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clanlib0.8-docs-0.8.1-22.mga7.i586.rpm


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<h1>Class CL_Rect</h1>
<p>  2D (left,top,right,bottom) rectangle structure. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: Core (Math)</p>
<p>
#include &lt;ClanLib/core.h&gt;
<p>
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Rect__CL_Rect.html">CL_Rect</a></p></td><td valign=top><p>  Constructs an rectangle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__operator +=.html">operator +=</a></p></td><td valign=top><p>  Rect += Rect operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__operator -=.html">operator -=</a></p></td><td valign=top><p>  Rect -= Rect operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__operator +.html">operator +</a></p></td><td valign=top><p>  Rect + Rect operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__operator -.html">operator -</a></p></td><td valign=top><p>  Rect - Rect operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__operator ==.html">operator ==</a></p></td><td valign=top><p>  Rect == Rect operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__operator !=.html">operator !=</a></p></td><td valign=top><p>  Rect != Rect operator.</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Rect__left.html">left</a></p></td><td valign=top><p>  X1-coordinate.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__top.html">top</a></p></td><td valign=top><p>  Y1-coordinate.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__right.html">right</a></p></td><td valign=top><p>  X2-coordinate.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__bottom.html">bottom</a></p></td><td valign=top><p>  Y2-coordinate.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__get_width.html">get_width</a></p></td><td valign=top><p>  Returns the width of the rectangle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__get_height.html">get_height</a></p></td><td valign=top><p>  Returns the height of the rectangle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__get_size.html">get_size</a></p></td><td valign=top><p>  Returns the size of the rectangle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__is_inside.html">is_inside</a></p></td><td valign=top><p>  Returns true if point is inside the rectangle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__is_overlapped.html">is_overlapped</a></p></td><td valign=top><p>  Returns true if rectangle passed is overlapping or inside this rectangle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__get_rot_bounds.html">get_rot_bounds</a></p></td><td valign=top><p>  Returns another CL_Rect containing a rotated version of this one.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Rect__set_size.html">set_size</a></p></td><td valign=top><p>  Sets the size of the rectangle, maintaining top/left position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__calc_union.html">calc_union</a></p></td><td valign=top><p>  Calculates and returns the union of two rectangles.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__normalize.html">normalize</a></p></td><td valign=top><p>  Normalize rectangle. Ensures that left is less than right and top is less than bottom.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Rect__apply_alignment.html">apply_alignment</a></p></td><td valign=top><p>  Applies an origin and offset pair to this rectangle</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Core/Math!
  !header=core.h!


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