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distrib > Mageia > 7 > armv7hl > media > core-release > by-pkgid > deebb45492ddfb87b1d0b33e0be8a2b3 > files > 120

libbox2d-devel-2.3.1-3.mga7.armv7hl.rpm

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   <div id="projectname">Box2D
   &#160;<span id="projectnumber">2.3.0</span>
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   <div id="projectbrief">A 2D Physics Engine for Games</div>
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<p>This is the complete list of members for <a class="el" href="classb2_body.html">b2Body</a>, including all inherited members.</p>
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  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">ApplyAngularImpulse</a>(float32 impulse, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">ApplyForce</a>(const b2Vec2 &amp;force, const b2Vec2 &amp;point, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">ApplyForceToCenter</a>(const b2Vec2 &amp;force, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">ApplyLinearImpulse</a>(const b2Vec2 &amp;impulse, const b2Vec2 &amp;point, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">ApplyTorque</a>(float32 torque, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2Contact</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2ContactManager</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2ContactSolver</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2DistanceJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2FrictionJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2GearJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2Island</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2MotorJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2MouseJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2PrismaticJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2PulleyJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2RevoluteJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2RopeJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2WeldJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2WheelJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2World</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#aa4892301e9b9d62ede5e93dad1743894">CreateFixture</a>(const b2FixtureDef *def)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a52d971867086d5db79769a62bbb70a60">CreateFixture</a>(const b2Shape *shape, float32 density)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a856d1df86b7bded91f02d8cfcaea1c2f">DestroyFixture</a>(b2Fixture *fixture)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ac9e482f7d9df92801c24e79a7e751d06">Dump</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a20b9c8d0d722edf3af281034d37bd534">GetAngle</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a151f5e81e44037883f61b67821704999">GetAngularDamping</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a6a404d85efc510f43575f61cb95c07a7">GetAngularVelocity</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">GetContactList</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetContactList</b>() const (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">GetFixtureList</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetFixtureList</b>() const (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#aa570b2310248b4b3bd776836e839bc45">GetGravityScale</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a60929c13e4b6548492dca5ec79f159db">GetInertia</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">GetJointList</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetJointList</b>() const (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#aff6bc518ea0f07fa5bba7cb7782e86d1">GetLinearDamping</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a8fcaf842141320701057f679dff90b89">GetLinearVelocity</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a0ac0a4ad6ac3c7804652d9994239dcbd">GetLinearVelocityFromLocalPoint</a>(const b2Vec2 &amp;localPoint) const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">GetLinearVelocityFromWorldPoint</a>(const b2Vec2 &amp;worldPoint) const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a60cc46fc46849b0d5e61a151b7c41269">GetLocalCenter</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a0df8f4312ab23223489323326b2d763d">GetLocalPoint</a>(const b2Vec2 &amp;worldPoint) const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#aed2f88179cedf4cdbdc47429ebe41288">GetLocalVector</a>(const b2Vec2 &amp;worldVector) const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#adfeebf45965d131894f728a2f264311d">GetMass</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a5100927dbd39dd0addea79d5f323f3f1">GetMassData</a>(b2MassData *data) const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">GetNext</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetNext</b>() const (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a7944dc953ac0cb1e00b32bc61b50e70d">GetPosition</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">GetTransform</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a9c2234b5a5fff91305a65ecd0cf0ee59">GetType</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3">GetUserData</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">GetWorld</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetWorld</b>() const (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a3e14cfe61c63913ef7b0f719f7145318">GetWorldCenter</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a712b782c61963c6f07beca86acc631ae">GetWorldPoint</a>(const b2Vec2 &amp;localPoint) const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6">GetWorldVector</a>(const b2Vec2 &amp;localVector) const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a825f37f457d3674ace96e2b8a9b4cae6">IsActive</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a697f708427cdf7d31a626e80e694682c">IsAwake</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4">IsBullet</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a0920b7a770f7c876cf6d149e227036b5">IsFixedRotation</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ac47251de3a8c0ccff620be7bd5ae696a">IsSleepingAllowed</a>() const</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a109d8567c6ae84c61fce2919fb209c63">ResetMassData</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ab8059b7b3e3b64aee17b54f68f7dde80">SetActive</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a73a79541b18394fa224d2eae8ad493e8">SetAngularDamping</a>(float32 angularDamping)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a37adc4160b84f73e8552a91cbde3f578">SetAngularVelocity</a>(float32 omega)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a3253af3725b8d6d63d8223bcd2ddab5c">SetBullet</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#aff35078e2a221d2d05409674936cb8d2">SetFixedRotation</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a8e66a570c2aeee93b29d84cae861a612">SetGravityScale</a>(float32 scale)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a909f9753ad700f70282a56e00bc182a5">SetLinearDamping</a>(float32 linearDamping)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a832f3989a44f0d4782c80456832197ad">SetLinearVelocity</a>(const b2Vec2 &amp;v)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a58a641fedf8a81e1e26d09ec00a22fe2">SetMassData</a>(const b2MassData *data)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a229a6de228416203fecbf7a7544c33bb">SetSleepingAllowed</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a4686f32bbce5723761e9719c706eca11">SetTransform</a>(const b2Vec2 &amp;position, float32 angle)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a34ff1c84b10b74eb990749a025a1b1ad">SetType</a>(b2BodyType type)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">SetUserData</a>(void *data)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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