Sophie

Sophie

distrib > Mageia > 7 > armv7hl > media > core-release > by-pkgid > deebb45492ddfb87b1d0b33e0be8a2b3 > files > 69

libbox2d-devel-2.3.1-3.mga7.armv7hl.rpm

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   &#160;<span id="projectnumber">2.3.0</span>
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   <div id="projectbrief">A 2D Physics Engine for Games</div>
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<li class="navelem"><a class="el" href="dir_a7f953fea4e008d17e00594b3bbaff29.html">Box2D</a></li><li class="navelem"><a class="el" href="dir_54cad791c4d2b04cb4a0ba0bba686f79.html">Dynamics</a></li>  </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* This software is provided &#39;as-is&#39;, without any express or implied</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* warranty.  In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* arising from the use of this software.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* freely, subject to the following restrictions:</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">* 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* appreciated but is not required.</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">* 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* misrepresented as being the original software.</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef B2_BODY_H</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define B2_BODY_H</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &lt;Box2D/Common/b2Math.h&gt;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/Shapes/b2Shape.h&gt;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &lt;memory&gt;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_fixture.html">b2Fixture</a>;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_joint.html">b2Joint</a>;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_contact.html">b2Contact</a>;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">class </span>b2Controller;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_world.html">b2World</a>;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_fixture_def.html">b2FixtureDef</a>;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_joint_edge.html">b2JointEdge</a>;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_contact_edge.html">b2ContactEdge</a>;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">enum</span> b2BodyType</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    b2_staticBody = 0,</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    b2_kinematicBody,</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    b2_dynamicBody</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="comment">// TODO_ERIN</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="comment">//b2_bulletBody,</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;};</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structb2_body_def.html">   51</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_body_def.html">b2BodyDef</a></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a87bee47596b3b3eced0d9dd1f4c18fee">   54</a></span>&#160;    <a class="code" href="structb2_body_def.html#a87bee47596b3b3eced0d9dd1f4c18fee">b2BodyDef</a>()</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    {</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <a class="code" href="structb2_body_def.html#ae457dd1d39be09945eace6061121be29">userData</a> = NULL;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <a class="code" href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b">position</a>.<a class="code" href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">Set</a>(0.0f, 0.0f);</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <a class="code" href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f">angle</a> = 0.0f;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <a class="code" href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf">linearVelocity</a>.<a class="code" href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">Set</a>(0.0f, 0.0f);</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <a class="code" href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9">angularVelocity</a> = 0.0f;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <a class="code" href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46">linearDamping</a> = 0.0f;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <a class="code" href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6">angularDamping</a> = 0.0f;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <a class="code" href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003">allowSleep</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="structb2_body_def.html#a17a8102638aac41e7ab94278651a45bd">awake</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <a class="code" href="structb2_body_def.html#a273a51c57440a8884de5939d76b6e3ea">fixedRotation</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <a class="code" href="structb2_body_def.html#a7c0047c9a98a1d20614eeddcdbce7586">bullet</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <a class="code" href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381">type</a> = b2_staticBody;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <a class="code" href="structb2_body_def.html#adf6f3e9a9e124e080c68bc0edeb170df">active</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <a class="code" href="structb2_body_def.html#aadea3fa173ed1014739ec8b023de4336">gravityScale</a> = 1.0f;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    }</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381">   74</a></span>&#160;    b2BodyType <a class="code" href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381">type</a>;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b">   78</a></span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b">position</a>;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f">   81</a></span>&#160;    float32 <a class="code" href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f">angle</a>;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf">   84</a></span>&#160;    <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf">linearVelocity</a>;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9">   87</a></span>&#160;    float32 <a class="code" href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9">angularVelocity</a>;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46">   92</a></span>&#160;    float32 <a class="code" href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46">linearDamping</a>;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6">   97</a></span>&#160;    float32 <a class="code" href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6">angularDamping</a>;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003">  101</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003">allowSleep</a>;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a17a8102638aac41e7ab94278651a45bd">  104</a></span>&#160; 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   