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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* This software is provided &#39;as-is&#39;, without any express or implied</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* warranty.  In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* arising from the use of this software.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* freely, subject to the following restrictions:</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">* 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* appreciated but is not required.</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">* 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* misrepresented as being the original software.</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef B2_PRISMATIC_JOINT_H</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define B2_PRISMATIC_JOINT_H</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/Joints/b2Joint.h&gt;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html">   30</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_prismatic_joint_def.html">b2PrismaticJointDef</a> : <span class="keyword">public</span> <a class="code" href="structb2_joint_def.html">b2JointDef</a></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;{</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <a class="code" href="structb2_prismatic_joint_def.html">b2PrismaticJointDef</a>()</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    {</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        <a class="code" href="structb2_joint_def.html#a470f2879b24adb05facbd49f338856fb">type</a> = e_prismaticJoint;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#abb51df8daff7a55f47adc83e4f7fa5b9">localAnchorA</a>.<a class="code" href="structb2_vec2.html#a5c6cbe27cfb29c6dbb29b9a3285b88d0">SetZero</a>();</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#a5acc1f2f14d1b659fc9d804ab1baf4a3">localAnchorB</a>.<a class="code" href="structb2_vec2.html#a5c6cbe27cfb29c6dbb29b9a3285b88d0">SetZero</a>();</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#af36fdbcedca5a392a2649cd235c42676">localAxisA</a>.<a class="code" href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">Set</a>(1.0f, 0.0f);</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#aa84b43d08e6e11b4daa0c86f46094463">referenceAngle</a> = 0.0f;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#aa61a03b68caac62a5cf66354f6756eae">enableLimit</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#ac0a0e2a669d640ebea354895fe6a9fb6">lowerTranslation</a> = 0.0f;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#ae3eac123c7fe543071bdfcd1a6942350">upperTranslation</a> = 0.0f;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#a58ac79a54a8110d3a745e1d6d36990dc">enableMotor</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#aabeec48af1e49c7f9fed5e0bc8270a1b">maxMotorForce</a> = 0.0f;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <a class="code" href="structb2_prismatic_joint_def.html#ac4bdaea15653657e724a04fc60f3f235">motorSpeed</a> = 0.0f;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    }</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="structb2_prismatic_joint_def.html#ae60043bc22b077e8c59ab248dc34652f">Initialize</a>(<a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">bodyA</a>, <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">bodyB</a>, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; anchor, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; axis);</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#abb51df8daff7a55f47adc83e4f7fa5b9">   52</a></span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="structb2_prismatic_joint_def.html#abb51df8daff7a55f47adc83e4f7fa5b9">localAnchorA</a>;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#a5acc1f2f14d1b659fc9d804ab1baf4a3">   55</a></span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="structb2_prismatic_joint_def.html#a5acc1f2f14d1b659fc9d804ab1baf4a3">localAnchorB</a>;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#af36fdbcedca5a392a2649cd235c42676">   58</a></span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="structb2_prismatic_joint_def.html#af36fdbcedca5a392a2649cd235c42676">localAxisA</a>;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#aa84b43d08e6e11b4daa0c86f46094463">   