# QStat configuration file # # See qstat documentation (qstatdoc.html) for instructions # http://www.qstat.org gametype SOF2S new extend Q3S name = Soldier of Fortune 2 default port = 20100 template var = SOLDIEROFFORTUNE2 game rule = gametype end # SOF2 public master: master.sof2.ravensoft.com # The 2003 protocol is for SOF2 1.01 # The 2004 protocol is for SOF2 1.02 gametype SOF2M new extend Q3M name = SOF2 Master default port = 20110 template var = SOF2MASTER master protocol = 2004 master query = SOF2FULL master for gametype = sof2s end # The 2002 protocol is for SOF2 1.0 gametype SOF2M1.0 new extend SOF2M name = SOF2 Master (1.0) master protocol = 2002 end gametype CRS new extend GPS name = Command and Conquer: Renegade default port = 25300 template var = CNCRENEGADE game rule = gametype end # MOHAA supports two status protocols, Gamespy and Quake 3. # Seems like servers support one or the other, but not both at the same time. # The Gamespy protocol returns player name, frags, ping, and deaths. gametype MAS new extend GPS name = Medal of Honor: Allied Assault default port = 12300 template var = MOHALLIEDASSAULT game rule = gametype end # MOHAA support for the Q3 protocol is broken and more limited. The # response to "getinfo" does not include the current and max players # (they're always zero). The response to "getstatus" has the correct # current and max players, but only reports player name and ping. # If -R or -P options are specified, then both "getinfo" and "getstatus" # are sent. Otherwise only "getinfo" is sent. gametype MAQS new extend Q3S name = Medal of Honor: Allied Assault (Q) default port = 12300 template var = MOHALLIEDASSAULT game rule = gametype status packet = \xff\xff\xff\xff\x02getinfo\n status2 packet = \xff\xff\xff\xff\x02getstatus\n end # Half-Life supports a Quake 2 style status protocol, but only for # basic status, there's no player or extended rule information. The # server rule names are different from HLS. gametype HLQS new extend Q2S name = Half-Life template var = HALFLIFE default port = 27015 game rule = gamedir status packet = \xff\xff\xff\xffinfostring\x00 end # Config for Serious Sam SMS gametype SMS new extend GPS name = Serious Sam default port = 25600 status port offset = 1 template var = SERIOUSSAM game rule = gametype end # Config for Medal of Honor: Allied Assault MHS gametype MHS new extend Q3S name = Medal of Honor: Allied Assault default port = 12204 template var = MOHALLIEDASSAULT game rule = gametype status packet = \377\377\377\377\002getinfo xxx status2 packet = \377\377\377\377\002getstatus xxx end # Config for Call of Duty gametype CODS new extend Q3S name = Call of Duty default port = 28960 template var = CALLOFDUTY game rule = gamename end gametype CODM new extend Q3M name = Call of Duty Master default port = 20510 template var = CODMASTER master protocol = 5 master for gametype = CODS master query = full empty end # Config for Call of Duty 2 gametype COD2S new extend Q3S name = Call of Duty 2 default port = 28960 template var = CALLOFDUTY2 game rule = gamename end gametype COD2M new extend Q3M name = Call of Duty 2 Master default port = 20710 template var = COD2MASTER master protocol = 118 master for gametype = COD2S master query = full empty end # Config for Call of Duty 4 gametype COD4S new extend Q3S name = Call of Duty 4 default port = 28960 template var = CALLOFDUTY4 game rule = gamename end gametype COD4M new extend Q3M name = Call of Duty 4 Master default port = 20810 template var = COD4MASTER master protocol = 6 master for gametype = COD4S master query = full empty end # Config for Call of Duty Word at War gametype WAWS new extend Q3S name = Call of Duty World at War default port = 28960 template var = CALLOFDUTYWAW game rule = gametype end # id Tech 3 (Enemy Territory flavour) gametype WOETS new extend Q3S name = Enemy Territory template var = ENEMYTERRITORY game rule = gamename end gametype WOETM new extend Q3M name = Enemy Territory Master