Sophie

Sophie

distrib > Mageia > 7 > armv7hl > media > core-release > by-pkgid > deebb45492ddfb87b1d0b33e0be8a2b3 > files > 88

libbox2d-devel-2.3.1-3.mga7.armv7hl.rpm

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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* This software is provided &#39;as-is&#39;, without any express or implied</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* warranty.  In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* arising from the use of this software.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* freely, subject to the following restrictions:</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">* 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* appreciated but is not required.</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">* 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* misrepresented as being the original software.</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef B2_FIXTURE_H</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define B2_FIXTURE_H</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &lt;Box2D/Dynamics/b2Body.h&gt;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="b2_collision_8h.html">Box2D/Collision/b2Collision.h</a>&gt;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &lt;Box2D/Collision/Shapes/b2Shape.h&gt;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_block_allocator.html">b2BlockAllocator</a>;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_body.html">b2Body</a>;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_broad_phase.html">b2BroadPhase</a>;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">class </span><a class="code" href="classb2_fixture.html">b2Fixture</a>;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structb2_filter.html">   32</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_filter.html">b2Filter</a></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;{</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    <a class="code" href="structb2_filter.html">b2Filter</a>()</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;    {</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <a class="code" href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba">categoryBits</a> = 0x0001;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <a class="code" href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2">maskBits</a> = 0xFFFF;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <a class="code" href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950">groupIndex</a> = 0;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    }</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba">   42</a></span>&#160;    uint16 <a class="code" href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba">categoryBits</a>;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2">   46</a></span>&#160;    uint16 <a class="code" href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2">maskBits</a>;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950">   51</a></span>&#160;    int16 <a class="code" href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950">groupIndex</a>;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;};</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html">   56</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_fixture_def.html">b2FixtureDef</a></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;{</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#aa34ba06bcf0d6d981931a83cf124a602">   59</a></span>&#160;    <a class="code" href="structb2_fixture_def.html#aa34ba06bcf0d6d981931a83cf124a602">b2FixtureDef</a>()</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    {</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <a class="code" href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240">shape</a> = NULL;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <a class="code" href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093">userData</a> = NULL;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <a class="code" href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6">friction</a> = 0.2f;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168">restitution</a> = 0.0f;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <a class="code" href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff">density</a> = 0.0f;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <a class="code" href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e">isSensor</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    }</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240">   71</a></span>&#160;    <span class="keyword">const</span> <a class="code" href="classb2_shape.html">b2Shape</a>* <a class="code" href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240">shape</a>;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093">   74</a></span>&#160;    <span class="keywordtype">void</span>* <a class="code" href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093">userData</a>;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6">   77</a></span>&#160;    float32 <a class="code" href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6">friction</a>;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168">   80</a></span>&#160;    float32 <a class="code" href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168">restitution</a>;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff">   83</a></span>&#160;    float32 <a class="code" href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff">density</a>;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e">   87</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e">isSensor</a>;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="structb2_fixture_def.html#a4c3e493a13d11ab27fcc2eee9f52fd61">   90</a></span>&#160;    <a class="code" href="structb2_filter.html">b2Filter</a> <a class="code" href="structb2_fixture_def.html#a4c3e493a13d11ab27fcc2eee9f52fd61">filter</a>;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;};</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="structb2_fixture_proxy.html">   94</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structb2_fixture_proxy.html">b2FixtureProxy</a></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;{</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <a class="code" href="structb2_a_a_b_b.html">b2AABB</a> aabb;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <a class="code" href="classb2_fixture.html">b2Fixture</a>* fixture;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    int32 childIndex;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    int32 proxyId;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;};</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="classb2_fixture.html">  107</a></span>&#160;<span class="keyword">class </span><a class="code" href="classb2_fixture.html">b2Fixture</a></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;{</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160; 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   float32 <a class="code" href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14">GetRestitution</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4">SetRestitution</a>(float32 restitution);</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;    <span class="keyword">const</span> <a class="code" href="structb2_a_a_b_b.html">b2AABB</a>&amp; <a class="code" href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474">GetAABB</a>(int32 childIndex) <span class="keyword">const</span>;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160; 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   <span class="keywordflow">return</span> m_body;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;}</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;<span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_body.html">b2Body</a>* <a class="code" href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535">b2Fixture::GetBody</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    <span class="keywordflow">return</span> m_body;</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;}</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;</div><div class="line"><a name="l00283"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">  283</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">b2Fixture::GetNext</a>()</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;{</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;    <span class="keywordflow">return</span> m_next;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;}</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;<span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classb2_fixture.html">b2Fixture</a>* <a class="code" href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">b2Fixture::GetNext</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;    <span class="keywordflow">return</span> m_next;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;}</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;</div><div