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_world.html">b2World</a>;</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_island.html">b2Island</a>;</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact_manager.html">b2ContactManager</a>;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact_solver.html">b2ContactSolver</a>;</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact.html">b2Contact</a>;</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;    </div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_distance_joint.html">b2DistanceJoint</a>;</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_friction_joint.html">b2FrictionJoint</a>;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_gear_joint.html">b2GearJoint</a>;</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_motor_joint.html">b2MotorJoint</a>;</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_mouse_joint.html">b2MouseJoint</a>;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_prismatic_joint.html">b2PrismaticJoint</a>;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_pulley_joint.html">b2PulleyJoint</a>;</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_revolute_joint.html">b2RevoluteJoint</a>;</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_rope_joint.html">b2RopeJoint</a>;</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_weld_joint.html">b2WeldJoint</a>;</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_wheel_joint.html">b2WheelJoint</a>;</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;    <span class="comment">// m_flags</span></div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;    <span class="keyword">enum</span></div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;    {</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;        e_islandFlag        = 0x0001,</div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;        e_awakeFlag         = 0x0002,</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;        e_autoSleepFlag     = 0x0004,</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160; 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localPoint)<span class="keyword"> const</span></div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;    <span class="keywordflow">return</span> b2Mul(m_xf, localPoint);</div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;}</div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;</div><div class="line"><a name="l00561"></a><span class="lineno"><a class="line" href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6">  561</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6">b2Body::GetWorldVector</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; localVector)<span class="keyword"> const</span></div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160; 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worldVector)<span class="keyword"> const</span></div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;    <span class="keywordflow">return</span> b2MulT(m_xf.q, worldVector);</div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;}</div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;</div><div class="line"><a name="l00576"></a><span class="lineno"><a class="line" href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">  576</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">b2Body::GetLinearVelocityFromWorldPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; worldPoint)<span class="keyword"> const</span></div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160; 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   }</div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;    {</div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;        m_flags &amp;= ~e_bulletFlag;</div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;    }</div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;}</div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;</div><div class="line"><a name="l00628"></a><span class="lineno"><a class="line" href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4">  628</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4">b2Body::IsBullet</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160; 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   <span class="keywordflow">return</span> (m_flags &amp; e_autoSleepFlag) == e_autoSleepFlag;</div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;}</div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;</div><div class="line"><a name="l00687"></a><span class="lineno"><a class="line" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">  687</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">b2Body::GetFixtureList</a>()</div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;{</div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;    <span class="keywordflow">return</span> m_fixtureList;</div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;}</div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;</div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;<span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">b2Body::GetFixtureList</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160; 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   <span class="keywordflow">return</span> m_next;</div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;}</div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;</div><div class="line"><a name="l00727"></a><span class="lineno"><a class="line" href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">  727</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">b2Body::SetUserData</a>(<span class="keywordtype">void</span>* data)</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;{</div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;    m_userData = data;</div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;}</div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;</div><div class="line"><a name="l00732"></a><span class="lineno"><a class="line" href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3">  732</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span>* <a class="code" href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3">b2Body::GetUserData</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;    <span class="keywordflow">return</span> m_userData;</div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;}</div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;</div><div class="line"><a name="l00737"></a><span class="lineno"><a class="line" href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">  737</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">b2Body::ApplyForce</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; force, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; point, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;{</div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;    <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;    {</div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;        <span class="keywordflow">return</span>;</div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;    }</div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;</div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;    <span class="keywordflow">if</span> (wake &amp;&amp; (m_flags &amp; e_awakeFlag) == 0)</div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;    {</div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;        <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;    }</div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;</div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;    <span class="comment">// Don&#39;t accumulate a force if the body is sleeping.