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<h1>Ogre::D3D7HardwarePixelBuffer Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera6">_genMipmaps</a>(const RECT &amp;texRect)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera5">_setMipmapping</a>(bool doMipmapGen)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera10">_updateFromShadow</a>(void)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera1">bind</a>(LPDIRECTDRAWSURFACE7 surface, PixelFormat format)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera2">blit</a>(HardwarePixelBuffer *src, const Image::Box &amp;srcBox, const Image::Box &amp;dstBox)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera8">Ogre::HardwarePixelBuffer::blit</a>(HardwarePixelBuffer *src)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera3">blitFromMemory</a>(const PixelBox &amp;src, const Image::Box &amp;dstBox)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera10">Ogre::HardwarePixelBuffer::blitFromMemory</a>(const PixelBox &amp;src)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera4">blitToMemory</a>(const Image::Box &amp;srcBox, const PixelBox &amp;dst)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera12">Ogre::HardwarePixelBuffer::blitToMemory</a>(const PixelBox &amp;dst)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera9">copyData</a>(HardwareBuffer &amp;srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera0">D3D7HardwarePixelBuffer</a>(HardwareBuffer::Usage usage, IDirect3DDevice7 *device)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera4">getCurrentLock</a>()</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera15">getDepth</a>() const </td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera16">getFormat</a>() const </td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera14">getHeight</a>() const </td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera11">getSizeInBytes</a>(void) const </td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera12">getUsage</a>(void) const </td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera13">getWidth</a>() const </td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareBuffera0">HardwareBuffer</a>(Usage usage, bool systemMemory, bool useShadowBuffer)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera0">HardwarePixelBuffer</a>(size_t mWidth, size_t mHeight, size_t mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera14">hasShadowBuffer</a>(void) const </td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw8">HBL_DISCARD</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw10">HBL_NO_OVERWRITE</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw7">HBL_NORMAL</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw9">HBL_READ_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw3">HBU_DISCARDABLE</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw1">HBU_DYNAMIC</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw5">HBU_DYNAMIC_WRITE_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw6">HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw0">HBU_STATIC</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw4">HBU_STATIC_WRITE_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw2">HBU_WRITE_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera15">isLocked</a>(void) const </td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera13">isSystemMemory</a>(void) const </td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera2">lock</a>(const Image::Box &amp;lockBox, LockOptions options)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera3">lock</a>(size_t offset, size_t length, LockOptions options)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera17">lock</a>(size_t offset, size_t length, LockOptions options)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera18">lock</a>(LockOptions options)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBufferb0">lockImpl</a>(const Image::Box lockBox, LockOptions options)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferb1">Ogre::HardwarePixelBuffer::lockImpl</a>(size_t offset, size_t length, LockOptions options)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a> enum name</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferp6">mCurrentLock</a></td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBufferp0">mD3DDevice</a></td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferp2">mDepth</a></td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBufferp2">mDoMipmapGen</a></td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferp5">mFormat</a></td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferp1">mHeight</a></td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp4">mIsLocked</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBufferp3">mLockRect</a></td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp6">mLockSize</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp5">mLockStart</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBufferp4">mpRect</a></td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp9">mpShadowBuffer</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferp3">mRowPitch</a></td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp10">mShadowUpdated</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp2">mSizeInBytes</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferp4">mSlicePitch</a></td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp11">mSuppressHardwareUpdate</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBufferp1">mSurface</a></td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp7">mSystemMemory</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp3">mUsage</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp8">mUseShadowBuffer</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBufferp0">mWidth</a></td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera5">readData</a>(size_t offset, size_t length, void *pDest)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera16">suppressHardwareUpdate</a>(bool suppress)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera6">unlock</a>(void)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBufferb1">unlockImpl</a>(void)</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">Usage</a> enum name</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera6">writeData</a>(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html#Ogre_1_1D3D7HardwarePixelBuffera7">~D3D7HardwarePixelBuffer</a>()</td><td><a class="el" href="classOgre_1_1D3D7HardwarePixelBuffer.html">Ogre::D3D7HardwarePixelBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareBuffera1">~HardwareBuffer</a>()</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera1">~HardwarePixelBuffer</a>()</td><td><a class="el" href="classOgre_1_1HardwarePixelBuffer.html">Ogre::HardwarePixelBuffer</a></td><td></td></tr>
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Last modified Wed Feb 23 00:28:12 2005
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