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libbox2d-devel-2.3.1-3.mga7.armv7hl.rpm

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   <div id="projectname">Box2D
   &#160;<span id="projectnumber">2.3.0</span>
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   <div id="projectbrief">A 2D Physics Engine for Games</div>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="b2_distance_joint_8h_source.html">b2DistanceJoint.h</a>&gt;</code></p>
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Inheritance diagram for b2DistanceJointDef:</div>
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 <div class="center">
  <img src="structb2_distance_joint_def.png" usemap="#b2DistanceJointDef_map" alt=""/>
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<area href="structb2_joint_def.html" title="Joint definitions are used to construct joints. " alt="b2JointDef" shape="rect" coords="0,0,122,24"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a99788a534638cc28cd1e44e0036503f0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_distance_joint_def.html#a99788a534638cc28cd1e44e0036503f0">Initialize</a> (<a class="el" href="classb2_body.html">b2Body</a> *<a class="el" href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">bodyA</a>, <a class="el" href="classb2_body.html">b2Body</a> *<a class="el" href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">bodyB</a>, const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;anchorA, const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;anchorB)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a15c7a75fa277e2056bf1b44198658518"><td class="memItemLeft" align="right" valign="top"><a id="a15c7a75fa277e2056bf1b44198658518"></a>
<a class="el" href="structb2_vec2.html">b2Vec2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_distance_joint_def.html#a15c7a75fa277e2056bf1b44198658518">localAnchorA</a></td></tr>
<tr class="memdesc:a15c7a75fa277e2056bf1b44198658518"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local anchor point relative to bodyA's origin. <br /></td></tr>
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<tr class="memitem:a3c8995be726238eee084af750442255c"><td class="memItemLeft" align="right" valign="top"><a id="a3c8995be726238eee084af750442255c"></a>
<a class="el" href="structb2_vec2.html">b2Vec2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_distance_joint_def.html#a3c8995be726238eee084af750442255c">localAnchorB</a></td></tr>
<tr class="memdesc:a3c8995be726238eee084af750442255c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local anchor point relative to bodyB's origin. <br /></td></tr>
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<tr class="memitem:ac2c48ad52de91c804c386c12c5bf3714"><td class="memItemLeft" align="right" valign="top"><a id="ac2c48ad52de91c804c386c12c5bf3714"></a>
float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_distance_joint_def.html#ac2c48ad52de91c804c386c12c5bf3714">length</a></td></tr>
<tr class="memdesc:ac2c48ad52de91c804c386c12c5bf3714"><td class="mdescLeft">&#160;</td><td class="mdescRight">The natural length between the anchor points. <br /></td></tr>
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<tr class="memitem:a35e2362bcb6c58734f95d0ac045863ea"><td class="memItemLeft" align="right" valign="top">float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_distance_joint_def.html#a35e2362bcb6c58734f95d0ac045863ea">frequencyHz</a></td></tr>
<tr class="separator:a35e2362bcb6c58734f95d0ac045863ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad009b24ff211158eb4e1db4815a63b94"><td class="memItemLeft" align="right" valign="top"><a id="ad009b24ff211158eb4e1db4815a63b94"></a>
float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_distance_joint_def.html#ad009b24ff211158eb4e1db4815a63b94">dampingRatio</a></td></tr>
<tr class="memdesc:ad009b24ff211158eb4e1db4815a63b94"><td class="mdescLeft">&#160;</td><td class="mdescRight">The damping ratio. 0 = no damping, 1 = critical damping. <br /></td></tr>
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<tr class="inherit_header pub_attribs_structb2_joint_def"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_structb2_joint_def')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="structb2_joint_def.html">b2JointDef</a></td></tr>
<tr class="memitem:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a470f2879b24adb05facbd49f338856fb"></a>
b2JointType&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a470f2879b24adb05facbd49f338856fb">type</a></td></tr>
<tr class="memdesc:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">The joint type is set automatically for concrete joint types. <br /></td></tr>
<tr class="separator:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a07eb150daaaa52fc09c3bcf402b295fe inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a07eb150daaaa52fc09c3bcf402b295fe"></a>
void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a07eb150daaaa52fc09c3bcf402b295fe">userData</a></td></tr>
<tr class="memdesc:a07eb150daaaa52fc09c3bcf402b295fe inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use this to attach application specific data to your joints. <br /></td></tr>
<tr class="separator:a07eb150daaaa52fc09c3bcf402b295fe inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a8cd54c93da396be75a9788f2c6897f05"></a>
<a class="el" href="classb2_body.html">b2Body</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">bodyA</a></td></tr>
<tr class="memdesc:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">The first attached body. <br /></td></tr>
<tr class="separator:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="aa4f4dee2fbcd12187b19506b60e68e3d"></a>
<a class="el" href="classb2_body.html">b2Body</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">bodyB</a></td></tr>
<tr class="memdesc:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">The second attached body. <br /></td></tr>
<tr class="separator:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="aef099a1f89b64e230173b6016848ea9b"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#aef099a1f89b64e230173b6016848ea9b">collideConnected</a></td></tr>
<tr class="memdesc:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set this flag to true if the attached bodies should collide. <br /></td></tr>
<tr class="separator:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Distance joint definition. This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game. </p><dl class="section warning"><dt>Warning</dt><dd>Do not use a zero or short length. </dd></dl>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a99788a534638cc28cd1e44e0036503f0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a99788a534638cc28cd1e44e0036503f0">&#9670;&nbsp;</a></span>Initialize()</h2>

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          <td class="memname">void b2DistanceJointDef::Initialize </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classb2_body.html">b2Body</a> *&#160;</td>
          <td class="paramname"><em>bodyA</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classb2_body.html">b2Body</a> *&#160;</td>
          <td class="paramname"><em>bodyB</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;&#160;</td>
          <td class="paramname"><em>anchorA</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;&#160;</td>
          <td class="paramname"><em>anchorB</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Initialize the bodies, anchors, and length using the world anchors. </p>

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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a35e2362bcb6c58734f95d0ac045863ea"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a35e2362bcb6c58734f95d0ac045863ea">&#9670;&nbsp;</a></span>frequencyHz</h2>

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          <td class="memname">float32 b2DistanceJointDef::frequencyHz</td>
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<p>The mass-spring-damper frequency in Hertz. A value of 0 disables softness. </p>

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<hr/>The documentation for this struct was generated from the following files:<ul>
<li><a class="el" href="b2_distance_joint_8h_source.html">b2DistanceJoint.h</a></li>
<li>b2DistanceJoint.cpp</li>
</ul>
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