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<h1>Ogre::D3D9HardwareIndexBuffer Class Reference</h1><code>#include &lt;<a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::D3D9HardwareIndexBuffer:<p><center><img src="classOgre_1_1D3D9HardwareIndexBuffer__inherit__graph.png" border="0" usemap="#Ogre_1_1D3D9HardwareIndexBuffer__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1D3D9HardwareIndexBuffer__inherit__map">
<area href="classOgre_1_1HardwareIndexBuffer.html" shape="rect" coords="25,86,193,105" alt="">
<area href="classOgre_1_1HardwareBuffer.html" shape="rect" coords="41,17,177,36" alt="">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1D3D9HardwareIndexBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">IndexType</a> { <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2Ogre_1_1HardwareIndexBufferw0">IT_16BIT</a>, 
<a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2Ogre_1_1HardwareIndexBufferw1">IT_32BIT</a>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">Usage</a> { <br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw0">HBU_STATIC</a> =  1, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw1">HBU_DYNAMIC</a> =  2, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw2">HBU_WRITE_ONLY</a> =  4, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw3">HBU_DISCARDABLE</a> =  8, 
<br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw4">HBU_STATIC_WRITE_ONLY</a> =  5, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw5">HBU_DYNAMIC_WRITE_ONLY</a> =  6, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw6">HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE</a> =  14
<br>
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enums describing buffer usage; not mutually exclusive.  <a href="#Ogre_1_1HardwareVertexBufferw11">More...</a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a> { <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw7">HBL_NORMAL</a>, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw8">HBL_DISCARD</a>, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw9">HBL_READ_ONLY</a>, 
<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw10">HBL_NO_OVERWRITE</a>
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Locking options.  <a href="#Ogre_1_1HardwareVertexBufferw12">More...</a><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera0">D3D9HardwareIndexBuffer</a> (<a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">IndexType</a> idxType, size_t numIndexes, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera1">~D3D9HardwareIndexBuffer</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera2">readData</a> (size_t offset, size_t length, void *pDest)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.  <a href="#Ogre_1_1D3D9HardwareIndexBuffera2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera3">writeData</a> (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.  <a href="#Ogre_1_1D3D9HardwareIndexBuffera3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera4">releaseIfDefaultPool</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">For dealing with lost devices - release the resource if in the default pool.  <a href="#Ogre_1_1D3D9HardwareIndexBuffera4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera5">recreateIfDefaultPool</a> (LPDIRECT3DDEVICE9 pDev)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">For dealing with lost devices - recreate the resource if in the default pool.  <a href="#Ogre_1_1D3D9HardwareIndexBuffera5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>LPDIRECT3DINDEXBUFFER9&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera6">getD3DIndexBuffer</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the D3D-specific index buffer.  <a href="#Ogre_1_1D3D9HardwareIndexBuffera6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">IndexType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffera2">getType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the type of indexes used in this buffer.  <a href="#Ogre_1_1HardwareIndexBuffera2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffera3">getNumIndexes</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the number of indexes in this buffer.  <a href="#Ogre_1_1HardwareIndexBuffera3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffera4">getIndexSize</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the size in bytes of each index.  <a href="#Ogre_1_1HardwareIndexBuffera4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera4">lock</a> (size_t offset, size_t length, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a> options)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Lock the buffer for (potentially) reading / writing.  <a href="#Ogre_1_1HardwareVertexBuffera4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera5">lock</a> (<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a> options)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Lock the entire buffer for (potentially) reading / writing.  <a href="#Ogre_1_1HardwareVertexBuffera5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera6">unlock</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Releases the lock on this buffer.  <a href="#Ogre_1_1HardwareVertexBuffera6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera9">copyData</a> (<a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> &amp;srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Copy data from another buffer into this one.  <a href="#Ogre_1_1HardwareVertexBuffera9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera10">_updateFromShadow</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Updates the real buffer from the shadow buffer, if required.  <a href="#Ogre_1_1HardwareVertexBuffera10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera11">getSizeInBytes</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the size of this buffer in bytes.  <a href="#Ogre_1_1HardwareVertexBuffera11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">Usage</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera12">getUsage</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the Usage flags with which this buffer was created.  <a href="#Ogre_1_1HardwareVertexBuffera12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera13">isSystemMemory</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether this buffer is held in system memory.  <a href="#Ogre_1_1HardwareVertexBuffera13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera14">hasShadowBuffer</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether this buffer has a system memory shadow for quicker reading.  <a href="#Ogre_1_1HardwareVertexBuffera14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera15">isLocked</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this buffer is currently locked.  <a href="#Ogre_1_1HardwareVertexBuffera15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera16">suppressHardwareUpdate</a> (bool suppress)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classOgre_1_1Pass.html">Pass</a> true to suppress hardware upload of shadow buffer changes.  <a href="#Ogre_1_1HardwareVertexBuffera16"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferb0">lockImpl</a> (size_t offset, size_t length, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a> options)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.  <a href="#Ogre_1_1D3D9HardwareIndexBufferb0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferb1">unlockImpl</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.  <a href="#Ogre_1_1D3D9HardwareIndexBufferb1"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>LPDIRECT3DINDEXBUFFER9&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferp0">mlpD3DBuffer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>D3DPOOL&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferp1">mD3DPool</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">IndexType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferp0">mIndexType</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferp1">mNumIndexes</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferp2">mIndexSize</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp2">mSizeInBytes</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">Usage</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp3">mUsage</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp4">mIsLocked</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp5">mLockStart</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp6">mLockSize</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp7">mSystemMemory</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp8">mUseShadowBuffer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp9">mpShadowBuffer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp10">mShadowUpdated</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp11">mSuppressHardwareUpdate</a></td></tr>

</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="Ogre_1_1HardwareIndexBufferw2" doxytag="Ogre::D3D9HardwareIndexBuffer::IndexType" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">Ogre::HardwareIndexBuffer::IndexType</a><code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareIndexBufferw2Ogre_1_1HardwareIndexBufferw0" doxytag="IT_16BIT" ></a>IT_16BIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareIndexBufferw2Ogre_1_1HardwareIndexBufferw1" doxytag="IT_32BIT" ></a>IT_32BIT</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00039">39</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HardwareVertexBufferw12" doxytag="Ogre::D3D9HardwareIndexBuffer::LockOptions" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">Ogre::HardwareBuffer::LockOptions</a><code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    </td>
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<p>
Locking options. 
<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw7" doxytag="HBL_NORMAL" ></a>HBL_NORMAL</em>&nbsp;</td><td>
Normal mode, ie allows read/write and contents are preserved. </td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw8" doxytag="HBL_DISCARD" ></a>HBL_DISCARD</em>&nbsp;</td><td>
Discards the <em>entire</em> buffer while locking; this allows optimisation to be performed because synchronisation issues are relaxed. 
<p>
Only allowed on buffers created with the HBU_DYNAMIC flag.</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw9" doxytag="HBL_READ_ONLY" ></a>HBL_READ_ONLY</em>&nbsp;</td><td>
Lock the buffer for reading only. 
<p>
Not allowed in buffers which are created with HBU_WRITE_ONLY. Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag.</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw12Ogre_1_1HardwareVertexBufferw10" doxytag="HBL_NO_OVERWRITE" ></a>HBL_NO_OVERWRITE</em>&nbsp;</td><td>
As HBL_NORMAL, except the application guarantees not to overwrite any region of the buffer which has already been used in this frame, can allow some optimisation on some APIs. </td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00111">111</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HardwareVertexBufferw11" doxytag="Ogre::D3D9HardwareIndexBuffer::Usage" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">Ogre::HardwareBuffer::Usage</a><code> [inherited]</code>
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    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Enums describing buffer usage; not mutually exclusive. 
<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw0" doxytag="HBU_STATIC" ></a>HBU_STATIC</em>&nbsp;</td><td>
Static buffer which the application rarely modifies once created. 
<p>
Modifying the contents of this buffer will involve a performance hit. </td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw1" doxytag="HBU_DYNAMIC" ></a>HBU_DYNAMIC</em>&nbsp;</td><td>
Indicates the application would like to modify this buffer with the CPU fairly often. 
<p>
Buffers created with this flag will typically end up in AGP memory rather than video memory.</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw2" doxytag="HBU_WRITE_ONLY" ></a>HBU_WRITE_ONLY</em>&nbsp;</td><td>
Indicates the application will never read the contents of the buffer back, it will only ever write data. 
<p>
Locking a buffer with this flag will ALWAYS return a pointer to new, blank memory rather than the memory associated with the contents of the buffer; this avoids DMA stalls because you can write to a new memory area while the previous one is being used.</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw3" doxytag="HBU_DISCARDABLE" ></a>HBU_DISCARDABLE</em>&nbsp;</td><td>
Indicates that the application will be refilling the contents of the buffer regularly (not just updating, but generating the contents from scratch), and therefore does not mind if the contents of the buffer are lost somehow and need to be recreated. 
