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clanlib0.8-docs-0.8.1-22.mga7.i586.rpm


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<h1>Class CL_InputBuffer</h1>
<p>  Input buffer interface. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: Display (Input)</p>
<p>
#include &lt;ClanLib/display.h&gt;
<p>
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_InputBuffer__CL_InputBuffer.html">CL_InputBuffer</a></p></td><td valign=top><p>  Constructs an input buffer.</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_InputBuffer__keys_left.html">keys_left</a></p></td><td valign=top><p>  Returns number of keys still available in the buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__peek_key.html">peek_key</a></p></td><td valign=top><p>  Returns the next key in the buffer, but unlike pop_key() it does not
  pop it from the input buffer.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_InputBuffer__operator =.html">operator =</a></p></td><td valign=top><p>  Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__add_device.html">add_device</a></p></td><td valign=top><p>  Adds a device that input buffer should connect to get keys.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__add_devices.html">add_devices</a></p></td><td valign=top><p>  Adds all devices from a inputcontext that input buffer should connect to get keys.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__pop_key.html">pop_key</a></p></td><td valign=top><p>  Pops the next key in the buffer and returns it.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__clear.html">clear</a></p></td><td valign=top><p>  Clears the buffer.</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Display/Input!
  !header=display.h!
  <p> Use this class to read buffered keys from the keyboard or any other device. </p>


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