</span></div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;    <span class="keywordflow">if</span> (m_flags &amp; e_awakeFlag)</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;    {</div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;        m_force += force;</div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;        m_torque += b2Cross(point - m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a>, force);</div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;    }</div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;}</div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;</div><div class="line"><a name="l00757"></a><span class="lineno"><a class="line" href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">  757</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">b2Body::ApplyForceToCenter</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; force, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;{</div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;    <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;    {</div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;        <span class="keywordflow">return</span>;</div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;    }</div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;</div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;    <span class="keywordflow">if</span> (wake &amp;&amp; (m_flags &amp; e_awakeFlag) == 0)</div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;    {</div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;        <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;    }</div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;</div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;    <span class="comment">// Don&#39;t accumulate a force if the body is sleeping</span></div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;    <span class="keywordflow">if</span> (m_flags &amp; e_awakeFlag)</div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;    {</div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;        m_force += force;</div><div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;    }</div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;}</div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;</div><div class="line"><a name="l00776"></a><span class="lineno"><a class="line" href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">  776</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">b2Body::ApplyTorque</a>(float32 torque, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;{</div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;    <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;    {</div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;        <span class="keywordflow">return</span>;</div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;    }</div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;</div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;    <span class="keywordflow">if</span> (wake &amp;&amp; (m_flags &amp; e_awakeFlag) == 0)</div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;    {</div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;        <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;    }</div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;    <span class="comment">// Don&#39;t accumulate a force if the body is sleeping</span></div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;    <span class="keywordflow">if</span> (m_flags &amp; e_awakeFlag)</div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;    {</div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;        m_torque += torque;</div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;    }</div><div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160;}</div><div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;</div><div class="line"><a name="l00795"></a><span class="lineno"><a class="line" href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">  795</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">b2Body::ApplyLinearImpulse</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; impulse, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; point, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;{</div><div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;    <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;    {</div><div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;        <span class="keywordflow">return</span>;</div><div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160;    }</div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;</div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;    <span class="keywordflow">if</span> (wake &amp;&amp; (m_flags &amp; e_awakeFlag) == 0)</div><div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;    {</div><div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160;        <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;    }</div><div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;</div><div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160;    <span class="comment">// Don&#39;t accumulate velocity if the body is sleeping</span></div><div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;    <span class="keywordflow">if</span> (m_flags &amp; e_awakeFlag)</div><div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;    {</div><div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;        m_linearVelocity += m_invMass * impulse;</div><div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;        m_angularVelocity += m_invI * b2Cross(point - m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a>, impulse);</div><div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;    }</div><div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160;}</div><div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;</div><div class="line"><a name="l00815"></a><span class="lineno"><a class="line" href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">  815</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">b2Body::ApplyAngularImpulse</a>(float32 impulse, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;{</div><div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;    <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;    {</div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;        <span class="keywordflow">return</span>;</div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;    }</div><div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;</div><div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;    <span class="keywordflow">if</span> (wake &amp;&amp; (m_flags &amp; e_awakeFlag) == 0)</div><div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160;    {</div><div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;        <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;    }</div><div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160;</div><div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;    <span class="comment">// Don&#39;t accumulate velocity if the body is sleeping</span></div><div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;    <span class="keywordflow">if</span> (m_flags &amp; e_awakeFlag)</div><div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;    {</div><div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;        m_angularVelocity += m_invI * impulse;</div><div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160;    }</div><div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;}</div><div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;</div><div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> b2Body::SynchronizeTransform()</div><div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;{</div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;    m_xf.q.