61</a></span>&#160;    float32 <a class="code" href="structb2_prismatic_joint_def.html#aa84b43d08e6e11b4daa0c86f46094463">referenceAngle</a>;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#aa61a03b68caac62a5cf66354f6756eae">   64</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="structb2_prismatic_joint_def.html#aa61a03b68caac62a5cf66354f6756eae">enableLimit</a>;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#ac0a0e2a669d640ebea354895fe6a9fb6">   67</a></span>&#160;    float32 <a class="code" href="structb2_prismatic_joint_def.html#ac0a0e2a669d640ebea354895fe6a9fb6">lowerTranslation</a>;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#ae3eac123c7fe543071bdfcd1a6942350">   70</a></span>&#160;    float32 <a class="code" href="structb2_prismatic_joint_def.html#ae3eac123c7fe543071bdfcd1a6942350">upperTranslation</a>;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#a58ac79a54a8110d3a745e1d6d36990dc">   73</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="structb2_prismatic_joint_def.html#a58ac79a54a8110d3a745e1d6d36990dc">enableMotor</a>;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#aabeec48af1e49c7f9fed5e0bc8270a1b">   76</a></span>&#160;    float32 <a class="code" href="structb2_prismatic_joint_def.html#aabeec48af1e49c7f9fed5e0bc8270a1b">maxMotorForce</a>;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="structb2_prismatic_joint_def.html#ac4bdaea15653657e724a04fc60f3f235">   79</a></span>&#160;    float32 <a class="code" href="structb2_prismatic_joint_def.html#ac4bdaea15653657e724a04fc60f3f235">motorSpeed</a>;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;};</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="classb2_prismatic_joint.html">   86</a></span>&#160;<span class="keyword">class </span><a class="code" href="classb2_prismatic_joint.html">b2PrismaticJoint</a> : <span class="keyword">public</span> <a class="code" href="classb2_joint.html">b2Joint</a></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;{</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_prismatic_joint.html#a7293447b700eee01286afe7204136ab5">GetAnchorA</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_prismatic_joint.html#a1d11b2ac4ddfd45fe62a75e8a6651d44">GetAnchorB</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_prismatic_joint.html#a4ae94b5fa5083f6351297855954eb5e1">GetReactionForce</a>(float32 inv_dt) <span class="keyword">const</span>;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    float32 <a class="code" href="classb2_prismatic_joint.html#afb894ec457b7ec9ebb92c0520ee64d6a">GetReactionTorque</a>(float32 inv_dt) <span class="keyword">const</span>;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="classb2_prismatic_joint.html#a0a4812486867f4c7507bb8c29e860997">   96</a></span>&#160; 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   <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; <a class="code" href="classb2_prismatic_joint.html#a54d51d09f3c327c5c4238e054e2a3a76">GetLocalAxisA</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_localXAxisA; }</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="classb2_prismatic_joint.html#a7b40d88d1bdb18089803d5abc6ba67c5">  105</a></span>&#160;    float32 <a class="code" href="classb2_prismatic_joint.html#a7b40d88d1bdb18089803d5abc6ba67c5">GetReferenceAngle</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_referenceAngle; }</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    float32 <a class="code" href="classb2_prismatic_joint.html#abb008b99fb2df7357e6f3166d3c8b192">GetJointTranslation</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    float32 <a class="code" href="classb2_prismatic_joint.html#af407d14ac024abdee49b852613f1bbc2">GetJointSpeed</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classb2_prismatic_joint.html#a22e2442a17832f718447c63c9c6263c8">IsLimitEnabled</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classb2_prismatic_joint.html#a6d419afe7bd4b0e36d2e4607df7f79f2">EnableLimit</a>(<span class="keywordtype">bool</span> flag);</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    float32 <a class="code" href="classb2_prismatic_joint.html#a10a2d3c03164190d279fa3c72eafb49e">GetLowerLimit</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    float32 <a