<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.14"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>Box2D: b2Body.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="icon.gif"/></td> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Box2D  <span id="projectnumber">2.3.0</span> </div> <div id="projectbrief">A 2D Physics Engine for Games</div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.14 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */</script> <div id="main-nav"></div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="dir_a7f953fea4e008d17e00594b3bbaff29.html">Box2D</a></li><li class="navelem"><a class="el" href="dir_54cad791c4d2b04cb4a0ba0bba686f79.html">Dynamics</a></li> </ul> </div> </div><!-- top --> <div class="header"> <div class="headertitle"> <div class="title">b2Body.h</div> </div> </div><!--header--> <div class="contents"> <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">*</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">* This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">* warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">* arising from the use of this software.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">* Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">* including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">* freely, subject to the following restrictions:</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">* 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">* claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">* in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">* appreciated but is not required.</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">* 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">* misrepresented as being the original software.</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">* 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#ifndef B2_BODY_H</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#define B2_BODY_H</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include <Box2D/Common/b2Math.h></span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include <Box2D/Collision/Shapes/b2Shape.h></span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include <memory></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> </div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">class </span><a class="code" href="classb2_fixture.html">b2Fixture</a>;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">class </span><a class="code" href="classb2_joint.html">b2Joint</a>;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">class </span><a class="code" href="classb2_contact.html">b2Contact</a>;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">class </span>b2Controller;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">class </span><a class="code" href="classb2_world.html">b2World</a>;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">struct </span><a class="code" href="structb2_fixture_def.html">b2FixtureDef</a>;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">struct </span><a class="code" href="structb2_joint_edge.html">b2JointEdge</a>;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">struct </span><a class="code" href="structb2_contact_edge.html">b2ContactEdge</a>;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">enum</span> b2BodyType</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> {</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  b2_staticBody = 0,</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  b2_kinematicBody,</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  b2_dynamicBody</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> </div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="comment">// TODO_ERIN</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="comment">//b2_bulletBody,</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> };</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structb2_body_def.html"> 51</a></span> <span class="keyword">struct </span><a class="code" href="structb2_body_def.html">b2BodyDef</a></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> {</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a87bee47596b3b3eced0d9dd1f4c18fee"> 54</a></span>  <a class="code" href="structb2_body_def.html#a87bee47596b3b3eced0d9dd1f4c18fee">b2BodyDef</a>()</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  {</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <a class="code" href="structb2_body_def.html#ae457dd1d39be09945eace6061121be29">userData</a> = NULL;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <a class="code" href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b">position</a>.<a class="code" href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">Set</a>(0.0f, 0.0f);</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <a class="code" href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f">angle</a> = 0.0f;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <a class="code" href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf">linearVelocity</a>.<a class="code" href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">Set</a>(0.0f, 0.0f);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <a class="code" href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9">angularVelocity</a> = 0.0f;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <a class="code" href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46">linearDamping</a> = 0.0f;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <a class="code" href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6">angularDamping</a> = 0.0f;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <a class="code" href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003">allowSleep</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <a class="code" href="structb2_body_def.html#a17a8102638aac41e7ab94278651a45bd">awake</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <a class="code" href="structb2_body_def.html#a273a51c57440a8884de5939d76b6e3ea">fixedRotation</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <a class="code" href="structb2_body_def.html#a7c0047c9a98a1d20614eeddcdbce7586">bullet</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <a class="code" href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381">type</a> = b2_staticBody;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <a class="code" href="structb2_body_def.html#adf6f3e9a9e124e080c68bc0edeb170df">active</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <a class="code" href="structb2_body_def.html#aadea3fa173ed1014739ec8b023de4336">gravityScale</a> = 1.0f;</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  }</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381"> 74</a></span>  b2BodyType <a class="code" href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381">type</a>;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b"> 78</a></span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b">position</a>;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f"> 81</a></span>  float32 <a class="code" href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f">angle</a>;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf"> 84</a></span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf">linearVelocity</a>;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9"> 87</a></span>  float32 <a class="code" href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9">angularVelocity</a>;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46"> 92</a></span>  float32 <a class="code" href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46">linearDamping</a>;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> </div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6"> 97</a></span>  float32 <a class="code" href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6">angularDamping</a>;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003"> 101</a></span>  <span class="keywordtype">bool</span> <a class="code" href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003">allowSleep</a>;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a17a8102638aac41e7ab94278651a45bd"> 104</a></span>  <span class="keywordtype">bool</span> <a class="code" href="structb2_body_def.html#a17a8102638aac41e7ab94278651a45bd">awake</a>;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a273a51c57440a8884de5939d76b6e3ea"> 107</a></span>  <span class="keywordtype">bool</span> <a class="code" href="structb2_body_def.html#a273a51c57440a8884de5939d76b6e3ea">fixedRotation</a>;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="structb2_body_def.html#a7c0047c9a98a1d20614eeddcdbce7586"> 113</a></span>  <span class="keywordtype">bool</span> <a class="code" href="structb2_body_def.html#a7c0047c9a98a1d20614eeddcdbce7586">bullet</a>;</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> </div><div class="line"><a name="l00116"></a><span class="lineno"><a class="line" href="structb2_body_def.html#adf6f3e9a9e124e080c68bc0edeb170df"> 116</a></span>  <span class="keywordtype">bool</span> <a class="code" href="structb2_body_def.html#adf6f3e9a9e124e080c68bc0edeb170df">active</a>;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div><div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="structb2_body_def.html#ae457dd1d39be09945eace6061121be29"> 119</a></span>  <span class="keywordtype">void</span>* <a class="code" href="structb2_body_def.html#ae457dd1d39be09945eace6061121be29">userData</a>;</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="structb2_body_def.html#aadea3fa173ed1014739ec8b023de4336"> 122</a></span>  float32 <a class="code" href="structb2_body_def.html#aadea3fa173ed1014739ec8b023de4336">gravityScale</a>;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> };</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div><div class="line"><a name="l00126"></a><span class="lineno"><a class="line" href="classb2_body.html"> 126</a></span> <span class="keyword">class </span><a class="code" href="classb2_body.html">b2Body</a></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> {</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#aa4892301e9b9d62ede5e93dad1743894">CreateFixture</a>(<span class="keyword">const</span> <a class="code" href="structb2_fixture_def.html">b2FixtureDef</a>* def);</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#aa4892301e9b9d62ede5e93dad1743894">CreateFixture</a>(<span class="keyword">const</span> <a class="code" href="classb2_shape.html">b2Shape</a>* shape, float32 density);</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a856d1df86b7bded91f02d8cfcaea1c2f">DestroyFixture</a>(<a class="code" href="classb2_fixture.html">b2Fixture</a>* fixture);</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> </div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a4686f32bbce5723761e9719c706eca11">SetTransform</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& position, float32 angle);</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> </div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  <span class="keyword">const</span> <a class="code" href="structb2_transform.html">b2Transform</a>& <a class="code" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">GetTransform</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> </div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a7944dc953ac0cb1e00b32bc61b50e70d">GetPosition</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  float32 <a class="code" href="classb2_body.html#a20b9c8d0d722edf3af281034d37bd534">GetAngle</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> </div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a3e14cfe61c63913ef7b0f719f7145318">GetWorldCenter</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a60cc46fc46849b0d5e61a151b7c41269">GetLocalCenter</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> </div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a832f3989a44f0d4782c80456832197ad">SetLinearVelocity</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& v);</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a8fcaf842141320701057f679dff90b89">GetLinearVelocity</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a37adc4160b84f73e8552a91cbde3f578">SetAngularVelocity</a>(float32 omega);</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> </div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  float32 <a class="code" href="classb2_body.html#a6a404d85efc510f43575f61cb95c07a7">GetAngularVelocity</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> </div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">ApplyForce</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& force, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& point, <span class="keywordtype">bool</span> wake);</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> </div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">ApplyForceToCenter</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& force, <span class="keywordtype">bool</span> wake);</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">ApplyTorque</a>(float32 torque, <span class="keywordtype">bool</span> wake);</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span> </div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">ApplyLinearImpulse</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& impulse, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& point, <span class="keywordtype">bool</span> wake);</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> </div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">ApplyAngularImpulse</a>(float32 impulse, <span class="keywordtype">bool</span> wake);</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span> </div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  float32 <a