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clanlib0.8-docs-0.8.1-22.mga7.i586.rpm


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<h1>CL_GraphicContext::draw_triangles</h1>
<p>  Draw triangles with color array (optionally textured).  Draw triangles with single color (optionally textured).</p>
<pre>
	void draw_triangles(
		unsigned int count, bool fill, double* vertices, unsigned char* color, int* uv=0, CL_Surface* texture=0);

	void draw_triangles(
		unsigned int count, bool fill, double* vertices, const CL_Color& color, int* uv=0, CL_Surface* texture=0);
</pre>
<p><b>Parameters:</b></p>
<dl>
<dt><i>unsigned int count </i></dt><dd>number of triangles to draw</dd>
<dt><i>bool fill </i></dt><dd>draw filled/outline</dd>
<dt><i>double *vertices </i></dt><dd>pointer to array of triangle vertices (x y z x y z x...)</dd>
<dt><i>unsigned char *color </i></dt><dd>pointer to array of triangle vertice colors (r b g a r g b a r...)</dd>
<dt><i>int *uv </i></dt><dd>(optional) pointer to array of triangle vertice texture coordinates (u v u v u...)</dd>
<dt><i>CL_Surface *texture </i></dt><dd>(optional) texture to use</dd>
<dt><i>unsigned int count </i></dt><dd>number of triangles to draw</dd>
<dt><i>bool fill </i></dt><dd>draw filled/outline</dd>
<dt><i>double *vertices </i></dt><dd>pointer to array of triangle vertices (x y z x y z x...)</dd>
<dt><i>CL_Color &color </i></dt><dd>triangle color</dd>
<dt><i>int *uv </i></dt><dd>(optional) pointer to array of triangle vertice texture coordinates (u v u v u...)</dd>
<dt><i>CL_Surface *texture </i></dt><dd>(optional) texture to use</dd>
</dl>
<p><b>Detailed description:</b></p>  <p>uchar color array, range: 0-255
  integer (pixel) texture coordinates</p>  <p>single color
  integer (pixel) texture coordinates</p>
<p><b>See also:</b></p>
<p><a href="CL_Surface.html">CL_Surface</a> | <a href="CL_GraphicContext.html">CL_GraphicContext</a> | <a href="CL_Color.html">CL_Color</a></p>


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