class="code" href="classb2_prismatic_joint.html#aabae1da55e500b9c77007de4d085ffda">GetUpperLimit</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classb2_prismatic_joint.html#a82a220e6d5a212c1924882e0855b0bef">SetLimits</a>(float32 lower, float32 upper);</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classb2_prismatic_joint.html#a06492dabf33439efdebceb29899c7fc9">IsMotorEnabled</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160; 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<div class="ttc" id="structb2_vec3_html"><div class="ttname"><a href="structb2_vec3.html">b2Vec3</a></div><div class="ttdoc">A 2D column vector with 3 elements. </div><div class="ttdef"><b>Definition:</b> b2Math.h:144</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_a58ac79a54a8110d3a745e1d6d36990dc"><div class="ttname"><a href="structb2_prismatic_joint_def.html#a58ac79a54a8110d3a745e1d6d36990dc">b2PrismaticJointDef::enableMotor</a></div><div class="ttdeci">bool enableMotor</div><div class="ttdoc">Enable/disable the joint motor. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:73</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a22e2442a17832f718447c63c9c6263c8"><div class="ttname"><a href="classb2_prismatic_joint.html#a22e2442a17832f718447c63c9c6263c8">b2PrismaticJoint::IsLimitEnabled</a></div><div class="ttdeci">bool IsLimitEnabled() const</div><div class="ttdoc">Is the joint limit enabled? </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:539</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_aa61a03b68caac62a5cf66354f6756eae"><div class="ttname"><a href="structb2_prismatic_joint_def.html#aa61a03b68caac62a5cf66354f6756eae">b2PrismaticJointDef::enableLimit</a></div><div class="ttdeci">bool enableLimit</div><div class="ttdoc">Enable/disable the joint limit. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:64</div></div>
<div class="ttc" id="structb2_joint_def_html_a8cd54c93da396be75a9788f2c6897f05"><div class="ttname"><a href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">b2JointDef::bodyA</a></div><div class="ttdeci">b2Body * bodyA</div><div class="ttdoc">The first attached body. </div><div class="ttdef"><b>Definition:</b> b2Joint.h:92</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_abb008b99fb2df7357e6f3166d3c8b192"><div class="ttname"><a href="classb2_prismatic_joint.html#abb008b99fb2df7357e6f3166d3c8b192">b2PrismaticJoint::GetJointTranslation</a></div><div class="ttdeci">float32 GetJointTranslation() const</div><div class="ttdoc">Get the current joint translation, usually in meters. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:507</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_aabae1da55e500b9c77007de4d085ffda"><div class="ttname"><a href="classb2_prismatic_joint.html#aabae1da55e500b9c77007de4d085ffda">b2PrismaticJoint::GetUpperLimit</a></div><div class="ttdeci">float32 GetUpperLimit() const</div><div class="ttdoc">Get the upper joint limit, usually in meters. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:560</div></div>
<div class="ttc" id="structb2_mat33_html"><div class="ttname"><a href="structb2_mat33.html">b2Mat33</a></div><div class="ttdoc">A 3-by-3 matrix. Stored in column-major order. </div><div class="ttdef"><b>Definition:</b> b2Math.h:257</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_ac0a0e2a669d640ebea354895fe6a9fb6"><div class="ttname"><a href="structb2_prismatic_joint_def.html#ac0a0e2a669d640ebea354895fe6a9fb6">b2PrismaticJointDef::lowerTranslation</a></div><div class="ttdeci">float32 lowerTranslation</div><div class="ttdoc">The lower translation limit, usually in meters. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:67</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_ae3eac123c7fe543071bdfcd1a6942350"><div class="ttname"><a href="structb2_prismatic_joint_def.html#ae3eac123c7fe543071bdfcd1a6942350">b2PrismaticJointDef::upperTranslation</a></div><div class="ttdeci">float32 upperTranslation</div><div class="ttdoc">The upper translation limit, usually in meters. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:70</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html"><div class="ttname"><a href="structb2_prismatic_joint_def.html">b2PrismaticJointDef</a></div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:30</div></div>
