qt Data Visualization</a></td><td ><a href="qtdatavisualization-module.html">C++ Classes</a></td><td >QAbstract3DSeries</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtdatavisualization-index.html">Qt Data Visualization | Commercial or GPLv3</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#protected-variables">Protected Variables</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QAbstract3DSeries Class</h1> <!-- $$$QAbstract3DSeries-brief --> <p>The <a href="qabstract3dseries.html">QAbstract3DSeries</a> class is a base class for all data series. <a href="#details">More...</a></p> <!-- @@@QAbstract3DSeries --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QAbstract3DSeries></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> QtDataVisualization 1.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qtdatavisualization-abstract3dseries.html">Abstract3DSeries</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qbar3dseries.html">QBar3DSeries</a>, <a href="qscatter3dseries.html">QScatter3DSeries</a>, and <a href="qsurface3dseries.html">QSurface3DSeries</a></p> </td></tr></table></div><ul> <li><a href="qabstract3dseries-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2 id="public-types">Public Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#Mesh-enum">Mesh</a></b> { MeshUserDefined, MeshBar, MeshCube, MeshPyramid, ..., MeshPoint }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#SeriesType-enum">SeriesType</a></b> { SeriesTypeNone, SeriesTypeBar, SeriesTypeScatter, SeriesTypeSurface }</td></tr> </table></div> <a name="properties"></a> <h2 id="properties">Properties</h2> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><b><a href="qabstract3dseries.html#baseColor-prop">baseColor</a></b> : QColor</li> <li class="fn"><b><a href="qabstract3dseries.html#baseGradient-prop">baseGradient</a></b> : QLinearGradient</li> <li class="fn"><b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a></b> : QtDataVisualization::Q3DTheme::ColorStyle</li> <li class="fn"><b><a href="qabstract3dseries.html#itemLabel-prop">itemLabel</a></b> : const QString</li> <li class="fn"><b><a href="qabstract3dseries.html#itemLabelFormat-prop">itemLabelFormat</a></b> : QString</li> <li class="fn"><b><a href="qabstract3dseries.html#itemLabelVisible-prop">itemLabelVisible</a></b> : bool</li> <li class="fn"><b><a href="qabstract3dseries.html#mesh-prop">mesh</a></b> : Mesh</li> <li class="fn"><b><a href="qabstract3dseries.html#meshRotation-prop">meshRotation</a></b> : QQuaternion</li> <li class="fn"><b><a href="qabstract3dseries.html#meshSmooth-prop">meshSmooth</a></b> : bool</li> </ul></td><td class="topAlign"><ul> <li class="fn"><b><a href="qabstract3dseries.html#multiHighlightColor-prop">multiHighlightColor</a></b> : QColor</li> <li class="fn"><b><a href="qabstract3dseries.html#multiHighlightGradient-prop">multiHighlightGradient</a></b> : QLinearGradient</li> <li class="fn"><b><a href="qabstract3dseries.html#name-prop">name</a></b> : QString</li> <li class="fn"><b><a href="qabstract3dseries.html#singleHighlightColor-prop">singleHighlightColor</a></b> : QColor</li> <li class="fn"><b><a href="qabstract3dseries.html#singleHighlightGradient-prop">singleHighlightGradient</a></b> : QLinearGradient</li> <li class="fn"><b><a href="qabstract3dseries.html#type-prop">type</a></b> : const SeriesType</li> <li class="fn"><b><a href="qabstract3dseries.html#userDefinedMesh-prop">userDefinedMesh</a></b> : QString</li> <li class="fn"><b><a href="qabstract3dseries.html#visible-prop">visible</a></b> : bool</li> </ul> </td></tr> </table></div> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#dtor.QAbstract3DSeries">~QAbstract3DSeries</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#baseColor-prop">baseColor</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QLinearGradient </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#baseGradient-prop">baseGradient</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Q3DTheme::ColorStyle </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabelVisible-prop">isItemLabelVisible</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#meshSmooth-prop">isMeshSmooth</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#visible-prop">isVisible</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabel-prop">itemLabel</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabelFormat-prop">itemLabelFormat</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QAbstract3DSeries::Mesh </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#mesh-prop">mesh</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#meshRotation-prop">meshRotation</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#multiHighlightColor-prop">multiHighlightColor</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QLinearGradient </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#multiHighlightGradient-prop">multiHighlightGradient</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#name-prop">name</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#baseColor-prop">setBaseColor</a></b>(const QColor &<i>color</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#baseGradient-prop">setBaseGradient</a></b>(const QLinearGradient &<i>gradient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#colorStyle-prop">setColorStyle</a></b>(Q3DTheme::ColorStyle <i>style</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabelFormat-prop">setItemLabelFormat</a></b>(const QString &<i>format</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabelVisible-prop">setItemLabelVisible</a></b>(bool <i>visible</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#mesh-prop">setMesh</a></b>(QAbstract3DSeries::Mesh <i>mesh</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#setMeshAxisAndAngle">setMeshAxisAndAngle</a></b>(const QVector3D &<i>axis</i>, float <i>angle</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#meshRotation-prop">setMeshRotation</a></b>(const QQuaternion &<i>rotation</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#meshSmooth-prop">setMeshSmooth</a></b>(bool <i>enable</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#multiHighlightColor-prop">setMultiHighlightColor</a></b>(const QColor &<i>color</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#multiHighlightGradient-prop">setMultiHighlightGradient</a></b>(const QLinearGradient &<i>gradient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#name-prop">setName</a></b>(const QString &<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#singleHighlightColor-prop">setSingleHighlightColor</a></b>(const QColor &<i>color</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#singleHighlightGradient-prop">setSingleHighlightGradient</a></b>(const QLinearGradient &<i>gradient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#userDefinedMesh-prop">setUserDefinedMesh</a></b>(const QString &<i>fileName</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#visible-prop">setVisible</a></b>(bool <i>visible</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#singleHighlightColor-prop">singleHighlightColor</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QLinearGradient </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#singleHighlightGradient-prop">singleHighlightGradient</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QAbstract3DSeries::SeriesType </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#type-prop">type</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#userDefinedMesh-prop">userDefinedMesh</a></b>() const</td></tr> </table></div> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#baseColor-prop">baseColorChanged</a></b>(const QColor &<i>color</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#baseGradient-prop">baseGradientChanged</a></b>(const QLinearGradient &<i>gradient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#colorStyle-prop">colorStyleChanged</a></b>(Q3DTheme::ColorStyle <i>style</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabel-prop">itemLabelChanged</a></b>(const QString &<i>label</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabelFormat-prop">itemLabelFormatChanged</a></b>(const QString &<i>format</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#itemLabelVisible-prop">itemLabelVisibilityChanged</a></b>(bool <i>visible</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#mesh-prop">meshChanged</a></b>(QAbstract3DSeries::Mesh <i>mesh</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#meshRotation-prop">meshRotationChanged</a></b>(const QQuaternion &<i>rotation</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#meshSmooth-prop">meshSmoothChanged</a></b>(bool <i>enabled</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#multiHighlightColor-prop">multiHighlightColorChanged</a></b>(const