template var = WOETSMASTER master protocol = 84 master for gametype = WOETS master query = empty full end # NetPanzer > 0.1.6 gametype NETP new extend GPS name = NetPanzer template var = NETPANZER end gametype NETPM new extend GSM name = NetPanzer Master template var = NETPANZERMASTER master for gametype = NETP end gametype STMHL2 new extend STM name = Steam Master for HL2 template var = STEAMMASTERHL2 master for gametype = HL2S default port = 27011 end gametype STMA2S new extend STM name = Steam Master for A2S template var = STEAMMASTERA2S master for gametype = A2S default port = 27011 end gametype UT2004S new extend UT2S name = UT2004 template var = UT2004 end gametype UT2004M modify master for gametype = UT2004S end # id Tech 2 fork (DarkPlace engine, Quake 2 derivative) gametype NEXUIZS new extend Q3S name = Nexuiz template var = NEXUIZ default port = 26000 game rule = gamename end gametype NEXUIZM new extend Q3M name = Nexuiz Master template var = NEXUIZMASTER default port = 27950 master packet = \377\377\377\377getservers Nexuiz %s %s master protocol = 3 master query = empty full master for gametype = NEXUIZS end # id Tech 2 fork (DarkPlace engine, Quake 2 derivative) gametype XONOTICS new extend Q3S name = Xonotic template var = XONOTIC default port = 26000 game rule = gamename end gametype XONOTICM new extend Q3M name = Xonotic Master template var = XONOTICMASTER default port = 27950 master packet = \377\377\377\377getservers Xonotic %s %s master protocol = 3 master query = empty full master for gametype = XONOTICS end # id Tech 2 fork (Qfusion engine, Quake 1 derivative) gametype WARSOWS new extend Q3S name = Warsow template var = WARSOW default port = 44400 game rule = gamename status packet = \377\377\377\377getinfo status2 packet = \377\377\377\377getstatus end gametype WARSOWM new extend Q3M name = Warsow Master template var = WARSOWMASTER default port = 27950 master packet = \377\377\377\377getservers Warsow %s %s master protocol = 22 master query = empty full master for gametype = WARSOWS end # id Tech 3 fork (Tremulous engine, Quake 3 derivative) gametype TREMULOUSS new extend Q3S name = Tremulous template var = TREMULOUSS game rule = gamename end gametype TREMULOUSM new extend Q3M name = Tremulous Master template var = TREMULOUSMASTER default port = 30710 master protocol = 69 master for gametype = TREMULOUSS end # id Tech 3 fork (Tremulous engine derivative, Quake 3 derivative) gametype TREMULOUSGPPS new extend Q3S name = Tremulous GPP template var = TREMULOUSGPPS game rule = gamename end gametype TREMULOUSGPPM new extend Q3M name = Tremulous GPP Master template var = TREMULOUSGPPMASTER default port = 30700 master protocol = 70 master for gametype = TREMULOUSGPPS end # id Tech 3 fork (Daemon engine, Quake 3 derivative, via Tremulous, ioquake3, XreaL, ioWolfET) gametype UNVANQUISHEDS new extend Q3S name = Unvanquished template var = UNVANQUISHED default port = 27960 status packet = \xff\xff\xff\xffgetstatus game rule = gamename end gametype UNVANQUISHEDM new extend Q3M name = Unvanquished Master template var = UNVANQUISHEDMASTER default port = 27950 master protocol = 86 master for gametype = UNVANQUISHEDS end gametype HLA2S new extend A2S name = Half-Life template var = HLA2S end gametype HLA2SM new extend STM master for gametype = HLA2S default port = 27010 end gametype PREYM new extend DM3M name = Prey Master template var = PREYMASTER default port = 27655 master query = empty full master for gametype = PREYS end gametype JK2S new extend Q3S name = Jedi Knight 2 default port = 28070 template var = JEDIKNIGHT2 game rule = gamename end gametype JK2M new extend JK3M name = Jedi Knight 2 default port = 28060 template var = JK2MASTER master protocol = 16 master for gametype = JK2S end gametype UT3S new extend GS4 name = UT3 default port = 6500 template var = UT3 end # id Tech 3 fork (ioquake3 engine, Quake 3 derivative) gametype OPENARENAS new extend Q3S name = OpenArena template var = OPENARENA