class="code" href="classb2_body.html#adfeebf45965d131894f728a2f264311d">GetMass</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  float32 <a class="code" href="classb2_body.html#a60929c13e4b6548492dca5ec79f159db">GetInertia</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span> </div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a5100927dbd39dd0addea79d5f323f3f1">GetMassData</a>(<a class="code" href="structb2_mass_data.html">b2MassData</a>* data) <span class="keyword">const</span>;</div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> </div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a58a641fedf8a81e1e26d09ec00a22fe2">SetMassData</a>(<span class="keyword">const</span> <a class="code" href="structb2_mass_data.html">b2MassData</a>* data);</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> </div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a109d8567c6ae84c61fce2919fb209c63">ResetMassData</a>();</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a712b782c61963c6f07beca86acc631ae">GetWorldPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& localPoint) <span class="keyword">const</span>;</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> </div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6">GetWorldVector</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& localVector) <span class="keyword">const</span>;</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a0df8f4312ab23223489323326b2d763d">GetLocalPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& worldPoint) <span class="keyword">const</span>;</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> </div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#aed2f88179cedf4cdbdc47429ebe41288">GetLocalVector</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& worldVector) <span class="keyword">const</span>;</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> </div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">GetLinearVelocityFromWorldPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& worldPoint) <span class="keyword">const</span>;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span> </div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a0ac0a4ad6ac3c7804652d9994239dcbd">GetLinearVelocityFromLocalPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& localPoint) <span class="keyword">const</span>;</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> </div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  float32 <a class="code" href="classb2_body.html#aff6bc518ea0f07fa5bba7cb7782e86d1">GetLinearDamping</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> </div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a909f9753ad700f70282a56e00bc182a5">SetLinearDamping</a>(float32 linearDamping);</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span> </div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  float32 <a class="code" href="classb2_body.html#a151f5e81e44037883f61b67821704999">GetAngularDamping</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a73a79541b18394fa224d2eae8ad493e8">SetAngularDamping</a>(float32 angularDamping);</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  float32 <a class="code" href="classb2_body.html#aa570b2310248b4b3bd776836e839bc45">GetGravityScale</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> </div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a8e66a570c2aeee93b29d84cae861a612">SetGravityScale</a>(float32 scale);</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a34ff1c84b10b74eb990749a025a1b1ad">SetType</a>(b2BodyType type);</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span> </div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  b2BodyType <a class="code" href="classb2_body.html#a9c2234b5a5fff91305a65ecd0cf0ee59">GetType</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a3253af3725b8d6d63d8223bcd2ddab5c">SetBullet</a>(<span class="keywordtype">bool</span> flag);</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> </div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4">IsBullet</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> </div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a229a6de228416203fecbf7a7544c33bb">SetSleepingAllowed</a>(<span class="keywordtype">bool</span> flag);</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#ac47251de3a8c0ccff620be7bd5ae696a">IsSleepingAllowed</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keywordtype">bool</span> flag);</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span> </div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#a697f708427cdf7d31a626e80e694682c">IsAwake</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#ab8059b7b3e3b64aee17b54f68f7dde80">SetActive</a>(<span class="keywordtype">bool</span> flag);</div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#a825f37f457d3674ace96e2b8a9b4cae6">IsActive</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span> </div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#aff35078e2a221d2d05409674936cb8d2">SetFixedRotation</a>(<span class="keywordtype">bool</span> flag);</div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span> </div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#a0920b7a770f7c876cf6d149e227036b5">IsFixedRotation</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span> </div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">GetFixtureList</a>();</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>  <span class="keyword">const</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">GetFixtureList</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span> </div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span>  <a class="code" href="structb2_joint_edge.html">b2JointEdge</a>* <a class="code" href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">GetJointList</a>();</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  <span class="keyword">const</span> <a class="code" href="structb2_joint_edge.html">b2JointEdge</a>* <a class="code" href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">GetJointList</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span> </div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span>  <a class="code" href="structb2_contact_edge.html">b2ContactEdge</a>* <a class="code" href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">GetContactList</a>();</div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  <span class="keyword">const</span> <a class="code" href="structb2_contact_edge.html">b2ContactEdge</a>* <a class="code" href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">GetContactList</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span> </div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>  <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">GetNext</a>();</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">const</span> <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">GetNext</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span> </div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  <span class="keywordtype">void</span>* <a class="code" href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3">GetUserData</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> </div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">SetUserData</a>(<span class="keywordtype">void</span>* data);</div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span> </div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  <a class="code" href="classb2_world.html">b2World</a>* <a class="code" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">GetWorld</a>();</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  <span class="keyword">const</span> <a class="code" href="classb2_world.html">b2World</a>* <a class="code" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">GetWorld</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span> </div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#ac9e482f7d9df92801c24e79a7e751d06">Dump</a>();</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span> </div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_world.html">b2World</a>;</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_island.html">b2Island</a>;</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact_manager.html">b2ContactManager</a>;</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact_solver.html">b2ContactSolver</a>;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact.html">b2Contact</a>;</div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>  </div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_distance_joint.html">b2DistanceJoint</a>;</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_friction_joint.html">b2FrictionJoint</a>;</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_gear_joint.html">b2GearJoint</a>;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_motor_joint.html">b2MotorJoint</a>;</div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_mouse_joint.html">b2MouseJoint</a>;</div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_prismatic_joint.html">b2PrismaticJoint</a>;</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_pulley_joint.html">b2PulleyJoint</a>;</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_revolute_joint.html">b2RevoluteJoint</a>;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_rope_joint.html">b2RopeJoint</a>;</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_weld_joint.html">b2WeldJoint</a>;</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_wheel_joint.html">b2WheelJoint</a>;</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span> </div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  <span class="comment">// m_flags</span></div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  <span class="keyword">enum</span></div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span>  {</div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span>  e_islandFlag = 0x0001,</div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  e_awakeFlag = 0x0002,</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>  e_autoSleepFlag = 0x0004,</div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span>  e_bulletFlag = 0x0008,</div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  e_fixedRotationFlag = 0x0010,</div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  e_activeFlag = 0x0020,</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  e_toiFlag = 0x0040</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>  };</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <a class="code" href="classb2_body.html">b2Body</a>(<span class="keyword">const</span> <a class="code" href="structb2_body_def.html">b2BodyDef</a>* bd, <a class="code" href="classb2_world.html">b2World</a>* world);</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>  ~<a class="code" href="classb2_body.html">b2Body</a>();</div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span> </div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  <span class="keywordtype">void</span> SynchronizeFixtures();</div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span>  <span class="keywordtype">void</span> SynchronizeTransform();</div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span> </div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>  <span class="comment">// This is used to prevent connected bodies from colliding.</span></div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span>  <span class="comment">// It may lie, depending on the collideConnected flag.</span></div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span>  <span class="keywordtype">bool</span> ShouldCollide(<span class="keyword">const</span> <a class="code" href="classb2_body.html">b2Body</a>* other) <span class="keyword">const</span>;</div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span> </div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>  <span class="keywordtype">void</span> Advance(float32 t);</div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span> </div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  b2BodyType m_type;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span> </div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span>  uint16 m_flags;</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span> </div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  int32 m_islandIndex;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span>  <a class="code" href="structb2_transform.html">b2Transform</a> m_xf; <span class="comment">// the body origin transform</span></div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span>  <a class="code" href="structb2_sweep.html">b2Sweep</a> m_sweep; <span class="comment">// the swept motion for CCD</span></div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span> </div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> m_linearVelocity;</div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span>  float32 m_angularVelocity;</div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span> </div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span>  <a class="code" href="structb2_vec2.html">b2Vec2</a> m_force;</div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span>  float32 m_torque;</div><div class="line"><a name="l00444"></a><span class="lineno"> 444</span> </div><div class="line"><a name="l00445"></a><span class="lineno"> 445</span>  <a class="code" href="classb2_world.html">b2World</a>* m_world;</div><div class="line"><a name="l00446"></a><span class="lineno"> 446</span>  <a class="code" href="classb2_body.html">b2Body</a>* m_prev;</div><div class="line"><a name="l00447"></a><span class="lineno"> 447</span>  <a class="code" href="classb2_body.html">b2Body</a>* m_next;</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span> </div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>* m_fixtureList;</div><div class="line"><a name="l00450"></a><span class="lineno"> 450</span>  int32 m_fixtureCount;</div><div class="line"><a name="l00451"></a><span class="lineno"> 451</span> </div><div class="line"><a name="l00452"></a><span class="lineno"> 452</span>  <a class="code" href="structb2_joint_edge.html">b2JointEdge</a>* m_jointList;</div><div class="line"><a name="l00453"></a><span class="lineno"> 453</span>  <a class="code" href="structb2_contact_edge.html">b2ContactEdge</a>* m_contactList;</div><div class="line"><a name="l00454"></a><span class="lineno"> 454</span> </div><div class="line"><a name="l00455"></a><span class="lineno"> 455</span>  float32 m_mass, m_invMass;</div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span> </div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>  <span class="comment">// Rotational inertia about the center of mass.