<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.14"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>Box2D: b2Fixture.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="icon.gif"/></td> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Box2D  <span id="projectnumber">2.3.0</span> </div> <div id="projectbrief">A 2D Physics Engine for Games</div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.14 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */</script> <div id="main-nav"></div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="dir_a7f953fea4e008d17e00594b3bbaff29.html">Box2D</a></li><li class="navelem"><a class="el" href="dir_54cad791c4d2b04cb4a0ba0bba686f79.html">Dynamics</a></li> </ul> </div> </div><!-- top --> <div class="header"> <div class="headertitle"> <div class="title">b2Fixture.h</div> </div> </div><!--header--> <div class="contents"> <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">*</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">* This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">* warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">* arising from the use of this software.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">* Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">* including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">* freely, subject to the following restrictions:</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">* 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">* claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">* in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">* appreciated but is not required.</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">* 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">* misrepresented as being the original software.</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">* 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#ifndef B2_FIXTURE_H</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#define B2_FIXTURE_H</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include <Box2D/Dynamics/b2Body.h></span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include <<a class="code" href="b2_collision_8h.html">Box2D/Collision/b2Collision.h</a>></span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include <Box2D/Collision/Shapes/b2Shape.h></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> </div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">class </span><a class="code" href="classb2_block_allocator.html">b2BlockAllocator</a>;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">class </span><a class="code" href="classb2_body.html">b2Body</a>;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">class </span><a class="code" href="classb2_broad_phase.html">b2BroadPhase</a>;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">class </span><a class="code" href="classb2_fixture.html">b2Fixture</a>;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structb2_filter.html"> 32</a></span> <span class="keyword">struct </span><a class="code" href="structb2_filter.html">b2Filter</a></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> {</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <a class="code" href="structb2_filter.html">b2Filter</a>()</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <a class="code" href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba">categoryBits</a> = 0x0001;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <a class="code" href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2">maskBits</a> = 0xFFFF;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <a class="code" href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950">groupIndex</a> = 0;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  }</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba"> 42</a></span>  uint16 <a class="code" href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba">categoryBits</a>;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2"> 46</a></span>  uint16 <a class="code" href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2">maskBits</a>;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950"> 51</a></span>  int16 <a class="code" href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950">groupIndex</a>;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> };</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> </div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html"> 56</a></span> <span class="keyword">struct </span><a class="code" href="structb2_fixture_def.html">b2FixtureDef</a></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> {</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#aa34ba06bcf0d6d981931a83cf124a602"> 59</a></span>  <a class="code" href="structb2_fixture_def.html#aa34ba06bcf0d6d981931a83cf124a602">b2FixtureDef</a>()</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  {</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <a class="code" href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240">shape</a> = NULL;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <a class="code" href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093">userData</a> = NULL;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <a class="code" href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6">friction</a> = 0.2f;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <a class="code" href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168">restitution</a> = 0.0f;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <a class="code" href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff">density</a> = 0.0f;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <a