Sophie

Sophie

distrib > Mageia > 7 > i586 > media > core-release > by-pkgid > a2116f36018873d572acbcadddb8e994 > files > 934

clanlib0.8-docs-0.8.1-22.mga7.i586.rpm


<!-- clanlib header begin -->
<HTML>
<HEAD>
<TITLE>CL_Font::CL_Font - ClanLib Game SDK</TITLE>
<STYLE TYPE="text/css"><!--
HTML BODY
{
	font-family: verdana, helvetica, sans-serif;
	font-size: 12px;
}
H1 { font-size: 22px; }
H2 { font-size: 18px; }
H3 { font-size: 16px; }
H4 { font-size: 14px; }
P { font-size: 12px; }
LI { font-size: 12px; }
--></STYLE>
</HEAD>

<body bgcolor=white text=black link=blue vlink=#800080>

<center>
<img src="http://clanlib.org/gfx/clanlib.png">
</center>
<!-- clanlib header end -->

<center>
<p>
<a href="http://clanlib.org/docs.html">Home</a> |
<a href="classes.html">All Classes</a> |
<a href="modules.html">Grouped Classes</a> |
<a href="index.html">Index</a> |
<a href="search.html">Search</a>
</p>
</center>
<h1>CL_Font::CL_Font</h1>
<p>  Constructs a font.</p>
<pre>
	CL_Font();

	CL_Font(
		const CL_Font& copy);

	CL_Font(
		const std::string& resource_id, CL_ResourceManager* manager);

	CL_Font(
		const CL_Sprite& glyphs, const std::string& letters, int spacelen = -1, bool monospace = false);

	CL_Font(
		const std::string& font_name, const std::string& letters, int height, int width = 0, bool bold = false, bool italic = false, bool underline = false, bool strikeout = false);

	CL_Font(
		const std::string& font_name, int height, int width = 0, bool bold = false, bool italic = false, bool underline = false, bool strikeout = false);
</pre>
<p><b>Parameters:</b></p>
<dl>
<dt><i>resource_id</i></dt><dd>Font resource name.</dd>
<dt><i>manager</i></dt><dd>Resource manager used to load font.</dd>
<dt><i>glyphs</i></dt><dd>CL_Sprite containing the letters of a bitmap font.</dd>
<dt><i>letters</i></dt><dd>String mapping each frame of the bitmap font sprite to letters.</dd>
<dt><i>spacelen</i></dt><dd>Width in pixels of the space glyph. If -1, uses the average of all glyph widths.</dd>
<dt><i>monospace</i></dt><dd>If true, treats all glyphs as being the same width.</dd>
<dt><i>font_name</i></dt><dd>System font name (eg. "Arial").</dd>
<dt><i>letter_chars</i></dt><dd>The characters to include in the font (if a sprite font, must be in frame order).</dd>
<dt><i>height</i></dt><dd>Height of font in pixels.</dd>
<dt><i>width</i></dt><dd>Width of font in pixels. If 0, uses best fitting width for the specified height.</dd>
<dt><i>bold</i></dt><dd>If true, will use bold font.</dd>
<dt><i>italic</i></dt><dd>If true, will use italic font.</dd>
<dt><i>underline</i></dt><dd>If true, will use underlined font.</dd>
<dt><i>strikeout</i></dt><dd>If true, will use striked out font.</dd>
</dl>
<p><b>Detailed description:</b></p>  <p>If spacelen is unspecified, CL_Font attempts to resolve
  it itself. First, it looks to see if you have specified a
  space character in letter_chars: if you have, it uses that
  glyph's width as the space width (as well as using it
  to actually draw the space). If it does not find a space
  glyph, then it will look at every glyph's width and make
  the space width the average of that.</p>
<p><b>See also:</b></p>
<p><a href="CL_Resource.html">CL_Resource</a> | <a href="CL_Font.html">CL_Font</a> | <a href="CL_Sprite.html">CL_Sprite</a> | <a href="CL_ResourceManager.html">CL_ResourceManager</a></p>


<!-- clanlib footer begin -->

<center><br><br><font color="#a0a0a0">
Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>.
</font></center>

</body>
</html>
<!-- clanlib footer end -->