class="line"><a name="l00293"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ad4e1d9323103975c8931d022b952d04a">  293</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#ad4e1d9323103975c8931d022b952d04a">b2Fixture::SetDensity</a>(float32 density)</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;{</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;    b2Assert(b2IsValid(density) &amp;&amp; density &gt;= 0.0f);</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;    m_density = density;</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;}</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a228861bb1b1d7b2fb6e091401340784e">  299</a></span>&#160;<span class="keyword">inline</span> float32 <a class="code" href="classb2_fixture.html#a228861bb1b1d7b2fb6e091401340784e">b2Fixture::GetDensity</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;    <span class="keywordflow">return</span> m_density;</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;}</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;</div><div class="line"><a name="l00304"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a2853d799f299cb1ce76e48261d42a5ad">  304</a></span>&#160;<span class="keyword">inline</span> float32 <a class="code" href="classb2_fixture.html#a2853d799f299cb1ce76e48261d42a5ad">b2Fixture::GetFriction</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;    <span class="keywordflow">return</span> m_friction;</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;}</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;</div><div class="line"><a name="l00309"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ad0cd91eef5858c8ef1d6b62cc2a34ea2">  309</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#ad0cd91eef5858c8ef1d6b62cc2a34ea2">b2Fixture::SetFriction</a>(float32 friction)</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;{</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;    m_friction = friction;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;}</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;</div><div class="line"><a name="l00314"></a><span class="lineno"><a class="line" href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14">  314</a></span>&#160;<span class="keyword">inline</span> float32 <a class="code" href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14">b2Fixture::GetRestitution</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;    <span class="keywordflow">return</span> m_restitution;</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;}</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;</div><div class="line"><a name="l00319"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4">  319</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4">b2Fixture::SetRestitution</a>(float32 restitution)</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;{</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;    m_restitution = restitution;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;}</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;</div><div class="line"><a name="l00324"></a><span class="lineno"><a class="line" href="classb2_fixture.html#aa56d3ca04a5d0478c6477876cd480cc6">  324</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aa56d3ca04a5d0478c6477876cd480cc6">b2Fixture::TestPoint</a>(<span class="keyword">const</span> <a class="code" href="structb2_vec2.html">b2Vec2</a>&amp; p)<span class="keyword"> const</span></div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;    <span class="keywordflow">return</span> m_shape-&gt;<a class="code" href="classb2_shape.html#a6ac968e403e2d93e8ae46d728a2e50fa">TestPoint</a>(m_body-&gt;<a class="code" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">GetTransform</a>(), p);</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;}</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;</div><div class="line"><a name="l00329"></a><span class="lineno"><a class="line" href="classb2_fixture.html#aaaafd69aa3e1a922acc4b9d7fb49170a">  329</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classb2_fixture.html#aaaafd69aa3e1a922acc4b9d7fb49170a">b2Fixture::RayCast</a>(<a class="code" href="structb2_ray_cast_output.html">b2RayCastOutput</a>* output, <span class="keyword">const</span> <a class="code" href="structb2_ray_cast_input.html">b2RayCastInput</a>&amp; input, int32 childIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;    <span class="keywordflow">return</span> m_shape-&gt;<a class="code" href="classb2_shape.html#aee53a926f4fe64cd03693f6211ef6335">RayCast</a>(output, input, m_body-&gt;<a