<div class="ttc" id="structb2_joint_def_html_aa4f4dee2fbcd12187b19506b60e68e3d"><div class="ttname"><a href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">b2JointDef::bodyB</a></div><div class="ttdeci">b2Body * bodyB</div><div class="ttdoc">The second attached body. </div><div class="ttdef"><b>Definition:</b> b2Joint.h:95</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a602ef7a6ca4fca55d011f1b38ab5a6c3"><div class="ttname"><a href="classb2_prismatic_joint.html#a602ef7a6ca4fca55d011f1b38ab5a6c3">b2PrismaticJoint::SetMotorSpeed</a></div><div class="ttdeci">void SetMotorSpeed(float32 speed)</div><div class="ttdoc">Set the motor speed, usually in meters per second. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:590</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_aaf7a7fe2300d9fe7a810306e9cfbb41a"><div class="ttname"><a href="classb2_prismatic_joint.html#aaf7a7fe2300d9fe7a810306e9cfbb41a">b2PrismaticJoint::GetMotorForce</a></div><div class="ttdeci">float32 GetMotorForce(float32 inv_dt) const</div><div class="ttdoc">Get the current motor force given the inverse time step, usually in N. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:604</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a82a220e6d5a212c1924882e0855b0bef"><div class="ttname"><a href="classb2_prismatic_joint.html#a82a220e6d5a212c1924882e0855b0bef">b2PrismaticJoint::SetLimits</a></div><div class="ttdeci">void SetLimits(float32 lower, float32 upper)</div><div class="ttdoc">Set the joint limits, usually in meters. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:565</div></div>
<div class="ttc" id="classb2_joint_html"><div class="ttname"><a href="classb2_joint.html">b2Joint</a></div><div class="ttdef"><b>Definition:</b> b2Joint.h:103</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_af36fdbcedca5a392a2649cd235c42676"><div class="ttname"><a href="structb2_prismatic_joint_def.html#af36fdbcedca5a392a2649cd235c42676">b2PrismaticJointDef::localAxisA</a></div><div class="ttdeci">b2Vec2 localAxisA</div><div class="ttdoc">The local translation unit axis in bodyA. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:58</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a06492dabf33439efdebceb29899c7fc9"><div class="ttname"><a href="classb2_prismatic_joint.html#a06492dabf33439efdebceb29899c7fc9">b2PrismaticJoint::IsMotorEnabled</a></div><div class="ttdeci">bool IsMotorEnabled() const</div><div class="ttdoc">Is the joint motor enabled? </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:578</div></div>
<div class="ttc" id="classb2_prismatic_joint_html"><div class="ttname"><a href="classb2_prismatic_joint.html">b2PrismaticJoint</a></div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:86</div></div>
<div class="ttc" id="structb2_vec2_html_a4d61640a645e470a50b451307d8e94c3"><div class="ttname"><a href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">b2Vec2::Set</a></div><div class="ttdeci">void Set(float32 x_, float32 y_)</div><div class="ttdoc">Set this vector to some specified coordinates. </div><div class="ttdef"><b>Definition:</b> b2Math.h:65</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_ac4bdaea15653657e724a04fc60f3f235"><div class="ttname"><a href="structb2_prismatic_joint_def.html#ac4bdaea15653657e724a04fc60f3f235">b2PrismaticJointDef::motorSpeed</a></div><div class="ttdeci">float32 motorSpeed</div><div class="ttdoc">The desired motor speed in radians per second. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:79</div></div>
<div class="ttc" id="structb2_vec2_html_a5c6cbe27cfb29c6dbb29b9a3285b88d0"><div class="ttname"><a href="structb2_vec2.html#a5c6cbe27cfb29c6dbb29b9a3285b88d0">b2Vec2::SetZero</a></div><div class="ttdeci">void SetZero()</div><div class="ttdoc">Set this vector to all zeros. </div><div class="ttdef"><b>Definition:</b> b2Math.h:62</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_afb894ec457b7ec9ebb92c0520ee64d6a"><div class="ttname"><a href="classb2_prismatic_joint.html#afb894ec457b7ec9ebb92c0520ee64d6a">b2PrismaticJoint::GetReactionTorque</a></div><div class="ttdeci">float32 GetReactionTorque(float32 inv_dt) const</div><div class="ttdoc">Get the reaction torque on bodyB in N*m. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:502</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_aabeec48af1e49c7f9fed5e0bc8270a1b"><div class="ttname"><a href="structb2_prismatic_joint_def.html#aabeec48af1e49c7f9fed5e0bc8270a1b">b2PrismaticJointDef::maxMotorForce</a></div><div class="ttdeci">float32 maxMotorForce</div><div class="ttdoc">The maximum motor torque, usually in N-m. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:76</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a869c6edeb62ed01237b2adb09da273ae"><div class="ttname"><a href="classb2_prismatic_joint.html#a869c6edeb62ed01237b2adb09da273ae">b2PrismaticJoint::GetMotorSpeed</a></div><div class="ttdeci">float32 GetMotorSpeed() const</div><div class="ttdoc">Get the motor speed, usually in meters per second. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:191</div></div>
