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<h1>Ogre::BorderRenderable Class Reference</h1>Class for rendering the border of a <a class="el" href="classOgre_1_1BorderPanelOverlayElement.html">BorderPanelOverlayElement</a>.  
<a href="#_details">More...</a>
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<code>#include &lt;<a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>&gt;</code>
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Inheritance diagram for Ogre::BorderRenderable:<p><center><img src="classOgre_1_1BorderRenderable__inherit__graph.png" border="0" usemap="#Ogre_1_1BorderRenderable__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1BorderRenderable__inherit__map">
<area href="classOgre_1_1Renderable.html" shape="rect" coords="27,17,141,36" alt="">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1BorderRenderable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea0">BorderRenderable</a> (<a class="el" href="classOgre_1_1BorderPanelOverlayElement.html">BorderPanelOverlayElement</a> *parent)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructed with pointers to parent.  <a href="#Ogre_1_1BorderRenderablea0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea1">getMaterial</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a weak reference to the material this renderable object uses.  <a href="#Ogre_1_1BorderRenderablea1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea2">getRenderOperation</a> (<a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;op)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the render operation required to send this object to the frame buffer.  <a href="#Ogre_1_1BorderRenderablea2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea3">getWorldTransforms</a> (<a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *xform) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the world transform matrix / matrices for this renderable object.  <a href="#Ogre_1_1BorderRenderablea3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea4">getWorldOrientation</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.  <a href="#Ogre_1_1BorderRenderablea4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea5">getWorldPosition</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.  <a href="#Ogre_1_1BorderRenderablea5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea6">getNumWorldTransforms</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of world transform matrices this renderable requires.  <a href="#Ogre_1_1BorderRenderablea6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea7">useIdentityProjection</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1BorderRenderablea7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea8">useIdentityView</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1BorderRenderablea8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea9">getSquaredViewDepth</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the camera-relative squared depth of this renderable.  <a href="#Ogre_1_1BorderRenderablea9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a59">LightList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea10">getLights</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets a list of lights, ordered relative to how close they are to this renderable.  <a href="#Ogre_1_1BorderRenderablea10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa42">getTechnique</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses.  <a href="#Ogre_1_1WireBoundingBoxa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa46">getRenderDetail</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the preferred rasterisation mode of this renderable.  <a href="#Ogre_1_1WireBoundingBoxa46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa47">getNormaliseNormals</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals.  <a href="#Ogre_1_1WireBoundingBoxa47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa48">getClipPlanes</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa49">getCastsShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Method which reports whether this renderable would normally cast a shadow.  <a href="#Ogre_1_1WireBoundingBoxa49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa50">setCustomParameter</a> (size_t index, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;value)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters.  <a href="#Ogre_1_1WireBoundingBoxa50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa51">getCustomParameter</a> (size_t index) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index.  <a href="#Ogre_1_1WireBoundingBoxa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa52">_updateCustomGpuParameter</a> (const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;constantEntry, <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *<a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Update a custom <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> constant which is derived from information only this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> knows.  <a href="#Ogre_1_1WireBoundingBoxa52"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; size_t,<br>
 <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a></td></tr>

<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1BorderPanelOverlayElement.html">BorderPanelOverlayElement</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablep0">mParent</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">mCustomParameters</a></td></tr>

<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">msDummyPlaneList</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Class for rendering the border of a <a class="el" href="classOgre_1_1BorderPanelOverlayElement.html">BorderPanelOverlayElement</a>. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>We need this because we have to render twice, once with the inner panel's repeating material (handled by superclass) and once for the border's separate meterial. </dd></dl>

<p>

<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00308">308</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxx0" doxytag="Ogre::BorderRenderable::CustomParameterMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;size_t, <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&gt; <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">Ogre::Renderable::CustomParameterMap</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00232">232</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1BorderRenderablea0" doxytag="Ogre::BorderRenderable::BorderRenderable" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::BorderRenderable::BorderRenderable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1BorderPanelOverlayElement.html">BorderPanelOverlayElement</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>parent</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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Constructed with pointers to parent. 
<p>