class="code" href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">GetTransform</a>(), childIndex);</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;}</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;</div><div class="line"><a name="l00334"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a4532a12e848c5ceb5a3b94cf45b7cbad">  334</a></span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classb2_fixture.html#a4532a12e848c5ceb5a3b94cf45b7cbad">b2Fixture::GetMassData</a>(<a class="code" href="structb2_mass_data.html">b2MassData</a>* massData)<span class="keyword"> const</span></div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;    m_shape-&gt;<a class="code" href="classb2_shape.html#a61b365526241b47f124789b0309cac69">ComputeMass</a>(massData, m_density);</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;}</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;</div><div class="line"><a name="l00339"></a><span class="lineno"><a class="line" href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474">  339</a></span>&#160;<span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structb2_a_a_b_b.html">b2AABB</a>&amp; <a class="code" href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474">b2Fixture::GetAABB</a>(int32 childIndex)<span class="keyword"> const</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;    b2Assert(0 &lt;= childIndex &amp;&amp; childIndex &lt; m_proxyCount);</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;    <span class="keywordflow">return</span> m_proxies[childIndex].aabb;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;}</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="structb2_transform_html"><div class="ttname"><a href="structb2_transform.html">b2Transform</a></div><div class="ttdef"><b>Definition:</b> b2Math.h:350</div></div>
<div class="ttc" id="classb2_fixture_html_a228861bb1b1d7b2fb6e091401340784e"><div class="ttname"><a href="classb2_fixture.html#a228861bb1b1d7b2fb6e091401340784e">b2Fixture::GetDensity</a></div><div class="ttdeci">float32 GetDensity() const</div><div class="ttdoc">Get the density of this fixture. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:299</div></div>
<div class="ttc" id="structb2_fixture_def_html_a4c3e493a13d11ab27fcc2eee9f52fd61"><div class="ttname"><a href="structb2_fixture_def.html#a4c3e493a13d11ab27fcc2eee9f52fd61">b2FixtureDef::filter</a></div><div class="ttdeci">b2Filter filter</div><div class="ttdoc">Contact filtering data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:90</div></div>
<div class="ttc" id="classb2_fixture_html_a0241952461f6f1a04a3c850306390fd2"><div class="ttname"><a href="classb2_fixture.html#a0241952461f6f1a04a3c850306390fd2">b2Fixture::GetNext</a></div><div class="ttdeci">b2Fixture * GetNext()</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:283</div></div>
<div class="ttc" id="classb2_fixture_html_ae2a865ed59ffe9b1cb89f577052f4d50"><div class="ttname"><a href="classb2_fixture.html#ae2a865ed59ffe9b1cb89f577052f4d50">b2Fixture::GetUserData</a></div><div class="ttdeci">void * GetUserData() const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:263</div></div>
<div class="ttc" id="classb2_fixture_html_a19c507332e4f7bd04a05f00426f11ee4"><div class="ttname"><a href="classb2_fixture.html#a19c507332e4f7bd04a05f00426f11ee4">b2Fixture::SetRestitution</a></div><div class="ttdeci">void SetRestitution(float32 restitution)</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:319</div></div>
<div class="ttc" id="classb2_broad_phase_html"><div class="ttname"><a href="classb2_broad_phase.html">b2BroadPhase</a></div><div class="ttdef"><b>Definition:</b> b2BroadPhase.h:36</div></div>
<div class="ttc" id="structb2_fixture_def_html_a4f77ef2b2585a40899b61faf53db1093"><div class="ttname"><a href="structb2_fixture_def.html#a4f77ef2b2585a40899b61faf53db1093">b2FixtureDef::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">Use this to store application specific fixture data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:74</div></div>
<div class="ttc" id="structb2_fixture_def_html_ac8cfcc6208663c92861eaab3b3fdc57e"><div class="ttname"><a href="structb2_fixture_def.html#ac8cfcc6208663c92861eaab3b3fdc57e">b2FixtureDef::isSensor</a></div><div class="ttdeci">bool isSensor</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:87</div></div>
<div class="ttc" id="classb2_fixture_html_a7a566c1e3b768f6a72ebc3b758aad70e"><div class="ttname"><a href="classb2_fixture.html#a7a566c1e3b768f6a72ebc3b758aad70e">b2Fixture::GetType</a></div><div class="ttdeci">b2Shape::Type GetType() const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:238</div></div>