<p>
This allows and additional level of optimisation on the buffer. This option only really makes sense when combined with HBU_DYNAMIC_WRITE_ONLY. </td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw4" doxytag="HBU_STATIC_WRITE_ONLY" ></a>HBU_STATIC_WRITE_ONLY</em>&nbsp;</td><td>
Combination of HBU_STATIC and HBU_WRITE_ONLY. </td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw5" doxytag="HBU_DYNAMIC_WRITE_ONLY" ></a>HBU_DYNAMIC_WRITE_ONLY</em>&nbsp;</td><td>
Combination of HBU_DYNAMIC and HBU_WRITE_ONLY. 
<p>
If you use this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE instead if you update the entire contents of the buffer very regularly. </td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1HardwareVertexBufferw11Ogre_1_1HardwareVertexBufferw6" doxytag="HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE" ></a>HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE</em>&nbsp;</td><td>
Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE. </td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00069">69</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBuffera0" doxytag="Ogre::D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">IndexType</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>idxType</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>numIndexes</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>usage</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>LPDIRECT3DDEVICE9&nbsp;</td>
          <td class="mdname" nowrap> <em>pDev</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>useSystemMem</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>useShadowBuffer</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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      &nbsp;
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<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBuffera1" doxytag="Ogre::D3D9HardwareIndexBuffer::~D3D9HardwareIndexBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::D3D9HardwareIndexBuffer::~<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html">D3D9HardwareIndexBuffer</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
    </td>
  </tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1HardwareVertexBuffera10" doxytag="Ogre::D3D9HardwareIndexBuffer::_updateFromShadow" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::HardwareBuffer::_updateFromShadow </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Updates the real buffer from the shadow buffer, if required. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00275">275</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBuffera9" doxytag="Ogre::D3D9HardwareIndexBuffer::copyData" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::HardwareBuffer::copyData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>srcBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>srcOffset</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>dstOffset</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>length</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>discardWholeBuffer</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Copy data from another buffer into this one. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Note that the source buffer must not be created with the usage HBU_WRITE_ONLY otherwise this will fail. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>srcBuffer</em>&nbsp;</td><td>The buffer from which to read the copied data </td></tr>
    <tr><td valign=top><em>srcOffset</em>&nbsp;</td><td>Offset in the source buffer at which to start reading </td></tr>
    <tr><td valign=top><em>dstOffset</em>&nbsp;</td><td>Offset in the destination buffer to start writing </td></tr>
    <tr><td valign=top><em>length</em>&nbsp;</td><td>Length of the data to copy, in bytes. </td></tr>
    <tr><td valign=top><em>discardWholeBuffer</em>&nbsp;</td><td>If true, will discard the entire contents of this buffer before copying</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00265">265</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
References <a class="el" href="OgreHardwareBuffer_8h-source.html#l00171">Ogre::HardwareBuffer::lock()</a>, and <a class="el" href="OgreHardwareBuffer_8h-source.html#l00217">Ogre::HardwareBuffer::unlock()</a>.    </td>
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<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBuffera6" doxytag="Ogre::D3D9HardwareIndexBuffer::getD3DIndexBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> LPDIRECT3DINDEXBUFFER9 Ogre::D3D9HardwareIndexBuffer::getD3DIndexBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Get the D3D-specific index buffer. 
<p>

<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00059">59</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a>.
