Sophie

Sophie

distrib > Mandriva > 10.2 > i586 > media > contrib > by-pkgid > 04e5d8c10ae76748689b4e7f48e0fa33 > files > 1766

libogre5-devel-1.0.0-1mdk.i586.rpm

<html>
<head>
<title>Ogre::Entity::EntityShadowRenderable class Reference - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<link type="text/css" rel="stylesheet" href="style.css">
</head>

<body>
<!-- Generated by Doxygen 1.3.6 -->
<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div>
<h1>Ogre::Entity::EntityShadowRenderable Class Reference</h1>Nested class to allow entity shadows.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::Entity::EntityShadowRenderable:<p><center><img src="classOgre_1_1Entity_1_1EntityShadowRenderable__inherit__graph.png" border="0" usemap="#Ogre_1_1Entity_1_1EntityShadowRenderable__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1Entity_1_1EntityShadowRenderable__inherit__map">
<area href="classOgre_1_1ShadowRenderable.html" shape="rect" coords="44,86,204,105" alt="">
<area href="classOgre_1_1Renderable.html" shape="rect" coords="67,17,181,36" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1Entity_1_1EntityShadowRenderable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea0">EntityShadowRenderable</a> (<a class="el" href="classOgre_1_1Entity.html">Entity</a> *parent, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *indexBuffer, const <a class="el" href="classOgre_1_1VertexData.html">VertexData</a> *vertexData, bool createSeparateLightCap, <a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a> *subent, bool isLightCap=false)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea1">~EntityShadowRenderable</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea2">getWorldTransforms</a> (<a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *xform) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>.  <a href="#Ogre_1_1Entity_1_1EntityShadowRenderablea2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea3">getWorldOrientation</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>.  <a href="#Ogre_1_1Entity_1_1EntityShadowRenderablea3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea4">getWorldPosition</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>.  <a href="#Ogre_1_1Entity_1_1EntityShadowRenderablea4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea5">getPositionBuffer</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea6">getWBuffer</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea7">rebindPositionBuffer</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rebind the source positions (for temp buffer users).  <a href="#Ogre_1_1Entity_1_1EntityShadowRenderablea7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablea8">isVisible</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>.  <a href="#Ogre_1_1Entity_1_1EntityShadowRenderablea8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea7">setMaterial</a> (<a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;mat)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the material to be used by the shadow, should be set by the caller before adding to a render queue.  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea8">getMaterial</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea9">getRenderOperation</a> (<a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;op)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea10">getRenderOperationForUpdate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the internal render operation for set up.  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea11">getSquaredViewDepth</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a59">LightList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea12">getLights</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea13">isLightCapSeparate</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this renderable require a separate light cap?  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea14">getLightCapRenderable</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the light cap version of this renderable.  <a href="#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa42">getTechnique</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses.  <a href="#Ogre_1_1WireBoundingBoxa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa43">getNumWorldTransforms</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of world transform matrices this renderable requires.  <a href="#Ogre_1_1WireBoundingBoxa43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa44">useIdentityProjection</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1WireBoundingBoxa44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa45">useIdentityView</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1WireBoundingBoxa45"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa46">getRenderDetail</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the preferred rasterisation mode of this renderable.  <a href="#Ogre_1_1WireBoundingBoxa46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa47">getNormaliseNormals</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals.  <a href="#Ogre_1_1WireBoundingBoxa47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa48">getClipPlanes</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa49">getCastsShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Method which reports whether this renderable would normally cast a shadow.  <a href="#Ogre_1_1WireBoundingBoxa49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa50">setCustomParameter</a> (size_t index, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;value)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters.  <a href="#Ogre_1_1WireBoundingBoxa50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa51">getCustomParameter</a> (size_t index) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index.  <a href="#Ogre_1_1WireBoundingBoxa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa52">_updateCustomGpuParameter</a> (const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;constantEntry, <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *<a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Update a custom <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> constant which is derived from information only this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> knows.  <a href="#Ogre_1_1WireBoundingBoxa52"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; size_t,<br>
 <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a></td></tr>

