<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.14"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>Box2D: b2PrismaticJointDef Struct Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="icon.gif"/></td> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Box2D  <span id="projectnumber">2.3.0</span> </div> <div id="projectbrief">A 2D Physics Engine for Games</div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.14 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */</script> <div id="main-nav"></div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> </div><!-- top --> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pub-attribs">Public Attributes</a> | <a href="structb2_prismatic_joint_def-members.html">List of all members</a> </div> <div class="headertitle"> <div class="title">b2PrismaticJointDef Struct Reference</div> </div> </div><!--header--> <div class="contents"> <p><code>#include <<a class="el" href="b2_prismatic_joint_8h_source.html">b2PrismaticJoint.h</a>></code></p> <div class="dynheader"> Inheritance diagram for b2PrismaticJointDef:</div> <div class="dyncontent"> <div class="center"> <img src="structb2_prismatic_joint_def.png" usemap="#b2PrismaticJointDef_map" alt=""/> <map id="b2PrismaticJointDef_map" name="b2PrismaticJointDef_map"> <area href="structb2_joint_def.html" title="Joint definitions are used to construct joints. " alt="b2JointDef" shape="rect" coords="0,0,124,24"/> </map> </div></div> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:ae60043bc22b077e8c59ab248dc34652f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ae60043bc22b077e8c59ab248dc34652f">Initialize</a> (<a class="el" href="classb2_body.html">b2Body</a> *<a class="el" href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">bodyA</a>, <a class="el" href="classb2_body.html">b2Body</a> *<a class="el" href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">bodyB</a>, const <a class="el" href="structb2_vec2.html">b2Vec2</a> &anchor, const <a class="el" href="structb2_vec2.html">b2Vec2</a> &axis)</td></tr> <tr class="separator:ae60043bc22b077e8c59ab248dc34652f"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a> Public Attributes</h2></td></tr> <tr class="memitem:abb51df8daff7a55f47adc83e4f7fa5b9"><td class="memItemLeft" align="right" valign="top"><a id="abb51df8daff7a55f47adc83e4f7fa5b9"></a> <a class="el" href="structb2_vec2.html">b2Vec2</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#abb51df8daff7a55f47adc83e4f7fa5b9">localAnchorA</a></td></tr> <tr class="memdesc:abb51df8daff7a55f47adc83e4f7fa5b9"><td class="mdescLeft"> </td><td class="mdescRight">The local anchor point relative to bodyA's origin. <br /></td></tr> <tr class="separator:abb51df8daff7a55f47adc83e4f7fa5b9"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a5acc1f2f14d1b659fc9d804ab1baf4a3"><td class="memItemLeft" align="right" valign="top"><a id="a5acc1f2f14d1b659fc9d804ab1baf4a3"></a> <a class="el" href="structb2_vec2.html">b2Vec2</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#a5acc1f2f14d1b659fc9d804ab1baf4a3">localAnchorB</a></td></tr> <tr class="memdesc:a5acc1f2f14d1b659fc9d804ab1baf4a3"><td class="mdescLeft"> </td><td class="mdescRight">The local anchor point relative to bodyB's origin. <br /></td></tr> <tr class="separator:a5acc1f2f14d1b659fc9d804ab1baf4a3"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:af36fdbcedca5a392a2649cd235c42676"><td class="memItemLeft" align="right" valign="top"><a id="af36fdbcedca5a392a2649cd235c42676"></a> <a class="el" href="structb2_vec2.html">b2Vec2</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#af36fdbcedca5a392a2649cd235c42676">localAxisA</a></td></tr> <tr class="memdesc:af36fdbcedca5a392a2649cd235c42676"><td class="mdescLeft"> </td><td class="mdescRight">The local translation unit axis in bodyA. <br /></td></tr> <tr class="separator:af36fdbcedca5a392a2649cd235c42676"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa84b43d08e6e11b4daa0c86f46094463"><td