<p>
References <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00037">mlpD3DBuffer</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareIndexBuffera4" doxytag="Ogre::D3D9HardwareIndexBuffer::getIndexSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::HardwareIndexBuffer::getIndexSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Get the size in bytes of each index. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00059">59</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareIndexBuffera3" doxytag="Ogre::D3D9HardwareIndexBuffer::getNumIndexes" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::HardwareIndexBuffer::getNumIndexes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Get the number of indexes in this buffer. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00057">57</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBuffera11" doxytag="Ogre::D3D9HardwareIndexBuffer::getSizeInBytes" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::HardwareBuffer::getSizeInBytes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Returns the size of this buffer in bytes. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00300">300</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareIndexBuffera2" doxytag="Ogre::D3D9HardwareIndexBuffer::getType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">IndexType</a> Ogre::HardwareIndexBuffer::getType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
Get the type of indexes used in this buffer. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00055">55</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBuffera12" doxytag="Ogre::D3D9HardwareIndexBuffer::getUsage" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">Usage</a> Ogre::HardwareBuffer::getUsage </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Returns the Usage flags with which this buffer was created. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00302">302</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBuffera14" doxytag="Ogre::D3D9HardwareIndexBuffer::hasShadowBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::hasShadowBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Returns whether this buffer has a system memory shadow for quicker reading. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00306">306</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBuffera15" doxytag="Ogre::D3D9HardwareIndexBuffer::isLocked" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::isLocked </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether or not this buffer is currently locked. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00308">308</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBuffera13" doxytag="Ogre::D3D9HardwareIndexBuffer::isSystemMemory" ></a><p>
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::isSystemMemory </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Returns whether this buffer is held in system memory. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00304">304</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBuffera5" doxytag="Ogre::D3D9HardwareIndexBuffer::lock" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> void* Ogre::HardwareBuffer::lock </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>options</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Lock the entire buffer for (potentially) reading / writing. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>options</em>&nbsp;</td><td>Locking options </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Pointer to the locked memory </dd></dl>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00201">201</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HardwareVertexBuffera4" doxytag="Ogre::D3D9HardwareIndexBuffer::lock" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void* Ogre::HardwareBuffer::lock </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>offset</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>length</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>options</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Lock the buffer for (potentially) reading / writing. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>offset</em>&nbsp;</td><td>The byte offset from the start of the buffer to lock </td></tr>
    <tr><td valign=top><em>length</em>&nbsp;</td><td>The size of the area to lock, in bytes </td></tr>
    <tr><td valign=top><em>options</em>&nbsp;</td><td>Locking options </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Pointer to the locked memory</dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1DefaultHardwareVertexBuffer.html#Ogre_1_1DefaultHardwareVertexBuffera4">Ogre::DefaultHardwareVertexBuffer</a>, <a class="el" href="classOgre_1_1DefaultHardwareIndexBuffer.html#Ogre_1_1DefaultHardwareIndexBuffera4">Ogre::DefaultHardwareIndexBuffer</a>, <a class="el" href="classOgre_1_1HardwarePixelBuffer.html#Ogre_1_1HardwarePixelBuffera3">Ogre::HardwarePixelBuffer</a>, <a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera4">Ogre::GLDefaultHardwareVertexBuffer</a>, and <a class="el" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera4">Ogre::GLDefaultHardwareIndexBuffer</a>.
<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00171">171</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreHardwareBuffer_8h-source.html#l00265">Ogre::HardwareBuffer::copyData()</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBufferb0" doxytag="Ogre::D3D9HardwareIndexBuffer::lockImpl" ></a><p>
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          <td class="md" nowrap valign="top"> void* Ogre::D3D9HardwareIndexBuffer::lockImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>offset</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>length</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">LockOptions</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>options</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual]</code></td>
        </tr>

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      &nbsp;
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    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferb0">Ogre::HardwareBuffer</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBuffera2" doxytag="Ogre::D3D9HardwareIndexBuffer::readData" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::readData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>offset</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>length</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>void *&nbsp;</td>
          <td class="mdname" nowrap> <em>pDest</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera7">Ogre::HardwareBuffer</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBuffera5" doxytag="Ogre::D3D9HardwareIndexBuffer::recreateIfDefaultPool" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::recreateIfDefaultPool </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">LPDIRECT3DDEVICE9&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pDev</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
For dealing with lost devices - recreate the resource if in the default pool. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBuffera4" doxytag="Ogre::D3D9HardwareIndexBuffer::releaseIfDefaultPool" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::releaseIfDefaultPool </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
For dealing with lost devices - release the resource if in the default pool. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HardwareVertexBuffera16" doxytag="Ogre::D3D9HardwareIndexBuffer::suppressHardwareUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::HardwareBuffer::suppressHardwareUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>suppress</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
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    <td>

<p>
<a class="el" href="classOgre_1_1Pass.html">Pass</a> true to suppress hardware upload of shadow buffer changes. 
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00312">312</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HardwareVertexBuffera6" doxytag="Ogre::D3D9HardwareIndexBuffer::unlock" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::HardwareBuffer::unlock </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Releases the lock on this buffer. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Locking and unlocking a buffer can, in some rare circumstances such as switching video modes whilst the buffer is locked, corrupt the contents of a buffer. This is pretty rare, but if it occurs, this method will throw an exception, meaning you must re-upload the data. </dd></dl>
<dl compact><dt><b></b></dt><dd>Note that using the 'read' and 'write' forms of updating the buffer does not suffer from this problem, so if you want to be 100% sure your data will not be lost, use the 'read' and 'write' forms instead. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1DefaultHardwareVertexBuffer.html#Ogre_1_1DefaultHardwareVertexBuffera5">Ogre::DefaultHardwareVertexBuffer</a>, <a class="el" href="classOgre_1_1DefaultHardwareIndexBuffer.html#Ogre_1_1DefaultHardwareIndexBuffera5">Ogre::DefaultHardwareIndexBuffer</a>, <a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera5">Ogre::GLDefaultHardwareVertexBuffer</a>, and <a class="el" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera5">Ogre::GLDefaultHardwareIndexBuffer</a>.