</span></div><div class="line"><a name="l00458"></a><span class="lineno"> 458</span>  float32 m_I, m_invI;</div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span> </div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span>  float32 m_linearDamping;</div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span>  float32 m_angularDamping;</div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span>  float32 m_gravityScale;</div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span> </div><div class="line"><a name="l00464"></a><span class="lineno"> 464</span>  float32 m_sleepTime;</div><div class="line"><a name="l00465"></a><span class="lineno"> 465</span> </div><div class="line"><a name="l00466"></a><span class="lineno"> 466</span>  <span class="keywordtype">void</span>* m_userData;</div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span> };</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span> </div><div class="line"><a name="l00469"></a><span class="lineno"><a class="line" href="classb2_body.html#a9c2234b5a5fff91305a65ecd0cf0ee59"> 469</a></span> <span class="keyword">inline</span> b2BodyType <a class="code" href="classb2_body.html#a9c2234b5a5fff91305a65ecd0cf0ee59">b2Body::GetType</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span> <span class="keyword"></span>{</div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span>  <span class="keywordflow">return</span> m_type;</div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span> }</div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span> </div><div class="line"><a name="l00474"></a><span class="lineno"><a class="line" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53"> 474</a></span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_transform.html">b2Transform</a>& <a class="code" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">b2Body::GetTransform</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> <span class="keyword"></span>{</div><div class="line"><a name="l00476"></a><span class="lineno"> 476</span>  <span class="keywordflow">return</span> m_xf;</div><div class="line"><a name="l00477"></a><span class="lineno"> 477</span> }</div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span> </div><div class="line"><a name="l00479"></a><span class="lineno"><a class="line" href="classb2_body.html#a7944dc953ac0cb1e00b32bc61b50e70d"> 479</a></span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a7944dc953ac0cb1e00b32bc61b50e70d">b2Body::GetPosition</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00480"></a><span class="lineno"> 480</span> <span class="keyword"></span>{</div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keywordflow">return</span> m_xf.p;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> }</div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span> </div><div class="line"><a name="l00484"></a><span class="lineno"><a class="line" href="classb2_body.html#a20b9c8d0d722edf3af281034d37bd534"> 484</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_body.html#a20b9c8d0d722edf3af281034d37bd534">b2Body::GetAngle</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00485"></a><span class="lineno"> 485</span> <span class="keyword"></span>{</div><div class="line"><a name="l00486"></a><span class="lineno"> 486</span>  <span class="keywordflow">return</span> m_sweep.<a class="code" href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">a</a>;</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span> }</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> </div><div class="line"><a name="l00489"></a><span class="lineno"><a class="line" href="classb2_body.html#a3e14cfe61c63913ef7b0f719f7145318"> 489</a></span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a3e14cfe61c63913ef7b0f719f7145318">b2Body::GetWorldCenter</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00490"></a><span class="lineno"> 490</span> <span class="keyword"></span>{</div><div class="line"><a name="l00491"></a><span class="lineno"> 491</span>  <span class="keywordflow">return</span> m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a>;</div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span> }</div><div class="line"><a name="l00493"></a><span class="lineno"> 493</span> </div><div class="line"><a name="l00494"></a><span class="lineno"><a class="line" href="classb2_body.html#a60cc46fc46849b0d5e61a151b7c41269"> 494</a></span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a60cc46fc46849b0d5e61a151b7c41269">b2Body::GetLocalCenter</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span> <span class="keyword"></span>{</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span>  <span class="keywordflow">return</span> m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>;</div><div class="line"><a name="l00497"></a><span class="lineno"> 497</span> }</div><div class="line"><a name="l00498"></a><span class="lineno"> 498</span> </div><div class="line"><a name="l00499"></a><span class="lineno"><a class="line" href="classb2_body.html#a832f3989a44f0d4782c80456832197ad"> 499</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a832f3989a44f0d4782c80456832197ad">b2Body::SetLinearVelocity</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& v)</div><div class="line"><a name="l00500"></a><span class="lineno"> 500</span> {</div><div class="line"><a name="l00501"></a><span class="lineno"> 501</span>  <span class="keywordflow">if</span> (m_type == b2_staticBody)</div><div class="line"><a name="l00502"></a><span class="lineno"> 502</span>  {</div><div class="line"><a name="l00503"></a><span class="lineno"> 503</span>  <span class="keywordflow">return</span>;</div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span>  }</div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span> </div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span>  <span class="keywordflow">if</span> (b2Dot(v,v) > 0.0f)</div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span>  {</div><div class="line"><a name="l00508"></a><span class="lineno"> 508</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  }</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span> </div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>  m_linearVelocity = v;</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span> }</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span> </div><div class="line"><a name="l00514"></a><span class="lineno"><a class="line" href="classb2_body.html#a8fcaf842141320701057f679dff90b89"> 514</a></span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& <a class="code" href="classb2_body.html#a8fcaf842141320701057f679dff90b89">b2Body::GetLinearVelocity</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00515"></a><span class="lineno"> 515</span> <span class="keyword"></span>{</div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>  <span class="keywordflow">return</span> m_linearVelocity;</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span> }</div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span> </div><div class="line"><a name="l00519"></a><span class="lineno"><a class="line" href="classb2_body.html#a37adc4160b84f73e8552a91cbde3f578"> 519</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a37adc4160b84f73e8552a91cbde3f578">b2Body::SetAngularVelocity</a>(float32 w)</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span> {</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span>  <span class="keywordflow">if</span> (m_type == b2_staticBody)</div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span>  {</div><div class="line"><a name="l00523"></a><span class="lineno"> 523</span>  <span class="keywordflow">return</span>;</div><div class="line"><a name="l00524"></a><span class="lineno"> 524</span>  }</div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span> </div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>  <span class="keywordflow">if</span> (w * w > 0.0f)</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>  {</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span>  }</div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span> </div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>  m_angularVelocity = w;</div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span> }</div><div class="line"><a name="l00533"></a><span class="lineno"> 533</span> </div><div class="line"><a name="l00534"></a><span class="lineno"><a class="line" href="classb2_body.html#a6a404d85efc510f43575f61cb95c07a7"> 534</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_body.html#a6a404d85efc510f43575f61cb95c07a7">b2Body::GetAngularVelocity</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00535"></a><span class="lineno"> 535</span> <span class="keyword"></span>{</div><div class="line"><a name="l00536"></a><span class="lineno"> 536</span>  <span class="keywordflow">return</span> m_angularVelocity;</div><div class="line"><a name="l00537"></a><span class="lineno"> 537</span> }</div><div class="line"><a name="l00538"></a><span class="lineno"> 538</span> </div><div class="line"><a name="l00539"></a><span class="lineno"><a class="line" href="classb2_body.html#adfeebf45965d131894f728a2f264311d"> 539</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_body.html#adfeebf45965d131894f728a2f264311d">b2Body::GetMass</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00540"></a><span class="lineno"> 540</span> <span class="keyword"></span>{</div><div class="line"><a name="l00541"></a><span class="lineno"> 541</span>  <span class="keywordflow">return</span> m_mass;</div><div class="line"><a name="l00542"></a><span class="lineno"> 542</span> }</div><div class="line"><a name="l00543"></a><span class="lineno"> 543</span> </div><div class="line"><a name="l00544"></a><span class="lineno"><a class="line" href="classb2_body.html#a60929c13e4b6548492dca5ec79f159db"> 544</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_body.html#a60929c13e4b6548492dca5ec79f159db">b2Body::GetInertia</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00545"></a><span class="lineno"> 545</span> <span class="keyword"></span>{</div><div class="line"><a name="l00546"></a><span class="lineno"> 546</span>  <span class="keywordflow">return</span> m_I + m_mass * b2Dot(m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>, m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>);</div><div class="line"><a name="l00547"></a><span class="lineno"> 547</span> }</div><div class="line"><a name="l00548"></a><span class="lineno"> 548</span> </div><div class="line"><a name="l00549"></a><span class="lineno"><a class="line" href="classb2_body.html#a5100927dbd39dd0addea79d5f323f3f1"> 549</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a5100927dbd39dd0addea79d5f323f3f1">b2Body::GetMassData</a>(<a class="code" href="structb2_mass_data.html">b2MassData</a>* data)<span class="keyword"> const</span></div><div class="line"><a name="l00550"></a><span class="lineno"> 550</span> <span class="keyword"></span>{</div><div class="line"><a name="l00551"></a><span class="lineno"> 551</span>  data-><a class="code" href="structb2_mass_data.html#aea85d9595a38d2eed05b8d2ea80d97b1">mass</a> = m_mass;</div><div class="line"><a name="l00552"></a><span class="lineno"> 552</span>  data-><a class="code" href="structb2_mass_data.html#ad2d06e96e2d79d895df16ae0e5fe0376">I</a> = m_I + m_mass * b2Dot(m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>, m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>);</div><div class="line"><a name="l00553"></a><span class="lineno"> 553</span>  data-><a class="code" href="structb2_mass_data.html#a1d59bebc7030c4dded0c2febc57ebdd7">center</a> = m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>;</div><div class="line"><a name="l00554"></a><span class="lineno"> 554</span> }</div><div class="line"><a name="l00555"></a><span class="lineno"> 555</span> </div><div class="line"><a name="l00556"></a><span class="lineno"><a class="line" href="classb2_body.html#a712b782c61963c6f07beca86acc631ae"> 556</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a712b782c61963c6f07beca86acc631ae">b2Body::GetWorldPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& localPoint)<span class="keyword"> const</span></div><div class="line"><a name="l00557"></a><span class="lineno"> 557</span> <span class="keyword"></span>{</div><div class="line"><a name="l00558"></a><span class="lineno"> 558</span>  <span class="keywordflow">return</span> b2Mul(m_xf, localPoint);</div><div class="line"><a name="l00559"></a><span class="lineno"> 559</span> }</div><div class="line"><a name="l00560"></a><span class="lineno"> 560</span> </div><div class="line"><a name="l00561"></a><span class="lineno"><a class="line" href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6"> 561</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6">b2Body::GetWorldVector</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& localVector)<span class="keyword"> const</span></div><div class="line"><a name="l00562"></a><span class="lineno"> 562</span> <span