<html> <head> <title>Member List - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>Ogre::Entity::EntityShadowRenderable Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a>, including all inherited members.<table> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa52">_updateCustomGpuParameter</a>(const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a> typedef</td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea0">EntityShadowRenderable</a>(Entity *parent, HardwareIndexBufferSharedPtr *indexBuffer, const VertexData *vertexData, bool createSeparateLightCap, SubEntity *subent, bool isLightCap=false)</td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa49">getCastsShadows</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa48">getClipPlanes</a>() const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa51">getCustomParameter</a>(size_t index) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea14">getLightCapRenderable</a>(void)</td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea12">getLights</a>(void) const </td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea8">getMaterial</a>(void) const </td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa47">getNormaliseNormals</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa43">getNumWorldTransforms</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea5">getPositionBuffer</a>(void)</td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa46">getRenderDetail</a>() const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea9">getRenderOperation</a>(RenderOperation &op)</td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea10">getRenderOperationForUpdate</a>(void)</td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea11">getSquaredViewDepth</a>(const Camera *cam) const </td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa42">getTechnique</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea6">getWBuffer</a>(void)</td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea3">getWorldOrientation</a>(void) const </td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea4">getWorldPosition</a>(void) const </td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea2">getWorldTransforms</a>(Matrix4 *xform) const </td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea13">isLightCapSeparate</a>(void) const </td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea8">isVisible</a>(void) const </td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">mCustomParameters</a></td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep5">mLightCap</a></td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep3">mMaterial</a></td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep4">mOriginalPosBufferBinding</a></td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep3">mOriginalVertexData</a></td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep0">mParent</a></td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep1">mPositionBuffer</a></td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep4">mRenderOp</a></td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">msDummyPlaneList</a></td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [protected, static]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep5">mSubEntity</a></td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep2">mWBuffer</a></td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td><code> [protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea7">rebindPositionBuffer</a>(void)</td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa50">setCustomParameter</a>(size_t index, const Vector4 &value)</td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea7">setMaterial</a>(MaterialPtr &mat)</td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1ShadowRenderablea0">ShadowRenderable</a>()</td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa44">useIdentityProjection</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa45">useIdentityView</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea1">~EntityShadowRenderable</a>()</td><td><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">Ogre::Entity::EntityShadowRenderable</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea0">~Renderable</a>()</td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1ShadowRenderablea1">~ShadowRenderable</a>()</td><td><a class="el" href="classOgre_1_1ShadowRenderable.html">Ogre::ShadowRenderable</a></td><td><code> [virtual]</code></td></tr> </table><p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:19:54 2005 </p> </body> </html>