<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.14"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>Box2D: Class Index</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="icon.gif"/></td> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Box2D  <span id="projectnumber">2.3.0</span> </div> <div id="projectbrief">A 2D Physics Engine for Games</div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.14 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); 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href="structb2_contact_position_constraint.html">b2ContactPositionConstraint</a>   </td><td valign="top"><a class="el" href="classb2_gear_joint.html">b2GearJoint</a>   </td><td valign="top"><a class="el" href="structb2_prismatic_joint_def.html">b2PrismaticJointDef</a>   </td><td valign="top"><a class="el" href="structb2_sweep.html">b2Sweep</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_contact_register.html">b2ContactRegister</a>   </td><td valign="top"><a class="el" href="structb2_gear_joint_def.html">b2GearJointDef</a>   </td><td valign="top"><a class="el" href="structb2_profile.html">b2Profile</a>   </td><td valign="top"><a class="el" href="structb2_temp_polygon.html">b2TempPolygon</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_a_a_b_b.html">b2AABB</a>   </td><td valign="top"><a class="el" href="classb2_contact_solver.html">b2ContactSolver</a>   </td><td valign="top"><a class="el" href="classb2_growable_stack.html">b2GrowableStack</a>   </td><td valign="top"><a class="el" href="classb2_pulley_joint.html">b2PulleyJoint</a>   </td><td valign="top"><a class="el" href="classb2_timer.html">b2Timer</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_block.html">b2Block</a>   </td><td valign="top"><a class="el" href="structb2_contact_solver_def.html">b2ContactSolverDef</a>   </td><td valign="top"><a class="el" href="classb2_island.html">b2Island</a>   </td><td valign="top"><a class="el" href="structb2_pulley_joint_def.html">b2PulleyJointDef</a>   </td><td valign="top"><a class="el" href="structb2_time_step.html">b2TimeStep</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_block_allocator.html">b2BlockAllocator</a>   </td><td valign="top"><a class="el" href="structb2_contact_velocity_constraint.html">b2ContactVelocityConstraint</a>   </td><td valign="top"><a class="el" href="structb2_jacobian.html">b2Jacobian</a>   </td><td valign="top"><a class="el" href="classb2_query_callback.html">b2QueryCallback</a>   </td><td valign="top"><a class="el" href="structb2_t_o_i_input.html">b2TOIInput</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_body.html">b2Body</a>   </td><td valign="top"><a class="el" href="classb2_destruction_listener.html">b2DestructionListener</a>   </td><td valign="top"><a class="el" href="classb2_joint.html">b2Joint</a>   </td><td valign="top"><a class="el" href="classb2_ray_cast_callback.html">b2RayCastCallback</a>   </td><td valign="top"><a class="el" href="structb2_t_o_i_output.html">b2TOIOutput</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_body_def.html">b2BodyDef</a>   </td><td valign="top"><a class="el" href="structb2_distance_input.html">b2DistanceInput</a>   </td><td valign="top"><a class="el" href="structb2_joint_def.html">b2JointDef</a>   </td><td valign="top"><a class="el" href="structb2_ray_cast_input.html">b2RayCastInput</a>   </td><td valign="top"><a class="el" href="structb2_transform.html">b2Transform</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_broad_phase.html">b2BroadPhase</a>   </td><td valign="top"><a class="el" href="classb2_distance_joint.html">b2DistanceJoint</a>   </td><td valign="top"><a class="el" href="structb2_joint_edge.html">b2JointEdge</a>   </td><td valign="top"><a class="el" href="structb2_ray_cast_output.html">b2RayCastOutput</a>   </td><td valign="top"><a class="el" href="structb2_tree_node.html">b2TreeNode</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_chain_and_circle_contact.html">b2ChainAndCircleContact</a>   </td><td valign="top"><a class="el" href="structb2_distance_joint_def.html">b2DistanceJointDef</a>   </td><td valign="top"><a class="el" href="structb2_manifold.html">b2Manifold</a>   </td><td valign="top"><a class="el" href="structb2_reference_face.html">b2ReferenceFace</a>   </td><td valign="top"><a class="el" href="structb2_vec2.html">b2Vec2</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_chain_and_polygon_contact.html">b2ChainAndPolygonContact</a>   </td><td valign="top"><a class="el" href="structb2_distance_output.html">b2DistanceOutput</a>   </td><td valign="top"><a class="el" href="structb2_manifold_point.html">b2ManifoldPoint</a>   </td><td valign="top"><a class="el" href="classb2_revolute_joint.html">b2RevoluteJoint</a>   </td><td valign="top"><a class="el" href="structb2_vec3.html">b2Vec3</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_chain_shape.html">b2ChainShape</a>   </td><td valign="top"><a class="el" href="structb2_distance_proxy.html">b2DistanceProxy</a>   </td><td valign="top"><a class="el" href="structb2_mass_data.html">b2MassData</a>   </td><td valign="top"><a class="el" href="structb2_revolute_joint_def.html">b2RevoluteJointDef</a>   </td><td valign="top"><a class="el" href="structb2_velocity.html">b2Velocity</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_chunk.html">b2Chunk</a>   </td><td valign="top"><a class="el" href="classb2_draw.html">b2Draw</a>   </td><td valign="top"><a class="el" href="structb2_mat22.html">b2Mat22</a>   </td><td valign="top"><a class="el" href="classb2_rope.html">b2Rope</a>   </td><td