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<h1>Ogre::BspSceneManager Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera94">_applySceneAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera7">_findVisibleObjects</a>(Camera *cam, bool onlyShadowCasters)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera132">_notifyAutotrackingSceneNode</a>(SceneNode *node, bool autoTrack)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera12">_notifyObjectDetached</a>(const MovableObject *mov)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera11">_notifyObjectMoved</a>(const MovableObject *mov, const Vector3 &amp;pos)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera80">_populateLightList</a>(const Vector3 &amp;position, Real radius, LightList &amp;destList)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera95">_queueSkiesForRendering</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera39">_renderScene</a>(Camera *camera, Viewport *vp, bool includeOverlays)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera8">_renderVisibleObjects</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera96">_setDestinationRenderSystem</a>(RenderSystem *sys)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera35">_updateSceneGraph</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb4">addBoundingBox</a>(const AxisAlignedBox &amp;aab, bool visible)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera121">addRenderQueueListener</a>(RenderQueueListener *newListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera123">addSpecialCaseRenderQueue</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw6">AnimationIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx8">AnimationList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx6">AutoTrackingSceneNodes</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw5">BillboardSetIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx3">BillboardSetList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18">BoxPlane</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx13">BP_BACK</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx17">BP_DOWN</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx12">BP_FRONT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx14">BP_LEFT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx15">BP_RIGHT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx16">BP_UP</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera0">BspSceneManager</a>()</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb2">cacheGeometry</a>(unsigned int *pIndexes, const StaticFaceGroup *faceGroup)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw4">CameraIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx0">CameraList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb6">clearScene</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera125">clearSpecialCaseRenderQueues</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera133">createAABBQuery</a>(const AxisAlignedBox &amp;box, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera112">createAnimation</a>(const String &amp;name, Real length)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera116">createAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera106">createBillboardSet</a>(const String &amp;name, unsigned int poolSize=20)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera2">createCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera83">createEntity</a>(const String &amp;entityName, const String &amp;meshName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera84">createEntity</a>(const String &amp;entityName, PrefabType ptype)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera14">createIntersectionQuery</a>(unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera75">createLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera81">createPlaneBoundedVolumeQuery</a>(const PlaneBoundedVolumeList &amp;volumes, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera13">createRayQuery</a>(const Ray &amp;ray, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera9">createSceneNode</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera10">createSceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb20">createShadowTextures</a>(unsigned short size, unsigned short count, PixelFormat fmt)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb11">createSkyboxPlane</a>(BoxPlane bp, Real distance, const Quaternion &amp;orientation, const String &amp;groupName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb12">createSkydomePlane</a>(BoxPlane bp, Real curvature, Real tiling, Real distance, const Quaternion &amp;orientation, int xsegments, int ysegments, int ySegmentsToKeep, const String &amp;groupName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera134">createSphereQuery</a>(const Sphere &amp;sphere, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera169">createStaticGeometry</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb7">deriveShadowCasterPass</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb8">deriveShadowReceiverPass</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera115">destroyAllAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera119">destroyAllAnimationStates</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera114">destroyAnimation</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera118">destroyAnimationState</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera135">destroyQuery</a>(SceneQuery *query)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera15">destroySceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw3">EntityIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx2">EntityList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera3">estimateWorldGeometry</a>(const String &amp;filename)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerx0">FaceGroupSet</a> typedef</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb18">findLightsAffectingFrustum</a>(const Camera *camera)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb25">findShadowCastersForLight</a>(const Light *light, const Camera *camera)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb15">fireRenderQueueEnded</a>(RenderQueueGroupID id)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb14">fireRenderQueueStarted</a>(RenderQueueGroupID id)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb3">freeMemory</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera90">getAmbientLight</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera113">getAnimation</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera140">getAnimationIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera117">getAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera141">getAnimationStateIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera107">getBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera139">getBillboardSetIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera71">getCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera138">getCameraIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera85">getEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera137">getEntityIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera102">getFogColour</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera105">getFogDensity</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera104">getFogEnd</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera101">getFogMode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera103">getFogStart</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera6">getLevel</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera76">getLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera136">getLightIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera31">getOption</a>(const String &amp;strKey, void *pDestValue)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera34">getOptionKeys</a>(StringVector &amp;refKeys)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera33">getOptionValues</a>(const String &amp;strKey, StringVector &amp;refValueList)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb5">getRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera81">getRootSceneNode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera82">getSceneNode</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera147">getShadowColour</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera149">getShadowDirectionalLightExtrusionDistance</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera151">getShadowFarDistance</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera153">getShadowIndexBufferSize</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera143">getShadowTechnique</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera159">getShadowTextureCount</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera157">getShadowTexturePixelFormat</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera165">getShadowTextureSelfShadow</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera155">getShadowTextureSize</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera131">getShowBoundingBoxes</a>() const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera145">getShowDebugShadows</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera127">getSpecialCaseRenderQueueMode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera170">getStaticGeometry</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera5">getSuggestedViewpoint</a>(bool