class="keyword"></span>{</div><div class="line"><a name="l00563"></a><span class="lineno"> 563</span>  <span class="keywordflow">return</span> b2Mul(m_xf.q, localVector);</div><div class="line"><a name="l00564"></a><span class="lineno"> 564</span> }</div><div class="line"><a name="l00565"></a><span class="lineno"> 565</span> </div><div class="line"><a name="l00566"></a><span class="lineno"><a class="line" href="classb2_body.html#a0df8f4312ab23223489323326b2d763d"> 566</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a0df8f4312ab23223489323326b2d763d">b2Body::GetLocalPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& worldPoint)<span class="keyword"> const</span></div><div class="line"><a name="l00567"></a><span class="lineno"> 567</span> <span class="keyword"></span>{</div><div class="line"><a name="l00568"></a><span class="lineno"> 568</span>  <span class="keywordflow">return</span> b2MulT(m_xf, worldPoint);</div><div class="line"><a name="l00569"></a><span class="lineno"> 569</span> }</div><div class="line"><a name="l00570"></a><span class="lineno"> 570</span> </div><div class="line"><a name="l00571"></a><span class="lineno"><a class="line" href="classb2_body.html#aed2f88179cedf4cdbdc47429ebe41288"> 571</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#aed2f88179cedf4cdbdc47429ebe41288">b2Body::GetLocalVector</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& worldVector)<span class="keyword"> const</span></div><div class="line"><a name="l00572"></a><span class="lineno"> 572</span> <span class="keyword"></span>{</div><div class="line"><a name="l00573"></a><span class="lineno"> 573</span>  <span class="keywordflow">return</span> b2MulT(m_xf.q, worldVector);</div><div class="line"><a name="l00574"></a><span class="lineno"> 574</span> }</div><div class="line"><a name="l00575"></a><span class="lineno"> 575</span> </div><div class="line"><a name="l00576"></a><span class="lineno"><a class="line" href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d"> 576</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">b2Body::GetLinearVelocityFromWorldPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& worldPoint)<span class="keyword"> const</span></div><div class="line"><a name="l00577"></a><span class="lineno"> 577</span> <span class="keyword"></span>{</div><div class="line"><a name="l00578"></a><span class="lineno"> 578</span>  <span class="keywordflow">return</span> m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a>);</div><div class="line"><a name="l00579"></a><span class="lineno"> 579</span> }</div><div class="line"><a name="l00580"></a><span class="lineno"> 580</span> </div><div class="line"><a name="l00581"></a><span class="lineno"><a class="line" href="classb2_body.html#a0ac0a4ad6ac3c7804652d9994239dcbd"> 581</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_vec2.html">b2Vec2</a> <a class="code" href="classb2_body.html#a0ac0a4ad6ac3c7804652d9994239dcbd">b2Body::GetLinearVelocityFromLocalPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& localPoint)<span class="keyword"> const</span></div><div class="line"><a name="l00582"></a><span class="lineno"> 582</span> <span class="keyword"></span>{</div><div class="line"><a name="l00583"></a><span class="lineno"> 583</span>  <span class="keywordflow">return</span> <a class="code" href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">GetLinearVelocityFromWorldPoint</a>(<a class="code" href="classb2_body.html#a712b782c61963c6f07beca86acc631ae">GetWorldPoint</a>(localPoint));</div><div class="line"><a name="l00584"></a><span class="lineno"> 584</span> }</div><div class="line"><a name="l00585"></a><span class="lineno"> 585</span> </div><div class="line"><a name="l00586"></a><span class="lineno"><a class="line" href="classb2_body.html#aff6bc518ea0f07fa5bba7cb7782e86d1"> 586</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_body.html#aff6bc518ea0f07fa5bba7cb7782e86d1">b2Body::GetLinearDamping</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00587"></a><span class="lineno"> 587</span> <span class="keyword"></span>{</div><div class="line"><a name="l00588"></a><span class="lineno"> 588</span>  <span class="keywordflow">return</span> m_linearDamping;</div><div class="line"><a name="l00589"></a><span class="lineno"> 589</span> }</div><div class="line"><a name="l00590"></a><span class="lineno"> 590</span> </div><div class="line"><a name="l00591"></a><span class="lineno"><a class="line" href="classb2_body.html#a909f9753ad700f70282a56e00bc182a5"> 591</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a909f9753ad700f70282a56e00bc182a5">b2Body::SetLinearDamping</a>(float32 linearDamping)</div><div class="line"><a name="l00592"></a><span class="lineno"> 592</span> {</div><div class="line"><a name="l00593"></a><span class="lineno"> 593</span>  m_linearDamping = linearDamping;</div><div class="line"><a name="l00594"></a><span class="lineno"> 594</span> }</div><div class="line"><a name="l00595"></a><span class="lineno"> 595</span> </div><div class="line"><a name="l00596"></a><span class="lineno"><a class="line" href="classb2_body.html#a151f5e81e44037883f61b67821704999"> 596</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_body.html#a151f5e81e44037883f61b67821704999">b2Body::GetAngularDamping</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00597"></a><span class="lineno"> 597</span> <span class="keyword"></span>{</div><div class="line"><a name="l00598"></a><span class="lineno"> 598</span>  <span class="keywordflow">return</span> m_angularDamping;</div><div class="line"><a name="l00599"></a><span class="lineno"> 599</span> }</div><div class="line"><a name="l00600"></a><span class="lineno"> 600</span> </div><div class="line"><a name="l00601"></a><span class="lineno"><a class="line" href="classb2_body.html#a73a79541b18394fa224d2eae8ad493e8"> 601</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a73a79541b18394fa224d2eae8ad493e8">b2Body::SetAngularDamping</a>(float32 angularDamping)</div><div class="line"><a name="l00602"></a><span class="lineno"> 602</span> {</div><div class="line"><a name="l00603"></a><span class="lineno"> 603</span>  m_angularDamping = angularDamping;</div><div class="line"><a name="l00604"></a><span class="lineno"> 604</span> }</div><div class="line"><a name="l00605"></a><span class="lineno"> 605</span> </div><div class="line"><a name="l00606"></a><span class="lineno"><a class="line" href="classb2_body.html#aa570b2310248b4b3bd776836e839bc45"> 606</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_body.html#aa570b2310248b4b3bd776836e839bc45">b2Body::GetGravityScale</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00607"></a><span class="lineno"> 607</span> <span class="keyword"></span>{</div><div class="line"><a name="l00608"></a><span class="lineno"> 608</span>  <span class="keywordflow">return</span> m_gravityScale;</div><div class="line"><a name="l00609"></a><span class="lineno"> 609</span> }</div><div class="line"><a name="l00610"></a><span class="lineno"> 610</span> </div><div class="line"><a name="l00611"></a><span class="lineno"><a class="line" href="classb2_body.html#a8e66a570c2aeee93b29d84cae861a612"> 611</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a8e66a570c2aeee93b29d84cae861a612">b2Body::SetGravityScale</a>(float32 scale)</div><div class="line"><a name="l00612"></a><span class="lineno"> 612</span> {</div><div class="line"><a name="l00613"></a><span class="lineno"> 613</span>  m_gravityScale = scale;</div><div class="line"><a name="l00614"></a><span class="lineno"> 614</span> }</div><div class="line"><a name="l00615"></a><span class="lineno"> 615</span> </div><div class="line"><a name="l00616"></a><span class="lineno"><a class="line" href="classb2_body.html#a3253af3725b8d6d63d8223bcd2ddab5c"> 616</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a3253af3725b8d6d63d8223bcd2ddab5c">b2Body::SetBullet</a>(<span class="keywordtype">bool</span> flag)</div><div class="line"><a name="l00617"></a><span class="lineno"> 617</span> {</div><div class="line"><a name="l00618"></a><span class="lineno"> 618</span>  <span class="keywordflow">if</span> (flag)</div><div class="line"><a name="l00619"></a><span class="lineno"> 619</span>  {</div><div class="line"><a name="l00620"></a><span class="lineno"> 620</span>  m_flags |= e_bulletFlag;</div><div class="line"><a name="l00621"></a><span class="lineno"> 621</span>  }</div><div class="line"><a name="l00622"></a><span class="lineno"> 622</span>  <span class="keywordflow">else</span></div><div class="line"><a name="l00623"></a><span class="lineno"> 623</span>  {</div><div class="line"><a name="l00624"></a><span class="lineno"> 624</span>  m_flags &= ~e_bulletFlag;</div><div class="line"><a name="l00625"></a><span class="lineno"> 625</span>  }</div><div class="line"><a name="l00626"></a><span class="lineno"> 626</span> }</div><div class="line"><a name="l00627"></a><span class="lineno"> 627</span> </div><div class="line"><a name="l00628"></a><span class="lineno"><a class="line" href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4"> 628</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4">b2Body::IsBullet</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00629"></a><span class="lineno"> 629</span> <span class="keyword"></span>{</div><div class="line"><a name="l00630"></a><span class="lineno"> 630</span>  <span class="keywordflow">return</span> (m_flags & e_bulletFlag) == e_bulletFlag;</div><div class="line"><a name="l00631"></a><span class="lineno"> 631</span> }</div><div class="line"><a name="l00632"></a><span class="lineno"> 632</span> </div><div class="line"><a name="l00633"></a><span class="lineno"><a class="line" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af"> 633</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">b2Body::SetAwake</a>(<span class="keywordtype">bool</span> flag)</div><div class="line"><a name="l00634"></a><span class="lineno"> 634</span> {</div><div class="line"><a name="l00635"></a><span class="lineno"> 635</span>  <span class="keywordflow">if</span> (flag)</div><div class="line"><a name="l00636"></a><span class="lineno"> 636</span>  {</div><div class="line"><a name="l00637"></a><span class="lineno"> 637</span>  <span class="keywordflow">if</span> ((m_flags & e_awakeFlag) == 0)</div><div class="line"><a name="l00638"></a><span class="lineno"> 638</span>  {</div><div class="line"><a name="l00639"></a><span class="lineno"> 639</span>  m_flags |= e_awakeFlag;</div><div class="line"><a name="l00640"></a><span class="lineno"> 640</span>  m_sleepTime = 0.0f;</div><div class="line"><a name="l00641"></a><span class="lineno"> 641</span>  }</div><div class="line"><a name="l00642"></a><span class="lineno"> 642</span>  }</div><div class="line"><a name="l00643"></a><span class="lineno"> 643</span>  <span class="keywordflow">else</span></div><div class="line"><a name="l00644"></a><span class="lineno"> 644</span>  {</div><div class="line"><a name="l00645"></a><span class="lineno"> 645</span>  m_flags &= ~e_awakeFlag;</div><div class="line"><a name="l00646"></a><span class="lineno"> 646</span>  m_sleepTime = 0.0f;</div><div class="line"><a name="l00647"></a><span class="lineno"> 647</span>  m_linearVelocity.<a class="code" href="structb2_vec2.html#a5c6cbe27cfb29c6dbb29b9a3285b88d0">SetZero</a>();</div><div class="line"><a name="l00648"></a><span class="lineno"> 648</span>  m_angularVelocity = 0.0f;</div><div class="line"><a name="l00649"></a><span class="lineno"> 649</span>  m_force.<a class="code" href="structb2_vec2.html#a5c6cbe27cfb29c6dbb29b9a3285b88d0">SetZero</a>();</div><div class="line"><a name="l00650"></a><span class="lineno"> 650</span>  m_torque = 0.0f;</div><div class="line"><a name="l00651"></a><span class="lineno"> 651</span>  }</div><div class="line"><a name="l00652"></a><span class="lineno"> 652</span> }</div><div class="line"><a name="l00653"></a><span class="lineno"> 653</span> </div><div class="line"><a name="l00654"></a><span class="lineno"><a class="line" href="classb2_body.html#a697f708427cdf7d31a626e80e694682c"> 654</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#a697f708427cdf7d31a626e80e694682c">b2Body::IsAwake</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00655"></a><span class="lineno"> 655</span> <span class="keyword"></span>{</div><div class="line"><a name="l00656"></a><span class="lineno"> 656</span>  <span class="keywordflow">return</span> (m_flags & e_awakeFlag) == e_awakeFlag;</div><div class="line"><a name="l00657"></a><span class="lineno"> 657</span> }</div><div class="line"><a name="l00658"></a><span class="lineno"> 658</span> </div><div class="line"><a name="l00659"></a><span class="lineno"><a class="line" href="classb2_body.html#a825f37f457d3674ace96e2b8a9b4cae6"> 659</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#a825f37f457d3674ace96e2b8a9b4cae6">b2Body::IsActive</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00660"></a><span class="lineno"> 660</span> <span class="keyword"></span>{</div><div class="line"><a name="l00661"></a><span class="lineno"> 661</span>  <span class="keywordflow">return</span> (m_flags & e_activeFlag) == e_activeFlag;</div><div class="line"><a name="l00662"></a><span class="lineno"> 662</span> }</div><div class="line"><a name="l00663"></a><span class="lineno"> 663</span> </div><div class="line"><a name="l00664"></a><span class="lineno"><a class="line" href="classb2_body.html#a0920b7a770f7c876cf6d149e227036b5"> 664</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#a0920b7a770f7c876cf6d149e227036b5">b2Body::IsFixedRotation</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00665"></a><span class="lineno"> 665</span> <span class="keyword"></span>{</div><div class="line"><a name="l00666"></a><span class="lineno"> 666</span>  <span class="keywordflow">return</span> (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag;</div><div class="line"><a name="l00667"></a><span class="lineno"> 667</span> }</div><div class="line"><a name="l00668"></a><span