<?xml version="1.0" encoding="ascii"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>pybox2d.Box2D.b2World</title> <link rel="stylesheet" href="epydoc.css" type="text/css" /> <script type="text/javascript" src="epydoc.js"></script> </head> <body bgcolor="white" text="black" link="blue" vlink="#204080" alink="#204080"> <!-- ==================== NAVIGATION BAR ==================== --> <table class="navbar" border="0" width="100%" cellpadding="0" bgcolor="#a0c0ff" cellspacing="0"> <tr valign="middle"> <!-- Home link --> <th> <a href="pybox2d.Box2D-module.html">Home</a> </th> <!-- Tree link --> <th> <a href="module-tree.html">Trees</a> </th> <!-- Index link --> <th> <a href="identifier-index.html">Indices</a> </th> <!-- Help link --> <th> <a href="help.html">Help</a> </th> <!-- Project homepage --> <th class="navbar" align="right" width="100%"> <table border="0" cellpadding="0" cellspacing="0"> <tr><th class="navbar" align="center" ><a class="navbar" target="_top" href="http://code.google.com/p/pybox2d/">pybox2d</a></th> </tr></table></th> </tr> </table> <table width="100%" cellpadding="0" cellspacing="0"> <tr valign="top"> <td width="100%"> <span class="breadcrumbs"> Package pybox2d :: <a href="pybox2d.Box2D-module.html">Module Box2D</a> :: Class b2World </span> </td> <td> <table cellpadding="0" cellspacing="0"> <!-- hide/show private --> <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink" onclick="toggle_private();">hide private</a>]</span></td></tr> <tr><td align="right"><span class="options" >[<a href="frames.html" target="_top">frames</a >] | <a href="pybox2d.Box2D.b2World-class.html" target="_top">no frames</a>]</span></td></tr> </table> </td> </tr> </table> <!-- ==================== TYPE DESCRIPTION ==================== --> <h1 class="epydoc">type b2World</h1><p class="nomargin-top"><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World">source code</a></span></p> <center> </center> <hr /> <p>The world class manages all physics entities, dynamic simulation, and asynchronous queries. The world also contains efficient memory management facilities.</p> <!-- ==================== INSTANCE METHODS ==================== --> <a name="section-InstanceMethods"></a> <table class="summary" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td colspan="2" class="table-header"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr valign="top"> <td align="left"><span class="table-header">Instance Methods</span></td> <td align="right" valign="top" ><span class="options">[<a href="#section-InstanceMethods" class="privatelink" onclick="toggle_private();" >hide private</a>]</span></td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>, <span class="summary-sig-arg">*args</span>)</span><br /> __init__(self, b2AABB worldAABB, b2Vec2 gravity, bool doSleep) -> b2World</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.__init__">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#__swig_destroy__" class="summary-sig-name">__swig_destroy__</a>(<span class="summary-sig-arg">...</span>)</span><br /> delete_b2World(b2World self)</td> <td align="right" valign="top"> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#__repr__" class="summary-sig-name">__repr__</a>(<span class="summary-sig-arg">self</span>)</span></td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.__repr__">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a name="__getstate__"></a><span class="summary-sig-name">__getstate__</span>(<span class="summary-sig-arg">self</span>)</span><br /> Get the state of the world.</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#_pickle_get_b2world">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a name="__setstate__"></a><span class="summary-sig-name">__setstate__</span>(<span class="summary-sig-arg">self</span>, <span class="summary-sig-arg">data</span>)</span><br /> The factory output cannot be created just yet, so store the necessary information to create it later.</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#_pickle_factory_set">source code</a></span> </td> </tr> </table> </td> </tr> <tr class="private"> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a name="_pickle_finalize"></a><span class="summary-sig-name">_pickle_finalize</span>(<span class="summary-sig-arg">self</span>)</span><br /> Finalize a b2World.</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#_pickle_finalize_world">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a name="GetJointList"></a><span class="summary-sig-name">GetJointList</span>(<span class="summary-sig-arg">self</span>)</span><br /> Get a list of the joints in this world</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetJointList">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a name="GetBodyList"></a><span class="summary-sig-name">GetBodyList</span>(<span class="summary-sig-arg">self</span>)</span><br /> Get a list of the bodies in this world</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetBodyList">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a name="GetControllerList"></a><span class="summary-sig-name">GetControllerList</span>(<span class="summary-sig-arg">self</span>)</span><br /> Get a list of the controllers in this world</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetControllerList">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a name="__iter__"></a><span class="summary-sig-name">__iter__</span>(<span class="summary-sig-arg">self</span>)</span><br /> Iterates over the bodies in the world</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.