QColor &<i>color</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#multiHighlightGradient-prop">multiHighlightGradientChanged</a></b>(const QLinearGradient &<i>gradient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#name-prop">nameChanged</a></b>(const QString &<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#singleHighlightColor-prop">singleHighlightColorChanged</a></b>(const QColor &<i>color</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#singleHighlightGradient-prop">singleHighlightGradientChanged</a></b>(const QLinearGradient &<i>gradient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#userDefinedMesh-prop">userDefinedMeshChanged</a></b>(const QString &<i>fileName</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#visible-prop">visibilityChanged</a></b>(bool <i>visible</i>)</td></tr> </table></div> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#staticMetaObject-var">staticMetaObject</a></b></td></tr> </table></div> <a name="protected-variables"></a> <h2 id="protected-variables">Protected Variables</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QScopedPointer<QAbstract3DSeriesPrivate> </td><td class="memItemRight bottomAlign"><b><a href="qabstract3dseries.html#d_ptr-var">d_ptr</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QAbstract3DSeries-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qabstract3dseries.html">QAbstract3DSeries</a> class is a base class for all data series.</p> <p>There are inherited classes for each supported series type: <a href="qbar3dseries.html">QBar3DSeries</a>, <a href="qscatter3dseries.html">QScatter3DSeries</a>, and <a href="qsurface3dseries.html">QSurface3DSeries</a>.</p> <p>For more information, see <a href="qtdatavisualization-data-handling.html">Qt Data Visualization Data Handling</a>.</p> </div> <!-- @@@QAbstract3DSeries --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$Mesh$$$MeshUserDefined$$$MeshBar$$$MeshCube$$$MeshPyramid$$$MeshCone$$$MeshCylinder$$$MeshBevelBar$$$MeshBevelCube$$$MeshSphere$$$MeshMinimal$$$MeshArrow$$$MeshPoint --> <h3 class="fn" id="Mesh-enum"><a name="Mesh-enum"></a>enum QAbstract3DSeries::<span class="name">Mesh</span></h3> <p>Predefined mesh types. All styles are not usable with all visualization types.</p> <div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshUserDefined</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">User defined mesh, set via <a href="qabstract3dseries.html#userDefinedMesh-prop">QAbstract3DSeries::userDefinedMesh</a> property.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshBar</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">Basic rectangular bar.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshCube</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">Basic cube.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshPyramid</code></td><td class="topAlign tblval"><code>3</code></td><td class="topAlign">Four-sided pyramid.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshCone</code></td><td class="topAlign tblval"><code>4</code></td><td class="topAlign">Basic cone.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshCylinder</code></td><td class="topAlign tblval"><code>5</code></td><td class="topAlign">Basic cylinder.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshBevelBar</code></td><td class="topAlign tblval"><code>6</code></td><td class="topAlign">Slightly beveled (rounded) rectangular bar.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshBevelCube</code></td><td class="topAlign tblval"><code>7</code></td><td class="topAlign">Slightly beveled (rounded) cube.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshSphere</code></td><td class="topAlign tblval"><code>8</code></td><td class="topAlign">Sphere.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshMinimal</code></td><td class="topAlign tblval"><code>9</code></td><td class="topAlign">The minimal 3D mesh: a triangular pyramid. Usable only with <a href="q3dscatter.html">Q3DScatter</a>.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshArrow</code></td><td class="topAlign tblval"><code>10</code></td><td class="topAlign">Arrow pointing upwards.