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clanlib0.8-docs-0.8.1-22.mga7.i586.rpm


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<h1>Class CL_MenuNode</h1>
<p>  MenuNode component <a href="#description">More...</a></p>
<p>Derived from:
<a href="CL_Component.html">CL_Component</a>
<br>
Derived by:
<i>none</i>
<br>Group: GUI (Controls)</p>
<p>
#include &lt;ClanLib/gui.h&gt;
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_MenuNode__CL_MenuNode.html">CL_MenuNode</a></p></td><td valign=top><p>  CL_MenuNode Constructor</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_MenuNode__get_data.html">get_data</a></p></td><td valign=top><p>  Returns a pointer to the CL_Component which is this MenuNodes MenuItem.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__has_mouse_in_submenus.html">has_mouse_in_submenus</a></p></td><td valign=top><p>  Returns true if the mouse is in the submenus of this node.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__has_mouse_over.html">has_mouse_over</a></p></td><td valign=top><p>  Returns true if the mouse is on this component or it's MenuItem
  This overrides CL_Component's has_mouse_over()</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__has_submenu.html">has_submenu</a></p></td><td valign=top><p>  Returns true if the node has a submenu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__has_open_submenu.html">has_open_submenu</a></p></td><td valign=top><p>  Returns true if the node has an open submenu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__get_submenu.html">get_submenu</a></p></td><td valign=top><p>  Returns the nodes submenu, or NULL if the node has no submenu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__get_parent_menu.html">get_parent_menu</a></p></td><td valign=top><p>  Returns the nodes parent menu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__get_name.html">get_name</a></p></td><td valign=top><p>  Returns the name of the menu node. 
  A menu nodes name forms a part of the path used by the CL_Menu::get_<menu/node/item>(std::string path) functions.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_MenuNode__set_submenu.html">set_submenu</a></p></td><td valign=top><p>  Set the nodes submenu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__set_parent_menu.html">set_parent_menu</a></p></td><td valign=top><p>  Set the nodes parent menu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__set_close_on_click.html">set_close_on_click</a></p></td><td valign=top><p>  Set whether the menus should collapse when an node is clicked</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__collapse.html">collapse</a></p></td><td valign=top><p>  Close the nodes submenu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__open_submenu.html">open_submenu</a></p></td><td valign=top><p>  Open the nodes submenu.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__reposition_submenus.html">reposition_submenus</a></p></td><td valign=top><p>  Start the repositioning of the nodes submenus.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__set_name.html">set_name</a></p></td><td valign=top><p>  Set the name of the node. This forms a part of the path used in adressing menu components.</p></td></tr></table>
<p><b>Signals:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_MenuNode__sig_reposition.html">sig_reposition</a></p></td><td valign=top><p>  Emitted when repositioning of the menus is requested.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_MenuNode__sig_clicked.html">sig_clicked</a></p></td><td valign=top><p>  Emitted when a menu node is clicked.</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=GUI/Controls!
  !header=gui.h!


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