random=false)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera129">getWorldGeometryRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera93">hasOption</a>(const String &amp;strKey) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16">IlluminationRenderStage</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb4">initRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb19">initShadowVolumeMaterials</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw8">IRS_AMBIENT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw10">IRS_DECAL</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw7">IRS_NONE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw9">IRS_PER_LIGHT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw12">IRS_RENDER_MODULATIVE_PASS</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw11">IRS_RENDER_TO_TEXTURE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera128">isRenderQueueToBeProcessed</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw2">LightIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp6">mAABGeometry</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp26">mAmbientLight</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp64">mAnimationsList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp65">mAnimationStates</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera120">manualRender</a>(RenderOperation *rend, Pass *pass, Viewport *vp, const Matrix4 &amp;worldMatrix, const Matrix4 &amp;viewMatrix, const Matrix4 &amp;projMatrix, bool doBeginEndFrame=false)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerx1">MaterialFaceGroupMap</a> typedef</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp69">mAutoParamDataSource</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp37">mAutoTrackingSceneNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp31">mBillboardSets</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp0">mBspResMgr</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp66">mCamChanged</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp34">mCameraInProgress</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp28">mCameras</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp87">mCurrentShadowTexture</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp35">mCurrentViewport</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp71">mDebugShadows</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp27">mDestRenderSystem</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp63">mDisplayNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp30">mEntities</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp2">mFaceGroupSet</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp107">mFiniteExtrusionParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp54">mFogColour</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp57">mFogDensity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp56">mFogEnd</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp53">mFogMode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp55">mFogStart</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp80">mFullScreenQuad</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp82">mIlluminationStage</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp106">mInfiniteExtrusionParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp1">mLevel</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp29">mLights</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp77">mLightsAffectingFrustum</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp3">mMatFaceGroupMap</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp7">mMovablesForRendering</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerx2">MovablesForRendering</a> typedef</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp4">mRenderOp</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp25">mRenderQueue</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp67">mRenderQueueListeners</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp33">mSceneNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp36">mSceneRoot</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp91">mShadowCasterAABBQuery</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp89">mShadowCasterList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp61">mShadowCasterPlainBlackPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp108">mShadowCasterQueryListener</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp90">mShadowCasterSphereQuery</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp72">mShadowColour</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp73">mShadowDebugPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp81">mShadowDirLightExtrudeDist</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp92">mShadowFarDist</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp93">mShadowFarDistSquared</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp78">mShadowIndexBuffer</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp79">mShadowIndexBufferSize</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp76">mShadowMaterialInitDone</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp75">mShadowModulativePass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp62">mShadowReceiverPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp74">mShadowStencilPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp70">mShadowTechnique</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp104">mShadowTextureCasterVPDirty</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp84">mShadowTextureCount</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp98">mShadowTextureCustomCasterPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp100">mShadowTextureCustomCasterVertexProgram</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp102">mShadowTextureCustomCasterVPParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp99">mShadowTextureCustomReceiverPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp101">mShadowTextureCustomReceiverVertexProgram</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp103">mShadowTextureCustomReceiverVPParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp96">mShadowTextureFadeEnd</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp95">mShadowTextureFadeStart</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp85">mShadowTextureFormat</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp94">mShadowTextureOffset</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp105">mShadowTextureReceiverVPDirty</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp86">mShadowTextures</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp97">mShadowTextureSelfShadow</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp83">mShadowTextureSize</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp88">mShadowUseInfiniteFarPlane</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp68">mShowBoundingBoxes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp5">mShowNodeAABs</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp48">mSkyBoxDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp47">mSkyBoxEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp40">mSkyBoxEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp43">mSkyBoxNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp49">mSkyBoxOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp51">mSkyDomeDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp50">mSkyDomeEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp39">mSkyDomeEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp42">mSkyDomeNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp52">mSkyDomeOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp46">mSkyPlane</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp45">mSkyPlaneDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp44">mSkyPlaneEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp38">mSkyPlaneEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp41">mSkyPlaneNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp58">mSpecialCaseQueueList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp59">mSpecialCaseQueueMode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp32">mStaticGeometryList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp60">mWorldGeometryRenderQueue</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw18">PrefabType</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb21">prepareShadowTextures</a>(Camera *cam, Viewport *vp)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb1">processVisibleLeaf</a>(BspNode *leaf, Camera *cam, bool onlyShadowCasters)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw18Ogre_1_1TerrainSceneManagerw15">PT_PLANE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera110">removeAllBillboardSets</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera74">removeAllCameras</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera88">removeAllEntities</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera79">removeAllLights</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera173">removeAllStaticGeometry</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera108">removeBillboardSet</a>(BillboardSet *set)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera109">removeBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera72">removeCamera</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera73">removeCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera86">removeEntity</a>(Entity *ent)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera87">removeEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera77">removeLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera78">removeLight</a>(Light *light)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera122">removeRenderQueueListener</a>(RenderQueueListener *delListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera124">removeSpecialCaseRenderQueue</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera171">removeStaticGeometry</a>(StaticGeometry *geom)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera172">removeStaticGeometry</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb28">renderAdditiveStencilShadowedQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb27">renderBasicQueueGroupObjects</a>(RenderQueueGroup *pGroup)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb29">renderModulativeStencilShadowedQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb32">renderModulativeTextureShadowedQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb33">renderObjects</a>(const RenderPriorityGroup::SolidRenderablePassMap &amp;objs, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb34">renderObjects</a>(const RenderPriorityGroup::TransparentRenderablePassList &amp;objs, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb26">renderQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx9">RenderQueueListenerList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb24">renderShadowVolumeObjects</a>(ShadowCaster::ShadowRenderableListIterator iShadowRenderables, Pass *pass, const LightList *manualLightList, unsigned long flags, bool secondpass, bool zfail, bool twosided)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb22">renderShadowVolumesToStencil</a>(const Light *light, const Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb17">renderSingleObject</a>(Renderable *rend, Pass *pass, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb5">renderStaticGeometry</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb30">renderTextureShadowCasterQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb31">renderTextureShadowReceiverQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb35">renderTransparentShadowCasterObjects</a>(const RenderPriorityGroup::TransparentRenderablePassList &amp;objs, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx1">SceneLightList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera0">SceneManager</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx5">SceneNodeList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw17Ogre_1_1TerrainSceneManagerw14">SCRQM_EXCLUDE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw17Ogre_1_1TerrainSceneManagerw13">SCRQM_INCLUDE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera89">setAmbientLight</a>(const ColourValue &amp;colour)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera111">setDisplaySceneNodes</a>(bool display)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera100">setFog</a>(FogMode mode=FOG_NONE, const ColourValue &amp;colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera30">setOption</a>(const String &amp;strKey, const void *pValue)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb6">setPass</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera146">setShadowColour</a>(const ColourValue &amp;colour)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera148">setShadowDirectionalLightExtrusionDistance</a>(Real dist)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera161">setShadowDirLightTextureOffset</a>(Real offset)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera150">setShadowFarDistance</a>(Real distance)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera152">setShadowIndexBufferSize</a>(size_t size)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera142">setShadowTechnique</a>(ShadowTechnique technique)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera166">setShadowTextureCasterMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera158">setShadowTextureCount</a>(unsigned short count)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera163">setShadowTextureFadeEnd</a>(Real fadeEnd)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera162">setShadowTextureFadeStart</a>(Real fadeStart)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera156">setShadowTexturePixelFormat</a>(PixelFormat fmt)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera167">setShadowTextureReceiverMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera164">setShadowTextureSelfShadow</a>(bool selfShadow)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera160">setShadowTextureSettings</a>(unsigned short size, unsigned short count, PixelFormat fmt=PF_X8R8G8B8)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera154">setShadowTextureSize</a>(unsigned short size)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera168">setShadowUseInfiniteFarPlane</a>(bool enable)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb23">setShadowVolumeStencilState</a>(bool secondpass, bool zfail, bool twosided)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera144">setShowDebugShadows</a>(bool debug)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera98">setSkyBox</a>(bool enable, const String &amp;materialName, Real distance=5000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera99">setSkyDome</a>(bool enable, const String &amp;materialName, Real curvature=10, Real tiling=8, Real distance=4000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY, int xsegments=16, int ysegments=16, int ysegments_keep=-1, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera97">setSkyPlane</a>(bool enable, const Plane &amp;plane, const String &amp;materialName, Real scale=1000, Real tiling=10, bool drawFirst=true, Real bow=0, int xsegments=1, int ysegments=1, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera126">setSpecialCaseRenderQueueMode</a>(SpecialCaseRenderQueueMode mode)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb16">setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera2">setWorldGeometry</a>(const String &amp;filename)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera74">setWorldGeometryRenderQueue</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowCasterList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx10">ShadowTextureList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera130">showBoundingBoxes</a>(bool bShow)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera4">showNodeBoxes</a>(bool show)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx7">SpecialCaseRenderQueueList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw17">SpecialCaseRenderQueueMode</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx4">StaticGeometryList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb13">useRenderableViewProjMode</a>(Renderable *pRend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb9">validatePassForRendering</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb10">validateRenderableForRendering</a>(Pass *pass, Renderable *rend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb0">walkTree</a>(Camera *camera, bool onlyShadowCasters)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers1">WORLD_GEOMETRY_QUERY_MASK</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera1">~BspSceneManager</a>()</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera1">~SceneManager</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
</table><p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:25:26 2005
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