class="lineno"> 668</span> </div><div class="line"><a name="l00669"></a><span class="lineno"><a class="line" href="classb2_body.html#a229a6de228416203fecbf7a7544c33bb"> 669</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a229a6de228416203fecbf7a7544c33bb">b2Body::SetSleepingAllowed</a>(<span class="keywordtype">bool</span> flag)</div><div class="line"><a name="l00670"></a><span class="lineno"> 670</span> {</div><div class="line"><a name="l00671"></a><span class="lineno"> 671</span>  <span class="keywordflow">if</span> (flag)</div><div class="line"><a name="l00672"></a><span class="lineno"> 672</span>  {</div><div class="line"><a name="l00673"></a><span class="lineno"> 673</span>  m_flags |= e_autoSleepFlag;</div><div class="line"><a name="l00674"></a><span class="lineno"> 674</span>  }</div><div class="line"><a name="l00675"></a><span class="lineno"> 675</span>  <span class="keywordflow">else</span></div><div class="line"><a name="l00676"></a><span class="lineno"> 676</span>  {</div><div class="line"><a name="l00677"></a><span class="lineno"> 677</span>  m_flags &= ~e_autoSleepFlag;</div><div class="line"><a name="l00678"></a><span class="lineno"> 678</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00679"></a><span class="lineno"> 679</span>  }</div><div class="line"><a name="l00680"></a><span class="lineno"> 680</span> }</div><div class="line"><a name="l00681"></a><span class="lineno"> 681</span> </div><div class="line"><a name="l00682"></a><span class="lineno"><a class="line" href="classb2_body.html#ac47251de3a8c0ccff620be7bd5ae696a"> 682</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_body.html#ac47251de3a8c0ccff620be7bd5ae696a">b2Body::IsSleepingAllowed</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00683"></a><span class="lineno"> 683</span> <span class="keyword"></span>{</div><div class="line"><a name="l00684"></a><span class="lineno"> 684</span>  <span class="keywordflow">return</span> (m_flags & e_autoSleepFlag) == e_autoSleepFlag;</div><div class="line"><a name="l00685"></a><span class="lineno"> 685</span> }</div><div class="line"><a name="l00686"></a><span class="lineno"> 686</span> </div><div class="line"><a name="l00687"></a><span class="lineno"><a class="line" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3"> 687</a></span> <span class="keyword">inline</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">b2Body::GetFixtureList</a>()</div><div class="line"><a name="l00688"></a><span class="lineno"> 688</span> {</div><div class="line"><a name="l00689"></a><span class="lineno"> 689</span>  <span class="keywordflow">return</span> m_fixtureList;</div><div class="line"><a name="l00690"></a><span class="lineno"> 690</span> }</div><div class="line"><a name="l00691"></a><span class="lineno"> 691</span> </div><div class="line"><a name="l00692"></a><span class="lineno"> 692</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">b2Body::GetFixtureList</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00693"></a><span class="lineno"> 693</span> <span class="keyword"></span>{</div><div class="line"><a name="l00694"></a><span class="lineno"> 694</span>  <span class="keywordflow">return</span> m_fixtureList;</div><div class="line"><a name="l00695"></a><span class="lineno"> 695</span> }</div><div class="line"><a name="l00696"></a><span class="lineno"> 696</span> </div><div class="line"><a name="l00697"></a><span class="lineno"><a class="line" href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41"> 697</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_joint_edge.html">b2JointEdge</a>* <a class="code" href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">b2Body::GetJointList</a>()</div><div class="line"><a name="l00698"></a><span class="lineno"> 698</span> {</div><div class="line"><a name="l00699"></a><span class="lineno"> 699</span>  <span class="keywordflow">return</span> m_jointList;</div><div class="line"><a name="l00700"></a><span class="lineno"> 700</span> }</div><div class="line"><a name="l00701"></a><span class="lineno"> 701</span> </div><div class="line"><a name="l00702"></a><span class="lineno"> 702</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_joint_edge.html">b2JointEdge</a>* <a class="code" href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">b2Body::GetJointList</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00703"></a><span class="lineno"> 703</span> <span class="keyword"></span>{</div><div class="line"><a name="l00704"></a><span class="lineno"> 704</span>  <span class="keywordflow">return</span> m_jointList;</div><div class="line"><a name="l00705"></a><span class="lineno"> 705</span> }</div><div class="line"><a name="l00706"></a><span class="lineno"> 706</span> </div><div class="line"><a name="l00707"></a><span class="lineno"><a class="line" href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5"> 707</a></span> <span class="keyword">inline</span> <a class="code" href="structb2_contact_edge.html">b2ContactEdge</a>* <a class="code" href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">b2Body::GetContactList</a>()</div><div class="line"><a name="l00708"></a><span class="lineno"> 708</span> {</div><div class="line"><a name="l00709"></a><span class="lineno"> 709</span>  <span class="keywordflow">return</span> m_contactList;</div><div class="line"><a name="l00710"></a><span class="lineno"> 710</span> }</div><div class="line"><a name="l00711"></a><span class="lineno"> 711</span> </div><div class="line"><a name="l00712"></a><span class="lineno"> 712</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_contact_edge.html">b2ContactEdge</a>* <a class="code" href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">b2Body::GetContactList</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00713"></a><span class="lineno"> 713</span> <span class="keyword"></span>{</div><div class="line"><a name="l00714"></a><span class="lineno"> 714</span>  <span class="keywordflow">return</span> m_contactList;</div><div class="line"><a name="l00715"></a><span class="lineno"> 715</span> }</div><div class="line"><a name="l00716"></a><span class="lineno"> 716</span> </div><div class="line"><a name="l00717"></a><span class="lineno"><a class="line" href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc"> 717</a></span> <span class="keyword">inline</span> <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">b2Body::GetNext</a>()</div><div class="line"><a name="l00718"></a><span class="lineno"> 718</span> {</div><div class="line"><a name="l00719"></a><span class="lineno"> 719</span>  <span class="keywordflow">return</span> m_next;</div><div class="line"><a name="l00720"></a><span class="lineno"> 720</span> }</div><div class="line"><a name="l00721"></a><span class="lineno"> 721</span> </div><div class="line"><a name="l00722"></a><span class="lineno"> 722</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">b2Body::GetNext</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00723"></a><span class="lineno"> 723</span> <span class="keyword"></span>{</div><div class="line"><a name="l00724"></a><span class="lineno"> 724</span>  <span class="keywordflow">return</span> m_next;</div><div class="line"><a name="l00725"></a><span class="lineno"> 725</span> }</div><div class="line"><a name="l00726"></a><span class="lineno"> 726</span> </div><div class="line"><a name="l00727"></a><span class="lineno"><a class="line" href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52"> 727</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">b2Body::SetUserData</a>(<span class="keywordtype">void</span>* data)</div><div class="line"><a name="l00728"></a><span class="lineno"> 728</span> {</div><div class="line"><a name="l00729"></a><span class="lineno"> 729</span>  m_userData = data;</div><div class="line"><a name="l00730"></a><span class="lineno"> 730</span> }</div><div class="line"><a name="l00731"></a><span class="lineno"> 731</span> </div><div class="line"><a name="l00732"></a><span class="lineno"><a class="line" href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3"> 732</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span>* <a class="code" href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3">b2Body::GetUserData</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00733"></a><span class="lineno"> 733</span> <span class="keyword"></span>{</div><div class="line"><a name="l00734"></a><span class="lineno"> 734</span>  <span class="keywordflow">return</span> m_userData;</div><div class="line"><a name="l00735"></a><span class="lineno"> 735</span> }</div><div class="line"><a name="l00736"></a><span class="lineno"> 736</span> </div><div class="line"><a name="l00737"></a><span class="lineno"><a class="line" href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525"> 737</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">b2Body::ApplyForce</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& force, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& point, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00738"></a><span class="lineno"> 738</span> {</div><div class="line"><a name="l00739"></a><span class="lineno"> 739</span>  <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00740"></a><span class="lineno"> 740</span>  {</div><div class="line"><a name="l00741"></a><span class="lineno"> 741</span>  <span class="keywordflow">return</span>;</div><div class="line"><a name="l00742"></a><span class="lineno"> 742</span>  }</div><div class="line"><a name="l00743"></a><span class="lineno"> 743</span> </div><div class="line"><a name="l00744"></a><span class="lineno"> 744</span>  <span class="keywordflow">if</span> (wake && (m_flags & e_awakeFlag) == 0)</div><div class="line"><a name="l00745"></a><span class="lineno"> 745</span>  {</div><div class="line"><a name="l00746"></a><span class="lineno"> 746</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00747"></a><span class="lineno"> 747</span>  }</div><div class="line"><a name="l00748"></a><span class="lineno"> 748</span> </div><div class="line"><a name="l00749"></a><span class="lineno"> 749</span>  <span class="comment">// Don't accumulate a force if the body is sleeping.</span></div><div class="line"><a name="l00750"></a><span class="lineno"> 750</span>  <span class="keywordflow">if</span> (m_flags & e_awakeFlag)</div><div class="line"><a name="l00751"></a><span class="lineno"> 751</span>  {</div><div class="line"><a name="l00752"></a><span class="lineno"> 752</span>  m_force += force;</div><div class="line"><a name="l00753"></a><span class="lineno"> 753</span>  m_torque += b2Cross(point - m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a>, force);</div><div class="line"><a name="l00754"></a><span class="lineno"> 754</span>  }</div><div class="line"><a name="l00755"></a><span class="lineno"> 755</span> }</div><div class="line"><a name="l00756"></a><span class="lineno"> 756</span> </div><div class="line"><a name="l00757"></a><span class="lineno"><a class="line" href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a"> 757</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">b2Body::ApplyForceToCenter</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& force, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00758"></a><span class="lineno"> 758</span> {</div><div class="line"><a name="l00759"></a><span class="lineno"> 759</span>  <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00760"></a><span class="lineno"> 760</span>  {</div><div class="line"><a name="l00761"></a><span class="lineno"> 761</span>  <span class="keywordflow">return</span>;</div><div class="line"><a name="l00762"></a><span class="lineno"> 762</span>  }</div><div class="line"><a name="l00763"></a><span class="lineno"> 763</span> </div><div class="line"><a name="l00764"></a><span class="lineno"> 764</span>  <span class="keywordflow">if</span> (wake && (m_flags & e_awakeFlag) == 0)</div><div class="line"><a name="l00765"></a><span class="lineno"> 765</span>  {</div><div class="line"><a name="l00766"></a><span class="lineno"> 766</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00767"></a><span class="lineno"> 767</span>  }</div><div class="line"><a name="l00768"></a><span class="lineno"> 768</span> </div><div class="line"><a name="l00769"></a><span class="lineno"> 769</span>  <span class="comment">// Don't accumulate a force if the body is sleeping</span></div><div class="line"><a name="l00770"></a><span class="lineno"> 770</span>  <span class="keywordflow">if</span> (m_flags & e_awakeFlag)</div><div class="line"><a name="l00771"></a><span class="lineno"> 771</span>  {</div><div class="line"><a name="l00772"></a><span class="lineno"> 772</span>  m_force += force;</div><div class="line"><a name="l00773"></a><span class="lineno"> 773</span>  }</div><div class="line"><a name="l00774"></a><span class="lineno"> 774</span> }</div><div class="line"><a name="l00775"></a><span class="lineno"> 775</span> </div><div class="line"><a name="l00776"></a><span class="lineno"><a class="line" href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8"> 776</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">b2Body::ApplyTorque</a>(float32 torque, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00777"></a><span class="lineno"> 777</span> {</div><div class="line"><a name="l00778"></a><span class="lineno"> 778</span>  <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00779"></a><span class="lineno"> 779</span>  {</div><div class="line"><a name="l00780"></a><span class="lineno"> 780</span>  <span class="keywordflow">return</span>;</div><div class="line"><a name="l00781"></a><span class="lineno"> 781</span>  }</div><div class="line"><a name="l00782"></a><span class="lineno"> 782</span> </div><div class="line"><a name="l00783"></a><span class="lineno"> 783</span>  <span class="keywordflow">if</span> (wake && (m_flags & e_awakeFlag) == 0)</div><div class="line"><a name="l00784"></a><span class="lineno"> 