__iter__">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetDestructionListener" class="summary-sig-name">SetDestructionListener</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetDestructionListener(b2World self, b2DestructionListener listener)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetDestructionListener">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetBoundaryListener" class="summary-sig-name">SetBoundaryListener</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetBoundaryListener(b2World self, b2BoundaryListener listener)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetBoundaryListener">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetContactFilter" class="summary-sig-name">SetContactFilter</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetContactFilter(b2World self, b2ContactFilter filter)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetContactFilter">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetContactListener" class="summary-sig-name">SetContactListener</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetContactListener(b2World self, b2ContactListener listener)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetContactListener">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetDebugDraw" class="summary-sig-name">SetDebugDraw</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetDebugDraw(b2World self, b2DebugDraw debugDraw)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetDebugDraw">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#CreateController" class="summary-sig-name">CreateController</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_CreateController(b2World self, b2ControllerDef _def) -> b2Controller</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CreateController">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#DestroyController" class="summary-sig-name">DestroyController</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_DestroyController(b2World self, b2Controller controller)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.DestroyController">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetGroundBody" class="summary-sig-name">GetGroundBody</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetGroundBody(b2World self) -> b2Body</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetGroundBody">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#Step" class="summary-sig-name">Step</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_Step(b2World self, float32 timeStep, int32 velocityIterations, int32 positionIterations)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Step">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#InRange" class="summary-sig-name">InRange</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_InRange(b2World self, b2AABB aabb) -> bool</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.InRange">source code</a></span> </td> </tr> </table> </td> </tr> <tr class="private"> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#_GetBodyList" class="summary-sig-name" onclick="show_private();">_GetBodyList</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World__GetBodyList(b2World self) -> b2Body</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World._GetBodyList">source code</a></span> </td> </tr> </table> </td> </tr> <tr class="private"> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#_GetJointList" class="summary-sig-name" onclick="show_private();">_GetJointList</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World__GetJointList(b2World self) -> b2Joint</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World._GetJointList">source code</a></span> </td> </tr> </table> </td> </tr> <tr class="private"> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#_GetControllerList" class="summary-sig-name" onclick="show_private();">_GetControllerList</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World__GetControllerList(b2World self) -> b2Controller</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World._GetControllerList">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#Refilter" class="summary-sig-name">Refilter</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_Refilter(b2World self, b2Shape shape)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Refilter">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetWarmStarting" class="summary-sig-name">SetWarmStarting</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetWarmStarting(b2World self, bool flag)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetWarmStarting">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetContinuousPhysics" class="summary-sig-name">SetContinuousPhysics</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetContinuousPhysics(b2World self, bool flag)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetContinuousPhysics">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#Validate" class="summary-sig-name">Validate</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_Validate(b2World self)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Validate">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetProxyCount" class="summary-sig-name">GetProxyCount</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetProxyCount(b2World self) -> int32</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetProxyCount">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetPairCount" class="summary-sig-name">GetPairCount</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetPairCount(b2World