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   &#160;<span id="projectnumber">2.3.0</span>
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   <div id="projectbrief">A 2D Physics Engine for Games</div>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classb2_dynamic_tree-members.html">List of all members</a>  </div>
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<div class="title">b2DynamicTree Class Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="b2_dynamic_tree_8h_source.html">b2DynamicTree.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a8af64cf6a1566fa4c5b5c9683bd937d9"><td class="memItemLeft" align="right" valign="top"><a id="a8af64cf6a1566fa4c5b5c9683bd937d9"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a8af64cf6a1566fa4c5b5c9683bd937d9">b2DynamicTree</a> ()</td></tr>
<tr class="memdesc:a8af64cf6a1566fa4c5b5c9683bd937d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructing the tree initializes the node pool. <br /></td></tr>
<tr class="separator:a8af64cf6a1566fa4c5b5c9683bd937d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9060565fc63b4dd87d9560775c076786"><td class="memItemLeft" align="right" valign="top"><a id="a9060565fc63b4dd87d9560775c076786"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a9060565fc63b4dd87d9560775c076786">~b2DynamicTree</a> ()</td></tr>
<tr class="memdesc:a9060565fc63b4dd87d9560775c076786"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroy the tree, freeing the node pool. <br /></td></tr>
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int32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#ae44676f12977dada46037da47fc7ffbf">CreateProxy</a> (const <a class="el" href="structb2_a_a_b_b.html">b2AABB</a> &amp;aabb, void *userData)</td></tr>
<tr class="memdesc:ae44676f12977dada46037da47fc7ffbf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a proxy. Provide a tight fitting AABB and a userData pointer. <br /></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a62aa451e7d7fe029818dd05f76ea9cdc">DestroyProxy</a> (int32 proxyId)</td></tr>
<tr class="memdesc:a62aa451e7d7fe029818dd05f76ea9cdc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroy a proxy. This asserts if the id is invalid. <br /></td></tr>
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<tr class="memitem:a7748252811f3c575015931399cbe4daa"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a7748252811f3c575015931399cbe4daa">MoveProxy</a> (int32 proxyId, const <a class="el" href="structb2_a_a_b_b.html">b2AABB</a> &amp;aabb1, const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;displacement)</td></tr>
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<tr class="memitem:aa8399f9440707780f267696098e8b920"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#aa8399f9440707780f267696098e8b920">GetUserData</a> (int32 proxyId) const</td></tr>
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const <a class="el" href="structb2_a_a_b_b.html">b2AABB</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a655b9ddff43e4e0a34a372eddc03ecb9">GetFatAABB</a> (int32 proxyId) const</td></tr>
<tr class="memdesc:a655b9ddff43e4e0a34a372eddc03ecb9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the fat AABB for a proxy. <br /></td></tr>
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<tr class="memitem:a324df3eb65dfc22d3dcdca387737b193"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:a324df3eb65dfc22d3dcdca387737b193"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a324df3eb65dfc22d3dcdca387737b193">Query</a> (T *callback, const <a class="el" href="structb2_a_a_b_b.html">b2AABB</a> &amp;aabb) const</td></tr>
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<tr class="memitem:aebd2dc6ee462e0cd0763a5f472243a13"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:aebd2dc6ee462e0cd0763a5f472243a13"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#aebd2dc6ee462e0cd0763a5f472243a13">RayCast</a> (T *callback, const <a class="el" href="structb2_ray_cast_input.html">b2RayCastInput</a> &amp;input) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#ae9b989f0c04e38f9c940623d4e1728b9">Validate</a> () const</td></tr>
<tr class="memdesc:ae9b989f0c04e38f9c940623d4e1728b9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Validate this tree. For testing. <br /></td></tr>
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<tr class="memitem:ae3c7dc771d596f1f95fd3a3d7f2f3e97"><td class="memItemLeft" align="right" valign="top">int32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#ae3c7dc771d596f1f95fd3a3d7f2f3e97">GetHeight</a> () const</td></tr>
<tr class="separator:ae3c7dc771d596f1f95fd3a3d7f2f3e97"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3feab170229e0acd17f6a4ad3fca406e"><td class="memItemLeft" align="right" valign="top">int32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a3feab170229e0acd17f6a4ad3fca406e">GetMaxBalance</a> () const</td></tr>
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<tr class="memitem:a87da9819c4f190faec38f7fe4608caae"><td class="memItemLeft" align="right" valign="top"><a id="a87da9819c4f190faec38f7fe4608caae"></a>
float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#a87da9819c4f190faec38f7fe4608caae">GetAreaRatio</a> () const</td></tr>
<tr class="memdesc:a87da9819c4f190faec38f7fe4608caae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the ratio of the sum of the node areas to the root area. <br /></td></tr>
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<tr class="memitem:abd146017cfec1cf5ea7b87331f30a3ff"><td class="memItemLeft" align="right" valign="top"><a id="abd146017cfec1cf5ea7b87331f30a3ff"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#abd146017cfec1cf5ea7b87331f30a3ff">RebuildBottomUp</a> ()</td></tr>
<tr class="memdesc:abd146017cfec1cf5ea7b87331f30a3ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build an optimal tree. Very expensive. For testing. <br /></td></tr>
<tr class="separator:abd146017cfec1cf5ea7b87331f30a3ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af37ddfed6a5da97d5a78b09918d19ceb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classb2_dynamic_tree.html#af37ddfed6a5da97d5a78b09918d19ceb">ShiftOrigin</a> (const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;newOrigin)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt. A dynamic tree arranges data in a binary tree to accelerate queries such as volume queries and ray casts. Leafs are proxies with an AABB. In the tree we expand the proxy AABB by b2_fatAABBFactor so that the proxy AABB is bigger than the client object. This allows the client object to move by small amounts without triggering a tree update.</p>
<p>Nodes are pooled and relocatable, so we use node indices rather than pointers. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="ae3c7dc771d596f1f95fd3a3d7f2f3e97"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae3c7dc771d596f1f95fd3a3d7f2f3e97">&#9670;&nbsp;</a></span>GetHeight()</h2>

