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libbox2d-devel-2.3.1-3.mga7.armv7hl.rpm

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   &#160;<span id="projectnumber">2.3.0</span>
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<p><code>#include &lt;<a class="el" href="b2_prismatic_joint_8h_source.html">b2PrismaticJoint.h</a>&gt;</code></p>
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Inheritance diagram for b2PrismaticJointDef:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ae60043bc22b077e8c59ab248dc34652f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ae60043bc22b077e8c59ab248dc34652f">Initialize</a> (<a class="el" href="classb2_body.html">b2Body</a> *<a class="el" href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">bodyA</a>, <a class="el" href="classb2_body.html">b2Body</a> *<a class="el" href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">bodyB</a>, const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;anchor, const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;axis)</td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:abb51df8daff7a55f47adc83e4f7fa5b9"><td class="memItemLeft" align="right" valign="top"><a id="abb51df8daff7a55f47adc83e4f7fa5b9"></a>
<a class="el" href="structb2_vec2.html">b2Vec2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#abb51df8daff7a55f47adc83e4f7fa5b9">localAnchorA</a></td></tr>
<tr class="memdesc:abb51df8daff7a55f47adc83e4f7fa5b9"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local anchor point relative to bodyA's origin. <br /></td></tr>
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<a class="el" href="structb2_vec2.html">b2Vec2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#a5acc1f2f14d1b659fc9d804ab1baf4a3">localAnchorB</a></td></tr>
<tr class="memdesc:a5acc1f2f14d1b659fc9d804ab1baf4a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local anchor point relative to bodyB's origin. <br /></td></tr>
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<a class="el" href="structb2_vec2.html">b2Vec2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#af36fdbcedca5a392a2649cd235c42676">localAxisA</a></td></tr>
<tr class="memdesc:af36fdbcedca5a392a2649cd235c42676"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local translation unit axis in bodyA. <br /></td></tr>
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<tr class="memitem:aa84b43d08e6e11b4daa0c86f46094463"><td class="memItemLeft" align="right" valign="top"><a id="aa84b43d08e6e11b4daa0c86f46094463"></a>
float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#aa84b43d08e6e11b4daa0c86f46094463">referenceAngle</a></td></tr>
<tr class="memdesc:aa84b43d08e6e11b4daa0c86f46094463"><td class="mdescLeft">&#160;</td><td class="mdescRight">The constrained angle between the bodies: bodyB_angle - bodyA_angle. <br /></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#aa61a03b68caac62a5cf66354f6756eae">enableLimit</a></td></tr>
<tr class="memdesc:aa61a03b68caac62a5cf66354f6756eae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enable/disable the joint limit. <br /></td></tr>
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<tr class="memitem:ac0a0e2a669d640ebea354895fe6a9fb6"><td class="memItemLeft" align="right" valign="top"><a id="ac0a0e2a669d640ebea354895fe6a9fb6"></a>
float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ac0a0e2a669d640ebea354895fe6a9fb6">lowerTranslation</a></td></tr>
<tr class="memdesc:ac0a0e2a669d640ebea354895fe6a9fb6"><td class="mdescLeft">&#160;</td><td class="mdescRight">The lower translation limit, usually in meters. <br /></td></tr>
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float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ae3eac123c7fe543071bdfcd1a6942350">upperTranslation</a></td></tr>
<tr class="memdesc:ae3eac123c7fe543071bdfcd1a6942350"><td class="mdescLeft">&#160;</td><td class="mdescRight">The upper translation limit, usually in meters. <br /></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#a58ac79a54a8110d3a745e1d6d36990dc">enableMotor</a></td></tr>
<tr class="memdesc:a58ac79a54a8110d3a745e1d6d36990dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enable/disable the joint motor. <br /></td></tr>
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float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#aabeec48af1e49c7f9fed5e0bc8270a1b">maxMotorForce</a></td></tr>
<tr class="memdesc:aabeec48af1e49c7f9fed5e0bc8270a1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">The maximum motor torque, usually in N-m. <br /></td></tr>
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float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ac4bdaea15653657e724a04fc60f3f235">motorSpeed</a></td></tr>
<tr class="memdesc:ac4bdaea15653657e724a04fc60f3f235"><td class="mdescLeft">&#160;</td><td class="mdescRight">The desired motor speed in radians per second. <br /></td></tr>
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<tr class="inherit_header pub_attribs_structb2_joint_def"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_structb2_joint_def')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="structb2_joint_def.html">b2JointDef</a></td></tr>
<tr class="memitem:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a470f2879b24adb05facbd49f338856fb"></a>
b2JointType&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a470f2879b24adb05facbd49f338856fb">type</a></td></tr>
<tr class="memdesc:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">The joint type is set automatically for concrete joint types. <br /></td></tr>
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void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a07eb150daaaa52fc09c3bcf402b295fe">userData</a></td></tr>
<tr class="memdesc:a07eb150daaaa52fc09c3bcf402b295fe inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use this to attach application specific data to your joints. <br /></td></tr>
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<tr class="memitem:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a8cd54c93da396be75a9788f2c6897f05"></a>
<a class="el" href="classb2_body.html">b2Body</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">bodyA</a></td></tr>
<tr class="memdesc:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">The first attached body. <br /></td></tr>
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<tr class="memitem:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="aa4f4dee2fbcd12187b19506b60e68e3d"></a>
<a class="el" href="classb2_body.html">b2Body</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">bodyB</a></td></tr>
<tr class="memdesc:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">The second attached body. <br /></td></tr>
<tr class="separator:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="aef099a1f89b64e230173b6016848ea9b"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#aef099a1f89b64e230173b6016848ea9b">collideConnected</a></td></tr>
<tr class="memdesc:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set this flag to true if the attached bodies should collide. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Prismatic joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="ae60043bc22b077e8c59ab248dc34652f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae60043bc22b077e8c59ab248dc34652f">&#9670;&nbsp;</a></span>Initialize()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void b2PrismaticJointDef::Initialize </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classb2_body.html">b2Body</a> *&#160;</td>
          <td class="paramname"><em>bodyA</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classb2_body.html">b2Body</a> *&#160;</td>
          <td class="paramname"><em>bodyB</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;&#160;</td>
          <td class="paramname"><em>anchor</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> &amp;&#160;</td>
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        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Initialize the bodies, anchors, axis, and reference angle using the world anchor and unit world axis. </p>

</div>
</div>
<hr/>The documentation for this struct was generated from the following files:<ul>
<li><a class="el" href="b2_prismatic_joint_8h_source.html">b2PrismaticJoint.h</a></li>
<li>b2PrismaticJoint.cpp</li>
</ul>
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