<div class="ttc" id="classb2_world_html"><div class="ttname"><a href="classb2_world.html">b2World</a></div><div class="ttdef"><b>Definition:</b> b2World.h:41</div></div>
<div class="ttc" id="structb2_fixture_proxy_html"><div class="ttname"><a href="structb2_fixture_proxy.html">b2FixtureProxy</a></div><div class="ttdoc">This proxy is used internally to connect fixtures to the broad-phase. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:94</div></div>
<div class="ttc" id="classb2_fixture_html_ad0cd91eef5858c8ef1d6b62cc2a34ea2"><div class="ttname"><a href="classb2_fixture.html#ad0cd91eef5858c8ef1d6b62cc2a34ea2">b2Fixture::SetFriction</a></div><div class="ttdeci">void SetFriction(float32 friction)</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:309</div></div>
<div class="ttc" id="structb2_filter_html_a368907397168d39af8b4fc5201d50bba"><div class="ttname"><a href="structb2_filter.html#a368907397168d39af8b4fc5201d50bba">b2Filter::categoryBits</a></div><div class="ttdeci">uint16 categoryBits</div><div class="ttdoc">The collision category bits. Normally you would just set one bit. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:42</div></div>
<div class="ttc" id="structb2_fixture_def_html_ad7ee26656e4749f7b548d2cc0cf9f168"><div class="ttname"><a href="structb2_fixture_def.html#ad7ee26656e4749f7b548d2cc0cf9f168">b2FixtureDef::restitution</a></div><div class="ttdeci">float32 restitution</div><div class="ttdoc">The restitution (elasticity) usually in the range [0,1]. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:80</div></div>
<div class="ttc" id="classb2_block_allocator_html"><div class="ttname"><a href="classb2_block_allocator.html">b2BlockAllocator</a></div><div class="ttdef"><b>Definition:</b> b2BlockAllocator.h:35</div></div>
<div class="ttc" id="structb2_mass_data_html"><div class="ttname"><a href="structb2_mass_data.html">b2MassData</a></div><div class="ttdoc">This holds the mass data computed for a shape. </div><div class="ttdef"><b>Definition:</b> b2Shape.h:27</div></div>
<div class="ttc" id="classb2_shape_html"><div class="ttname"><a href="classb2_shape.html">b2Shape</a></div><div class="ttdef"><b>Definition:</b> b2Shape.h:42</div></div>
<div class="ttc" id="classb2_fixture_html_a4532a12e848c5ceb5a3b94cf45b7cbad"><div class="ttname"><a href="classb2_fixture.html#a4532a12e848c5ceb5a3b94cf45b7cbad">b2Fixture::GetMassData</a></div><div class="ttdeci">void GetMassData(b2MassData *massData) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:334</div></div>
<div class="ttc" id="b2_collision_8h_html"><div class="ttname"><a href="b2_collision_8h.html">b2Collision.h</a></div></div>
<div class="ttc" id="structb2_ray_cast_output_html"><div class="ttname"><a href="structb2_ray_cast_output.html">b2RayCastOutput</a></div><div class="ttdef"><b>Definition:</b> b2Collision.h:155</div></div>
<div class="ttc" id="classb2_fixture_html_aaaafd69aa3e1a922acc4b9d7fb49170a"><div class="ttname"><a href="classb2_fixture.html#aaaafd69aa3e1a922acc4b9d7fb49170a">b2Fixture::RayCast</a></div><div class="ttdeci">bool RayCast(b2RayCastOutput *output, const b2RayCastInput &amp;input, int32 childIndex) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:329</div></div>
<div class="ttc" id="classb2_fixture_html_a9d6536ef274d768e86ab0a8330921535"><div class="ttname"><a href="classb2_fixture.html#a9d6536ef274d768e86ab0a8330921535">b2Fixture::GetBody</a></div><div class="ttdeci">b2Body * GetBody()</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:273</div></div>
<div class="ttc" id="classb2_fixture_html_aaa2b73fa212fa53b1c800cccd7a1d31e"><div class="ttname"><a href="classb2_fixture.html#aaa2b73fa212fa53b1c800cccd7a1d31e">b2Fixture::GetShape</a></div><div class="ttdeci">b2Shape * GetShape()</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:243</div></div>
<div class="ttc" id="structb2_fixture_def_html"><div class="ttname"><a href="structb2_fixture_def.html">b2FixtureDef</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:56</div></div>
<div class="ttc" id="structb2_filter_html_a572a8f4a1672f6d5d71123a35e872950"><div class="ttname"><a href="structb2_filter.html#a572a8f4a1672f6d5d71123a35e872950">b2Filter::groupIndex</a></div><div class="ttdeci">int16 groupIndex</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:51</div></div>
<div class="ttc" id="classb2_fixture_html_ad956250d9f684a407992ec178320127e"><div class="ttname"><a href="classb2_fixture.html#ad956250d9f684a407992ec178320127e">b2Fixture::GetFilterData</a></div><div class="ttdeci">const b2Filter &amp; GetFilterData() const</div><div class="ttdoc">Get the contact filtering data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:258</div></div>