class="memItemLeft" align="right" valign="top"><a id="aa84b43d08e6e11b4daa0c86f46094463"></a> float32 </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#aa84b43d08e6e11b4daa0c86f46094463">referenceAngle</a></td></tr> <tr class="memdesc:aa84b43d08e6e11b4daa0c86f46094463"><td class="mdescLeft"> </td><td class="mdescRight">The constrained angle between the bodies: bodyB_angle - bodyA_angle. <br /></td></tr> <tr class="separator:aa84b43d08e6e11b4daa0c86f46094463"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa61a03b68caac62a5cf66354f6756eae"><td class="memItemLeft" align="right" valign="top"><a id="aa61a03b68caac62a5cf66354f6756eae"></a> bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#aa61a03b68caac62a5cf66354f6756eae">enableLimit</a></td></tr> <tr class="memdesc:aa61a03b68caac62a5cf66354f6756eae"><td class="mdescLeft"> </td><td class="mdescRight">Enable/disable the joint limit. <br /></td></tr> <tr class="separator:aa61a03b68caac62a5cf66354f6756eae"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ac0a0e2a669d640ebea354895fe6a9fb6"><td class="memItemLeft" align="right" valign="top"><a id="ac0a0e2a669d640ebea354895fe6a9fb6"></a> float32 </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ac0a0e2a669d640ebea354895fe6a9fb6">lowerTranslation</a></td></tr> <tr class="memdesc:ac0a0e2a669d640ebea354895fe6a9fb6"><td class="mdescLeft"> </td><td class="mdescRight">The lower translation limit, usually in meters. <br /></td></tr> <tr class="separator:ac0a0e2a669d640ebea354895fe6a9fb6"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae3eac123c7fe543071bdfcd1a6942350"><td class="memItemLeft" align="right" valign="top"><a id="ae3eac123c7fe543071bdfcd1a6942350"></a> float32 </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ae3eac123c7fe543071bdfcd1a6942350">upperTranslation</a></td></tr> <tr class="memdesc:ae3eac123c7fe543071bdfcd1a6942350"><td class="mdescLeft"> </td><td class="mdescRight">The upper translation limit, usually in meters. <br /></td></tr> <tr class="separator:ae3eac123c7fe543071bdfcd1a6942350"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a58ac79a54a8110d3a745e1d6d36990dc"><td class="memItemLeft" align="right" valign="top"><a id="a58ac79a54a8110d3a745e1d6d36990dc"></a> bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#a58ac79a54a8110d3a745e1d6d36990dc">enableMotor</a></td></tr> <tr class="memdesc:a58ac79a54a8110d3a745e1d6d36990dc"><td class="mdescLeft"> </td><td class="mdescRight">Enable/disable the joint motor. <br /></td></tr> <tr class="separator:a58ac79a54a8110d3a745e1d6d36990dc"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aabeec48af1e49c7f9fed5e0bc8270a1b"><td class="memItemLeft" align="right" valign="top"><a id="aabeec48af1e49c7f9fed5e0bc8270a1b"></a> float32 </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#aabeec48af1e49c7f9fed5e0bc8270a1b">maxMotorForce</a></td></tr> <tr class="memdesc:aabeec48af1e49c7f9fed5e0bc8270a1b"><td class="mdescLeft"> </td><td class="mdescRight">The maximum motor torque, usually in N-m. <br /></td></tr> <tr class="separator:aabeec48af1e49c7f9fed5e0bc8270a1b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ac4bdaea15653657e724a04fc60f3f235"><td class="memItemLeft" align="right" valign="top"><a id="ac4bdaea15653657e724a04fc60f3f235"></a> float32 </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_prismatic_joint_def.html#ac4bdaea15653657e724a04fc60f3f235">motorSpeed</a></td></tr> <tr class="memdesc:ac4bdaea15653657e724a04fc60f3f235"><td class="mdescLeft"> </td><td class="mdescRight">The desired motor speed in radians per second. <br /></td></tr> <tr class="separator:ac4bdaea15653657e724a04fc60f3f235"><td class="memSeparator" colspan="2"> </td></tr> <tr class="inherit_header pub_attribs_structb2_joint_def"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_structb2_joint_def')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="structb2_joint_def.html">b2JointDef</a></td></tr> <tr class="memitem:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a470f2879b24adb05facbd49f338856fb"></a> b2JointType </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a470f2879b24adb05facbd49f338856fb">type</a></td></tr> <tr class="memdesc:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="mdescLeft"> </td><td class="mdescRight">The joint type is set automatically for concrete joint types. <br /></td></tr> <tr class="separator:a470f2879b24adb05facbd49f338856fb inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a07eb150daaaa52fc09c3bcf402b295fe inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a07eb150daaaa52fc09c3bcf402b295fe"></a> void * </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a07eb150daaaa52fc09c3bcf402b295fe">userData</a></td></tr> <tr class="memdesc:a07eb150daaaa52fc09c3bcf402b295fe inherit pub_attribs_structb2_joint_def"><td class="mdescLeft"> </td><td class="mdescRight">Use this to attach application specific data to your joints. <br /></td></tr> <tr class="separator:a07eb150daaaa52fc09c3bcf402b295fe inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="a8cd54c93da396be75a9788f2c6897f05"></a> <a class="el" href="classb2_body.html">b2Body</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#a8cd54c93da396be75a9788f2c6897f05">bodyA</a></td></tr> <tr class="memdesc:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="mdescLeft"> </td><td class="mdescRight">The first attached body. <br /></td></tr> <tr class="separator:a8cd54c93da396be75a9788f2c6897f05 inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="aa4f4dee2fbcd12187b19506b60e68e3d"></a> <a class="el" href="classb2_body.html">b2Body</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#aa4f4dee2fbcd12187b19506b60e68e3d">bodyB</a></td></tr> <tr class="memdesc:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="mdescLeft"> </td><td class="mdescRight">The second attached body. <br /></td></tr> <tr class="separator:aa4f4dee2fbcd12187b19506b60e68e3d inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="memItemLeft" align="right" valign="top"><a id="aef099a1f89b64e230173b6016848ea9b"></a> bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_joint_def.html#aef099a1f89b64e230173b6016848ea9b">collideConnected</a></td></tr> <tr class="memdesc:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="mdescLeft"> </td><td class="mdescRight">Set this flag to true if the attached bodies should collide. <br /></td></tr> <tr class="separator:aef099a1f89b64e230173b6016848ea9b inherit pub_attribs_structb2_joint_def"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>Prismatic joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game. </p> </div><h2 class="groupheader">Member Function Documentation</h2> <a id="ae60043bc22b077e8c59ab248dc34652f"></a> <h2 class="memtitle"><span class="permalink"><a href="#ae60043bc22b077e8c59ab248dc34652f">◆ </a></span>Initialize()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void b2PrismaticJointDef::Initialize </td> <td>(</td> <td class="paramtype"><a class="el" href="classb2_body.html">b2Body</a> * </td> <td class="paramname"><em>bodyA</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classb2_body.html">b2Body</a> * </td> <td class="paramname"><em>bodyB</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> & </td> <td class="paramname"><em>anchor</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structb2_vec2.html">b2Vec2</a> & </td> <td class="paramname"><em>axis</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div><div class="memdoc"> <p>Initialize the bodies, anchors, axis, and reference angle using the world anchor and unit world axis. </p> </div> </div> <hr/>The documentation for this struct was generated from the following files:<ul> <li><a class="el" href="b2_prismatic_joint_8h_source.html">b2PrismaticJoint.h</a></li> <li>b2PrismaticJoint.cpp</li> </ul> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated on Fri Sep 21 2018 22:35:08 for Box2D by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/> </a> 1.8.14 </small></address> </body> </html>