self) -> int32</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetPairCount">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetBodyCount" class="summary-sig-name">GetBodyCount</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetBodyCount(b2World self) -> int32</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetBodyCount">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetJointCount" class="summary-sig-name">GetJointCount</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetJointCount(b2World self) -> int32</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetJointCount">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetContactCount" class="summary-sig-name">GetContactCount</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetContactCount(b2World self) -> int32</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetContactCount">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetControllerCount" class="summary-sig-name">GetControllerCount</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetControllerCount(b2World self) -> int32</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetControllerCount">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#SetGravity" class="summary-sig-name">SetGravity</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_SetGravity(b2World self, b2Vec2 gravity)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetGravity">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetGravity" class="summary-sig-name">GetGravity</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetGravity(b2World self) -> b2Vec2</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetGravity">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetWorldAABB" class="summary-sig-name">GetWorldAABB</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_GetWorldAABB(b2World self) -> b2AABB</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetWorldAABB">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#CanSleep" class="summary-sig-name">CanSleep</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_CanSleep(b2World self) -> bool</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CanSleep">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#CreateBody" class="summary-sig-name">CreateBody</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_CreateBody(b2World self, b2BodyDef defn) -> b2Body</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CreateBody">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#CreateJoint" class="summary-sig-name">CreateJoint</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_CreateJoint(b2World self, b2JointDef defn) -> b2Joint</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CreateJoint">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#DestroyBody" class="summary-sig-name">DestroyBody</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_DestroyBody(b2World self, b2Body body)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.DestroyBody">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#DestroyJoint" class="summary-sig-name">DestroyJoint</a>(<span class="summary-sig-arg">...</span>)</span><br /> b2World_DestroyJoint(b2World self, b2Joint joint)</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.DestroyJoint">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#Raycast" class="summary-sig-name">Raycast</a>(<span class="summary-sig-arg">...</span>)</span><br /> Raycast(b2Segment segment, b2Shape shapes, int32 maxCount, bool solidShapes, void $ignore) -> int32 b2World_Raycast(b2World self, b2Segment segment, int32 maxCount, bool solidShapes, PyObject $ignore) -> PyObject</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Raycast">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#RaycastOne" class="summary-sig-name">RaycastOne</a>(<span class="summary-sig-arg">...</span>)</span><br /> RaycastOne(b2Segment segment, float32 _lambda, b2Vec2 normal, bool solidShapes, void $ignore) -> b2Shape b2World_RaycastOne(b2World self, b2Segment segment, bool solidShapes, PyObject $ignore) -> PyObject</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.RaycastOne">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#Query" class="summary-sig-name">Query</a>(<span class="summary-sig-arg">...</span>)</span><br /> Query(b2AABB aabb, b2Shape shapes, int32 maxCount) -> int32 b2World_Query(b2World self, b2AABB aabb, uint32 maxCount) -> PyObject</td> <td align="right" valign="top"> <span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Query">source code</a></span> </td> </tr> </table> </td> </tr> </table> <!-- ==================== PROPERTIES ==================== --> <a name="section-Properties"></a> <table class="summary" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td colspan="2" class="table-header"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr valign="top"> <td align="left"><span class="table-header">Properties</span></td> <td align="right" valign="top" ><span class="options">[<a href="#section-Properties" class="privatelink" onclick="toggle_private();" >hide private</a>]</span></td> </tr> </table> </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#thisown" class="summary-name">thisown</a><br /> The membership flag </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#gravity" class="summary-name">gravity</a><br /> GetGravity(self) -> b2Vec2 </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#jointList" class="summary-name">jointList</a><br /> Get a list of the joints in this world </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#bodyList" class="summary-name">bodyList</a><br /> Get a list of the bodies in this world </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#groundBody" class="summary-name">groundBody</a><br /> GetGroundBody(self) -> b2Body </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#worldAABB" class="summary-name">worldAABB</a><br /> GetWorldAABB(self) -> b2AABB </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#doSleep" class="summary-name">doSleep</a><br /> CanSleep(self) -> bool </td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="pybox2d.Box2D.b2World-class.html#controllerList" class="summary-name">controllerList</a><br /> Get a list of the controllers in this world </td> </tr> </table> <!