<div class="ttc" id="structb2_a_a_b_b_html"><div class="ttname"><a href="structb2_a_a_b_b.html">b2AABB</a></div><div class="ttdoc">An axis aligned bounding box. </div><div class="ttdef"><b>Definition:</b> b2Collision.h:162</div></div>
<div class="ttc" id="classb2_fixture_html_a2c5e0d12c174927a4ad550459be334ad"><div class="ttname"><a href="classb2_fixture.html#a2c5e0d12c174927a4ad550459be334ad">b2Fixture::SetFilterData</a></div><div class="ttdeci">void SetFilterData(const b2Filter &amp;filter)</div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:176</div></div>
<div class="ttc" id="structb2_ray_cast_input_html"><div class="ttname"><a href="structb2_ray_cast_input.html">b2RayCastInput</a></div><div class="ttdoc">Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). </div><div class="ttdef"><b>Definition:</b> b2Collision.h:147</div></div>
<div class="ttc" id="classb2_fixture_html_aedd23d27ff7ce2d53b6c5b7a878a35d3"><div class="ttname"><a href="classb2_fixture.html#aedd23d27ff7ce2d53b6c5b7a878a35d3">b2Fixture::IsSensor</a></div><div class="ttdeci">bool IsSensor() const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:253</div></div>
<div class="ttc" id="classb2_fixture_html_a6198a81dcee0fe814d730383ebfa7038"><div class="ttname"><a href="classb2_fixture.html#a6198a81dcee0fe814d730383ebfa7038">b2Fixture::SetSensor</a></div><div class="ttdeci">void SetSensor(bool sensor)</div><div class="ttdoc">Set if this fixture is a sensor. </div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:220</div></div>
<div class="ttc" id="classb2_fixture_html_a45d3320f94811d67383c48466165fa26"><div class="ttname"><a href="classb2_fixture.html#a45d3320f94811d67383c48466165fa26">b2Fixture::Refilter</a></div><div class="ttdeci">void Refilter()</div><div class="ttdoc">Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldC...</div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:183</div></div>
<div class="ttc" id="structb2_filter_html_a533cccf85e3ba3d9e3700d73b819f6e2"><div class="ttname"><a href="structb2_filter.html#a533cccf85e3ba3d9e3700d73b819f6e2">b2Filter::maskBits</a></div><div class="ttdeci">uint16 maskBits</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:46</div></div>
<div class="ttc" id="classb2_body_html"><div class="ttname"><a href="classb2_body.html">b2Body</a></div><div class="ttdoc">A rigid body. These are created via b2World::CreateBody. </div><div class="ttdef"><b>Definition:</b> b2Body.h:126</div></div>
<div class="ttc" id="classb2_fixture_html_ac30becb6f936a9cc825952ca2b40aa14"><div class="ttname"><a href="classb2_fixture.html#ac30becb6f936a9cc825952ca2b40aa14">b2Fixture::GetRestitution</a></div><div class="ttdeci">float32 GetRestitution() const</div><div class="ttdoc">Get the coefficient of restitution. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:314</div></div>
<div class="ttc" id="classb2_fixture_html_a158574dc389fec83a05b09ab715c4474"><div class="ttname"><a href="classb2_fixture.html#a158574dc389fec83a05b09ab715c4474">b2Fixture::GetAABB</a></div><div class="ttdeci">const b2AABB &amp; GetAABB(int32 childIndex) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:339</div></div>
<div class="ttc" id="structb2_fixture_def_html_aa34ba06bcf0d6d981931a83cf124a602"><div class="ttname"><a href="structb2_fixture_def.html#aa34ba06bcf0d6d981931a83cf124a602">b2FixtureDef::b2FixtureDef</a></div><div class="ttdeci">b2FixtureDef()</div><div class="ttdoc">The constructor sets the default fixture definition values. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:59</div></div>
<div class="ttc" id="classb2_fixture_html_ad4e1d9323103975c8931d022b952d04a"><div class="ttname"><a href="classb2_fixture.html#ad4e1d9323103975c8931d022b952d04a">b2Fixture::SetDensity</a></div><div class="ttdeci">void SetDensity(float32 density)</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:293</div></div>
<div class="ttc" id="structb2_fixture_def_html_a1e41753d89abf3443e7897e2498a3240"><div class="ttname"><a href="structb2_fixture_def.html#a1e41753d89abf3443e7897e2498a3240">b2FixtureDef::shape</a></div><div class="ttdeci">const b2Shape * shape</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:71</div></div>
<div class="ttc" id="classb2_shape_html_aee53a926f4fe64cd03693f6211ef6335"><div class="ttname"><a href="classb2_shape.html#aee53a926f4fe64cd03693f6211ef6335">b2Shape::RayCast</a></div><div class="ttdeci">virtual bool RayCast(b2RayCastOutput *output, const b2RayCastInput &amp;input, const b2Transform &amp;transform, int32 childIndex) const =0</div></div>