<a class="code" href="structb2_rot.html#acde9186de0a4a7397bf8ef714408ad60">Set</a>(m_sweep.<a class="code" href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">a</a>);</div><div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;    m_xf.p = m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a> - b2Mul(m_xf.q, m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>);</div><div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;}</div><div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160;</div><div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> b2Body::Advance(float32 alpha)</div><div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;{</div><div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;    <span class="comment">// Advance to the new safe time. This doesn&#39;t sync the broad-phase.</span></div><div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;    m_sweep.<a class="code" href="structb2_sweep.html#a35eb9b976ca87c9b8d758bec070c6c06">Advance</a>(alpha);</div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;    m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a> = m_sweep.c0;</div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;    m_sweep.<a class="code" href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">a</a> = m_sweep.a0;</div><div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160;    m_xf.q.<a class="code" href="structb2_rot.html#acde9186de0a4a7397bf8ef714408ad60">Set</a>(m_sweep.<a class="code" href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">a</a>);</div><div class="line"><a name="l00847"></a><span class="lineno">  847</span>&#160;    m_xf.p = m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a> - b2Mul(m_xf.q, m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>);</div><div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;}</div><div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;</div><div class="line"><a name="l00850"></a><span class="lineno"><a class="line" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">  850</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="classb2_world.html">b2World</a>* <a class="code" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">b2Body::GetWorld</a>()</div><div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;{</div><div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;    <span class="keywordflow">return</span> m_world;</div><div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;}</div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;</div><div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;<span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_world.html">b2World</a>* <a class="code" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">b2Body::GetWorld</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;    <span class="keywordflow">return</span> m_world;</div><div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;}</div><div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;</div><div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="structb2_body_def_html_a89cc3ad1873908042b002147b3861381"><div class="ttname"><a href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381">b2BodyDef::type</a></div><div class="ttdeci">b2BodyType type</div><div class="ttdef"><b>Definition:</b> b2Body.h:74</div></div>
<div class="ttc" id="structb2_transform_html"><div class="ttname"><a href="structb2_transform.html">b2Transform</a></div><div class="ttdef"><b>Definition:</b> b2Math.h:350</div></div>
<div class="ttc" id="classb2_body_html_a109d8567c6ae84c61fce2919fb209c63"><div class="ttname"><a href="classb2_body.html#a109d8567c6ae84c61fce2919fb209c63">b2Body::ResetMassData</a></div><div class="ttdeci">void ResetMassData()</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:281</div></div>
<div class="ttc" id="classb2_body_html_a55cf2eb851780599ca5c1f6f25a17e41"><div class="ttname"><a href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">b2Body::GetJointList</a></div><div class="ttdeci">b2JointEdge * GetJointList()</div><div class="ttdoc">Get the list of all joints attached to this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:697</div></div>
<div class="ttc" id="classb2_body_html_a60929c13e4b6548492dca5ec79f159db"><div class="ttname"><a href="classb2_body.html#a60929c13e4b6548492dca5ec79f159db">b2Body::GetInertia</a></div><div class="ttdeci">float32 GetInertia() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:544</div></div>
<div class="ttc" id="classb2_body_html_ab8059b7b3e3b64aee17b54f68f7dde80"><div class="ttname"><a href="classb2_body.html#ab8059b7b3e3b64aee17b54f68f7dde80">b2Body::SetActive</a></div><div class="ttdeci">void SetActive(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:454</div></div>
<div class="ttc" id="classb2_body_html_a3e14cfe61c63913ef7b0f719f7145318"><div class="ttname"><a href="classb2_body.html#a3e14cfe61c63913ef7b0f719f7145318">b2Body::GetWorldCenter</a></div><div class="ttdeci">const b2Vec2 &amp; GetWorldCenter() const</div><div class="ttdoc">Get the world position of the center of mass. </div><div class="ttdef"><b>Definition:</b> b2Body.h:489</div></div>
<div class="ttc" id="classb2_rope_joint_html"><div class="ttname"><a href="classb2_rope_joint.html">b2RopeJoint</a></div><div class="ttdef"><b>Definition:</b> b2RopeJoint.h:58</div></div>
<div class="ttc" id="structb2_body_def_html_adf6f3e9a9e124e080c68bc0edeb170df"><div class="ttname"><a href="structb2_body_def.html#adf6f3e9a9e124e080c68bc0edeb170df">b2BodyDef::active</a></div><div class="ttdeci">bool active</div><div class="ttdoc">Does this body start out active? </div><div class="ttdef"><b>Definition:</b> b2Body.h:116</div></div>
<div class="ttc" id="classb2_body_html_a16bdbfb266c82a0ef51be351a8928bc5"><div class="ttname"><a href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">b2Body::GetContactList</a></div><div class="ttdeci">b2ContactEdge * GetContactList()</div><div class="ttdef"><b>Definition:</b> b2Body.h:707</div></div>
<div class="ttc" id="classb2_body_html_ac47251de3a8c0ccff620be7bd5ae696a"><div class="ttname"><a href="classb2_body.html#ac47251de3a8c0ccff620be7bd5ae696a">b2Body::IsSleepingAllowed</a></div><div class="ttdeci">bool IsSleepingAllowed() const</div><div class="ttdoc">Is this body allowed to sleep. </div><div class="ttdef"><b>Definition:</b> b2Body.h:682</div></div>