-- ==================== METHOD DETAILS ==================== --> <a name="section-MethodDetails"></a> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td colspan="2" class="table-header"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr valign="top"> <td align="left"><span class="table-header">Method Details</span></td> <td align="right" valign="top" ><span class="options">[<a href="#section-MethodDetails" class="privatelink" onclick="toggle_private();" >hide private</a>]</span></td> </tr> </table> </td> </tr> </table> <a name="__init__"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>, <span class="sig-arg">*args</span>)</span> <br /><em class="fname">(Constructor)</em> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.__init__">source code</a></span> </td> </tr></table> <pre class="literalblock"> __init__(self, b2AABB worldAABB, b2Vec2 gravity, bool doSleep) -> b2World Construct a world object. Parameters: ----------- worldAABB: a bounding box that completely encompasses all your shapes. gravity: the world gravity vector. doSleep: improve performance by not simulating inactive bodies. </pre> <dl class="fields"> <dt>Overrides: object.__init__ </dt> </dl> </td></tr></table> </div> <a name="__swig_destroy__"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">__swig_destroy__</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" > </td> </tr></table> <p>delete_b2World(b2World self)</p> <p>Destruct the world. All physics entities are destroyed and all heap memory is released.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="__repr__"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">__repr__</span>(<span class="sig-arg">self</span>)</span> <br /><em class="fname">(Representation operator)</em> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.__repr__">source code</a></span> </td> </tr></table> <dl class="fields"> <dt>Overrides: object.__repr__ <dd><em class="note">(inherited documentation)</em></dd> </dt> </dl> </td></tr></table> </div> <a name="SetDestructionListener"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetDestructionListener</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetDestructionListener">source code</a></span> </td> </tr></table> <p>b2World_SetDestructionListener(b2World self, b2DestructionListener listener)</p> <p>Register a destruction listener.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="SetBoundaryListener"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetBoundaryListener</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetBoundaryListener">source code</a></span> </td> </tr></table> <p>b2World_SetBoundaryListener(b2World self, b2BoundaryListener listener)</p> <p>Register a broad-phase boundary listener.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="SetContactFilter"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetContactFilter</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetContactFilter">source code</a></span> </td> </tr></table> <p>b2World_SetContactFilter(b2World self, b2ContactFilter filter)</p> <p>Register a contact filter to provide specific control over collision. Otherwise the default filter is used (b2_defaultFilter).</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="SetContactListener"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetContactListener</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetContactListener">source code</a></span> </td> </tr></table> <p>b2World_SetContactListener(b2World self, b2ContactListener listener)</p> <p>Register a contact event listener.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="SetDebugDraw"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetDebugDraw</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetDebugDraw">source code</a></span> </td> </tr></table> <p>b2World_SetDebugDraw(b2World self, b2DebugDraw debugDraw)</p> <p>Register a routine for debug drawing. The debug draw functions are called inside the b2World::Stepmethod, so make sure your renderer is ready to consume draw commands when you call Step().</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="CreateController"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">CreateController</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CreateController">source code</a></span> </td> </tr></table> <p>b2World_CreateController(b2World self, b2ControllerDef _def) -> b2Controller</p> <p>Add a controller to the world.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="DestroyController"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">DestroyController</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.DestroyController">source code</a></span> </td> </tr></table> <p>b2World_DestroyController(b2World self, b2Controller controller)</p> <p>Removes a controller from the world.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetGroundBody"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetGroundBody</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetGroundBody">source code</a></span> </td> </tr></table> <p>b2World_GetGroundBody(b2World self) -> b2Body</p> <p>The world provides a single static ground body with no collision shapes. You can use this to simplify the creation of joints and static shapes.