game rule = gamename end gametype OPENARENAM new extend Q3M name = OpenArena Master template var = OPENARENAMASTER default port = 27950 master packet = \377\377\377\377getservers %s %s master protocol = 71 master query = empty full master for gametype = OPENARENAS end # id Tech 3 fork (ioquake3 engine, Quake 3 derivative) gametype Q3RALLYS new extend Q3S name = Q3 Rally template var = Q3RALLY game rule = gamename end gametype Q3RALLYM new extend Q3M name = Q3 Rally Master template var = Q3RALLYMASTER default port = 27950 master packet = \377\377\377\377getservers Q3Rally %s %s master protocol = 71 master query = empty full master for gametype = Q3RALLYS end # id Tech 3 fork (ioquake3 engine, Quake 3 derivative) gametype WOPS new extend Q3S name = World Of Padman template var = WOP game rule = gamename end gametype WOPM new extend Q3M name = World Of Padman Master template var = WOPMASTER default port = 27955 master packet = \377\377\377\377getservers WorldofPadman %s %s master protocol = 71 master query = empty full master for gametype = WOPS end # id Tech 3 fork (ioquake3 engine, Quake 3 derivative) gametype IOURTS new extend Q3S name = Urban Terror template var = IOURT game rule = gamename end gametype IOURTM new extend Q3M name = Urban Terror Master template var = IOURTMASTER default port = 27900 master packet = \377\377\377\377getservers %s %s master protocol = 68 master query = empty full master for gametype = IOURTS end # id Tech 3 fork (ioquake3 engine, Quake 3 derivative) gametype REACTIONS new extend Q3S name = Reaction template var = REACTION game rule = gamename end gametype REACTIONM new extend Q3M name = Reaction Master template var = REACTIONMASTER default port = 27950 master packet = \377\377\377\377getservers %s %s master protocol = 68 master query = empty full master for gametype = REACTIONS end # id Tech 3 fork (ioquake3 engine, Quake 3 derivative) gametype SMOKINGUNSS new extend Q3S name = Smokin' Guns template var = SMOKINGUNS game rule = gamename end gametype SMOKINGUNSM new extend Q3M name = Smokin' Guns Master template var = SMOKINGUNSMASTER default port = 27960 master packet = \377\377\377\377getservers %s %s master protocol = 68 master query = empty full master for gametype = SMOKINGUNSS end # id Tech 3 fork (ioquake3 engine, Quake 3 derivative) gametype ZEQ2LITES new extend Q3S name = ZEQ2 Lite template var = ZEQ2LITE game rule = gamename end gametype ZEQ2LITEM new extend Q3M name = ZEQ2 Lite Master template var = ZEQ2LITEMASTER default port = 27960 master packet = \377\377\377\377getservers %s %s master protocol = 75 master query = empty full master for gametype = ZEQ2LITES end # id Tech 3 fork (Spearmint engine, Quake 3 derivative) gametype TURTLEARENAS new extend Q3S name = Turtle Arena template var = TURTLEARENA default port = 27960 game rule = game end gametype TURTLEARENAM new extend Q3M name = Turtle Arena Master template var = TURTLEARENAMASTER default port = 27950 master packet = \377\377\377\377getservers TurtleArena %s %s master protocol = 11 master query = empty full master for gametype = TURTLEARENAS end # id Tech 2 fork (CRX engine, Quake 2 derivative) gametype ALIENARENAS new extend Q2S name = Alien Arena template var = ALIENARENA game rule = gamename end gametype ALIENARENAM new extend Q2M name = Alien Arena Master template var = ALIENARENAMASTER default port = 27900 master protocol = 34 master query = empty full master for gametype = ALIENARENAS end gametype TF2 new extend TF name = Titanfall 2 status packet = \xff\xff\xff\xff\x4f\x03 end gametype TF2E new extend TF name = Titanfall 2 Protocol v2 status packet = \xff\xff\xff\xff\x4d\x03 end # id Tech 2 fork (Quetoo engine, Quake 2 derivative) gametype QUETOOS new extend Q2S name = Quetoo template var = QUETOO default port = 1998 game rule = game_name end gametype QUETOOM new extend Q2M name = Quetoo Master template var = QUETOOMASTER default port = 1996 master query = empty full master for gametype = QUETOOS end