class="code" href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e">isSensor</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  }</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240"> 71</a></span>  <span class="keyword">const</span> <a class="code" href="classb2_shape.html">b2Shape</a>* <a class="code" href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240">shape</a>;</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093"> 74</a></span>  <span class="keywordtype">void</span>* <a class="code" href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093">userData</a>;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6"> 77</a></span>  float32 <a class="code" href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6">friction</a>;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168"> 80</a></span>  float32 <a class="code" href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168">restitution</a>;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> </div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff"> 83</a></span>  float32 <a class="code" href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff">density</a>;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> </div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e"> 87</a></span>  <span class="keywordtype">bool</span> <a class="code" href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e">isSensor</a>;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a4c3e493a13d11ab27fcc2eee9f52fd61"> 90</a></span>  <a class="code" href="structb2_filter.html">b2Filter</a> <a class="code" href="structb2_fixture_def.html#a4c3e493a13d11ab27fcc2eee9f52fd61">filter</a>;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> };</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="structb2_fixture_proxy.html"> 94</a></span> <span class="keyword">struct </span><a class="code" href="structb2_fixture_proxy.html">b2FixtureProxy</a></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> {</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <a class="code" href="structb2_a_a_b_b.html">b2AABB</a> aabb;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>* fixture;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  int32 childIndex;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  int32 proxyId;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> };</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="classb2_fixture.html"> 107</a></span> <span class="keyword">class </span><a class="code" href="classb2_fixture.html">b2Fixture</a></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  b2Shape::Type <a class="code" href="classb2_fixture.html#a7a566c1e3b768f6a72ebc3b758aad70e">GetType</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <a class="code" href="classb2_shape.html">b2Shape</a>* <a class="code" href="classb2_fixture.html#aaa2b73fa212fa53b1c800cccd7a1d31e">GetShape</a>();</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <span class="keyword">const</span> <a class="code" href="classb2_shape.html">b2Shape</a>* <a class="code" href="classb2_fixture.html#aaa2b73fa212fa53b1c800cccd7a1d31e">GetShape</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> </div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a6198a81dcee0fe814d730383ebfa7038">SetSensor</a>(<span class="keywordtype">bool</span> sensor);</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aedd23d27ff7ce2d53b6c5b7a878a35d3">IsSensor</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a2c5e0d12c174927a4ad550459be334ad">SetFilterData</a>(<span class="keyword">const</span> <a class="code" href="structb2_filter.html">b2Filter</a>& filter);</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> </div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <span class="keyword">const</span> <a class="code" href="structb2_filter.html">b2Filter</a>& <a class="code" href="classb2_fixture.html#ad956250d9f684a407992ec178320127e">GetFilterData</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a45d3320f94811d67383c48466165fa26">Refilter</a>();</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> </div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535">GetBody</a>();</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keyword">const</span> <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535">GetBody</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">GetNext</a>();</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  <span class="keyword">const</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">GetNext</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> </div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  <span class="keywordtype">void</span>* <a class="code" href="classb2_fixture.html#ae2a865ed59ffe9b1cb89f577052f4d50">GetUserData</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a3db7f89ef4493247d922fe3d96351ad9">SetUserData</a>(<span class="keywordtype">void</span>* data);</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aa56d3ca04a5d0478c6477876cd480cc6">TestPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& p) <span class="keyword">const</span>;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aaaafd69aa3e1a922acc4b9d7fb49170a">RayCast</a>(<a class="code" href="structb2_ray_cast_output.html">b2RayCastOutput</a>* output, <span class="keyword">const</span> <a class="code" href="structb2_ray_cast_input.html">b2RayCastInput</a>& input, int32 childIndex) <span class="keyword">const</span>;</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a4532a12e848c5ceb5a3b94cf45b7cbad">GetMassData</a>(<a class="code" href="structb2_mass_data.html">b2MassData</a>* massData) <span class="keyword">const</span>;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> </div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#ad4e1d9323103975c8931d022b952d04a">SetDensity</a>(float32 