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="Step"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">Step</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Step">source code</a></span> </td> </tr></table> <pre class="literalblock"> b2World_Step(b2World self, float32 timeStep, int32 velocityIterations, int32 positionIterations) Take a time step. This performs collision detection, integration, and constraint solution. Parameters: ----------- timeStep: the amount of time to simulate, this should not vary. velocityIterations: for the velocity constraint solver. positionIterations: for the position constraint solver. </pre> <dl class="fields"> </dl> </td></tr></table> </div> <a name="InRange"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">InRange</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.InRange">source code</a></span> </td> </tr></table> <p>b2World_InRange(b2World self, b2AABB aabb) -> bool</p> <p>Check if the AABB is within the broadphase limits.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="_GetBodyList"></a> <div class="private"> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">_GetBodyList</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World._GetBodyList">source code</a></span> </td> </tr></table> <p>b2World__GetBodyList(b2World self) -> b2Body</p> <p>Get the world body list. With the returned body, use b2Body::GetNextto get the next body in the world list. A NULL body indicates the end of the list. the head of the world body list.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="_GetJointList"></a> <div class="private"> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">_GetJointList</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World._GetJointList">source code</a></span> </td> </tr></table> <p>b2World__GetJointList(b2World self) -> b2Joint</p> <p>Get the world joint list. With the returned joint, use b2Joint::GetNextto get the next joint in the world list. A NULL joint indicates the end of the list. the head of the world joint list.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="_GetControllerList"></a> <div class="private"> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">_GetControllerList</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World._GetControllerList">source code</a></span> </td> </tr></table> <p>b2World__GetControllerList(b2World self) -> b2Controller</p> <p>Get the world controller list. With the returned controller, use b2Controller::GetNextto get the next controller in the world list. A NULL controller indicates the end of the list. the head of the world controller list.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="Refilter"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">Refilter</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Refilter">source code</a></span> </td> </tr></table> <p>b2World_Refilter(b2World self, b2Shape shape)</p> <p>Re-filter a shape. This re-runs contact filtering on a shape.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="SetWarmStarting"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetWarmStarting</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetWarmStarting">source code</a></span> </td> </tr></table> <p>b2World_SetWarmStarting(b2World self, bool flag)</p> <p>Enable/disable warm starting. For testing.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="SetContinuousPhysics"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetContinuousPhysics</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetContinuousPhysics">source code</a></span> </td> </tr></table> <p>b2World_SetContinuousPhysics(b2World self, bool flag)</p> <p>Enable/disable continuous physics. For testing.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="Validate"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">Validate</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Validate">source code</a></span> </td> </tr></table> <p>b2World_Validate(b2World self)</p> <p>Perform validation of internal data structures.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetProxyCount"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetProxyCount</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetProxyCount">source code</a></span> </td> </tr></table> <p>b2World_GetProxyCount(b2World self) -> int32</p> <p>Get the number of broad-phase proxies.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetPairCount"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetPairCount</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetPairCount">source code</a></span> </td> </tr></table> <p>b2World_GetPairCount(b2World self) -> int32</p> <p>Get the number of broad-phase pairs.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetBodyCount"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetBodyCount</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetBodyCount">source code</a></span> </td> </tr></table> <p>b2World_GetBodyCount(b2World self) -> int32</p> <p>Get the number of bodies.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetJointCount"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetJointCount</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetJointCount">source code</a></span> </td> </tr></table> <p>b2World_GetJointCount(b2World self) -> int32</p> <p>Get the number of joints.