<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00314">314</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa52" doxytag="Ogre::BorderRenderable::_updateCustomGpuParameter" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Renderable::_updateCustomGpuParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>constantEntry</em>, </td>
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          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em></td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
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Update a custom <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> constant which is derived from information only this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> knows. 
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<dl compact><dt><b>Remarks:</b></dt><dd>This method allows a <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter. </dd></dl>
<dl compact><dt><b></b></dt><dd>You do not need to override this method if you're using the standard sets of data associated with the <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign=top><em>constantEntry</em>&nbsp;</td><td>The auto constant entry referring to the parameter being updated </td></tr>
    <tr><td valign=top><em>params</em>&nbsp;</td><td>The parameters object which this method should call to set the updated parameters. </td></tr>
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<p>
Reimplemented in <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea27">Ogre::TerrainRenderable</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00218">218</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
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References <a class="el" href="OgreGpuProgram_8h-source.html#l00130">Ogre::GpuProgramParameters::AutoConstantEntry::data</a>, <a class="el" href="OgreGpuProgram_8h-source.html#l00128">Ogre::GpuProgramParameters::AutoConstantEntry::index</a>, and <a class="el" href="OgreGLPrerequisites_8h-source.html#l00203">params</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa49" doxytag="Ogre::BorderRenderable::getCastsShadows" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getCastsShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
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          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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Method which reports whether this renderable would normally cast a shadow. 
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<dl compact><dt><b>Remarks:</b></dt><dd>Subclasses should override this if they could have been used to generate a shadow. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa13">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya18">Ogre::SubEntity</a>.
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Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00153">153</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa48" doxytag="Ogre::BorderRenderable::getClipPlanes" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&amp; Ogre::Renderable::getClipPlanes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00145">145</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgrePlane_8h-source.html#l00100">Ogre::PlaneList</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa51" doxytag="Ogre::BorderRenderable::getCustomParameter" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&amp; Ogre::Renderable::getCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>@see</em>&nbsp;</td><td>setCustomParaemter for full details. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00179">179</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreException_8h-source.html#l00033">OGRE_EXCEPT</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea10" doxytag="Ogre::BorderRenderable::getLights" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a59">LightList</a>&amp; Ogre::BorderRenderable::getLights </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Gets a list of lights, ordered relative to how close they are to this renderable. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Directional lights, which have no position, will always be first on this list. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea13">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00324">324</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.
<p>
References <a class="el" href="OgreCommon_8h-source.html#l00195">Ogre::LightList</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea1" doxytag="Ogre::BorderRenderable::getMaterial" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>&amp; Ogre::BorderRenderable::getMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves a weak reference to the material this renderable object uses. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Note that the <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> also has the option to override the getTechnique method to specify a particular <a class="el" href="classOgre_1_1Technique.html">Technique</a> to use instead of the best one available. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea1">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00315">315</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa47" doxytag="Ogre::BorderRenderable::getNormaliseNormals" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getNormaliseNormals </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya11">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00137">137</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea6" doxytag="Ogre::BorderRenderable::getNumWorldTransforms" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned short Ogre::BorderRenderable::getNumWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the number of world transform matrices this renderable requires. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity. </dd></dl>

<p>
Reimplemented from <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa43">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00320">320</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa46" doxytag="Ogre::BorderRenderable::getRenderDetail" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a> Ogre::Renderable::getRenderDetail </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the preferred rasterisation mode of this renderable. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya15">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00134">134</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreCommon_8h-source.html#l00148">Ogre::SceneDetailLevel</a>, and <a class="el" href="namespaceOgre.html#a645a102">Ogre::SDL_SOLID</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea2" doxytag="Ogre::BorderRenderable::getRenderOperation" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::BorderRenderable::getRenderOperation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>op</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Gets the render operation required to send this object to the frame buffer. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea3">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00316">316</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea9" doxytag="Ogre::BorderRenderable::getSquaredViewDepth" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::BorderRenderable::getSquaredViewDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the camera-relative squared depth of this renderable. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.</dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1SimpleRenderablea47">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00323">323</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00111">Ogre::Real</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa42" doxytag="Ogre::BorderRenderable::getTechnique" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a>* Ogre::Renderable::getTechnique </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is to allow Renderables to use a chosen <a class="el" href="classOgre_1_1Technique.html">Technique</a> if they wish, otherwise they will use the best <a class="el" href="classOgre_1_1Technique.html">Technique</a> available for the <a class="el" href="classOgre_1_1Material.html">Material</a> they are using. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa6">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya6">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00068">68</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea4" doxytag="Ogre::BorderRenderable::getWorldOrientation" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; Ogre::BorderRenderable::getWorldOrientation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea5">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00318">318</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea5" doxytag="Ogre::BorderRenderable::getWorldPosition" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; Ogre::BorderRenderable::getWorldPosition </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea6">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00319">319</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea3" doxytag="Ogre::BorderRenderable::getWorldTransforms" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::BorderRenderable::getWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>xform</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Gets the world transform matrix / matrices for this renderable object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If the object has any derived transforms, these are expected to be up to date as long as all the <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> structures have been updated before this is called. </dd></dl>
<dl compact><dt><b></b></dt><dd>This method will populate xform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea4">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00317">317</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa50" doxytag="Ogre::BorderRenderable::setCustomParameter" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Renderable::setCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>index</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>value</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
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<p>
Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Calling this method simply associates a numeric index with a 4-dimensional value for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. This is most useful if the material which this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>index</em>&nbsp;</td><td>The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. </td></tr>
    <tr><td valign=top><em>value</em>&nbsp;</td><td>The value to associate. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00170">170</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea7" doxytag="Ogre::BorderRenderable::useIdentityProjection" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::BorderRenderable::useIdentityProjection </td>
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Returns whether or not to use an 'identity' projection. 
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<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

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Reimplemented from <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa44">Ogre::Renderable</a>.
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Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00321">321</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablea8" doxytag="Ogre::BorderRenderable::useIdentityView" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::BorderRenderable::useIdentityView </td>
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          <td class="md" nowrap> const<code> [virtual]</code></td>
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Returns whether or not to use an 'identity' projection. 
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<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

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Reimplemented from <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa45">Ogre::Renderable</a>.
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Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00322">322</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp20" doxytag="Ogre::BorderRenderable::mCustomParameters" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">Ogre::Renderable::mCustomParameters</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00233">233</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1BorderRenderablep0" doxytag="Ogre::BorderRenderable::mParent" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1BorderPanelOverlayElement.html">BorderPanelOverlayElement</a>* <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablep0">Ogre::BorderRenderable::mParent</a><code> [protected]</code>
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Definition at line <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html#l00311">311</a> of file <a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxt1" doxytag="Ogre::BorderRenderable::msDummyPlaneList" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">Ogre::Renderable::msDummyPlaneList</a><code> [static, protected, inherited]</code>
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Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00231">231</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreBorderPanelOverlayElement_8h-source.html">OgreBorderPanelOverlayElement.h</a></ul>
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Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:19:40 2005
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