valign="top"><a class="el" href="structb2_velocity_constraint_point.html">b2VelocityConstraintPoint</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_circle_contact.html">b2CircleContact</a>   </td><td valign="top"><a class="el" href="classb2_dynamic_tree.html">b2DynamicTree</a>   </td><td valign="top"><a class="el" href="structb2_mat33.html">b2Mat33</a>   </td><td valign="top"><a class="el" href="structb2_rope_def.html">b2RopeDef</a>   </td><td valign="top"><a class="el" href="structb2_version.html">b2Version</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_circle_shape.html">b2CircleShape</a>   </td><td valign="top"><a class="el" href="classb2_edge_and_circle_contact.html">b2EdgeAndCircleContact</a>   </td><td valign="top"><a class="el" href="classb2_motor_joint.html">b2MotorJoint</a>   </td><td valign="top"><a class="el" href="classb2_rope_joint.html">b2RopeJoint</a>   </td><td valign="top"><a class="el" href="classb2_weld_joint.html">b2WeldJoint</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_clip_vertex.html">b2ClipVertex</a>   </td><td valign="top"><a class="el" href="classb2_edge_and_polygon_contact.html">b2EdgeAndPolygonContact</a>   </td><td valign="top"><a class="el" href="structb2_motor_joint_def.html">b2MotorJointDef</a>   </td><td valign="top"><a class="el" href="structb2_rope_joint_def.html">b2RopeJointDef</a>   </td><td valign="top"><a class="el" href="structb2_weld_joint_def.html">b2WeldJointDef</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_color.html">b2Color</a>   </td><td valign="top"><a class="el" href="classb2_edge_shape.html">b2EdgeShape</a>   </td><td valign="top"><a class="el" href="classb2_mouse_joint.html">b2MouseJoint</a>   </td><td valign="top"><a class="el" href="structb2_rot.html">b2Rot</a>   </td><td valign="top"><a class="el" href="classb2_wheel_joint.html">b2WheelJoint</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_contact.html">b2Contact</a>   </td><td valign="top"><a class="el" href="structb2_e_p_axis.html">b2EPAxis</a>   </td><td valign="top"><a class="el" href="structb2_mouse_joint_def.html">b2MouseJointDef</a>   </td><td valign="top"><a class="el" href="structb2_separation_function.html">b2SeparationFunction</a>   </td><td valign="top"><a class="el" href="structb2_wheel_joint_def.html">b2WheelJointDef</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_contact_edge.html">b2ContactEdge</a>   </td><td valign="top"><a class="el" href="structb2_e_p_collider.html">b2EPCollider</a>   </td><td valign="top"><a class="el" href="structb2_pair.html">b2Pair</a>   </td><td valign="top"><a class="el" href="classb2_shape.html">b2Shape</a>   </td><td valign="top"><a class="el" href="classb2_world.html">b2World</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_contact_feature.html">b2ContactFeature</a>   </td><td valign="top"><a class="el" href="structb2_filter.html">b2Filter</a>   </td><td valign="top"><a class="el" href="classb2_polygon_and_circle_contact.html">b2PolygonAndCircleContact</a>   </td><td valign="top"><a class="el" href="structb2_simplex.html">b2Simplex</a>   </td><td valign="top"><a class="el" href="structb2_world_manifold.html">b2WorldManifold</a>   </td></tr> <tr><td valign="top"><a class="el" href="classb2_contact_filter.html">b2ContactFilter</a>   </td><td valign="top"><a class="el" href="classb2_fixture.html">b2Fixture</a>   </td><td valign="top"><a class="el" href="classb2_polygon_contact.html">b2PolygonContact</a>   </td><td valign="top"><a class="el" href="structb2_simplex_cache.html">b2SimplexCache</a>   </td><td valign="top"><a class="el" href="structb2_world_query_wrapper.html">b2WorldQueryWrapper</a>   </td></tr> <tr><td valign="top"><a class="el" href="unionb2_contact_i_d.html">b2ContactID</a>   </td><td valign="top"><a class="el" href="structb2_fixture_def.html">b2FixtureDef</a>   </td><td valign="top"><a class="el" href="classb2_polygon_shape.html">b2PolygonShape</a>   </td><td valign="top"><a class="el" href="structb2_simplex_vertex.html">b2SimplexVertex</a>   </td><td valign="top"><a class="el" href="structb2_world_ray_cast_wrapper.html">b2WorldRayCastWrapper</a>   </td></tr> <tr><td valign="top"><a class="el" href="structb2_contact_impulse.html">b2ContactImpulse</a>   </td><td valign="top"><a class="el" href="structb2_fixture_proxy.html">b2FixtureProxy</a>   </td><td valign="top"><a class="el" href="structb2_position.html">b2Position</a>   </td><td valign="top"><a class="el" href="structb2_solver_data.html">b2SolverData</a>   </td><td></td></tr> <tr><td valign="top"><a class="el" href="classb2_contact_listener.html">b2ContactListener</a>   </td><td valign="top"><a class="el" href="classb2_friction_joint.html">b2FrictionJoint</a>   </td><td valign="top"><a class="el" href="structb2_position_solver_manifold.html">b2PositionSolverManifold</a>   </td><td valign="top"><a class="el" href="classb2_stack_allocator.html">b2StackAllocator</a>   </td><td></td></tr> <tr><td valign="top"><a class="el" href="classb2_contact_manager.html">b2ContactManager</a>   </td><td valign="top"><a class="el" href="structb2_friction_joint_def.html">b2FrictionJointDef</a>   </td><td valign="top"><a class="el" href="classb2_prismatic_joint.html">b2PrismaticJoint</a>   </td><td valign="top"><a class="el" href="structb2_stack_entry.html">b2StackEntry</a>   </td><td></td></tr> <tr><td></td><td></td><td></td><td></td><td></td></tr> </table> <div class="qindex"><a class="qindex" href="#letter_b">b</a></div> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address 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