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetContactCount"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetContactCount</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetContactCount">source code</a></span> </td> </tr></table> <p>b2World_GetContactCount(b2World self) -> int32</p> <p>Get the number of contacts (each may have 0 or more contact points).</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetControllerCount"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetControllerCount</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetControllerCount">source code</a></span> </td> </tr></table> <p>b2World_GetControllerCount(b2World self) -> int32</p> <p>Get the number of controllers.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="SetGravity"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">SetGravity</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.SetGravity">source code</a></span> </td> </tr></table> <p>b2World_SetGravity(b2World self, b2Vec2 gravity)</p> <p>Change the global gravity vector.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetGravity"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetGravity</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetGravity">source code</a></span> </td> </tr></table> <p>b2World_GetGravity(b2World self) -> b2Vec2</p> <p>Get the global gravity vector.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="GetWorldAABB"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">GetWorldAABB</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.GetWorldAABB">source code</a></span> </td> </tr></table> <p>b2World_GetWorldAABB(b2World self) -> b2AABB</p> <p>Get the world's AABB.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="CanSleep"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">CanSleep</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CanSleep">source code</a></span> </td> </tr></table> <p>b2World_CanSleep(b2World self) -> bool</p> <p>Whether or not bodies can sleep.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="CreateBody"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">CreateBody</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CreateBody">source code</a></span> </td> </tr></table> <p>b2World_CreateBody(b2World self, b2BodyDef defn) -> b2Body</p> <p>Create a rigid body given a definition. No reference to the definition is retained. WARNING: This function is locked during callbacks.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="CreateJoint"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">CreateJoint</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.CreateJoint">source code</a></span> </td> </tr></table> <p>b2World_CreateJoint(b2World self, b2JointDef defn) -> b2Joint</p> <p>Create a joint to constrain bodies together. No reference to the definition is retained. This may cause the connected bodies to cease colliding. WARNING: This function is locked during callbacks.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="DestroyBody"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">DestroyBody</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.DestroyBody">source code</a></span> </td> </tr></table> <p>b2World_DestroyBody(b2World self, b2Body body)</p> <p>Destroy a rigid body given a definition. No reference to the definition is retained. This function is locked during callbacks. WARNING: This automatically deletes all associated shapes and joints.</p> <p>This function is locked during callbacks.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="DestroyJoint"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">DestroyJoint</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.DestroyJoint">source code</a></span> </td> </tr></table> <p>b2World_DestroyJoint(b2World self, b2Joint joint)</p> <p>Destroy a joint. This may cause the connected bodies to begin colliding. WARNING: This function is locked during callbacks.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="Raycast"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">Raycast</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Raycast">source code</a></span> </td> </tr></table> <pre class="literalblock"> Raycast(b2Segment segment, b2Shape shapes, int32 maxCount, bool solidShapes, void $ignore) -> int32 b2World_Raycast(b2World self, b2Segment segment, int32 maxCount, bool solidShapes, PyObject $ignore) -> PyObject Query the world for all shapes that intersect a given segment. You provide a shape pointer buffer of specified size. The number of shapes found is returned, and the buffer is filled in order of intersection Parameters: ----------- segment: defines the begin and end point of the ray cast, from p1 to p2. Use b2Segment.Extend to create (semi-)infinite rays shapes: a user allocated shape pointer array of size maxCount (or greater). maxCount: the capacity of the shapes array solidShapes: determines if shapes that the ray starts in are counted as hits. userData: passed through the worlds contact filter, with method RayCollide. This can be used to filter valid shapes the number of shapes found </pre> <dl class="fields"> </dl> </td></tr></table> </div> <a name="RaycastOne"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">RaycastOne</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.RaycastOne">source code</a></span> </td> </tr></table> <pre class="literalblock"> RaycastOne(b2Segment segment, float32 _lambda, b2Vec2 normal, bool solidShapes, void $ignore) -> b2Shape b2World_RaycastOne(b2World self, b2Segment segment, bool solidShapes, PyObject $ignore) -> PyObject Performs a raycast as with Raycast, finding the first intersecting shape. Parameters: ----------- segment: defines the begin and end point of the ray cast, from p1 to p2. Use b2Segment.Extend to create (semi-)infinite rays lambda: returns the hit fraction. You can use this to compute the contact point p = (1 - lambda) * segment.p1 + lambda * segment.p2. normal: returns the normal at the contact point. If there is no intersection, the normal is not set. solidShapes: determines if shapes that the ray starts in are counted as hits. the colliding shape shape, or null if not found </pre> <dl class="fields"> </dl> </td></tr></table> </div> <a name="Query"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">Query</span>(<span class="sig-arg">...