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::MeshPoint</code></td><td class="topAlign tblval"><code>11</code></td><td class="topAlign">2D point. Usable only with <a href="q3dscatter.html">Q3DScatter</a>. Shadows do not affect this style. Color style <a href="q3dtheme.html#ColorStyle-enum">Q3DTheme::ColorStyleObjectGradient</a> is not supported by this style.</td></tr> </table></div> <!-- @@@Mesh --> <!-- $$$SeriesType$$$SeriesTypeNone$$$SeriesTypeBar$$$SeriesTypeScatter$$$SeriesTypeSurface --> <h3 class="fn" id="SeriesType-enum"><a name="SeriesType-enum"></a>enum QAbstract3DSeries::<span class="name">SeriesType</span></h3> <p>Type of the series.</p> <div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::SeriesTypeNone</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">No series type.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::SeriesTypeBar</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">Series type for <a href="q3dbars.html">Q3DBars</a>.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::SeriesTypeScatter</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">Series type for <a href="q3dscatter.html">Q3DScatter</a>.</td></tr> <tr><td class="topAlign"><code>QAbstract3DSeries::SeriesTypeSurface</code></td><td class="topAlign tblval"><code>4</code></td><td class="topAlign">Series type for <a href="q3dsurface.html">Q3DSurface</a>.</td></tr> </table></div> <!-- @@@SeriesType --> </div> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$baseColor-prop$$$baseColor$$$setBaseColorconstQColor&$$$baseColorChangedconstQColor& --> <h3 class="fn" id="baseColor-prop"><a name="baseColor-prop"></a><span class="name">baseColor</span> : <span class="type">QColor</span></h3> <p>This property holds the base color of the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>baseColor</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setBaseColor</b></span>(const QColor &<i>color</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>baseColorChanged</b></span>(const QColor &<i>color</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a> and <a href="q3dtheme.html#baseColors-prop">Q3DTheme::baseColors</a>.</p> <!-- @@@baseColor --> <!-- $$$baseGradient-prop$$$baseGradient$$$setBaseGradientconstQLinearGradient&$$$baseGradientChangedconstQLinearGradient& --> <h3 class="fn" id="baseGradient-prop"><a name="baseGradient-prop"></a><span class="name">baseGradient</span> : <span class="type">QLinearGradient</span></h3> <p>This property holds the base gradient of the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QLinearGradient </td><td class="memItemRight bottomAlign"><span class="name"><b>baseGradient</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setBaseGradient</b></span>(const QLinearGradient &<i>gradient</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>baseGradientChanged</b></span>(const QLinearGradient &<i>gradient</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a> and <a href="q3dtheme.html#baseGradients-prop">Q3DTheme::baseGradients</a>.</p> <!-- @@@baseGradient --> <!-- $$$colorStyle-prop$$$colorStyle$$$setColorStyleQ3DTheme::ColorStyle$$$colorStyleChangedQ3DTheme::ColorStyle --> <h3 class="fn" id="colorStyle-prop"><a name="colorStyle-prop"></a><span class="name">colorStyle</span> : <span class="type">QtDataVisualization::Q3DTheme::ColorStyle</span></h3> <p>This property holds the color style for the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Q3DTheme::ColorStyle </td><td class="memItemRight bottomAlign"><span class="name"><b>colorStyle</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setColorStyle</b></span>(Q3DTheme::ColorStyle <i>style</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>colorStyleChanged</b></span>(Q3DTheme::ColorStyle <i>style</i>)</td></tr> </table></div> <p><b>See also </b><a href="q3dtheme.html#ColorStyle-enum">Q3DTheme::ColorStyle</a>.</p> <!-- @@@colorStyle --> <!-- $$$itemLabel-prop$$$itemLabel$$$itemLabelChangedconstQString& --> <h3 class="fn" id="itemLabel-prop"><a name="itemLabel-prop"></a><span class="name">itemLabel</span> : const <span class="type">QString</span></h3> <p>This property holds the formatted item label.</p> <p>If there is no selected item or the selected item is not visible, returns an empty string.</p> <p>This property was introduced in QtDataVisualization 1.1.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>itemLabel</b></span>() const</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>itemLabelChanged</b></span>(const QString &<i>label</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#itemLabelFormat-prop">itemLabelFormat</a>.