<div class="ttc" id="classb2_shape_html_a61b365526241b47f124789b0309cac69"><div class="ttname"><a href="classb2_shape.html#a61b365526241b47f124789b0309cac69">b2Shape::ComputeMass</a></div><div class="ttdeci">virtual void ComputeMass(b2MassData *massData, float32 density) const =0</div></div>
<div class="ttc" id="classb2_fixture_html_a2853d799f299cb1ce76e48261d42a5ad"><div class="ttname"><a href="classb2_fixture.html#a2853d799f299cb1ce76e48261d42a5ad">b2Fixture::GetFriction</a></div><div class="ttdeci">float32 GetFriction() const</div><div class="ttdoc">Get the coefficient of friction. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:304</div></div>
<div class="ttc" id="structb2_vec2_html"><div class="ttname"><a href="structb2_vec2.html">b2Vec2</a></div><div class="ttdoc">A 2D column vector. </div><div class="ttdef"><b>Definition:</b> b2Math.h:53</div></div>
<div class="ttc" id="classb2_contact_html"><div class="ttname"><a href="classb2_contact.html">b2Contact</a></div><div class="ttdef"><b>Definition:</b> b2Contact.h:77</div></div>
<div class="ttc" id="classb2_fixture_html_a3db7f89ef4493247d922fe3d96351ad9"><div class="ttname"><a href="classb2_fixture.html#a3db7f89ef4493247d922fe3d96351ad9">b2Fixture::SetUserData</a></div><div class="ttdeci">void SetUserData(void *data)</div><div class="ttdoc">Set the user data. Use this to store your application specific data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:268</div></div>
<div class="ttc" id="structb2_filter_html"><div class="ttname"><a href="structb2_filter.html">b2Filter</a></div><div class="ttdoc">This holds contact filtering data. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:32</div></div>
<div class="ttc" id="classb2_contact_manager_html"><div class="ttname"><a href="classb2_contact_manager.html">b2ContactManager</a></div><div class="ttdef"><b>Definition:</b> b2ContactManager.h:30</div></div>
<div class="ttc" id="structb2_fixture_def_html_a6e27d733789a35aa689af2b30a1de0ff"><div class="ttname"><a href="structb2_fixture_def.html#a6e27d733789a35aa689af2b30a1de0ff">b2FixtureDef::density</a></div><div class="ttdeci">float32 density</div><div class="ttdoc">The density, usually in kg/m^2. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:83</div></div>
<div class="ttc" id="classb2_fixture_html_aa56d3ca04a5d0478c6477876cd480cc6"><div class="ttname"><a href="classb2_fixture.html#aa56d3ca04a5d0478c6477876cd480cc6">b2Fixture::TestPoint</a></div><div class="ttdeci">bool TestPoint(const b2Vec2 &amp;p) const</div><div class="ttdef"><b>Definition:</b> b2Fixture.h:324</div></div>
<div class="ttc" id="classb2_shape_html_a600cceee6186d81bb1b8ab142324bba6"><div class="ttname"><a href="classb2_shape.html#a600cceee6186d81bb1b8ab142324bba6">b2Shape::GetType</a></div><div class="ttdeci">Type GetType() const</div><div class="ttdef"><b>Definition:</b> b2Shape.h:96</div></div>
<div class="ttc" id="structb2_fixture_def_html_a66081c8d0e12d4bdb0b341fb97b46eb6"><div class="ttname"><a href="structb2_fixture_def.html#a66081c8d0e12d4bdb0b341fb97b46eb6">b2FixtureDef::friction</a></div><div class="ttdeci">float32 friction</div><div class="ttdoc">The friction coefficient, usually in the range [0,1]. </div><div class="ttdef"><b>Definition:</b> b2Fixture.h:77</div></div>
<div class="ttc" id="classb2_fixture_html_a57485e73a2063060e320c7176676cd5e"><div class="ttname"><a href="classb2_fixture.html#a57485e73a2063060e320c7176676cd5e">b2Fixture::Dump</a></div><div class="ttdeci">void Dump(int32 bodyIndex)</div><div class="ttdoc">Dump this fixture to the log file. </div><div class="ttdef"><b>Definition:</b> b2Fixture.cpp:229</div></div>
<div class="ttc" id="classb2_shape_html_a6ac968e403e2d93e8ae46d728a2e50fa"><div class="ttname"><a href="classb2_shape.html#a6ac968e403e2d93e8ae46d728a2e50fa">b2Shape::TestPoint</a></div><div class="ttdeci">virtual bool TestPoint(const b2Transform &amp;xf, const b2Vec2 &amp;p) const =0</div></div>
<div class="ttc" id="classb2_fixture_html"><div class="ttname"><a href="classb2_fixture.html">b2Fixture</a></div><div class="ttdef"><b>Definition:</b> b2Fixture.h:107</div></div>
<div class="ttc" id="classb2_body_html_afb316448e6e555ceb2df23ed216b2f53"><div class="ttname"><a href="classb2_body.html#afb316448e6e555ceb2df23ed216b2f53">b2Body::GetTransform</a></div><div class="ttdeci">const b2Transform &amp; GetTransform() const</div><div class="ttdef"><b>Definition:</b> b2Body.h:474</div></div>
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