<div class="ttc" id="structb2_body_def_html_a01b8dc8ad9f0962efef9e4a8e836feb6"><div class="ttname"><a href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6">b2BodyDef::angularDamping</a></div><div class="ttdeci">float32 angularDamping</div><div class="ttdef"><b>Definition:</b> b2Body.h:97</div></div>
<div class="ttc" id="classb2_body_html_a8e66a570c2aeee93b29d84cae861a612"><div class="ttname"><a href="classb2_body.html#a8e66a570c2aeee93b29d84cae861a612">b2Body::SetGravityScale</a></div><div class="ttdeci">void SetGravityScale(float32 scale)</div><div class="ttdoc">Set the gravity scale of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:611</div></div>
<div class="ttc" id="classb2_body_html_ac72ed3df52a26c33db82252ab57399af"><div class="ttname"><a href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">b2Body::SetAwake</a></div><div class="ttdeci">void SetAwake(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.h:633</div></div>
<div class="ttc" id="classb2_motor_joint_html"><div class="ttname"><a href="classb2_motor_joint.html">b2MotorJoint</a></div><div class="ttdef"><b>Definition:</b> b2MotorJoint.h:59</div></div>
<div class="ttc" id="structb2_mass_data_html_ad2d06e96e2d79d895df16ae0e5fe0376"><div class="ttname"><a href="structb2_mass_data.html#ad2d06e96e2d79d895df16ae0e5fe0376">b2MassData::I</a></div><div class="ttdeci">float32 I</div><div class="ttdoc">The rotational inertia of the shape about the local origin. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:36</div></div>
<div class="ttc" id="structb2_body_def_html_a273a51c57440a8884de5939d76b6e3ea"><div class="ttname"><a href="structb2_body_def.html#a273a51c57440a8884de5939d76b6e3ea">b2BodyDef::fixedRotation</a></div><div class="ttdeci">bool fixedRotation</div><div class="ttdoc">Should this body be prevented from rotating? Useful for characters. </div><div class="ttdef"><b>Definition:</b> b2Body.h:107</div></div>
<div class="ttc" id="classb2_body_html_a4686f32bbce5723761e9719c706eca11"><div class="ttname"><a href="classb2_body.html#a4686f32bbce5723761e9719c706eca11">b2Body::SetTransform</a></div><div class="ttdeci">void SetTransform(const b2Vec2 &amp;position, float32 angle)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:417</div></div>
<div class="ttc" id="classb2_body_html_a3253af3725b8d6d63d8223bcd2ddab5c"><div class="ttname"><a href="classb2_body.html#a3253af3725b8d6d63d8223bcd2ddab5c">b2Body::SetBullet</a></div><div class="ttdeci">void SetBullet(bool flag)</div><div class="ttdoc">Should this body be treated like a bullet for continuous collision detection? </div><div class="ttdef"><b>Definition:</b> b2Body.h:616</div></div>
<div class="ttc" id="structb2_body_def_html"><div class="ttname"><a href="structb2_body_def.html">b2BodyDef</a></div><div class="ttdef"><b>Definition:</b> b2Body.h:51</div></div>
<div class="ttc" id="classb2_body_html_a73a79541b18394fa224d2eae8ad493e8"><div class="ttname"><a href="classb2_body.html#a73a79541b18394fa224d2eae8ad493e8">b2Body::SetAngularDamping</a></div><div class="ttdeci">void SetAngularDamping(float32 angularDamping)</div><div class="ttdoc">Set the angular damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:601</div></div>
<div class="ttc" id="classb2_body_html_ad54182a11d02362b027a0eb072775bdc"><div class="ttname"><a href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">b2Body::GetNext</a></div><div class="ttdeci">b2Body * GetNext()</div><div class="ttdoc">Get the next body in the world&amp;#39;s body list. </div><div class="ttdef"><b>Definition:</b> b2Body.h:717</div></div>
<div class="ttc" id="structb2_body_def_html_ae457dd1d39be09945eace6061121be29"><div class="ttname"><a href="structb2_body_def.html#ae457dd1d39be09945eace6061121be29">b2BodyDef::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">Use this to store application specific body data. </div><div class="ttdef"><b>Definition:</b> b2Body.h:119</div></div>
<div class="ttc" id="structb2_body_def_html_a680cadc09ad6cf4b3366cbf0914c648b"><div class="ttname"><a href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b">b2BodyDef::position</a></div><div class="ttdeci">b2Vec2 position</div><div class="ttdef"><b>Definition:</b> b2Body.h:78</div></div>
<div class="ttc" id="structb2_body_def_html_a7c0047c9a98a1d20614eeddcdbce7586"><div class="ttname"><a href="structb2_body_def.html#a7c0047c9a98a1d20614eeddcdbce7586">b2BodyDef::bullet</a></div><div class="ttdeci">bool bullet</div><div class="ttdef"><b>Definition:</b> b2Body.h:113</div></div>
<div class="ttc" id="classb2_body_html_a20b9c8d0d722edf3af281034d37bd534"><div class="ttname"><a href="classb2_body.html#a20b9c8d0d722edf3af281034d37bd534">b2Body::GetAngle</a></div><div class="ttdeci">float32 GetAngle() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:484</div></div>
<div class="ttc" id="classb2_world_html"><div class="ttname"><a href="classb2_world.html">b2World</a></div><div class="ttdef"><b>Definition:</b> b2World.h:41</div></div>
<div class="ttc" id="classb2_body_html_aff6bc518ea0f07fa5bba7cb7782e86d1"><div class="ttname"><a href="classb2_body.html#aff6bc518ea0f07fa5bba7cb7782e86d1">b2Body::GetLinearDamping</a></div><div class="ttdeci">float32 GetLinearDamping() const</div><div class="ttdoc">Get the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:586</div></div>
<div class="ttc" id="classb2_body_html_a65384cfad8db2376cdf3fab38cac06e5"><div class="ttname"><a href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">b2Body::ApplyAngularImpulse</a></div><div class="ttdeci">void ApplyAngularImpulse(float32 impulse, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:815</div></div>
<div class="ttc" id="classb2_body_html_a0ac0a4ad6ac3c7804652d9994239dcbd"><div class="ttname"><a href="classb2_body.html#a0ac0a4ad6ac3c7804652d9994239dcbd">b2Body::GetLinearVelocityFromLocalPoint</a></div><div class="ttdeci">b2Vec2 GetLinearVelocityFromLocalPoint(const b2Vec2 &amp;localPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:581</div></div>
<div class="ttc" id="structb2_body_def_html_a728f6df3be7dedb331455105e3659d46"><div class="ttname"><a href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46">b2BodyDef::linearDamping</a></div><div class="ttdeci">float32 linearDamping</div><div class="ttdef"><b>Definition:</b> b2Body.h:92</div></div>
<div class="ttc" id="structb2_sweep_html"><div class="ttname"><a href="structb2_sweep.html">b2Sweep</a></div><div class="ttdef"><b>Definition:</b> b2Math.h:380</div></div>
<div class="ttc" id="classb2_body_html_a832f3989a44f0d4782c80456832197ad"><div class="ttname"><a href="classb2_body.html#a832f3989a44f0d4782c80456832197ad">b2Body::SetLinearVelocity</a></div><div class="ttdeci">void SetLinearVelocity(const b2Vec2 &amp;v)</div><div class="ttdef"><b>Definition:</b> b2Body.h:499</div></div>
<div class="ttc" id="classb2_joint_html"><div class="ttname"><a href="classb2_joint.html">b2Joint</a></div><div class="ttdef"><b>Definition:</b> b2Joint.h:103</div></div>
<div class="ttc" id="structb2_mass_data_html"><div class="ttname"><a href="structb2_mass_data.html">b2MassData</a></div><div class="ttdoc">This holds the mass data computed for a shape. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:27</div></div>
