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<h1>Ogre::BspRaySceneQuery Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQuerya0">BspRaySceneQuery</a>(SceneManager *creator)</td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya10">clearResults</a>(void)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQueryb0">clearTemporaries</a>(void)</td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya0">DefaultRaySceneQuery</a>(SceneManager *creator)</td><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html">Ogre::DefaultRaySceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQuerya2">execute</a>(RaySceneQueryListener *listener)</td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya3">Ogre::RaySceneQuery::execute</a>(void)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya9">getLastResults</a>(void) const </td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya8">getMaxResults</a>(void) const </td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya5">getRay</a>(void) const </td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya7">getSortByDistance</a>(void) const </td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">getSupportedWorldFragmentTypes</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getWorldFragmentType</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp3">mLastResult</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp2">mMaxResults</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQueryp0">mObjsThisQuery</a></td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">mParentSceneMgr</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mQueryMask</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp0">mRay</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQueryp1">mSingleIntersections</a></td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp1">mSortByDistance</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mSupportedWorldFragments</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mWorldFragmentType</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQueryb2">processLeaf</a>(const BspNode *node, const Ray &amp;tracingRay, RaySceneQueryListener *listener, Real maxDistance=Math::POS_INFINITY, Real traceDistance=0.0f)</td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQueryb1">processNode</a>(const BspNode *node, const Ray &amp;tracingRay, RaySceneQueryListener *listener, Real maxDistance=Math::POS_INFINITY, Real traceDistance=0.0f)</td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya11">queryResult</a>(MovableObject *obj, Real distance)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya12">queryResult</a>(SceneQuery::WorldFragment *fragment, Real distance)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya0">RaySceneQuery</a>(SceneManager *mgr)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SceneQuerya0">SceneQuery</a>(SceneManager *mgr)</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a>(unsigned long mask)</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya4">setRay</a>(const Ray &amp;ray)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya6">setSortByDistance</a>(bool sort, ushort maxresults=0)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setWorldFragmentType</a>(enum WorldFragmentType wft)</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> enum name</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQuerya1">~BspRaySceneQuery</a>()</td><td><a class="el" href="classOgre_1_1BspRaySceneQuery.html">Ogre::BspRaySceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya1">~DefaultRaySceneQuery</a>()</td><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html">Ogre::DefaultRaySceneQuery</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya1">~RaySceneQuery</a>()</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SceneQuerya1">~SceneQuery</a>()</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr>
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Last modified Wed Feb 23 00:25:28 2005
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