</p> <!-- @@@itemLabel --> <!-- $$$itemLabelFormat-prop$$$itemLabelFormat$$$setItemLabelFormatconstQString&$$$itemLabelFormatChangedconstQString& --> <h3 class="fn" id="itemLabelFormat-prop"><a name="itemLabelFormat-prop"></a><span class="name">itemLabelFormat</span> : <span class="type">QString</span></h3> <p>This property holds the label format for data items in this series.</p> <p>This format is used for single item labels, for example, when an item is selected. How the format is interpreted depends on series type: <a href="qbar3dseries.html">QBar3DSeries</a>, <a href="qscatter3dseries.html">QScatter3DSeries</a>, <a href="qsurface3dseries.html">QSurface3DSeries</a>.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>itemLabelFormat</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setItemLabelFormat</b></span>(const QString &<i>format</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>itemLabelFormatChanged</b></span>(const QString &<i>format</i>)</td></tr> </table></div> <!-- @@@itemLabelFormat --> <!-- $$$itemLabelVisible-prop$$$isItemLabelVisible$$$setItemLabelVisiblebool$$$itemLabelVisibilityChangedbool --> <h3 class="fn" id="itemLabelVisible-prop"><a name="itemLabelVisible-prop"></a><span class="name">itemLabelVisible</span> : <span class="type">bool</span></h3> <p>This property holds the visibility of item labels in the graph.</p> <p>If <code>true</code>, item labels are drawn as floating labels in the graph. Otherwise, item labels are not drawn. To show the item label in an external control, this property is set to <code>false</code>. Defaults to <code>true</code>.</p> <p>This property was introduced in QtDataVisualization 1.1.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isItemLabelVisible</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setItemLabelVisible</b></span>(bool <i>visible</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>itemLabelVisibilityChanged</b></span>(bool <i>visible</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#itemLabelFormat-prop">itemLabelFormat</a> and <a href="qabstract3dseries.html#itemLabel-prop">itemLabel</a>.</p> <!-- @@@itemLabelVisible --> <!-- $$$mesh-prop$$$mesh$$$setMeshQAbstract3DSeries::Mesh$$$meshChangedQAbstract3DSeries::Mesh --> <h3 class="fn" id="mesh-prop"><a name="mesh-prop"></a><span class="name">mesh</span> : <span class="type"><a href="qabstract3dseries.html#Mesh-enum">Mesh</a></span></h3> <p>This property holds the mesh of the items in the series.</p> <p>For <a href="qsurface3dseries.html">QSurface3DSeries</a>, this property holds the selection pointer.</p> <p>If the mesh is <a href="qabstract3dseries.html#Mesh-enum">MeshUserDefined</a>, then the <a href="qabstract3dseries.html#userDefinedMesh-prop">userDefinedMesh</a> property must also be set for items to render properly. The default value depends on the graph type.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QAbstract3DSeries::Mesh </td><td class="memItemRight bottomAlign"><span class="name"><b>mesh</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMesh</b></span>(QAbstract3DSeries::Mesh <i>mesh</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>meshChanged</b></span>(QAbstract3DSeries::Mesh <i>mesh</i>)</td></tr> </table></div> <!-- @@@mesh --> <!-- $$$meshRotation-prop$$$meshRotation$$$setMeshRotationconstQQuaternion&$$$meshRotationChangedconstQQuaternion& --> <h3 class="fn" id="meshRotation-prop"><a name="meshRotation-prop"></a><span class="name">meshRotation</span> : <span class="type">QQuaternion</span></h3> <p>This property holds the mesh rotation that is applied to all items of the series.</p> <p>The rotation should be a normalized QQuaternion. For those series types that support item specific rotation, the rotations are multiplied together. <a href="qbar3dseries.html">QBar3DSeries</a> ignores any rotation that is not around the y-axis. <a href="qsurface3dseries.html">QSurface3DSeries</a> applies the rotation only to the selection pointer. Defaults to no rotation.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><span class="name"><b>meshRotation</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMeshRotation</b></span>(const QQuaternion &<i>rotation</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>meshRotationChanged</b></span>(const QQuaternion &<i>rotation</i>)</td></tr> </table></div> <!