density);</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> </div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  float32 <a class="code" href="classb2_fixture.html#a228861bb1b1d7b2fb6e091401340784e">GetDensity</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  float32 <a class="code" href="classb2_fixture.html#a2853d799f299cb1ce76e48261d42a5ad">GetFriction</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> </div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#ad0cd91eef5858c8ef1d6b62cc2a34ea2">SetFriction</a>(float32 friction);</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span> </div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  float32 <a class="code" href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14">GetRestitution</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> </div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4">SetRestitution</a>(float32 restitution);</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> </div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  <span class="keyword">const</span> <a class="code" href="structb2_a_a_b_b.html">b2AABB</a>& <a class="code" href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474">GetAABB</a>(int32 childIndex) <span class="keyword">const</span>;</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> </div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a57485e73a2063060e320c7176676cd5e">Dump</a>(int32 bodyIndex);</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> </div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> </div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_body.html">b2Body</a>;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_world.html">b2World</a>;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact.html">b2Contact</a>;</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classb2_contact_manager.html">b2ContactManager</a>;</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>();</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> </div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  <span class="comment">// We need separation create/destroy functions from the constructor/destructor because</span></div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="comment">// the destructor cannot access the allocator (no destructor arguments allowed by C++).</span></div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  <span class="keywordtype">void</span> Create(<a class="code" href="classb2_block_allocator.html">b2BlockAllocator</a>* allocator, <a class="code" href="classb2_body.html">b2Body</a>* body, <span class="keyword">const</span> <a class="code" href="structb2_fixture_def.html">b2FixtureDef</a>* def);</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  <span class="keywordtype">void</span> Destroy(<a class="code" href="classb2_block_allocator.html">b2BlockAllocator</a>* allocator);</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  <span class="comment">// These support body activation/deactivation.</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keywordtype">void</span> CreateProxies(<a class="code" href="classb2_broad_phase.html">b2BroadPhase</a>* broadPhase, <span class="keyword">const</span> <a class="code" href="structb2_transform.html">b2Transform</a>& xf);</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  <span class="keywordtype">void</span> DestroyProxies(<a class="code" href="classb2_broad_phase.html">b2BroadPhase</a>* broadPhase);</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> </div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  <span class="keywordtype">void</span> Synchronize(<a class="code" href="classb2_broad_phase.html">b2BroadPhase</a>* broadPhase, <span class="keyword">const</span> <a class="code" href="structb2_transform.html">b2Transform</a>& xf1, <span class="keyword">const</span> <a class="code" href="structb2_transform.html">b2Transform</a>& xf2);</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  float32 m_density;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  <a class="code" href="classb2_fixture.html">b2Fixture</a>* m_next;</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  <a class="code" href="classb2_body.html">b2Body</a>* m_body;</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> </div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  <a class="code" href="classb2_shape.html">b2Shape</a>* m_shape;</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> </div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  float32 m_friction;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  float32 m_restitution;</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <a class="code" href="structb2_fixture_proxy.html">b2FixtureProxy</a>* m_proxies;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  int32 m_proxyCount;</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> </div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <a class="code" href="structb2_filter.html">b2Filter</a> m_filter;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  <span class="keywordtype">bool</span> m_isSensor;</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span> </div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  <span class="keywordtype">void</span>* m_userData;</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> };</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span> </div><div class="line"><a name="l00238"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a7a566c1e3b768f6a72ebc3b758aad70e"> 238</a></span> <span class="keyword">inline</span> b2Shape::Type <a class="code" href="classb2_fixture.html#a7a566c1e3b768f6a72ebc3b758aad70e">b2Fixture::GetType</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span> <span