</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="pybox2d.Box2D-pysrc.html#b2World.Query">source code</a></span> </td> </tr></table> <pre class="literalblock"> Query(b2AABB aabb, b2Shape shapes, int32 maxCount) -> int32 b2World_Query(b2World self, b2AABB aabb, uint32 maxCount) -> PyObject Query the world for all shapes that potentially overlap the provided AABB. You provide a shape pointer buffer of specified size. The number of shapes found is returned. Parameters: ----------- aabb: the query box. shapes: a user allocated shape pointer array of size maxCount (or greater). maxCount: the capacity of the shapes array. the number of shapes found in aabb. </pre> <dl class="fields"> </dl> </td></tr></table> </div> <br /> <!-- ==================== PROPERTY DETAILS ==================== --> <a name="section-PropertyDetails"></a> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td colspan="2" class="table-header"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr valign="top"> <td align="left"><span class="table-header">Property Details</span></td> <td align="right" valign="top" ><span class="options">[<a href="#section-PropertyDetails" class="privatelink" onclick="toggle_private();" >hide private</a>]</span></td> </tr> </table> </td> </tr> </table> <a name="thisown"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">thisown</h3> <p>The membership flag</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="gravity"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">gravity</h3> <p>GetGravity(self) -> b2Vec2</p> <p>Get the global gravity vector.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="jointList"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">jointList</h3> <p>Get a list of the joints in this world</p> <dl class="fields"> <dt>Get Method:</dt> <dd class="value"><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetJointList" class="summary-sig-name">GetJointList</a>(<span class="summary-sig-arg">self</span>)</span> - Get a list of the joints in this world </dd> </dl> </td></tr></table> </div> <a name="bodyList"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">bodyList</h3> <p>Get a list of the bodies in this world</p> <dl class="fields"> <dt>Get Method:</dt> <dd class="value"><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetBodyList" class="summary-sig-name">GetBodyList</a>(<span class="summary-sig-arg">self</span>)</span> - Get a list of the bodies in this world </dd> </dl> </td></tr></table> </div> <a name="groundBody"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">groundBody</h3> <p>GetGroundBody(self) -> b2Body</p> <p>The world provides a single static ground body with no collision shapes. You can use this to simplify the creation of joints and static shapes.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="worldAABB"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">worldAABB</h3> <p>GetWorldAABB(self) -> b2AABB</p> <p>Get the world's AABB.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="doSleep"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">doSleep</h3> <p>CanSleep(self) -> bool</p> <p>Whether or not bodies can sleep.</p> <dl class="fields"> </dl> </td></tr></table> </div> <a name="controllerList"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">controllerList</h3> <p>Get a list of the controllers in this world</p> <dl class="fields"> <dt>Get Method:</dt> <dd class="value"><span class="summary-sig"><a href="pybox2d.Box2D.b2World-class.html#GetControllerList" class="summary-sig-name">GetControllerList</a>(<span class="summary-sig-arg">self</span>)</span> - Get a list of the controllers in this world </dd> </dl> </td></tr></table> </div> <br /> <!-- ==================== NAVIGATION BAR ==================== --> <table class="navbar" border="0" width="100%" cellpadding="0" bgcolor="#a0c0ff" cellspacing="0"> <tr valign="middle"> <!-- Home link --> <th> <a href="pybox2d.Box2D-module.html">Home</a> </th> <!-- Tree link --> <th> <a href="module-tree.html">Trees</a> </th> <!-- Index link --> <th> <a href="identifier-index.html">Indices</a> </th> <!-- Help link --> <th> <a href="help.html">Help</a> </th> <!-- Project homepage --> <th class="navbar" align="right" width="100%"> <table border="0" cellpadding="0" cellspacing="0"> <tr><th class="navbar" align="center" ><a class="navbar" target="_top" href="http://code.google.com/p/pybox2d/">pybox2d</a></th> </tr></table></th> </tr> </table> <table border="0" cellpadding="0" cellspacing="0" width="100%%"> <tr> <td align="left" class="footer"> Generated by Epydoc 3.0.1 on Tue Feb 24 18:39:59 2009 </td> <td align="right" class="footer"> <a target="mainFrame" href="http://epydoc.sourceforge.net" >http://epydoc.sourceforge.net</a> </td> </tr> </table> <script type="text/javascript"> <!-- // Private objects are initially displayed (because if // javascript is turned off then we want them to be // visible); but by default, we want to hide them. 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