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          <td class="memname">int32 b2DynamicTree::GetHeight </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Compute the height of the binary tree in O(N) time. Should not be called often. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a3feab170229e0acd17f6a4ad3fca406e">&#9670;&nbsp;</a></span>GetMaxBalance()</h2>

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          <td class="memname">int32 b2DynamicTree::GetMaxBalance </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Get the maximum balance of an node in the tree. The balance is the difference in height of the two children of a node. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa8399f9440707780f267696098e8b920">&#9670;&nbsp;</a></span>GetUserData()</h2>

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          <td class="memname">void * b2DynamicTree::GetUserData </td>
          <td>(</td>
          <td class="paramtype">int32&#160;</td>
          <td class="paramname"><em>proxyId</em></td><td>)</td>
          <td> const</td>
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<p>Get proxy user data. </p><dl class="section return"><dt>Returns</dt><dd>the proxy user data or 0 if the id is invalid. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a7748252811f3c575015931399cbe4daa">&#9670;&nbsp;</a></span>MoveProxy()</h2>

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          <td class="memname">bool b2DynamicTree::MoveProxy </td>
          <td>(</td>
          <td class="paramtype">int32&#160;</td>
          <td class="paramname"><em>proxyId</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="structb2_a_a_b_b.html">b2AABB</a> &amp;&#160;</td>
          <td class="paramname"><em>aabb1</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;&#160;</td>
          <td class="paramname"><em>displacement</em>&#160;</td>
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          <td>)</td>
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<p>Move a proxy with a swepted AABB. If the proxy has moved outside of its fattened AABB, then the proxy is removed from the tree and re-inserted. Otherwise the function returns immediately. </p><dl class="section return"><dt>Returns</dt><dd>true if the proxy was re-inserted. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a324df3eb65dfc22d3dcdca387737b193">&#9670;&nbsp;</a></span>Query()</h2>

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template&lt;typename T &gt; </div>
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          <td>(</td>
          <td class="paramtype">T *&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
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          <td class="paramkey"></td>
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          <td class="paramtype">const <a class="el" href="structb2_a_a_b_b.html">b2AABB</a> &amp;&#160;</td>
          <td class="paramname"><em>aabb</em>&#160;</td>
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<p>Query an AABB for overlapping proxies. The callback class is called for each proxy that overlaps the supplied AABB. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aebd2dc6ee462e0cd0763a5f472243a13">&#9670;&nbsp;</a></span>RayCast()</h2>

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          <td>(</td>
          <td class="paramtype">T *&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
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          <td class="paramtype">const <a class="el" href="structb2_ray_cast_input.html">b2RayCastInput</a> &amp;&#160;</td>
          <td class="paramname"><em>input</em>&#160;</td>
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<p>Ray-cast against the proxies in the tree. This relies on the callback to perform a exact ray-cast in the case were the proxy contains a shape. The callback also performs the any collision filtering. This has performance roughly equal to k * log(n), where k is the number of collisions and n is the number of proxies in the tree. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">input</td><td>the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). </td></tr>
    <tr><td class="paramname">callback</td><td>a callback class that is called for each proxy that is hit by the ray. </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#af37ddfed6a5da97d5a78b09918d19ceb">&#9670;&nbsp;</a></span>ShiftOrigin()</h2>

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          <td class="memname">void b2DynamicTree::ShiftOrigin </td>
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          <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;&#160;</td>
          <td class="paramname"><em>newOrigin</em></td><td>)</td>
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<p>Shift the world origin. Useful for large worlds. The shift formula is: position -= newOrigin </p><dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">newOrigin</td><td>the new origin with respect to the old origin </td></tr>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="b2_dynamic_tree_8h_source.html">b2DynamicTree.h</a></li>
<li>b2DynamicTree.cpp</li>
</ul>
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