class="keyword"></span>{</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  <span class="keywordflow">return</span> m_shape-><a class="code" href="classb2_shape.html#a600cceee6186d81bb1b8ab142324bba6">GetType</a>();</div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> }</div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span> </div><div class="line"><a name="l00243"></a><span class="lineno"><a class="line" href="classb2_fixture.html#aaa2b73fa212fa53b1c800cccd7a1d31e"> 243</a></span> <span class="keyword">inline</span> <a class="code" href="classb2_shape.html">b2Shape</a>* <a class="code" href="classb2_fixture.html#aaa2b73fa212fa53b1c800cccd7a1d31e">b2Fixture::GetShape</a>()</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span> {</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keywordflow">return</span> m_shape;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> }</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> </div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_shape.html">b2Shape</a>* <a class="code" href="classb2_fixture.html#aaa2b73fa212fa53b1c800cccd7a1d31e">b2Fixture::GetShape</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span> <span class="keyword"></span>{</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keywordflow">return</span> m_shape;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> }</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span> </div><div class="line"><a name="l00253"></a><span class="lineno"><a class="line" href="classb2_fixture.html#aedd23d27ff7ce2d53b6c5b7a878a35d3"> 253</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aedd23d27ff7ce2d53b6c5b7a878a35d3">b2Fixture::IsSensor</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span> <span class="keyword"></span>{</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  <span class="keywordflow">return</span> m_isSensor;</div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span> }</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> </div><div class="line"><a name="l00258"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ad956250d9f684a407992ec178320127e"> 258</a></span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_filter.html">b2Filter</a>& <a class="code" href="classb2_fixture.html#ad956250d9f684a407992ec178320127e">b2Fixture::GetFilterData</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> <span class="keyword"></span>{</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  <span class="keywordflow">return</span> m_filter;</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> }</div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span> </div><div class="line"><a name="l00263"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ae2a865ed59ffe9b1cb89f577052f4d50"> 263</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span>* <a class="code" href="classb2_fixture.html#ae2a865ed59ffe9b1cb89f577052f4d50">b2Fixture::GetUserData</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span> <span class="keyword"></span>{</div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  <span class="keywordflow">return</span> m_userData;</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> }</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span> </div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a3db7f89ef4493247d922fe3d96351ad9"> 268</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a3db7f89ef4493247d922fe3d96351ad9">b2Fixture::SetUserData</a>(<span class="keywordtype">void</span>* data)</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> {</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  m_userData = data;</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span> }</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> </div><div class="line"><a name="l00273"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535"> 273</a></span> <span class="keyword">inline</span> <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535">b2Fixture::GetBody</a>()</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> {</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  <span class="keywordflow">return</span> m_body;</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> }</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535">b2Fixture::GetBody</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> <span class="keyword"></span>{</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  <span class="keywordflow">return</span> m_body;</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> }</div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span> </div><div class="line"><a name="l00283"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2"> 283</a></span> <span class="keyword">inline</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">b2Fixture::GetNext</a>()</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span> {</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  <span class="keywordflow">return</span> m_next;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> }</div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> </div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">b2Fixture::GetNext</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span> <span class="keyword"></span>{</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>  <span class="keywordflow">return</span> m_next;</div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span> }</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> </div><div class="line"><a name="l00293"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ad4e1d9323103975c8931d022b952d04a"> 293</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#ad4e1d9323103975c8931d022b952d04a">b2Fixture::SetDensity</a>(float32 