<div class="ttc" id="classb2_body_html_a712b782c61963c6f07beca86acc631ae"><div class="ttname"><a href="classb2_body.html#a712b782c61963c6f07beca86acc631ae">b2Body::GetWorldPoint</a></div><div class="ttdeci">b2Vec2 GetWorldPoint(const b2Vec2 &amp;localPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:556</div></div>
<div class="ttc" id="classb2_body_html_a5553a5ecdfd2d7200ba2405ce6043f52"><div class="ttname"><a href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">b2Body::SetUserData</a></div><div class="ttdeci">void SetUserData(void *data)</div><div class="ttdoc">Set the user data. Use this to store your application specific data. </div><div class="ttdef"><b>Definition:</b> b2Body.h:727</div></div>
<div class="ttc" id="classb2_shape_html"><div class="ttname"><a href="classb2_shape.html">b2Shape</a></div><div class="ttdef"><b>Definition:</b> b2Shape.h:42</div></div>
<div class="ttc" id="classb2_body_html_a58a641fedf8a81e1e26d09ec00a22fe2"><div class="ttname"><a href="classb2_body.html#a58a641fedf8a81e1e26d09ec00a22fe2">b2Body::SetMassData</a></div><div class="ttdeci">void SetMassData(const b2MassData *data)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:353</div></div>
<div class="ttc" id="structb2_sweep_html_afa96bacc91dd3c92ae716a45512332d6"><div class="ttname"><a href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">b2Sweep::a</a></div><div class="ttdeci">float32 a</div><div class="ttdoc">world angles </div><div class="ttdef"><b>Definition:</b> b2Math.h:395</div></div>
<div class="ttc" id="classb2_prismatic_joint_html"><div class="ttname"><a href="classb2_prismatic_joint.html">b2PrismaticJoint</a></div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:86</div></div>
<div class="ttc" id="classb2_weld_joint_html"><div class="ttname"><a href="classb2_weld_joint.html">b2WeldJoint</a></div><div class="ttdef"><b>Definition:</b> b2WeldJoint.h:62</div></div>
<div class="ttc" id="classb2_body_html_a856d1df86b7bded91f02d8cfcaea1c2f"><div class="ttname"><a href="classb2_body.html#a856d1df86b7bded91f02d8cfcaea1c2f">b2Body::DestroyFixture</a></div><div class="ttdeci">void DestroyFixture(b2Fixture *fixture)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:214</div></div>
<div class="ttc" id="classb2_mouse_joint_html"><div class="ttname"><a href="classb2_mouse_joint.html">b2MouseJoint</a></div><div class="ttdef"><b>Definition:</b> b2MouseJoint.h:60</div></div>
<div class="ttc" id="classb2_body_html_aa4892301e9b9d62ede5e93dad1743894"><div class="ttname"><a href="classb2_body.html#aa4892301e9b9d62ede5e93dad1743894">b2Body::CreateFixture</a></div><div class="ttdeci">b2Fixture * CreateFixture(const b2FixtureDef *def)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:166</div></div>
<div class="ttc" id="structb2_body_def_html_aadea3fa173ed1014739ec8b023de4336"><div class="ttname"><a href="structb2_body_def.html#aadea3fa173ed1014739ec8b023de4336">b2BodyDef::gravityScale</a></div><div class="ttdeci">float32 gravityScale</div><div class="ttdoc">Scale the gravity applied to this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:122</div></div>
<div class="ttc" id="classb2_body_html_a7944dc953ac0cb1e00b32bc61b50e70d"><div class="ttname"><a href="classb2_body.html#a7944dc953ac0cb1e00b32bc61b50e70d">b2Body::GetPosition</a></div><div class="ttdeci">const b2Vec2 &amp; GetPosition() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:479</div></div>
<div class="ttc" id="structb2_vec2_html_a4d61640a645e470a50b451307d8e94c3"><div class="ttname"><a href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">b2Vec2::Set</a></div><div class="ttdeci">void Set(float32 x_, float32 y_)</div><div class="ttdoc">Set this vector to some specified coordinates. </div><div class="ttdef"><b>Definition:</b> b2Math.h:65</div></div>
<div class="ttc" id="structb2_vec2_html_a5c6cbe27cfb29c6dbb29b9a3285b88d0"><div class="ttname"><a href="structb2_vec2.html#a5c6cbe27cfb29c6dbb29b9a3285b88d0">b2Vec2::SetZero</a></div><div class="ttdeci">void SetZero()</div><div class="ttdoc">Set this vector to all zeros. </div><div class="ttdef"><b>Definition:</b> b2Math.h:62</div></div>
<div class="ttc" id="classb2_body_html_a34ff1c84b10b74eb990749a025a1b1ad"><div class="ttname"><a href="classb2_body.html#a34ff1c84b10b74eb990749a025a1b1ad">b2Body::SetType</a></div><div class="ttdeci">void SetType(b2BodyType type)</div><div class="ttdoc">Set the type of this body. This may alter the mass and velocity. </div><div class="ttdef"><b>Definition:</b> b2Body.cpp:113</div></div>
<div class="ttc" id="structb2_contact_edge_html"><div class="ttname"><a href="structb2_contact_edge.html">b2ContactEdge</a></div><div class="ttdef"><b>Definition:</b> b2Contact.h:66</div></div>
<div class="ttc" id="structb2_fixture_def_html"><div class="ttname"><a href="structb2_fixture_def.html">b2FixtureDef</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:56</div></div>
<div class="ttc" id="classb2_body_html_abeba04911f7a2a141169bb06fe98d06a"><div class="ttname"><a href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">b2Body::ApplyForceToCenter</a></div><div class="ttdeci">void ApplyForceToCenter(const b2Vec2 &amp;force, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:757</div></div>
<div class="ttc" id="classb2_gear_joint_html"><div class="ttname"><a href="classb2_gear_joint.html">b2GearJoint</a></div><div class="ttdef"><b>Definition:</b> b2GearJoint.h:56</div></div>
<div class="ttc" id="classb2_body_html_a64634da20c6e0ab2d68a3cc9ea15efc3"><div class="ttname"><a href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">b2Body::GetFixtureList</a></div><div class="ttdeci">b2Fixture * GetFixtureList()</div><div class="ttdoc">Get the list of all fixtures attached to this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:687</div></div>
<div class="ttc" id="classb2_friction_joint_html"><div class="ttname"><a href="classb2_friction_joint.html">b2FrictionJoint</a></div><div class="ttdef"><b>Definition:</b> b2FrictionJoint.h:55</div></div>
<div class="ttc" id="classb2_body_html_a697f708427cdf7d31a626e80e694682c"><div class="ttname"><a href="classb2_body.html#a697f708427cdf7d31a626e80e694682c">b2Body::IsAwake</a></div><div class="ttdeci">bool IsAwake() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:654</div></div>
<div class="ttc" id="classb2_body_html_aff35078e2a221d2d05409674936cb8d2"><div class="ttname"><a href="classb2_body.html#aff35078e2a221d2d05409674936cb8d2">b2Body::SetFixedRotation</a></div><div class="ttdeci">void SetFixedRotation(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:499</div></div>
<div class="ttc" id="structb2_body_def_html_a17a8102638aac41e7ab94278651a45bd"><div class="ttname"><a href="structb2_body_def.html#a17a8102638aac41e7ab94278651a45bd">b2BodyDef::awake</a></div><div class="ttdeci">bool awake</div><div class="ttdoc">Is this body initially awake or sleeping? </div><div class="ttdef"><b>Definition:</b> b2Body.h:104</div></div>
<div class="ttc" id="classb2_body_html_a5100927dbd39dd0addea79d5f323f3f1"><div class="ttname"><a href="classb2_body.html#a5100927dbd39dd0addea79d5f323f3f1">b2Body::GetMassData</a></div><div class="ttdeci">void GetMassData(b2MassData *data) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:549</div></div>