-- @@@meshRotation --> <!-- $$$meshSmooth-prop$$$isMeshSmooth$$$setMeshSmoothbool$$$meshSmoothChangedbool --> <h3 class="fn" id="meshSmooth-prop"><a name="meshSmooth-prop"></a><span class="name">meshSmooth</span> : <span class="type">bool</span></h3> <p>This property holds whether smooth versions of predefined meshes are used.</p> <p>If <code>true</code>, smooth versions set via the <a href="qabstract3dseries.html#mesh-prop">mesh</a> property are used. This property does not affect custom meshes used when the mesh is set to <a href="qabstract3dseries.html#Mesh-enum">MeshUserDefined</a>. Defaults to <code>false</code>.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isMeshSmooth</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMeshSmooth</b></span>(bool <i>enable</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>meshSmoothChanged</b></span>(bool <i>enabled</i>)</td></tr> </table></div> <!-- @@@meshSmooth --> <!-- $$$multiHighlightColor-prop$$$multiHighlightColor$$$setMultiHighlightColorconstQColor&$$$multiHighlightColorChangedconstQColor& --> <h3 class="fn" id="multiHighlightColor-prop"><a name="multiHighlightColor-prop"></a><span class="name">multiHighlightColor</span> : <span class="type">QColor</span></h3> <p>This property holds the multiple item highlight color of the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>multiHighlightColor</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMultiHighlightColor</b></span>(const QColor &<i>color</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>multiHighlightColorChanged</b></span>(const QColor &<i>color</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a> and <a href="q3dtheme.html#multiHighlightColor-prop">Q3DTheme::multiHighlightColor</a>.</p> <!-- @@@multiHighlightColor --> <!-- $$$multiHighlightGradient-prop$$$multiHighlightGradient$$$setMultiHighlightGradientconstQLinearGradient&$$$multiHighlightGradientChangedconstQLinearGradient& --> <h3 class="fn" id="multiHighlightGradient-prop"><a name="multiHighlightGradient-prop"></a><span class="name">multiHighlightGradient</span> : <span class="type">QLinearGradient</span></h3> <p>This property holds the multiple item highlight gradient of the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QLinearGradient </td><td class="memItemRight bottomAlign"><span class="name"><b>multiHighlightGradient</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMultiHighlightGradient</b></span>(const QLinearGradient &<i>gradient</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>multiHighlightGradientChanged</b></span>(const QLinearGradient &<i>gradient</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a> and <a href="q3dtheme.html#multiHighlightGradient-prop">Q3DTheme::multiHighlightGradient</a>.</p> <!-- @@@multiHighlightGradient --> <!-- $$$name-prop$$$name$$$setNameconstQString&$$$nameChangedconstQString& --> <h3 class="fn" id="name-prop"><a name="name-prop"></a><span class="name">name</span> : <span class="type">QString</span></h3> <p>This property holds the series name.</p> <p>The series name can be used in item label format with the tag <code>@seriesName</code>.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>name</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setName</b></span>(const QString &<i>name</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>nameChanged</b></span>(const QString &<i>name</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#itemLabelFormat-prop">itemLabelFormat</a>.</p> <!-- @@@name --> <!-- $$$singleHighlightColor-prop$$$singleHighlightColor$$$setSingleHighlightColorconstQColor&$$$singleHighlightColorChangedconstQColor& --> <h3 class="fn" id="singleHighlightColor-prop"><a name="singleHighlightColor-prop"></a><span class="name">singleHighlightColor</span> : <span class="type">QColor</span></h3> <p>This property holds the single item highlight color of the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>singleHighlightColor</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSingleHighlightColor</b></span>(const QColor &<i>color</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>singleHighlightColorChanged</b></span>(const QColor &<i>color</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a> and <a href="q3dtheme.html#singleHighlightColor-prop">Q3DTheme::singleHighlightColor</a>.