density)</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span> {</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span>  b2Assert(b2IsValid(density) && density >= 0.0f);</div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  m_density = density;</div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span> }</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> </div><div class="line"><a name="l00299"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a228861bb1b1d7b2fb6e091401340784e"> 299</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_fixture.html#a228861bb1b1d7b2fb6e091401340784e">b2Fixture::GetDensity</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> <span class="keyword"></span>{</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span>  <span class="keywordflow">return</span> m_density;</div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span> }</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span> </div><div class="line"><a name="l00304"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a2853d799f299cb1ce76e48261d42a5ad"> 304</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_fixture.html#a2853d799f299cb1ce76e48261d42a5ad">b2Fixture::GetFriction</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> <span class="keyword"></span>{</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  <span class="keywordflow">return</span> m_friction;</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span> }</div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span> </div><div class="line"><a name="l00309"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ad0cd91eef5858c8ef1d6b62cc2a34ea2"> 309</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#ad0cd91eef5858c8ef1d6b62cc2a34ea2">b2Fixture::SetFriction</a>(float32 friction)</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> {</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  m_friction = friction;</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span> }</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> </div><div class="line"><a name="l00314"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14"> 314</a></span> <span class="keyword">inline</span> float32 <a class="code" href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14">b2Fixture::GetRestitution</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span> <span class="keyword"></span>{</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordflow">return</span> m_restitution;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> }</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span> </div><div class="line"><a name="l00319"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4"> 319</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4">b2Fixture::SetRestitution</a>(float32 restitution)</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> {</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  m_restitution = restitution;</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span> }</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span> </div><div class="line"><a name="l00324"></a><span class="lineno"><a class="line" href="classb2_fixture.html#aa56d3ca04a5d0478c6477876cd480cc6"> 324</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aa56d3ca04a5d0478c6477876cd480cc6">b2Fixture::TestPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>& p)<span class="keyword"> const</span></div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span> <span class="keyword"></span>{</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keywordflow">return</span> m_shape-><a class="code" href="classb2_shape.html#a6ac968e403e2d93e8ae46d728a2e50fa">TestPoint</a>(m_body-><a class="code" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">GetTransform</a>(), p);</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> }</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div><div class="line"><a name="l00329"></a><span class="lineno"><a class="line" href="classb2_fixture.html#aaaafd69aa3e1a922acc4b9d7fb49170a"> 329</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aaaafd69aa3e1a922acc4b9d7fb49170a">b2Fixture::RayCast</a>(<a class="code" href="structb2_ray_cast_output.html">b2RayCastOutput</a>* output, <span class="keyword">const</span> <a class="code" href="structb2_ray_cast_input.html">b2RayCastInput</a>& input, int32 childIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span> <span class="keyword"></span>{</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  <span class="keywordflow">return</span> m_shape-><a class="code" href="classb2_shape.html#aee53a926f4fe64cd03693f6211ef6335">RayCast</a>(output, input, m_body-><a class="code" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">GetTransform</a>(), childIndex);</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> }</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span> </div><div class="line"><a name="l00334"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a4532a12e848c5ceb5a3b94cf45b7cbad"> 334</a></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a4532a12e848c5ceb5a3b94cf45b7cbad">b2Fixture::GetMassData</a>(<a class="code" href="structb2_mass_data.html">b2MassData</a>* massData)<span class="keyword"> const</span></div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> <span class="keyword"></span>{</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span>  m_shape-><a class="code" href="classb2_shape.html#a61b365526241b47f124789b0309cac69">ComputeMass</a>(massData, m_density);</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span> }</div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span> </div><div class="line"><a name="l00339"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474"> 