<div class="ttc" id="classb2_body_html_a5bc9a483e5f59199daa1751786034c1d"><div class="ttname"><a href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">b2Body::GetLinearVelocityFromWorldPoint</a></div><div class="ttdeci">b2Vec2 GetLinearVelocityFromWorldPoint(const b2Vec2 &amp;worldPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:576</div></div>
<div class="ttc" id="structb2_mass_data_html_aea85d9595a38d2eed05b8d2ea80d97b1"><div class="ttname"><a href="structb2_mass_data.html#aea85d9595a38d2eed05b8d2ea80d97b1">b2MassData::mass</a></div><div class="ttdeci">float32 mass</div><div class="ttdoc">The mass of the shape, usually in kilograms. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:30</div></div>
<div class="ttc" id="structb2_mass_data_html_a1d59bebc7030c4dded0c2febc57ebdd7"><div class="ttname"><a href="structb2_mass_data.html#a1d59bebc7030c4dded0c2febc57ebdd7">b2MassData::center</a></div><div class="ttdeci">b2Vec2 center</div><div class="ttdoc">The position of the shape&amp;#39;s centroid relative to the shape&amp;#39;s origin. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:33</div></div>
<div class="ttc" id="structb2_sweep_html_a1b5402e01b92cc82473389fc6f0375c3"><div class="ttname"><a href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">b2Sweep::c</a></div><div class="ttdeci">b2Vec2 c</div><div class="ttdoc">center world positions </div><div class="ttdef"><b>Definition:</b> b2Math.h:394</div></div>
<div class="ttc" id="classb2_body_html_abfd9466763b20977f9122d0e162dfeb9"><div class="ttname"><a href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">b2Body::GetWorld</a></div><div class="ttdeci">b2World * GetWorld()</div><div class="ttdoc">Get the parent world of this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:850</div></div>
<div class="ttc" id="structb2_sweep_html_a4bcc302cf78771896d6256fc53f2f8be"><div class="ttname"><a href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">b2Sweep::localCenter</a></div><div class="ttdeci">b2Vec2 localCenter</div><div class="ttdoc">local center of mass position </div><div class="ttdef"><b>Definition:</b> b2Math.h:393</div></div>
<div class="ttc" id="classb2_distance_joint_html"><div class="ttname"><a href="classb2_distance_joint.html">b2DistanceJoint</a></div><div class="ttdef"><b>Definition:</b> b2DistanceJoint.h:67</div></div>
<div class="ttc" id="structb2_body_def_html_a87bee47596b3b3eced0d9dd1f4c18fee"><div class="ttname"><a href="structb2_body_def.html#a87bee47596b3b3eced0d9dd1f4c18fee">b2BodyDef::b2BodyDef</a></div><div class="ttdeci">b2BodyDef()</div><div class="ttdoc">This constructor sets the body definition default values. </div><div class="ttdef"><b>Definition:</b> b2Body.h:54</div></div>
<div class="ttc" id="classb2_body_html_a7f677e93efb3c4c065087aff317274a3"><div class="ttname"><a href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">b2Body::ApplyLinearImpulse</a></div><div class="ttdeci">void ApplyLinearImpulse(const b2Vec2 &amp;impulse, const b2Vec2 &amp;point, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:795</div></div>
<div class="ttc" id="classb2_body_html_a909f9753ad700f70282a56e00bc182a5"><div class="ttname"><a href="classb2_body.html#a909f9753ad700f70282a56e00bc182a5">b2Body::SetLinearDamping</a></div><div class="ttdeci">void SetLinearDamping(float32 linearDamping)</div><div class="ttdoc">Set the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:591</div></div>
<div class="ttc" id="structb2_body_def_html_a564b16f4f8e9fcb5dda397e64aa9be6f"><div class="ttname"><a href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f">b2BodyDef::angle</a></div><div class="ttdeci">float32 angle</div><div class="ttdoc">The world angle of the body in radians. </div><div class="ttdef"><b>Definition:</b> b2Body.h:81</div></div>
<div class="ttc" id="structb2_body_def_html_a25fa5aa78d93159c344241af95bec2bf"><div class="ttname"><a href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf">b2BodyDef::linearVelocity</a></div><div class="ttdeci">b2Vec2 linearVelocity</div><div class="ttdoc">The linear velocity of the body&amp;#39;s origin in world co-ordinates. </div><div class="ttdef"><b>Definition:</b> b2Body.h:84</div></div>
<div class="ttc" id="classb2_revolute_joint_html"><div class="ttname"><a href="classb2_revolute_joint.html">b2RevoluteJoint</a></div><div class="ttdef"><b>Definition:</b> b2RevoluteJoint.h:90</div></div>
<div class="ttc" id="classb2_body_html_a229a6de228416203fecbf7a7544c33bb"><div class="ttname"><a href="classb2_body.html#a229a6de228416203fecbf7a7544c33bb">b2Body::SetSleepingAllowed</a></div><div class="ttdeci">void SetSleepingAllowed(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.h:669</div></div>
<div class="ttc" id="structb2_joint_edge_html"><div class="ttname"><a href="structb2_joint_edge.html">b2JointEdge</a></div><div class="ttdef"><b>Definition:</b> b2Joint.h:65</div></div>
<div class="ttc" id="structb2_body_def_html_add7809f7a29656b8c4b643ad8c2f34a9"><div class="ttname"><a href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9">b2BodyDef::angularVelocity</a></div><div class="ttdeci">float32 angularVelocity</div><div class="ttdoc">The angular velocity of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:87</div></div>
<div class="ttc" id="classb2_body_html_ad99db1c7a19e8de333ff7f65b0b953f4"><div class="ttname"><a href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4">b2Body::IsBullet</a></div><div class="ttdeci">bool IsBullet() const</div><div class="ttdoc">Is this body treated like a bullet for continuous collision detection? </div><div class="ttdef"><b>Definition:</b> b2Body.h:628</div></div>
<div class="ttc" id="classb2_body_html_a151f5e81e44037883f61b67821704999"><div class="ttname"><a href="classb2_body.html#a151f5e81e44037883f61b67821704999">b2Body::GetAngularDamping</a></div><div class="ttdeci">float32 GetAngularDamping() const</div><div class="ttdoc">Get the angular damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:596</div></div>
<div class="ttc" id="classb2_body_html"><div class="ttname"><a href="classb2_body.html">b2Body</a></div><div class="ttdoc">A rigid body. These are created via b2World::CreateBody. </div><div class="ttdef"><b>Definition:</b> b2Body.h:126</div></div>
<div class="ttc" id="classb2_body_html_a672c782f7184faf3d673b08681dd63e3"><div class="ttname"><a href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3">b2Body::GetUserData</a></div><div class="ttdeci">void * GetUserData() const</div><div class="ttdoc">Get the user data pointer that was provided in the body definition. </div><div class="ttdef"><b>Definition:</b> b2Body.h:732</div></div>
<div class="ttc" id="classb2_body_html_a60cc46fc46849b0d5e61a151b7c41269"><div class="ttname"><a href="classb2_body.html#a60cc46fc46849b0d5e61a151b7c41269">b2Body::GetLocalCenter</a></div><div class="ttdeci">const b2Vec2 &amp; GetLocalCenter() const</div><div class="ttdoc">Get the local position of the center of mass. </div><div class="ttdef"><b>Definition:</b> b2Body.h:494</div></div>
<div class="ttc" id="classb2_island_html"><div class="ttname"><a href="classb2_island.html">b2Island</a></div><div class="ttdoc">This is an internal class. </div><div class="ttdef"><b>Definition:</b> b2Island.h:34</div></div>