</p> <!-- @@@singleHighlightColor --> <!-- $$$singleHighlightGradient-prop$$$singleHighlightGradient$$$setSingleHighlightGradientconstQLinearGradient&$$$singleHighlightGradientChangedconstQLinearGradient& --> <h3 class="fn" id="singleHighlightGradient-prop"><a name="singleHighlightGradient-prop"></a><span class="name">singleHighlightGradient</span> : <span class="type">QLinearGradient</span></h3> <p>This property holds the single item highlight gradient of the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QLinearGradient </td><td class="memItemRight bottomAlign"><span class="name"><b>singleHighlightGradient</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSingleHighlightGradient</b></span>(const QLinearGradient &<i>gradient</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>singleHighlightGradientChanged</b></span>(const QLinearGradient &<i>gradient</i>)</td></tr> </table></div> <p><b>See also </b><a href="qabstract3dseries.html#colorStyle-prop">colorStyle</a> and <a href="q3dtheme.html#singleHighlightGradient-prop">Q3DTheme::singleHighlightGradient</a>.</p> <!-- @@@singleHighlightGradient --> <!-- $$$type-prop$$$type --> <h3 class="fn" id="type-prop"><a name="type-prop"></a><span class="name">type</span> : const <span class="type"><a href="qabstract3dseries.html#SeriesType-enum">SeriesType</a></span></h3> <p>This property holds the type of the series.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QAbstract3DSeries::SeriesType </td><td class="memItemRight bottomAlign"><span class="name"><b>type</b></span>() const</td></tr> </table></div> <!-- @@@type --> <!-- $$$userDefinedMesh-prop$$$userDefinedMesh$$$setUserDefinedMeshconstQString&$$$userDefinedMeshChangedconstQString& --> <h3 class="fn" id="userDefinedMesh-prop"><a name="userDefinedMesh-prop"></a><span class="name">userDefinedMesh</span> : <span class="type">QString</span></h3> <p>This property holds the filename for a user defined custom mesh for objects.</p> <p>The custom mesh is used when <a href="qabstract3dseries.html#mesh-prop">mesh</a> is <a href="qabstract3dseries.html#Mesh-enum">MeshUserDefined</a>.</p> <p><b>Note: </b>The file needs to be in the Wavefront OBJ format and include vertices, normals, and UVs. It also needs to be in triangles.</p><p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>userDefinedMesh</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setUserDefinedMesh</b></span>(const QString &<i>fileName</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>userDefinedMeshChanged</b></span>(const QString &<i>fileName</i>)</td></tr> </table></div> <!-- @@@userDefinedMesh --> <!-- $$$visible-prop$$$isVisible$$$setVisiblebool$$$visibilityChangedbool --> <h3 class="fn" id="visible-prop"><a name="visible-prop"></a><span class="name">visible</span> : <span class="type">bool</span></h3> <p>This property holds the visibility of the series.</p> <p>If this property is <code>false</code>, the series is not rendered. Defaults to <code>true</code>.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isVisible</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setVisible</b></span>(bool <i>visible</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>visibilityChanged</b></span>(bool <i>visible</i>)</td></tr> </table></div> <!-- @@@visible --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$~QAbstract3DSeries[overload1]$$$~QAbstract3DSeries --> <h3 class="fn" id="dtor.QAbstract3DSeries"><a name="dtor.QAbstract3DSeries"></a><code>[virtual] </code>QAbstract3DSeries::<span class="name">~QAbstract3DSeries</span>()</h3> <p>Deletes the abstract 3D series.</p> <!-- @@@~QAbstract3DSeries --> <!-- $$$setMeshAxisAndAngle[overload1]$$$setMeshAxisAndAngleconstQVector3D&float --> <h3 class="fn" id="setMeshAxisAndAngle"><a name="setMeshAxisAndAngle"></a><span class="type">void</span> QAbstract3DSeries::<span class="name">setMeshAxisAndAngle</span>(const <span class="type">QVector3D</span> &<i>axis</i>, <span class="type">float</span> <i>angle</i>)</h3> <p>A convenience function to construct a mesh rotation quaternion from <i>axis</i> and <i>angle</i>.</p> <p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p> <p><b>See also </b><a href="qabstract3dseries.html#meshRotation-prop">meshRotation</a>.</p> <!-- @@@setMeshAxisAndAngle --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>