339</a></span> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_a_a_b_b.html">b2AABB</a>& <a class="code" href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474">b2Fixture::GetAABB</a>(int32 childIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span> <span class="keyword"></span>{</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  b2Assert(0 <= childIndex && childIndex < m_proxyCount);</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  <span class="keywordflow">return</span> m_proxies[childIndex].aabb;</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> }</div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="structb2_transform_html"><div class="ttname"><a href="structb2_transform.html">b2Transform</a></div><div class="ttdef"><b>Definition:</b> b2Math.h:350</div></div> <div class="ttc" id="classb2_fixture_html_a228861bb1b1d7b2fb6e091401340784e"><div class="ttname"><a href="classb2_fixture.html#a228861bb1b1d7b2fb6e091401340784e">b2Fixture::GetDensity</a></div><div class="ttdeci">float32 GetDensity() const</div><div class="ttdoc">Get the density of this fixture. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:299</div></div> <div class="ttc" id="structb2_fixture_def_html_a4c3e493a13d11ab27fcc2eee9f52fd61"><div class="ttname"><a href="structb2_fixture_def.html#a4c3e493a13d11ab27fcc2eee9f52fd61">b2FixtureDef::filter</a></div><div class="ttdeci">b2Filter filter</div><div class="ttdoc">Contact filtering data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:90</div></div> <div class="ttc" id="classb2_fixture_html_a0241952461f6f1a04a3c850306390fd2"><div class="ttname"><a href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">b2Fixture::GetNext</a></div><div class="ttdeci">b2Fixture * GetNext()</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:283</div></div> <div class="ttc" id="classb2_fixture_html_ae2a865ed59ffe9b1cb89f577052f4d50"><div class="ttname"><a href="classb2_fixture.html#ae2a865ed59ffe9b1cb89f577052f4d50">b2Fixture::GetUserData</a></div><div class="ttdeci">void * GetUserData() const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:263</div></div> <div class="ttc" id="classb2_fixture_html_a19c507332e4f7bd04a05f00426f11ee4"><div class="ttname"><a href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4">b2Fixture::SetRestitution</a></div><div class="ttdeci">void SetRestitution(float32 restitution)</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:319</div></div> <div class="ttc" id="classb2_broad_phase_html"><div class="ttname"><a href="classb2_broad_phase.html">b2BroadPhase</a></div><div class="ttdef"><b>Definition:</b> b2BroadPhase.h:36</div></div> <div class="ttc" id="structb2_fixture_def_html_a4f77ef2b2585a40899b61faf53db1093"><div class="ttname"><a href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093">b2FixtureDef::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">Use this to store application specific fixture data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:74</div></div> <div class="ttc" id="structb2_fixture_def_html_ac8cfcc6208663c92861eaab3b3fdc57e"><div class="ttname"><a href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e">b2FixtureDef::isSensor</a></div><div class="ttdeci">bool isSensor</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:87</div></div> <div class="ttc" id="classb2_fixture_html_a7a566c1e3b768f6a72ebc3b758aad70e"><div class="ttname"><a href="classb2_fixture.html#a7a566c1e3b768f6a72ebc3b758aad70e">b2Fixture::GetType</a></div><div class="ttdeci">b2Shape::Type GetType() const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:238</div></div> <div class="ttc" id="classb2_world_html"><div class="ttname"><a href="classb2_world.html">b2World</a></div><div class="ttdef"><b>Definition:</b> b2World.h:41</div></div> <div class="ttc" id="structb2_fixture_proxy_html"><div class="ttname"><a href="structb2_fixture_proxy.html">b2FixtureProxy</a></div><div class="ttdoc">This proxy is used internally to connect fixtures to the broad-phase. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:94</div></div> <div class="ttc" id="classb2_fixture_html_ad0cd91eef5858c8ef1d6b62cc2a34ea2"><div class="ttname"><a href="classb2_fixture.html#ad0cd91eef5858c8ef1d6b62cc2a34ea2">b2Fixture::SetFriction</a></div><div class="ttdeci">void SetFriction(float32 friction)</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:309</div></div> <div class="ttc" id="structb2_filter_html_a368907397168d39af8b4fc5201d50bba"><div class="ttname"><a href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba">b2Filter::categoryBits</a></div><div class="ttdeci">uint16 categoryBits</div><div class="ttdoc">The collision category bits. Normally you would just set one bit. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:42</div></div> <div class="ttc" id="structb2_fixture_def_html_ad7ee26656e4749f7b548d2cc0cf9f168"><div class="ttname"><a href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168">b2FixtureDef::restitution</a></div><div class="ttdeci">float32 restitution</div><div class="ttdoc">The restitution (elasticity) usually in the range [0,1]. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:80</div></div> <div class="ttc" id="classb2_block_allocator_html"><div class="ttname"><a href="classb2_block_allocator.html">b2BlockAllocator</a></div><div class="ttdef"><b>Definition:</b> b2BlockAllocator.h:35</div></div> <div class="ttc" id="structb2_mass_data_html"><div class="ttname"><a href="structb2_mass_data.html">b2MassData</a></div><div class="ttdoc">This holds the mass data computed for a shape. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:27</div></div> <div class="ttc" id="classb2_shape_html"><div class="ttname"><a href="classb2_shape.html">b2Shape</a></div><div class="ttdef"><b>Definition:</b> b2Shape.h:42</div></div> <div class="ttc" id="classb2_fixture_html_a4532a12e848c5ceb5a3b94cf45b7cbad"><div class="ttname"><a href="classb2_fixture.html#a4532a12e848c5ceb5a3b94cf45b7cbad">b2Fixture::GetMassData</a></div><div class="ttdeci">void GetMassData(b2MassData *massData) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:334</div></div> <div class="ttc" id="b2_collision_8h_html"><div class="ttname"><a href="b2_collision_8h.html">b2Collision.h</a></div></div> <div class="ttc" id="structb2_ray_cast_output_html"><div class="ttname"><a href="structb2_ray_cast_output.html">b2RayCastOutput</a></div><div class="ttdef"><b>Definition:</b> b2Collision.h:155</div></div> <div class="ttc" id="classb2_fixture_html_aaaafd69aa3e1a922acc4b9d7fb49170a"><div class="ttname"><a href="classb2_fixture.html#aaaafd69aa3e1a922acc4b9d7fb49170a">b2Fixture::RayCast</a></div><div class="ttdeci">bool RayCast(b2RayCastOutput *output, const b2RayCastInput &input, int32 childIndex) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:329</div></div> <div class="ttc" id="classb2_fixture_html_a9d6536ef274d768e86ab0a8330921535"><div class="ttname"><a href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535">b2Fixture::GetBody</a></div><div class="ttdeci">b2Body * GetBody()</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:273</div></div> <div class="ttc" id="classb2_fixture_html_aaa2b73fa212fa53b1c800cccd7a1d31e"><div class="ttname"><a href="classb2_fixture.html#aaa2b73fa212fa53b1c800cccd7a1d31e">b2Fixture::GetShape</a></div><div class="ttdeci">b2Shape * GetShape()</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:243</div></div> <div class="ttc" id="structb2_fixture_def_html"><div class="ttname"><a href="structb2_fixture_def.html">b2FixtureDef</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:56</div></div> <div class="ttc" id="structb2_filter_html_a572a8f4a1672f6d5d71123a35e872950"><div class="ttname"><a href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950">b2Filter::groupIndex</a></div><div class="ttdeci">int16 groupIndex</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:51</div></div> <div class="ttc" id="classb2_fixture_html_ad956250d9f684a407992ec178320127e"><div class="ttname"><a href="classb2_fixture.html#ad956250d9f684a407992ec178320127e">b2Fixture::GetFilterData</a></div><div class="ttdeci">const b2Filter & GetFilterData() const</div><div class="ttdoc">Get the contact filtering data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:258</div></div> <div class="ttc" id="structb2_a_a_b_b_html"><div class="ttname"><a href="structb2_a_a_b_b.html">b2AABB</a></div><div class="ttdoc">An axis aligned bounding box. </div><div class="ttdef"><b>Definition:</b> b2Collision.h:162</div></div> <div class="ttc" id="classb2_fixture_html_a2c5e0d12c174927a4ad550459be334ad"><div class="ttname"><a href="classb2_fixture.html#a2c5e0d12c174927a4ad550459be334ad">b2Fixture::SetFilterData</a></div><div class="ttdeci">void SetFilterData(const b2Filter &filter)</div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:176</div></div> <div class="ttc" id="structb2_ray_cast_input_html"><div class="ttname"><a href="structb2_ray_cast_input.html">b2RayCastInput</a></div><div class="ttdoc">Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). </div><div class="ttdef"><b>Definition:</b> b2Collision.h:147</div></div> <div class="ttc" id="classb2_fixture_html_aedd23d27ff7ce2d53b6c5b7a878a35d3"><div class="ttname"><a href="classb2_fixture.html#aedd23d27ff7ce2d53b6c5b7a878a35d3">b2Fixture::IsSensor</a></div><div class="ttdeci">bool IsSensor() const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:253</div></div> <div class="ttc" id="classb2_fixture_html_a6198a81dcee0fe814d730383ebfa7038"><div class="ttname"><a href="classb2_fixture.html#a6198a81dcee0fe814d730383ebfa7038">b2Fixture::SetSensor</a></div><div class="ttdeci">void SetSensor(bool sensor)</div><div class="ttdoc">Set if this fixture is a sensor. </div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:220</div></div> <div class="ttc" id="classb2_fixture_html_a45d3320f94811d67383c48466165fa26"><div class="ttname"><a href="classb2_fixture.html#a45d3320f94811d67383c48466165fa26">b2Fixture::Refilter</a></div><div class="ttdeci">void Refilter()</div><div class="ttdoc">Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldC...</div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:183</div></div> <div class="ttc" id="structb2_filter_html_a533cccf85e3ba3d9e3700d73b819f6e2"><div class="ttname"><a href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2">b2Filter::maskBits</a></div><div class="ttdeci">uint16 maskBits</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:46</div></div> <div class="ttc" id="classb2_body_html"><div class="ttname"><a href="classb2_body.html">b2Body</a></div><div class="ttdoc">A rigid body. These are created via b2World::CreateBody. </div><div class="ttdef"><b>Definition:</b> b2Body.h:126</div></div> <div class="ttc" id="classb2_fixture_html_ac30becb6f936a9cc825952ca2b40aa14"><div class="ttname"><a href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14">b2Fixture::GetRestitution</a></div><div class="ttdeci">float32 GetRestitution() const</div><div class="ttdoc">Get the coefficient of restitution. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:314</div></div> <div class="ttc" id="classb2_fixture_html_a158574dc389fec83a05b09ab715c4474"><div class="ttname"><a href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474">b2Fixture::GetAABB</a></div><div class="ttdeci">const b2AABB & GetAABB(int32 childIndex) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:339</div></div> <div class="ttc" id="structb2_fixture_def_html_aa34ba06bcf0d6d981931a83cf124a602"><div class="ttname"><a href="structb2_fixture_def.html#aa34ba06bcf0d6d981931a83cf124a602">b2FixtureDef::b2FixtureDef</a></div><div class="ttdeci">b2FixtureDef()</div><div class="ttdoc">The constructor sets the default fixture definition values. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:59</div></div> <div class="ttc" id="classb2_fixture_html_ad4e1d9323103975c8931d022b952d04a"><div class="ttname"><a href="classb2_fixture.html#ad4e1d9323103975c8931d022b952d04a">b2Fixture::SetDensity</a></div><div class="ttdeci">void SetDensity(float32 density)</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:293</div></div> <div class="ttc" id="structb2_fixture_def_html_a1e41753d89abf3443e7897e2498a3240"><div class="ttname"><a href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240">b2FixtureDef::shape</a></div><div class="ttdeci">const b2Shape * shape</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:71</div></div> <div class="ttc" id="classb2_shape_html_aee53a926f4fe64cd03693f6211ef6335"><div class="ttname"><a href="classb2_shape.html#aee53a926f4fe64cd03693f6211ef6335">b2Shape::RayCast</a></div><div class="ttdeci">virtual bool RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const =0</div></div> <div class="ttc" id="classb2_shape_html_a61b365526241b47f124789b0309cac69"><div class="ttname"><a href="classb2_shape.html#a61b365526241b47f124789b0309cac69">b2Shape::ComputeMass</a></div><div class="ttdeci">virtual void ComputeMass(b2MassData *massData, float32 density) const =0</div></div> <div class="ttc" id="classb2_fixture_html_a2853d799f299cb1ce76e48261d42a5ad"><div class="ttname"><a href="classb2_fixture.html#a2853d799f299cb1ce76e48261d42a5ad">b2Fixture::GetFriction</a></div><div class="ttdeci">float32 GetFriction() const</div><div class="ttdoc">Get the coefficient of friction. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:304</div></div> <div class="ttc" id="structb2_vec2_html"><div class="ttname"><a href="structb2_vec2.html">b2Vec2</a></div><div class="ttdoc">A 2D column vector. </div><div class="ttdef"><b>Definition:</b> b2Math.h:53</div></div> <div class="ttc" id="classb2_contact_html"><div class="ttname"><a href="classb2_contact.html">b2Contact</a></div><div class="ttdef"><b>Definition:</b> b2Contact.h:77</div></div> <div class="ttc" id="classb2_fixture_html_a3db7f89ef4493247d922fe3d96351ad9"><div class="ttname"><a href="classb2_fixture.html#a3db7f89ef4493247d922fe3d96351ad9">b2Fixture::SetUserData</a></div><div class="ttdeci">void SetUserData(void *data)</div><div class="ttdoc">Set the user data. Use this to store your application specific data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:268</div></div> <div class="ttc" id="structb2_filter_html"><div class="ttname"><a href="structb2_filter.html">b2Filter</a></div><div class="ttdoc">This holds contact filtering data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:32</div></div> <div class="ttc" id="classb2_contact_manager_html"><div class="ttname"><a href="classb2_contact_manager.html">b2ContactManager</a></div><div class="ttdef"><b>Definition:</b> b2ContactManager.h:30</div></div> <div class="ttc" id="structb2_fixture_def_html_a6e27d733789a35aa689af2b30a1de0ff"><div class="ttname"><a href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff">b2FixtureDef::density</a></div><div class="ttdeci">float32 density</div><div class="ttdoc">The density, usually in kg/m^2. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:83</div></div> <div class="ttc" id="classb2_fixture_html_aa56d3ca04a5d0478c6477876cd480cc6"><div class="ttname"><a href="classb2_fixture.html#aa56d3ca04a5d0478c6477876cd480cc6">b2Fixture::TestPoint</a></div><div class="ttdeci">bool TestPoint(const b2Vec2 &p) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:324</div></div> <div class="ttc" id="classb2_shape_html_a600cceee6186d81bb1b8ab142324bba6"><div class="ttname"><a href="classb2_shape.html#a600cceee6186d81bb1b8ab142324bba6">b2Shape::GetType</a></div><div class="ttdeci">Type GetType() const</div><div class="ttdef"><b>Definition:</b> b2Shape.h:96</div></div> <div class="ttc" id="structb2_fixture_def_html_a66081c8d0e12d4bdb0b341fb97b46eb6"><div class="ttname"><a href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6">b2FixtureDef::friction</a></div><div class="ttdeci">float32 friction</div><div class="ttdoc">The friction coefficient, usually in the range [0,1]. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:77</div></div> <div class="ttc" id="classb2_fixture_html_a57485e73a2063060e320c7176676cd5e"><div class="ttname"><a href="classb2_fixture.html#a57485e73a2063060e320c7176676cd5e">b2Fixture::Dump</a></div><div class="ttdeci">void Dump(int32 bodyIndex)</div><div class="ttdoc">Dump this fixture to the log file. </div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:229</div></div> <div class="ttc" id="classb2_shape_html_a6ac968e403e2d93e8ae46d728a2e50fa"><div class="ttname"><a href="classb2_shape.html#a6ac968e403e2d93e8ae46d728a2e50fa">b2Shape::TestPoint</a></div><div class="ttdeci">virtual bool TestPoint(const b2Transform &xf, const b2Vec2 &p) const =0</div></div> <div class="ttc" id="classb2_fixture_html"><div class="ttname"><a href="classb2_fixture.html">b2Fixture</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:107</div></div> <div class="ttc" id="classb2_body_html_afb316448e6e555ceb2df23ed216b2f53"><div class="ttname"><a href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">b2Body::GetTransform</a></div><div class="ttdeci">const b2Transform & GetTransform() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:474</div></div> </div><!-- fragment --></div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated on Fri Sep 21 2018 22:35:06 for Box2D by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/> </a> 1.8.14 </small></address> </body> </html>