<div class="ttc" id="classb2_body_html_a942be8e1cd2bcd06f53c4638c45a9525"><div class="ttname"><a href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">b2Body::ApplyForce</a></div><div class="ttdeci">void ApplyForce(const b2Vec2 &amp;force, const b2Vec2 &amp;point, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:737</div></div>
<div class="ttc" id="classb2_body_html_a8fcaf842141320701057f679dff90b89"><div class="ttname"><a href="classb2_body.html#a8fcaf842141320701057f679dff90b89">b2Body::GetLinearVelocity</a></div><div class="ttdeci">const b2Vec2 &amp; GetLinearVelocity() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:514</div></div>
<div class="ttc" id="classb2_body_html_aed2f88179cedf4cdbdc47429ebe41288"><div class="ttname"><a href="classb2_body.html#aed2f88179cedf4cdbdc47429ebe41288">b2Body::GetLocalVector</a></div><div class="ttdeci">b2Vec2 GetLocalVector(const b2Vec2 &amp;worldVector) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:571</div></div>
<div class="ttc" id="classb2_body_html_a54a354447ac3b4cc224c8327a5abc0e8"><div class="ttname"><a href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">b2Body::ApplyTorque</a></div><div class="ttdeci">void ApplyTorque(float32 torque, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:776</div></div>
<div class="ttc" id="structb2_vec2_html"><div class="ttname"><a href="structb2_vec2.html">b2Vec2</a></div><div class="ttdoc">A 2D column vector. </div><div class="ttdef"><b>Definition:</b> b2Math.h:53</div></div>
<div class="ttc" id="classb2_contact_html"><div class="ttname"><a href="classb2_contact.html">b2Contact</a></div><div class="ttdef"><b>Definition:</b> b2Contact.h:77</div></div>
<div class="ttc" id="structb2_sweep_html_a35eb9b976ca87c9b8d758bec070c6c06"><div class="ttname"><a href="structb2_sweep.html#a35eb9b976ca87c9b8d758bec070c6c06">b2Sweep::Advance</a></div><div class="ttdeci">void Advance(float32 alpha)</div><div class="ttdef"><b>Definition:</b> b2Math.h:702</div></div>
<div class="ttc" id="classb2_body_html_a9c2234b5a5fff91305a65ecd0cf0ee59"><div class="ttname"><a href="classb2_body.html#a9c2234b5a5fff91305a65ecd0cf0ee59">b2Body::GetType</a></div><div class="ttdeci">b2BodyType GetType() const</div><div class="ttdoc">Get the type of this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:469</div></div>
<div class="ttc" id="classb2_body_html_a0920b7a770f7c876cf6d149e227036b5"><div class="ttname"><a href="classb2_body.html#a0920b7a770f7c876cf6d149e227036b5">b2Body::IsFixedRotation</a></div><div class="ttdeci">bool IsFixedRotation() const</div><div class="ttdoc">Does this body have fixed rotation? </div><div class="ttdef"><b>Definition:</b> b2Body.h:664</div></div>
<div class="ttc" id="structb2_rot_html_acde9186de0a4a7397bf8ef714408ad60"><div class="ttname"><a href="structb2_rot.html#acde9186de0a4a7397bf8ef714408ad60">b2Rot::Set</a></div><div class="ttdeci">void Set(float32 angle)</div><div class="ttdoc">Set using an angle in radians. </div><div class="ttdef"><b>Definition:</b> b2Math.h:312</div></div>
<div class="ttc" id="classb2_body_html_a37adc4160b84f73e8552a91cbde3f578"><div class="ttname"><a href="classb2_body.html#a37adc4160b84f73e8552a91cbde3f578">b2Body::SetAngularVelocity</a></div><div class="ttdeci">void SetAngularVelocity(float32 omega)</div><div class="ttdef"><b>Definition:</b> b2Body.h:519</div></div>
<div class="ttc" id="classb2_body_html_adfeebf45965d131894f728a2f264311d"><div class="ttname"><a href="classb2_body.html#adfeebf45965d131894f728a2f264311d">b2Body::GetMass</a></div><div class="ttdeci">float32 GetMass() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:539</div></div>
<div class="ttc" id="classb2_contact_manager_html"><div class="ttname"><a href="classb2_contact_manager.html">b2ContactManager</a></div><div class="ttdef"><b>Definition:</b> b2ContactManager.h:30</div></div>
<div class="ttc" id="classb2_contact_solver_html"><div class="ttname"><a href="classb2_contact_solver.html">b2ContactSolver</a></div><div class="ttdef"><b>Definition:</b> b2ContactSolver.h:69</div></div>
<div class="ttc" id="classb2_pulley_joint_html"><div class="ttname"><a href="classb2_pulley_joint.html">b2PulleyJoint</a></div><div class="ttdef"><b>Definition:</b> b2PulleyJoint.h:79</div></div>
<div class="ttc" id="classb2_body_html_aa570b2310248b4b3bd776836e839bc45"><div class="ttname"><a href="classb2_body.html#aa570b2310248b4b3bd776836e839bc45">b2Body::GetGravityScale</a></div><div class="ttdeci">float32 GetGravityScale() const</div><div class="ttdoc">Get the gravity scale of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:606</div></div>
<div class="ttc" id="classb2_body_html_a825f37f457d3674ace96e2b8a9b4cae6"><div class="ttname"><a href="classb2_body.html#a825f37f457d3674ace96e2b8a9b4cae6">b2Body::IsActive</a></div><div class="ttdeci">bool IsActive() const</div><div class="ttdoc">Get the active state of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:659</div></div>
<div class="ttc" id="classb2_wheel_joint_html"><div class="ttname"><a href="classb2_wheel_joint.html">b2WheelJoint</a></div><div class="ttdef"><b>Definition:</b> b2WheelJoint.h:79</div></div>
<div class="ttc" id="classb2_body_html_ae8c434785b2a730f7c385e708b345bb6"><div class="ttname"><a href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6">b2Body::GetWorldVector</a></div><div class="ttdeci">b2Vec2 GetWorldVector(const b2Vec2 &amp;localVector) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:561</div></div>
<div class="ttc" id="classb2_body_html_a6a404d85efc510f43575f61cb95c07a7"><div class="ttname"><a href="classb2_body.html#a6a404d85efc510f43575f61cb95c07a7">b2Body::GetAngularVelocity</a></div><div class="ttdeci">float32 GetAngularVelocity() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:534</div></div>
<div class="ttc" id="classb2_body_html_ac9e482f7d9df92801c24e79a7e751d06"><div class="ttname"><a href="classb2_body.html#ac9e482f7d9df92801c24e79a7e751d06">b2Body::Dump</a></div><div class="ttdeci">void Dump()</div><div class="ttdoc">Dump this body to a log file. </div><div class="ttdef"><b>Definition:</b> b2Body.cpp:521</div></div>
<div class="ttc" id="structb2_body_def_html_a0765068172e521ed63cb34084c59c003"><div class="ttname"><a href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003">b2BodyDef::allowSleep</a></div><div class="ttdeci">bool allowSleep</div><div class="ttdef"><b>Definition:</b> b2Body.h:101</div></div>
<div class="ttc" id="classb2_fixture_html"><div class="ttname"><a href="classb2_fixture.html">b2Fixture</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:107</div></div>
<div class="ttc" id="classb2_body_html_a0df8f4312ab23223489323326b2d763d"><div class="ttname"><a href="classb2_body.html#a0df8f4312ab23223489323326b2d763d">b2Body::GetLocalPoint</a></div><div class="ttdeci">b2Vec2 GetLocalPoint(const b2Vec2 &amp;worldPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:566</div></div>
<div class="ttc" id="classb2_body_html_afb316448e6e555ceb2df23ed216b2f53"><div class="ttname"><a href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">b2Body::GetTransform</a></div><div class="ttdeci">const b2Transform &amp; GetTransform() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:474</div></div>
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