784</span>  {</div><div class="line"><a name="l00785"></a><span class="lineno"> 785</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00786"></a><span class="lineno"> 786</span>  }</div><div class="line"><a name="l00787"></a><span class="lineno"> 787</span> </div><div class="line"><a name="l00788"></a><span class="lineno"> 788</span>  <span class="comment">// Don't accumulate a force if the body is sleeping</span></div><div class="line"><a name="l00789"></a><span class="lineno"> 789</span>  <span class="keywordflow">if</span> (m_flags & e_awakeFlag)</div><div class="line"><a name="l00790"></a><span class="lineno"> 790</span>  {</div><div class="line"><a name="l00791"></a><span class="lineno"> 791</span>  m_torque += torque;</div><div class="line"><a name="l00792"></a><span class="lineno"> 792</span>  }</div><div class="line"><a name="l00793"></a><span class="lineno"> 793</span> }</div><div class="line"><a name="l00794"></a><span class="lineno"> 794</span> </div><div class="line"><a name="l00795"></a><span class="lineno"><a class="line" href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3"> 795</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">b2Body::ApplyLinearImpulse</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& impulse, <span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& point, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00796"></a><span class="lineno"> 796</span> {</div><div class="line"><a name="l00797"></a><span class="lineno"> 797</span>  <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00798"></a><span class="lineno"> 798</span>  {</div><div class="line"><a name="l00799"></a><span class="lineno"> 799</span>  <span class="keywordflow">return</span>;</div><div class="line"><a name="l00800"></a><span class="lineno"> 800</span>  }</div><div class="line"><a name="l00801"></a><span class="lineno"> 801</span> </div><div class="line"><a name="l00802"></a><span class="lineno"> 802</span>  <span class="keywordflow">if</span> (wake && (m_flags & e_awakeFlag) == 0)</div><div class="line"><a name="l00803"></a><span class="lineno"> 803</span>  {</div><div class="line"><a name="l00804"></a><span class="lineno"> 804</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00805"></a><span class="lineno"> 805</span>  }</div><div class="line"><a name="l00806"></a><span class="lineno"> 806</span> </div><div class="line"><a name="l00807"></a><span class="lineno"> 807</span>  <span class="comment">// Don't accumulate velocity if the body is sleeping</span></div><div class="line"><a name="l00808"></a><span class="lineno"> 808</span>  <span class="keywordflow">if</span> (m_flags & e_awakeFlag)</div><div class="line"><a name="l00809"></a><span class="lineno"> 809</span>  {</div><div class="line"><a name="l00810"></a><span class="lineno"> 810</span>  m_linearVelocity += m_invMass * impulse;</div><div class="line"><a name="l00811"></a><span class="lineno"> 811</span>  m_angularVelocity += m_invI * b2Cross(point - m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a>, impulse);</div><div class="line"><a name="l00812"></a><span class="lineno"> 812</span>  }</div><div class="line"><a name="l00813"></a><span class="lineno"> 813</span> }</div><div class="line"><a name="l00814"></a><span class="lineno"> 814</span> </div><div class="line"><a name="l00815"></a><span class="lineno"><a class="line" href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5"> 815</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">b2Body::ApplyAngularImpulse</a>(float32 impulse, <span class="keywordtype">bool</span> wake)</div><div class="line"><a name="l00816"></a><span class="lineno"> 816</span> {</div><div class="line"><a name="l00817"></a><span class="lineno"> 817</span>  <span class="keywordflow">if</span> (m_type != b2_dynamicBody)</div><div class="line"><a name="l00818"></a><span class="lineno"> 818</span>  {</div><div class="line"><a name="l00819"></a><span class="lineno"> 819</span>  <span class="keywordflow">return</span>;</div><div class="line"><a name="l00820"></a><span class="lineno"> 820</span>  }</div><div class="line"><a name="l00821"></a><span class="lineno"> 821</span> </div><div class="line"><a name="l00822"></a><span class="lineno"> 822</span>  <span class="keywordflow">if</span> (wake && (m_flags & e_awakeFlag) == 0)</div><div class="line"><a name="l00823"></a><span class="lineno"> 823</span>  {</div><div class="line"><a name="l00824"></a><span class="lineno"> 824</span>  <a class="code" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(<span class="keyword">true</span>);</div><div class="line"><a name="l00825"></a><span class="lineno"> 825</span>  }</div><div class="line"><a name="l00826"></a><span class="lineno"> 826</span> </div><div class="line"><a name="l00827"></a><span class="lineno"> 827</span>  <span class="comment">// Don't accumulate velocity if the body is sleeping</span></div><div class="line"><a name="l00828"></a><span class="lineno"> 828</span>  <span class="keywordflow">if</span> (m_flags & e_awakeFlag)</div><div class="line"><a name="l00829"></a><span class="lineno"> 829</span>  {</div><div class="line"><a name="l00830"></a><span class="lineno"> 830</span>  m_angularVelocity += m_invI * impulse;</div><div class="line"><a name="l00831"></a><span class="lineno"> 831</span>  }</div><div class="line"><a name="l00832"></a><span class="lineno"> 832</span> }</div><div class="line"><a name="l00833"></a><span class="lineno"> 833</span> </div><div class="line"><a name="l00834"></a><span class="lineno"> 834</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> b2Body::SynchronizeTransform()</div><div class="line"><a name="l00835"></a><span class="lineno"> 835</span> {</div><div class="line"><a name="l00836"></a><span class="lineno"> 836</span>  m_xf.q.<a class="code" href="structb2_rot.html#acde9186de0a4a7397bf8ef714408ad60">Set</a>(m_sweep.<a class="code" href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">a</a>);</div><div class="line"><a name="l00837"></a><span class="lineno"> 837</span>  m_xf.p = m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a> - b2Mul(m_xf.q, m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>);</div><div class="line"><a name="l00838"></a><span class="lineno"> 838</span> }</div><div class="line"><a name="l00839"></a><span class="lineno"> 839</span> </div><div class="line"><a name="l00840"></a><span class="lineno"> 840</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> b2Body::Advance(float32 alpha)</div><div class="line"><a name="l00841"></a><span class="lineno"> 841</span> {</div><div class="line"><a name="l00842"></a><span class="lineno"> 842</span>  <span class="comment">// Advance to the new safe time. This doesn't sync the broad-phase.</span></div><div class="line"><a name="l00843"></a><span class="lineno"> 843</span>  m_sweep.<a class="code" href="structb2_sweep.html#a35eb9b976ca87c9b8d758bec070c6c06">Advance</a>(alpha);</div><div class="line"><a name="l00844"></a><span class="lineno"> 844</span>  m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a> = m_sweep.c0;</div><div class="line"><a name="l00845"></a><span class="lineno"> 845</span>  m_sweep.<a class="code" href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">a</a> = m_sweep.a0;</div><div class="line"><a name="l00846"></a><span class="lineno"> 846</span>  m_xf.q.<a class="code" href="structb2_rot.html#acde9186de0a4a7397bf8ef714408ad60">Set</a>(m_sweep.<a class="code" href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">a</a>);</div><div class="line"><a name="l00847"></a><span class="lineno"> 847</span>  m_xf.p = m_sweep.<a class="code" href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">c</a> - b2Mul(m_xf.q, m_sweep.<a class="code" href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">localCenter</a>);</div><div class="line"><a name="l00848"></a><span class="lineno"> 848</span> }</div><div class="line"><a name="l00849"></a><span class="lineno"> 849</span> </div><div class="line"><a name="l00850"></a><span class="lineno"><a class="line" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9"> 850</a></span> <span class="keyword">inline</span> <a class="code" href="classb2_world.html">b2World</a>* <a class="code" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">b2Body::GetWorld</a>()</div><div class="line"><a name="l00851"></a><span class="lineno"> 851</span> {</div><div class="line"><a name="l00852"></a><span class="lineno"> 852</span>  <span class="keywordflow">return</span> m_world;</div><div class="line"><a name="l00853"></a><span class="lineno"> 853</span> }</div><div class="line"><a name="l00854"></a><span class="lineno"> 854</span> </div><div class="line"><a name="l00855"></a><span class="lineno"> 855</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_world.html">b2World</a>* <a class="code" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">b2Body::GetWorld</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00856"></a><span class="lineno"> 856</span> <span class="keyword"></span>{</div><div class="line"><a name="l00857"></a><span class="lineno"> 857</span>  <span class="keywordflow">return</span> m_world;</div><div class="line"><a name="l00858"></a><span class="lineno"> 858</span> }</div><div class="line"><a name="l00859"></a><span class="lineno"> 859</span> </div><div class="line"><a name="l00860"></a><span class="lineno"> 860</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="structb2_body_def_html_a89cc3ad1873908042b002147b3861381"><div class="ttname"><a href="structb2_body_def.html#a89cc3ad1873908042b002147b3861381">b2BodyDef::type</a></div><div class="ttdeci">b2BodyType type</div><div class="ttdef"><b>Definition:</b> b2Body.h:74</div></div> <div class="ttc" id="structb2_transform_html"><div class="ttname"><a href="structb2_transform.html">b2Transform</a></div><div class="ttdef"><b>Definition:</b> b2Math.h:350</div></div> <div class="ttc" id="classb2_body_html_a109d8567c6ae84c61fce2919fb209c63"><div class="ttname"><a href="classb2_body.html#a109d8567c6ae84c61fce2919fb209c63">b2Body::ResetMassData</a></div><div class="ttdeci">void ResetMassData()</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:281</div></div> <div class="ttc" id="classb2_body_html_a55cf2eb851780599ca5c1f6f25a17e41"><div class="ttname"><a href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">b2Body::GetJointList</a></div><div class="ttdeci">b2JointEdge * GetJointList()</div><div class="ttdoc">Get the list of all joints attached to this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:697</div></div> <div class="ttc" id="classb2_body_html_a60929c13e4b6548492dca5ec79f159db"><div class="ttname"><a href="classb2_body.html#a60929c13e4b6548492dca5ec79f159db">b2Body::GetInertia</a></div><div class="ttdeci">float32 GetInertia() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:544</div></div> <div class="ttc" id="classb2_body_html_ab8059b7b3e3b64aee17b54f68f7dde80"><div class="ttname"><a href="classb2_body.html#ab8059b7b3e3b64aee17b54f68f7dde80">b2Body::SetActive</a></div><div class="ttdeci">void SetActive(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:454</div></div> <div class="ttc" id="classb2_body_html_a3e14cfe61c63913ef7b0f719f7145318"><div class="ttname"><a href="classb2_body.html#a3e14cfe61c63913ef7b0f719f7145318">b2Body::GetWorldCenter</a></div><div class="ttdeci">const b2Vec2 & GetWorldCenter() const</div><div class="ttdoc">Get the world position of the center of mass. </div><div class="ttdef"><b>Definition:</b> b2Body.h:489</div></div> <div class="ttc" id="classb2_rope_joint_html"><div class="ttname"><a href="classb2_rope_joint.html">b2RopeJoint</a></div><div class="ttdef"><b>Definition:</b> b2RopeJoint.h:58</div></div> <div class="ttc" id="structb2_body_def_html_adf6f3e9a9e124e080c68bc0edeb170df"><div class="ttname"><a href="structb2_body_def.html#adf6f3e9a9e124e080c68bc0edeb170df">b2BodyDef::active</a></div><div class="ttdeci">bool active</div><div class="ttdoc">Does this body start out active? </div><div class="ttdef"><b>Definition:</b> b2Body.h:116</div></div> <div class="ttc" id="classb2_body_html_a16bdbfb266c82a0ef51be351a8928bc5"><div class="ttname"><a href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">b2Body::GetContactList</a></div><div class="ttdeci">b2ContactEdge * GetContactList()</div><div class="ttdef"><b>Definition:</b> b2Body.h:707</div></div> <div class="ttc" id="classb2_body_html_ac47251de3a8c0ccff620be7bd5ae696a"><div class="ttname"><a href="classb2_body.html#ac47251de3a8c0ccff620be7bd5ae696a">b2Body::IsSleepingAllowed</a></div><div class="ttdeci">bool IsSleepingAllowed() const</div><div class="ttdoc">Is this body allowed to sleep. </div><div class="ttdef"><b>Definition:</b> b2Body.h:682</div></div> <div class="ttc" id="structb2_body_def_html_a01b8dc8ad9f0962efef9e4a8e836feb6"><div class="ttname"><a href="structb2_body_def.html#a01b8dc8ad9f0962efef9e4a8e836feb6">b2BodyDef::angularDamping</a></div><div class="ttdeci">float32 angularDamping</div><div class="ttdef"><b>Definition:</b> b2Body.h:97</div></div> <div class="ttc" id="classb2_body_html_a8e66a570c2aeee93b29d84cae861a612"><div class="ttname"><a href="classb2_body.html#a8e66a570c2aeee93b29d84cae861a612">b2Body::SetGravityScale</a></div><div class="ttdeci">void SetGravityScale(float32 scale)</div><div class="ttdoc">Set the gravity scale of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:611</div></div> <div class="ttc" id="classb2_body_html_ac72ed3df52a26c33db82252ab57399af"><div class="ttname"><a href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">b2Body::SetAwake</a></div><div class="ttdeci">void SetAwake(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.h:633</div></div> <div class="ttc" id="classb2_motor_joint_html"><div class="ttname"><a href="classb2_motor_joint.html">b2MotorJoint</a></div><div class="ttdef"><b>Definition:</b> b2MotorJoint.h:59</div></div> <div class="ttc" id="structb2_mass_data_html_ad2d06e96e2d79d895df16ae0e5fe0376"><div class="ttname"><a href="structb2_mass_data.html#ad2d06e96e2d79d895df16ae0e5fe0376">b2MassData::I</a></div><div class="ttdeci">float32 I</div><div class="ttdoc">The rotational inertia of the shape about the local origin. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:36</div></div> <div class="ttc" id="structb2_body_def_html_a273a51c57440a8884de5939d76b6e3ea"><div class="ttname"><a href="structb2_body_def.html#a273a51c57440a8884de5939d76b6e3ea">b2BodyDef::fixedRotation</a></div><div class="ttdeci">bool fixedRotation</div><div class="ttdoc">Should this body be prevented from rotating? Useful for characters. </div><div class="ttdef"><b>Definition:</b> b2Body.h:107</div></div> <div class="ttc" id="classb2_body_html_a4686f32bbce5723761e9719c706eca11"><div class="ttname"><a href="classb2_body.html#a4686f32bbce5723761e9719c706eca11">b2Body::SetTransform</a></div><div class="ttdeci">void SetTransform(const b2Vec2 &position, float32 angle)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:417</div></div> <div class="ttc" id="classb2_body_html_a3253af3725b8d6d63d8223bcd2ddab5c"><div class="ttname"><a href="classb2_body.html#a3253af3725b8d6d63d8223bcd2ddab5c">b2Body::SetBullet</a></div><div class="ttdeci">void SetBullet(bool flag)</div><div class="ttdoc">Should this body be treated like a bullet for continuous collision detection? </div><div class="ttdef"><b>Definition:</b> b2Body.h:616</div></div> <div class="ttc" id="structb2_body_def_html"><div class="ttname"><a href="structb2_body_def.html">b2BodyDef</a></div><div class="ttdef"><b>Definition:</b> b2Body.h:51</div></div> <div class="ttc" id="classb2_body_html_a73a79541b18394fa224d2eae8ad493e8"><div class="ttname"><a href="classb2_body.html#a73a79541b18394fa224d2eae8ad493e8">b2Body::SetAngularDamping</a></div><div class="ttdeci">void SetAngularDamping(float32 angularDamping)</div><div class="ttdoc">Set the angular damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:601</div></div> <div class="ttc" id="classb2_body_html_ad54182a11d02362b027a0eb072775bdc"><div class="ttname"><a href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">b2Body::GetNext</a></div><div class="ttdeci">b2Body * GetNext()</div><div class="ttdoc">Get the next body in the world&#39;s body list. </div><div class="ttdef"><b>Definition:</b> b2Body.h:717</div></div> <div class="ttc" id="structb2_body_def_html_ae457dd1d39be09945eace6061121be29"><div class="ttname"><a href="structb2_body_def.html#ae457dd1d39be09945eace6061121be29">b2BodyDef::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">Use this to store application specific body data. </div><div class="ttdef"><b>Definition:</b> b2Body.h:119</div></div> <div class="ttc" id="structb2_body_def_html_a680cadc09ad6cf4b3366cbf0914c648b"><div class="ttname"><a href="structb2_body_def.html#a680cadc09ad6cf4b3366cbf0914c648b">b2BodyDef::position</a></div><div class="ttdeci">b2Vec2 position</div><div class="ttdef"><b>Definition:</b> b2Body.h:78</div></div> <div class="ttc" id="structb2_body_def_html_a7c0047c9a98a1d20614eeddcdbce7586"><div class="ttname"><a href="structb2_body_def.html#a7c0047c9a98a1d20614eeddcdbce7586">b2BodyDef::bullet</a></div><div class="ttdeci">bool bullet</div><div class="ttdef"><b>Definition:</b> b2Body.h:113</div></div> <div class="ttc" id="classb2_body_html_a20b9c8d0d722edf3af281034d37bd534"><div class="ttname"><a href="classb2_body.html#a20b9c8d0d722edf3af281034d37bd534">b2Body::GetAngle</a></div><div class="ttdeci">float32 GetAngle() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:484</div></div> <div class="ttc" id="classb2_world_html"><div class="ttname"><a href="classb2_world.html">b2World</a></div><div class="ttdef"><b>Definition:</b> b2World.h:41</div></div> <div class="ttc" id="classb2_body_html_aff6bc518ea0f07fa5bba7cb7782e86d1"><div class="ttname"><a href="classb2_body.html#aff6bc518ea0f07fa5bba7cb7782e86d1">b2Body::GetLinearDamping</a></div><div class="ttdeci">float32 GetLinearDamping() const</div><div class="ttdoc">Get the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:586</div></div> <div class="ttc" id="classb2_body_html_a65384cfad8db2376cdf3fab38cac06e5"><div class="ttname"><a href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">b2Body::ApplyAngularImpulse</a></div><div class="ttdeci">void ApplyAngularImpulse(float32 impulse, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:815</div></div> <div class="ttc" id="classb2_body_html_a0ac0a4ad6ac3c7804652d9994239dcbd"><div class="ttname"><a href="classb2_body.html#a0ac0a4ad6ac3c7804652d9994239dcbd">b2Body::GetLinearVelocityFromLocalPoint</a></div><div class="ttdeci">b2Vec2 GetLinearVelocityFromLocalPoint(const b2Vec2 &localPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:581</div></div> <div class="ttc" id="structb2_body_def_html_a728f6df3be7dedb331455105e3659d46"><div class="ttname"><a href="structb2_body_def.html#a728f6df3be7dedb331455105e3659d46">b2BodyDef::linearDamping</a></div><div class="ttdeci">float32 linearDamping</div><div class="ttdef"><b>Definition:</b> b2Body.h:92</div></div> <div class="ttc" id="structb2_sweep_html"><div class="ttname"><a href="structb2_sweep.html">b2Sweep</a></div><div class="ttdef"><b>Definition:</b> b2Math.h:380</div></div> <div class="ttc" id="classb2_body_html_a832f3989a44f0d4782c80456832197ad"><div class="ttname"><a href="classb2_body.html#a832f3989a44f0d4782c80456832197ad">b2Body::SetLinearVelocity</a></div><div class="ttdeci">void SetLinearVelocity(const b2Vec2 &v)</div><div class="ttdef"><b>Definition:</b> b2Body.h:499</div></div> <div class="ttc" id="classb2_joint_html"><div class="ttname"><a href="classb2_joint.html">b2Joint</a></div><div class="ttdef"><b>Definition:</b> b2Joint.h:103</div></div> <div class="ttc" id="structb2_mass_data_html"><div class="ttname"><a href="structb2_mass_data.html">b2MassData</a></div><div class="ttdoc">This holds the mass data computed for a shape. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:27</div></div> <div class="ttc" id="classb2_body_html_a712b782c61963c6f07beca86acc631ae"><div class="ttname"><a href="classb2_body.html#a712b782c61963c6f07beca86acc631ae">b2Body::GetWorldPoint</a></div><div class="ttdeci">b2Vec2 GetWorldPoint(const b2Vec2 &localPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:556</div></div> <div class="ttc" id="classb2_body_html_a5553a5ecdfd2d7200ba2405ce6043f52"><div class="ttname"><a href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">b2Body::SetUserData</a></div><div class="ttdeci">void SetUserData(void *data)</div><div class="ttdoc">Set the user data. Use this to store your application specific data. </div><div class="ttdef"><b>Definition:</b> b2Body.h:727</div></div> <div class="ttc" id="classb2_shape_html"><div class="ttname"><a href="classb2_shape.html">b2Shape</a></div><div class="ttdef"><b>Definition:</b> b2Shape.h:42</div></div> <div class="ttc" id="classb2_body_html_a58a641fedf8a81e1e26d09ec00a22fe2"><div class="ttname"><a href="classb2_body.html#a58a641fedf8a81e1e26d09ec00a22fe2">b2Body::SetMassData</a></div><div class="ttdeci">void SetMassData(const b2MassData *data)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:353</div></div> <div class="ttc" id="structb2_sweep_html_afa96bacc91dd3c92ae716a45512332d6"><div class="ttname"><a href="structb2_sweep.html#afa96bacc91dd3c92ae716a45512332d6">b2Sweep::a</a></div><div class="ttdeci">float32 a</div><div class="ttdoc">world angles </div><div class="ttdef"><b>Definition:</b> b2Math.h:395</div></div> <div class="ttc" id="classb2_prismatic_joint_html"><div class="ttname"><a href="classb2_prismatic_joint.html">b2PrismaticJoint</a></div><div class="ttdef"><b>Definition:</b> b2PrismaticJoint.h:86</div></div> <div class="ttc" id="classb2_weld_joint_html"><div class="ttname"><a href="classb2_weld_joint.html">b2WeldJoint</a></div><div class="ttdef"><b>Definition:</b> b2WeldJoint.h:62</div></div> <div class="ttc" id="classb2_body_html_a856d1df86b7bded91f02d8cfcaea1c2f"><div class="ttname"><a href="classb2_body.html#a856d1df86b7bded91f02d8cfcaea1c2f">b2Body::DestroyFixture</a></div><div class="ttdeci">void DestroyFixture(b2Fixture *fixture)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:214</div></div> <div class="ttc" id="classb2_mouse_joint_html"><div class="ttname"><a href="classb2_mouse_joint.html">b2MouseJoint</a></div><div class="ttdef"><b>Definition:</b> b2MouseJoint.h:60</div></div> <div class="ttc" id="classb2_body_html_aa4892301e9b9d62ede5e93dad1743894"><div class="ttname"><a href="classb2_body.html#aa4892301e9b9d62ede5e93dad1743894">b2Body::CreateFixture</a></div><div class="ttdeci">b2Fixture * CreateFixture(const b2FixtureDef *def)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:166</div></div> <div class="ttc" id="structb2_body_def_html_aadea3fa173ed1014739ec8b023de4336"><div class="ttname"><a href="structb2_body_def.html#aadea3fa173ed1014739ec8b023de4336">b2BodyDef::gravityScale</a></div><div class="ttdeci">float32 gravityScale</div><div class="ttdoc">Scale the gravity applied to this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:122</div></div> <div class="ttc" id="classb2_body_html_a7944dc953ac0cb1e00b32bc61b50e70d"><div class="ttname"><a href="classb2_body.html#a7944dc953ac0cb1e00b32bc61b50e70d">b2Body::GetPosition</a></div><div class="ttdeci">const b2Vec2 & GetPosition() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:479</div></div> <div class="ttc" id="structb2_vec2_html_a4d61640a645e470a50b451307d8e94c3"><div class="ttname"><a href="structb2_vec2.html#a4d61640a645e470a50b451307d8e94c3">b2Vec2::Set</a></div><div class="ttdeci">void Set(float32 x_, float32 y_)</div><div class="ttdoc">Set this vector to some specified coordinates. </div><div class="ttdef"><b>Definition:</b> b2Math.h:65</div></div> <div class="ttc" id="structb2_vec2_html_a5c6cbe27cfb29c6dbb29b9a3285b88d0"><div class="ttname"><a href="structb2_vec2.html#a5c6cbe27cfb29c6dbb29b9a3285b88d0">b2Vec2::SetZero</a></div><div class="ttdeci">void SetZero()</div><div class="ttdoc">Set this vector to all zeros. </div><div class="ttdef"><b>Definition:</b> b2Math.h:62</div></div> <div class="ttc" id="classb2_body_html_a34ff1c84b10b74eb990749a025a1b1ad"><div class="ttname"><a href="classb2_body.html#a34ff1c84b10b74eb990749a025a1b1ad">b2Body::SetType</a></div><div class="ttdeci">void SetType(b2BodyType type)</div><div class="ttdoc">Set the type of this body. This may alter the mass and velocity. </div><div class="ttdef"><b>Definition:</b> b2Body.cpp:113</div></div> <div class="ttc" id="structb2_contact_edge_html"><div class="ttname"><a href="structb2_contact_edge.html">b2ContactEdge</a></div><div class="ttdef"><b>Definition:</b> b2Contact.h:66</div></div> <div class="ttc" id="structb2_fixture_def_html"><div class="ttname"><a href="structb2_fixture_def.html">b2FixtureDef</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:56</div></div> <div class="ttc" id="classb2_body_html_abeba04911f7a2a141169bb06fe98d06a"><div class="ttname"><a href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">b2Body::ApplyForceToCenter</a></div><div class="ttdeci">void ApplyForceToCenter(const b2Vec2 &force, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:757</div></div> <div class="ttc" id="classb2_gear_joint_html"><div class="ttname"><a href="classb2_gear_joint.html">b2GearJoint</a></div><div class="ttdef"><b>Definition:</b> b2GearJoint.h:56</div></div> <div class="ttc" id="classb2_body_html_a64634da20c6e0ab2d68a3cc9ea15efc3"><div class="ttname"><a href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">b2Body::GetFixtureList</a></div><div class="ttdeci">b2Fixture * GetFixtureList()</div><div class="ttdoc">Get the list of all fixtures attached to this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:687</div></div> <div class="ttc" id="classb2_friction_joint_html"><div class="ttname"><a href="classb2_friction_joint.html">b2FrictionJoint</a></div><div class="ttdef"><b>Definition:</b> b2FrictionJoint.h:55</div></div> <div class="ttc" id="classb2_body_html_a697f708427cdf7d31a626e80e694682c"><div class="ttname"><a href="classb2_body.html#a697f708427cdf7d31a626e80e694682c">b2Body::IsAwake</a></div><div class="ttdeci">bool IsAwake() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:654</div></div> <div class="ttc" id="classb2_body_html_aff35078e2a221d2d05409674936cb8d2"><div class="ttname"><a href="classb2_body.html#aff35078e2a221d2d05409674936cb8d2">b2Body::SetFixedRotation</a></div><div class="ttdeci">void SetFixedRotation(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.cpp:499</div></div> <div class="ttc" id="structb2_body_def_html_a17a8102638aac41e7ab94278651a45bd"><div class="ttname"><a href="structb2_body_def.html#a17a8102638aac41e7ab94278651a45bd">b2BodyDef::awake</a></div><div class="ttdeci">bool awake</div><div class="ttdoc">Is this body initially awake or sleeping? </div><div class="ttdef"><b>Definition:</b> b2Body.h:104</div></div> <div class="ttc" id="classb2_body_html_a5100927dbd39dd0addea79d5f323f3f1"><div class="ttname"><a href="classb2_body.html#a5100927dbd39dd0addea79d5f323f3f1">b2Body::GetMassData</a></div><div class="ttdeci">void GetMassData(b2MassData *data) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:549</div></div> <div class="ttc" id="classb2_body_html_a5bc9a483e5f59199daa1751786034c1d"><div class="ttname"><a href="classb2_body.html#a5bc9a483e5f59199daa1751786034c1d">b2Body::GetLinearVelocityFromWorldPoint</a></div><div class="ttdeci">b2Vec2 GetLinearVelocityFromWorldPoint(const b2Vec2 &worldPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:576</div></div> <div class="ttc" id="structb2_mass_data_html_aea85d9595a38d2eed05b8d2ea80d97b1"><div class="ttname"><a href="structb2_mass_data.html#aea85d9595a38d2eed05b8d2ea80d97b1">b2MassData::mass</a></div><div class="ttdeci">float32 mass</div><div class="ttdoc">The mass of the shape, usually in kilograms. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:30</div></div> <div class="ttc" id="structb2_mass_data_html_a1d59bebc7030c4dded0c2febc57ebdd7"><div class="ttname"><a href="structb2_mass_data.html#a1d59bebc7030c4dded0c2febc57ebdd7">b2MassData::center</a></div><div class="ttdeci">b2Vec2 center</div><div class="ttdoc">The position of the shape&#39;s centroid relative to the shape&#39;s origin. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:33</div></div> <div class="ttc" id="structb2_sweep_html_a1b5402e01b92cc82473389fc6f0375c3"><div class="ttname"><a href="structb2_sweep.html#a1b5402e01b92cc82473389fc6f0375c3">b2Sweep::c</a></div><div class="ttdeci">b2Vec2 c</div><div class="ttdoc">center world positions </div><div class="ttdef"><b>Definition:</b> b2Math.h:394</div></div> <div class="ttc" id="classb2_body_html_abfd9466763b20977f9122d0e162dfeb9"><div class="ttname"><a href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">b2Body::GetWorld</a></div><div class="ttdeci">b2World * GetWorld()</div><div class="ttdoc">Get the parent world of this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:850</div></div> <div class="ttc" id="structb2_sweep_html_a4bcc302cf78771896d6256fc53f2f8be"><div class="ttname"><a href="structb2_sweep.html#a4bcc302cf78771896d6256fc53f2f8be">b2Sweep::localCenter</a></div><div class="ttdeci">b2Vec2 localCenter</div><div class="ttdoc">local center of mass position </div><div class="ttdef"><b>Definition:</b> b2Math.h:393</div></div> <div class="ttc" id="classb2_distance_joint_html"><div class="ttname"><a href="classb2_distance_joint.html">b2DistanceJoint</a></div><div class="ttdef"><b>Definition:</b> b2DistanceJoint.h:67</div></div> <div class="ttc" id="structb2_body_def_html_a87bee47596b3b3eced0d9dd1f4c18fee"><div class="ttname"><a href="structb2_body_def.html#a87bee47596b3b3eced0d9dd1f4c18fee">b2BodyDef::b2BodyDef</a></div><div class="ttdeci">b2BodyDef()</div><div class="ttdoc">This constructor sets the body definition default values. </div><div class="ttdef"><b>Definition:</b> b2Body.h:54</div></div> <div class="ttc" id="classb2_body_html_a7f677e93efb3c4c065087aff317274a3"><div class="ttname"><a href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">b2Body::ApplyLinearImpulse</a></div><div class="ttdeci">void ApplyLinearImpulse(const b2Vec2 &impulse, const b2Vec2 &point, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:795</div></div> <div class="ttc" id="classb2_body_html_a909f9753ad700f70282a56e00bc182a5"><div class="ttname"><a href="classb2_body.html#a909f9753ad700f70282a56e00bc182a5">b2Body::SetLinearDamping</a></div><div class="ttdeci">void SetLinearDamping(float32 linearDamping)</div><div class="ttdoc">Set the linear damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:591</div></div> <div class="ttc" id="structb2_body_def_html_a564b16f4f8e9fcb5dda397e64aa9be6f"><div class="ttname"><a href="structb2_body_def.html#a564b16f4f8e9fcb5dda397e64aa9be6f">b2BodyDef::angle</a></div><div class="ttdeci">float32 angle</div><div class="ttdoc">The world angle of the body in radians. </div><div class="ttdef"><b>Definition:</b> b2Body.h:81</div></div> <div class="ttc" id="structb2_body_def_html_a25fa5aa78d93159c344241af95bec2bf"><div class="ttname"><a href="structb2_body_def.html#a25fa5aa78d93159c344241af95bec2bf">b2BodyDef::linearVelocity</a></div><div class="ttdeci">b2Vec2 linearVelocity</div><div class="ttdoc">The linear velocity of the body&#39;s origin in world co-ordinates. </div><div class="ttdef"><b>Definition:</b> b2Body.h:84</div></div> <div class="ttc" id="classb2_revolute_joint_html"><div class="ttname"><a href="classb2_revolute_joint.html">b2RevoluteJoint</a></div><div class="ttdef"><b>Definition:</b> b2RevoluteJoint.h:90</div></div> <div class="ttc" id="classb2_body_html_a229a6de228416203fecbf7a7544c33bb"><div class="ttname"><a href="classb2_body.html#a229a6de228416203fecbf7a7544c33bb">b2Body::SetSleepingAllowed</a></div><div class="ttdeci">void SetSleepingAllowed(bool flag)</div><div class="ttdef"><b>Definition:</b> b2Body.h:669</div></div> <div class="ttc" id="structb2_joint_edge_html"><div class="ttname"><a href="structb2_joint_edge.html">b2JointEdge</a></div><div class="ttdef"><b>Definition:</b> b2Joint.h:65</div></div> <div class="ttc" id="structb2_body_def_html_add7809f7a29656b8c4b643ad8c2f34a9"><div class="ttname"><a href="structb2_body_def.html#add7809f7a29656b8c4b643ad8c2f34a9">b2BodyDef::angularVelocity</a></div><div class="ttdeci">float32 angularVelocity</div><div class="ttdoc">The angular velocity of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:87</div></div> <div class="ttc" id="classb2_body_html_ad99db1c7a19e8de333ff7f65b0b953f4"><div class="ttname"><a href="classb2_body.html#ad99db1c7a19e8de333ff7f65b0b953f4">b2Body::IsBullet</a></div><div class="ttdeci">bool IsBullet() const</div><div class="ttdoc">Is this body treated like a bullet for continuous collision detection? </div><div class="ttdef"><b>Definition:</b> b2Body.h:628</div></div> <div class="ttc" id="classb2_body_html_a151f5e81e44037883f61b67821704999"><div class="ttname"><a href="classb2_body.html#a151f5e81e44037883f61b67821704999">b2Body::GetAngularDamping</a></div><div class="ttdeci">float32 GetAngularDamping() const</div><div class="ttdoc">Get the angular damping of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:596</div></div> <div class="ttc" id="classb2_body_html"><div class="ttname"><a href="classb2_body.html">b2Body</a></div><div class="ttdoc">A rigid body. These are created via b2World::CreateBody. </div><div class="ttdef"><b>Definition:</b> b2Body.h:126</div></div> <div class="ttc" id="classb2_body_html_a672c782f7184faf3d673b08681dd63e3"><div class="ttname"><a href="classb2_body.html#a672c782f7184faf3d673b08681dd63e3">b2Body::GetUserData</a></div><div class="ttdeci">void * GetUserData() const</div><div class="ttdoc">Get the user data pointer that was provided in the body definition. </div><div class="ttdef"><b>Definition:</b> b2Body.h:732</div></div> <div class="ttc" id="classb2_body_html_a60cc46fc46849b0d5e61a151b7c41269"><div class="ttname"><a href="classb2_body.html#a60cc46fc46849b0d5e61a151b7c41269">b2Body::GetLocalCenter</a></div><div class="ttdeci">const b2Vec2 & GetLocalCenter() const</div><div class="ttdoc">Get the local position of the center of mass. </div><div class="ttdef"><b>Definition:</b> b2Body.h:494</div></div> <div class="ttc" id="classb2_island_html"><div class="ttname"><a href="classb2_island.html">b2Island</a></div><div class="ttdoc">This is an internal class. </div><div class="ttdef"><b>Definition:</b> b2Island.h:34</div></div> <div class="ttc" id="classb2_body_html_a942be8e1cd2bcd06f53c4638c45a9525"><div class="ttname"><a href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">b2Body::ApplyForce</a></div><div class="ttdeci">void ApplyForce(const b2Vec2 &force, const b2Vec2 &point, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:737</div></div> <div class="ttc" id="classb2_body_html_a8fcaf842141320701057f679dff90b89"><div class="ttname"><a href="classb2_body.html#a8fcaf842141320701057f679dff90b89">b2Body::GetLinearVelocity</a></div><div class="ttdeci">const b2Vec2 & GetLinearVelocity() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:514</div></div> <div class="ttc" id="classb2_body_html_aed2f88179cedf4cdbdc47429ebe41288"><div class="ttname"><a href="classb2_body.html#aed2f88179cedf4cdbdc47429ebe41288">b2Body::GetLocalVector</a></div><div class="ttdeci">b2Vec2 GetLocalVector(const b2Vec2 &worldVector) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:571</div></div> <div class="ttc" id="classb2_body_html_a54a354447ac3b4cc224c8327a5abc0e8"><div class="ttname"><a href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">b2Body::ApplyTorque</a></div><div class="ttdeci">void ApplyTorque(float32 torque, bool wake)</div><div class="ttdef"><b>Definition:</b> b2Body.h:776</div></div> <div class="ttc" id="structb2_vec2_html"><div class="ttname"><a href="structb2_vec2.html">b2Vec2</a></div><div class="ttdoc">A 2D column vector. </div><div class="ttdef"><b>Definition:</b> b2Math.h:53</div></div> <div class="ttc" id="classb2_contact_html"><div class="ttname"><a href="classb2_contact.html">b2Contact</a></div><div class="ttdef"><b>Definition:</b> b2Contact.h:77</div></div> <div class="ttc" id="structb2_sweep_html_a35eb9b976ca87c9b8d758bec070c6c06"><div class="ttname"><a href="structb2_sweep.html#a35eb9b976ca87c9b8d758bec070c6c06">b2Sweep::Advance</a></div><div class="ttdeci">void Advance(float32 alpha)</div><div class="ttdef"><b>Definition:</b> b2Math.h:702</div></div> <div class="ttc" id="classb2_body_html_a9c2234b5a5fff91305a65ecd0cf0ee59"><div class="ttname"><a href="classb2_body.html#a9c2234b5a5fff91305a65ecd0cf0ee59">b2Body::GetType</a></div><div class="ttdeci">b2BodyType GetType() const</div><div class="ttdoc">Get the type of this body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:469</div></div> <div class="ttc" id="classb2_body_html_a0920b7a770f7c876cf6d149e227036b5"><div class="ttname"><a href="classb2_body.html#a0920b7a770f7c876cf6d149e227036b5">b2Body::IsFixedRotation</a></div><div class="ttdeci">bool IsFixedRotation() const</div><div class="ttdoc">Does this body have fixed rotation? </div><div class="ttdef"><b>Definition:</b> b2Body.h:664</div></div> <div class="ttc" id="structb2_rot_html_acde9186de0a4a7397bf8ef714408ad60"><div class="ttname"><a href="structb2_rot.html#acde9186de0a4a7397bf8ef714408ad60">b2Rot::Set</a></div><div class="ttdeci">void Set(float32 angle)</div><div class="ttdoc">Set using an angle in radians. </div><div class="ttdef"><b>Definition:</b> b2Math.h:312</div></div> <div class="ttc" id="classb2_body_html_a37adc4160b84f73e8552a91cbde3f578"><div class="ttname"><a href="classb2_body.html#a37adc4160b84f73e8552a91cbde3f578">b2Body::SetAngularVelocity</a></div><div class="ttdeci">void SetAngularVelocity(float32 omega)</div><div class="ttdef"><b>Definition:</b> b2Body.h:519</div></div> <div class="ttc" id="classb2_body_html_adfeebf45965d131894f728a2f264311d"><div class="ttname"><a href="classb2_body.html#adfeebf45965d131894f728a2f264311d">b2Body::GetMass</a></div><div class="ttdeci">float32 GetMass() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:539</div></div> <div class="ttc" id="classb2_contact_manager_html"><div class="ttname"><a href="classb2_contact_manager.html">b2ContactManager</a></div><div class="ttdef"><b>Definition:</b> b2ContactManager.h:30</div></div> <div class="ttc" id="classb2_contact_solver_html"><div class="ttname"><a href="classb2_contact_solver.html">b2ContactSolver</a></div><div class="ttdef"><b>Definition:</b> b2ContactSolver.h:69</div></div> <div class="ttc" id="classb2_pulley_joint_html"><div class="ttname"><a href="classb2_pulley_joint.html">b2PulleyJoint</a></div><div class="ttdef"><b>Definition:</b> b2PulleyJoint.h:79</div></div> <div class="ttc" id="classb2_body_html_aa570b2310248b4b3bd776836e839bc45"><div class="ttname"><a href="classb2_body.html#aa570b2310248b4b3bd776836e839bc45">b2Body::GetGravityScale</a></div><div class="ttdeci">float32 GetGravityScale() const</div><div class="ttdoc">Get the gravity scale of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:606</div></div> <div class="ttc" id="classb2_body_html_a825f37f457d3674ace96e2b8a9b4cae6"><div class="ttname"><a href="classb2_body.html#a825f37f457d3674ace96e2b8a9b4cae6">b2Body::IsActive</a></div><div class="ttdeci">bool IsActive() const</div><div class="ttdoc">Get the active state of the body. </div><div class="ttdef"><b>Definition:</b> b2Body.h:659</div></div> <div class="ttc" id="classb2_wheel_joint_html"><div class="ttname"><a href="classb2_wheel_joint.html">b2WheelJoint</a></div><div class="ttdef"><b>Definition:</b> b2WheelJoint.h:79</div></div> <div class="ttc" id="classb2_body_html_ae8c434785b2a730f7c385e708b345bb6"><div class="ttname"><a href="classb2_body.html#ae8c434785b2a730f7c385e708b345bb6">b2Body::GetWorldVector</a></div><div class="ttdeci">b2Vec2 GetWorldVector(const b2Vec2 &localVector) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:561</div></div> <div class="ttc" id="classb2_body_html_a6a404d85efc510f43575f61cb95c07a7"><div class="ttname"><a href="classb2_body.html#a6a404d85efc510f43575f61cb95c07a7">b2Body::GetAngularVelocity</a></div><div class="ttdeci">float32 GetAngularVelocity() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:534</div></div> <div class="ttc" id="classb2_body_html_ac9e482f7d9df92801c24e79a7e751d06"><div class="ttname"><a href="classb2_body.html#ac9e482f7d9df92801c24e79a7e751d06">b2Body::Dump</a></div><div class="ttdeci">void Dump()</div><div class="ttdoc">Dump this body to a log file. </div><div class="ttdef"><b>Definition:</b> b2Body.cpp:521</div></div> <div class="ttc" id="structb2_body_def_html_a0765068172e521ed63cb34084c59c003"><div class="ttname"><a href="structb2_body_def.html#a0765068172e521ed63cb34084c59c003">b2BodyDef::allowSleep</a></div><div class="ttdeci">bool allowSleep</div><div class="ttdef"><b>Definition:</b> b2Body.h:101</div></div> <div class="ttc" id="classb2_fixture_html"><div class="ttname"><a href="classb2_fixture.html">b2Fixture</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:107</div></div> <div class="ttc" id="classb2_body_html_a0df8f4312ab23223489323326b2d763d"><div class="ttname"><a href="classb2_body.html#a0df8f4312ab23223489323326b2d763d">b2Body::GetLocalPoint</a></div><div class="ttdeci">b2Vec2 GetLocalPoint(const b2Vec2 &worldPoint) const</div><div class="ttdef"><b>Definition:</b> b2Body.h:566</div></div> <div class="ttc" id="classb2_body_html_afb316448e6e555ceb2df23ed216b2f53"><div class="ttname"><a href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">b2Body::GetTransform</a></div><div class="ttdeci">const b2Transform & GetTransform() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:474</div></div> </div><!-- fragment --></div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated on Fri Sep 21 2018 22:35:05 for Box2D by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/> </a> 1.8.14 </small></address> </body> </html>