<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00217">217</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreHardwareBuffer_8h-source.html#l00265">Ogre::HardwareBuffer::copyData()</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBufferb1" doxytag="Ogre::D3D9HardwareIndexBuffer::unlockImpl" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::unlockImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferb1">Ogre::HardwareBuffer</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBuffera3" doxytag="Ogre::D3D9HardwareIndexBuffer::writeData" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::writeData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>offset</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>length</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const void *&nbsp;</td>
          <td class="mdname" nowrap> <em>pSource</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>discardWholeBuffer</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera8">Ogre::HardwareBuffer</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBufferp1" doxytag="Ogre::D3D9HardwareIndexBuffer::mD3DPool" ></a><p>
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          <td class="md" nowrap valign="top"> D3DPOOL <a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferp1">Ogre::D3D9HardwareIndexBuffer::mD3DPool</a><code> [protected]</code>
      </table>
    </td>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00038">38</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareIndexBufferp2" doxytag="Ogre::D3D9HardwareIndexBuffer::mIndexSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferp2">Ogre::HardwareIndexBuffer::mIndexSize</a><code> [protected, inherited]</code>
      </table>
    </td>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00047">47</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareIndexBufferp0" doxytag="Ogre::D3D9HardwareIndexBuffer::mIndexType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferw2">IndexType</a> <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferp0">Ogre::HardwareIndexBuffer::mIndexType</a><code> [protected, inherited]</code>
      </table>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00045">45</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp4" doxytag="Ogre::D3D9HardwareIndexBuffer::mIsLocked" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp4">Ogre::HardwareBuffer::mIsLocked</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00133">133</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp6" doxytag="Ogre::D3D9HardwareIndexBuffer::mLockSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp6">Ogre::HardwareBuffer::mLockSize</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00135">135</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp5" doxytag="Ogre::D3D9HardwareIndexBuffer::mLockStart" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp5">Ogre::HardwareBuffer::mLockStart</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00134">134</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1D3D9HardwareIndexBufferp0" doxytag="Ogre::D3D9HardwareIndexBuffer::mlpD3DBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> LPDIRECT3DINDEXBUFFER9 <a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferp0">Ogre::D3D9HardwareIndexBuffer::mlpD3DBuffer</a><code> [protected]</code>
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<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00037">37</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00059">getD3DIndexBuffer()</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareIndexBufferp1" doxytag="Ogre::D3D9HardwareIndexBuffer::mNumIndexes" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBufferp1">Ogre::HardwareIndexBuffer::mNumIndexes</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00046">46</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp9" doxytag="Ogre::D3D9HardwareIndexBuffer::mpShadowBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>* <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp9">Ogre::HardwareBuffer::mpShadowBuffer</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00138">138</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp10" doxytag="Ogre::D3D9HardwareIndexBuffer::mShadowUpdated" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp10">Ogre::HardwareBuffer::mShadowUpdated</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00139">139</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp2" doxytag="Ogre::D3D9HardwareIndexBuffer::mSizeInBytes" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp2">Ogre::HardwareBuffer::mSizeInBytes</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00131">131</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp11" doxytag="Ogre::D3D9HardwareIndexBuffer::mSuppressHardwareUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp11">Ogre::HardwareBuffer::mSuppressHardwareUpdate</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00140">140</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp7" doxytag="Ogre::D3D9HardwareIndexBuffer::mSystemMemory" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp7">Ogre::HardwareBuffer::mSystemMemory</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00136">136</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp3" doxytag="Ogre::D3D9HardwareIndexBuffer::mUsage" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">Usage</a> <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp3">Ogre::HardwareBuffer::mUsage</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00132">132</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HardwareVertexBufferp8" doxytag="Ogre::D3D9HardwareIndexBuffer::mUseShadowBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp8">Ogre::HardwareBuffer::mUseShadowBuffer</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00137">137</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:28:54 2005
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