<div class="ttc" id="classb2_gear_joint_html"><div class="ttname"><a href="classb2_gear_joint.html">b2GearJoint</a></div><div class="ttdef"><b>Definition:</b> b2GearJoint.h:56</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a0a4812486867f4c7507bb8c29e860997"><div class="ttname"><a href="classb2_prismatic_joint.html#a0a4812486867f4c7507bb8c29e860997">b2PrismaticJoint::GetLocalAnchorA</a></div><div class="ttdeci">const b2Vec2 &amp; GetLocalAnchorA() const</div><div class="ttdoc">The local anchor point relative to bodyA&amp;#39;s origin. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:96</div></div>
<div class="ttc" id="structb2_joint_def_html_a470f2879b24adb05facbd49f338856fb"><div class="ttname"><a href="structb2_joint_def.html#a470f2879b24adb05facbd49f338856fb">b2JointDef::type</a></div><div class="ttdeci">b2JointType type</div><div class="ttdoc">The joint type is set automatically for concrete joint types. </div><div class="ttdef"><b>Definition:</b> b2Joint.h:86</div></div>
<div class="ttc" id="structb2_solver_data_html"><div class="ttname"><a href="structb2_solver_data.html">b2SolverData</a></div><div class="ttdoc">Solver Data. </div><div class="ttdef"><b>Definition:</b> b2TimeStep.h:63</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a54d51d09f3c327c5c4238e054e2a3a76"><div class="ttname"><a href="classb2_prismatic_joint.html#a54d51d09f3c327c5c4238e054e2a3a76">b2PrismaticJoint::GetLocalAxisA</a></div><div class="ttdeci">const b2Vec2 &amp; GetLocalAxisA() const</div><div class="ttdoc">The local joint axis relative to bodyA. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:102</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_abb51df8daff7a55f47adc83e4f7fa5b9"><div class="ttname"><a href="structb2_prismatic_joint_def.html#abb51df8daff7a55f47adc83e4f7fa5b9">b2PrismaticJointDef::localAnchorA</a></div><div class="ttdeci">b2Vec2 localAnchorA</div><div class="ttdoc">The local anchor point relative to bodyA&amp;#39;s origin. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:52</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_a5acc1f2f14d1b659fc9d804ab1baf4a3"><div class="ttname"><a href="structb2_prismatic_joint_def.html#a5acc1f2f14d1b659fc9d804ab1baf4a3">b2PrismaticJointDef::localAnchorB</a></div><div class="ttdeci">b2Vec2 localAnchorB</div><div class="ttdoc">The local anchor point relative to bodyB&amp;#39;s origin. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:55</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_af407d14ac024abdee49b852613f1bbc2"><div class="ttname"><a href="classb2_prismatic_joint.html#af407d14ac024abdee49b852613f1bbc2">b2PrismaticJoint::GetJointSpeed</a></div><div class="ttdeci">float32 GetJointSpeed() const</div><div class="ttdoc">Get the current joint translation speed, usually in meters per second. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:518</div></div>
<div class="ttc" id="structb2_joint_def_html"><div class="ttname"><a href="structb2_joint_def.html">b2JointDef</a></div><div class="ttdoc">Joint definitions are used to construct joints. </div><div class="ttdef"><b>Definition:</b> b2Joint.h:74</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a1d11b2ac4ddfd45fe62a75e8a6651d44"><div class="ttname"><a href="classb2_prismatic_joint.html#a1d11b2ac4ddfd45fe62a75e8a6651d44">b2PrismaticJoint::GetAnchorB</a></div><div class="ttdeci">b2Vec2 GetAnchorB() const</div><div class="ttdoc">Get the anchor point on bodyB in world coordinates. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:492</div></div>
