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clanlib0.8-docs-0.8.1-22.mga7.i586.rpm


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<h1>Class CL_GUIManager</h1>
<p>  Root component. <a href="#description">More...</a></p>
<p>Derived from:
<a href="CL_Component.html">CL_Component</a>
<br>
Derived by:
<i>none</i>
<br>Group: GUI (Framework)</p>
<p>
#include &lt;ClanLib/gui.h&gt;
<p>
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_GUIManager__CL_GUIManager.html">CL_GUIManager</a></p></td><td valign=top><p>  GUI Manager Constructor</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_GUIManager__get_focus.html">get_focus</a></p></td><td valign=top><p>  Returns the currently focused component.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__get_capture.html">get_capture</a></p></td><td valign=top><p>  Returns the currently captured component.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__is_input_enabled.html">is_input_enabled</a></p></td><td valign=top><p>  Returns true if input is enabled.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__get_modal_component.html">get_modal_component</a></p></td><td valign=top><p>  Return component on top of modal stack or NULL if none</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__get_update_trigger.html">get_update_trigger</a></p></td><td valign=top><p>  Returns the event trigger for the gui manager.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__is_shutting_down.html">is_shutting_down</a></p></td><td valign=top><p>  Returns true if gui manager is currently shutting down</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_GUIManager__set_focus.html">set_focus</a></p></td><td valign=top><p>  Sets the focus component of the gui.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__show.html">show</a></p></td><td valign=top><p>  Draws the GUI once.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__run.html">run</a></p></td><td valign=top><p>  Runs the GUI message pump continuosly.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__quit.html">quit</a></p></td><td valign=top><p>  Break run loop.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__enable_input.html">enable_input</a></p></td><td valign=top><p>  Tells the GUI to start accepting input.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__disable_input.html">disable_input</a></p></td><td valign=top><p>  Tells the GUI to stop accepting input.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__gui_capture_mouse.html">gui_capture_mouse</a></p></td><td valign=top><p>  Sets the GUI in capture mode. [should we move this out of API space? -- mbn]</p></td></tr><tr><td width=30% valign=top><p><a href="CL_GUIManager__gui_release_mouse.html">gui_release_mouse</a></p></td><td valign=top><p>  Takes GUI out of capture mode. [should we move this out of API space? -- mbn]</p></td></tr></table>
<p><b>Signals:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_GUIManager__sig_focus_changed.html">sig_focus_changed</a></p></td><td valign=top><p>  Called when a new component get the focus</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=GUI/Framework!
  !header=gui.h!
  <p>The GUI manager component is the 'root component' of any GUI system. It
  is responsible channeling input and output from the general clanlib display
  API and into the GUI system.</p>
  <p>The GUI manager must to be the top-level component in any component tree.</p>
  <p>Modal dialog interfaces in clanGUI is archived by constructing a GUI manager
  with a parent component. This will disable the input of the previous GUI, but
  will keep calling its painting signals.</p>


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