<div class="ttc" id="classb2_body_html"><div class="ttname"><a href="classb2_body.html">b2Body</a></div><div class="ttdoc">A rigid body. These are created via b2World::CreateBody. </div><div class="ttdef"><b>Definition:</b> b2Body.h:126</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_aa84b43d08e6e11b4daa0c86f46094463"><div class="ttname"><a href="structb2_prismatic_joint_def.html#aa84b43d08e6e11b4daa0c86f46094463">b2PrismaticJointDef::referenceAngle</a></div><div class="ttdeci">float32 referenceAngle</div><div class="ttdoc">The constrained angle between the bodies: bodyB_angle - bodyA_angle. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:61</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a7b40d88d1bdb18089803d5abc6ba67c5"><div class="ttname"><a href="classb2_prismatic_joint.html#a7b40d88d1bdb18089803d5abc6ba67c5">b2PrismaticJoint::GetReferenceAngle</a></div><div class="ttdeci">float32 GetReferenceAngle() const</div><div class="ttdoc">Get the reference angle. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:105</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_ab9c2a0fbf075454320e87648750668b0"><div class="ttname"><a href="classb2_prismatic_joint.html#ab9c2a0fbf075454320e87648750668b0">b2PrismaticJoint::GetLocalAnchorB</a></div><div class="ttdeci">const b2Vec2 &amp; GetLocalAnchorB() const</div><div class="ttdoc">The local anchor point relative to bodyB&amp;#39;s origin. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:99</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a4ae94b5fa5083f6351297855954eb5e1"><div class="ttname"><a href="classb2_prismatic_joint.html#a4ae94b5fa5083f6351297855954eb5e1">b2PrismaticJoint::GetReactionForce</a></div><div class="ttdeci">b2Vec2 GetReactionForce(float32 inv_dt) const</div><div class="ttdoc">Get the reaction force on bodyB at the joint anchor in Newtons. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:497</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a7293447b700eee01286afe7204136ab5"><div class="ttname"><a href="classb2_prismatic_joint.html#a7293447b700eee01286afe7204136ab5">b2PrismaticJoint::GetAnchorA</a></div><div class="ttdeci">b2Vec2 GetAnchorA() const</div><div class="ttdoc">Get the anchor point on bodyA in world coordinates. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:487</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a1d8e01f0c7ca9e1840f1f17c17dda7db"><div class="ttname"><a href="classb2_prismatic_joint.html#a1d8e01f0c7ca9e1840f1f17c17dda7db">b2PrismaticJoint::Dump</a></div><div class="ttdeci">void Dump()</div><div class="ttdoc">Dump to b2Log. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:609</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a6d419afe7bd4b0e36d2e4607df7f79f2"><div class="ttname"><a href="classb2_prismatic_joint.html#a6d419afe7bd4b0e36d2e4607df7f79f2">b2PrismaticJoint::EnableLimit</a></div><div class="ttdeci">void EnableLimit(bool flag)</div><div class="ttdoc">Enable/disable the joint limit. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:544</div></div>
<div class="ttc" id="structb2_vec2_html"><div class="ttname"><a href="structb2_vec2.html">b2Vec2</a></div><div class="ttdoc">A 2D column vector. </div><div class="ttdef"><b>Definition:</b> b2Math.h:53</div></div>
<div class="ttc" id="structb2_prismatic_joint_def_html_ae60043bc22b077e8c59ab248dc34652f"><div class="ttname"><a href="structb2_prismatic_joint_def.html#ae60043bc22b077e8c59ab248dc34652f">b2PrismaticJointDef::Initialize</a></div><div class="ttdeci">void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &amp;anchor, const b2Vec2 &amp;axis)</div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:90</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_a10a2d3c03164190d279fa3c72eafb49e"><div class="ttname"><a href="classb2_prismatic_joint.html#a10a2d3c03164190d279fa3c72eafb49e">b2PrismaticJoint::GetLowerLimit</a></div><div class="ttdeci">float32 GetLowerLimit() const</div><div class="ttdoc">Get the lower joint limit, usually in meters. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:555</div></div>
<div class="ttc" id="classb2_prismatic_joint_html_aa7817474aef15ca4815341479ac590e2"><div class="ttname"><a href="classb2_prismatic_joint.html#aa7817474aef15ca4815341479ac590e2">b2PrismaticJoint::SetMaxMotorForce</a></div><div class="ttdeci">void SetMaxMotorForce(float32 force)</div><div class="ttdoc">Set the maximum motor force, usually in N. </div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.cpp:597</div></div>
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