<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Entity.html">Entity</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep0">mParent</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep1">mPositionBuffer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep2">mWBuffer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1VertexData.html">VertexData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep3">mOriginalVertexData</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep4">mOriginalPosBufferBinding</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep5">mSubEntity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Link to <a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a>, only present if <a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a> has it's own geometry.  <a href="#Ogre_1_1Entity_1_1EntityShadowRenderablep5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep3">mMaterial</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep4">mRenderOp</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep5">mLightCap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">mCustomParameters</a></td></tr>

<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">msDummyPlaneList</a></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Nested class to allow entity shadows. 
<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00227">227</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxx0" doxytag="Ogre::Entity::EntityShadowRenderable::CustomParameterMap" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> typedef std::map&lt;size_t, <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&gt; <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">Ogre::Renderable::CustomParameterMap</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00232">232</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea0" doxytag="Ogre::Entity::EntityShadowRenderable::EntityShadowRenderable" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> Ogre::Entity::EntityShadowRenderable::EntityShadowRenderable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Entity.html">Entity</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1VertexData.html">VertexData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>createSeparateLightCap</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>subent</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isLightCap</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea1" doxytag="Ogre::Entity::EntityShadowRenderable::~EntityShadowRenderable" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> Ogre::Entity::EntityShadowRenderable::~<a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html">EntityShadowRenderable</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa52" doxytag="Ogre::Entity::EntityShadowRenderable::_updateCustomGpuParameter" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::Renderable::_updateCustomGpuParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>constantEntry</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Update a custom <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> constant which is derived from information only this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> knows. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method allows a <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter. </dd></dl>
<dl compact><dt><b></b></dt><dd>You do not need to override this method if you're using the standard sets of data associated with the <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>constantEntry</em>&nbsp;</td><td>The auto constant entry referring to the parameter being updated </td></tr>
    <tr><td valign=top><em>params</em>&nbsp;</td><td>The parameters object which this method should call to set the updated parameters. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea27">Ogre::TerrainRenderable</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00218">218</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreGpuProgram_8h-source.html#l00130">Ogre::GpuProgramParameters::AutoConstantEntry::data</a>, <a class="el" href="OgreGpuProgram_8h-source.html#l00128">Ogre::GpuProgramParameters::AutoConstantEntry::index</a>, and <a class="el" href="OgreGLPrerequisites_8h-source.html#l00203">params</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa49" doxytag="Ogre::Entity::EntityShadowRenderable::getCastsShadows" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getCastsShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Method which reports whether this renderable would normally cast a shadow. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Subclasses should override this if they could have been used to generate a shadow. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa13">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya18">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00153">153</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa48" doxytag="Ogre::Entity::EntityShadowRenderable::getClipPlanes" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&amp; Ogre::Renderable::getClipPlanes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00145">145</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgrePlane_8h-source.html#l00100">Ogre::PlaneList</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa51" doxytag="Ogre::Entity::EntityShadowRenderable::getCustomParameter" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&amp; Ogre::Renderable::getCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>@see</em>&nbsp;</td><td>setCustomParaemter for full details. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00179">179</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreException_8h-source.html#l00033">OGRE_EXCEPT</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea14" doxytag="Ogre::Entity::EntityShadowRenderable::getLightCapRenderable" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>* Ogre::ShadowRenderable::getLightCapRenderable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the light cap version of this renderable. 
<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00085">85</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea12" doxytag="Ogre::Entity::EntityShadowRenderable::getLights" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a59">LightList</a>&amp; Ogre::ShadowRenderable::getLights </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea13">Ogre::Renderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea8" doxytag="Ogre::Entity::EntityShadowRenderable::getMaterial" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>&amp; Ogre::ShadowRenderable::getMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea1">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00057">57</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa47" doxytag="Ogre::Entity::EntityShadowRenderable::getNormaliseNormals" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getNormaliseNormals </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya11">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00137">137</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa43" doxytag="Ogre::Entity::EntityShadowRenderable::getNumWorldTransforms" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual unsigned short Ogre::Renderable::getNumWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns the number of world transform matrices this renderable requires. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea6">Ogre::BorderRenderable</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya12">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00103">103</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea5" doxytag="Ogre::Entity::EntityShadowRenderable::getPositionBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> Ogre::Entity::EntityShadowRenderable::getPositionBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00254">254</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa46" doxytag="Ogre::Entity::EntityShadowRenderable::getRenderDetail" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a> Ogre::Renderable::getRenderDetail </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns the preferred rasterisation mode of this renderable. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya15">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00134">134</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreCommon_8h-source.html#l00148">Ogre::SceneDetailLevel</a>, and <a class="el" href="namespaceOgre.html#a645a102">Ogre::SDL_SOLID</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea9" doxytag="Ogre::Entity::EntityShadowRenderable::getRenderOperation" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::ShadowRenderable::getRenderOperation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>op</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea3">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00059">59</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea10" doxytag="Ogre::Entity::EntityShadowRenderable::getRenderOperationForUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a>* Ogre::ShadowRenderable::getRenderOperationForUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the internal render operation for set up. 
<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00061">61</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea11" doxytag="Ogre::Entity::EntityShadowRenderable::getSquaredViewDepth" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::ShadowRenderable::getSquaredViewDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1SimpleRenderablea47">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00069">69</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00111">Ogre::Real</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa42" doxytag="Ogre::Entity::EntityShadowRenderable::getTechnique" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a>* Ogre::Renderable::getTechnique </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is to allow Renderables to use a chosen <a class="el" href="classOgre_1_1Technique.html">Technique</a> if they wish, otherwise they will use the best <a class="el" href="classOgre_1_1Technique.html">Technique</a> available for the <a class="el" href="classOgre_1_1Material.html">Material</a> they are using. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa6">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya6">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00068">68</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea6" doxytag="Ogre::Entity::EntityShadowRenderable::getWBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> Ogre::Entity::EntityShadowRenderable::getWBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00255">255</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea3" doxytag="Ogre::Entity::EntityShadowRenderable::getWorldOrientation" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; Ogre::Entity::EntityShadowRenderable::getWorldOrientation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1ShadowRenderablea7">Ogre::ShadowRenderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea4" doxytag="Ogre::Entity::EntityShadowRenderable::getWorldPosition" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; Ogre::Entity::EntityShadowRenderable::getWorldPosition </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1ShadowRenderablea8">Ogre::ShadowRenderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea2" doxytag="Ogre::Entity::EntityShadowRenderable::getWorldTransforms" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::Entity::EntityShadowRenderable::getWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>xform</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1ShadowRenderablea6">Ogre::ShadowRenderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea13" doxytag="Ogre::Entity::EntityShadowRenderable::isLightCapSeparate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool Ogre::ShadowRenderable::isLightCapSeparate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Does this renderable require a separate light cap? 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If possible, the light cap (when required) should be contained in the usual geometry of the shadow renderable. However, if for some reason the normal depth function (less than) could cause artefacts, then a separate light cap with a depth function of 'always fail' can be used instead. The primary example of this is when there are floating point inaccuracies caused by calculating the shadow geometry separately from the real geometry. </dd></dl>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00082">82</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea8" doxytag="Ogre::Entity::EntityShadowRenderable::isVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool Ogre::Entity::EntityShadowRenderable::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>. 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea15">Ogre::ShadowRenderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablea7" doxytag="Ogre::Entity::EntityShadowRenderable::rebindPositionBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::Entity::EntityShadowRenderable::rebindPositionBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Rebind the source positions (for temp buffer users). 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa50" doxytag="Ogre::Entity::EntityShadowRenderable::setCustomParameter" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::Renderable::setCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>index</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>value</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Calling this method simply associates a numeric index with a 4-dimensional value for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. This is most useful if the material which this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>index</em>&nbsp;</td><td>The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. </td></tr>
    <tr><td valign=top><em>value</em>&nbsp;</td><td>The value to associate. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00170">170</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablea7" doxytag="Ogre::Entity::EntityShadowRenderable::setMaterial" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::ShadowRenderable::setMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>mat</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the material to be used by the shadow, should be set by the caller before adding to a render queue. 
<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00055">55</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa44" doxytag="Ogre::Entity::EntityShadowRenderable::useIdentityProjection" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::useIdentityProjection </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether or not to use an 'identity' projection. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea7">Ogre::BorderRenderable</a>, <a class="el" href="classOgre_1_1OverlayElement.html#Ogre_1_1TextAreaOverlayElementa55">Ogre::OverlayElement</a>, and <a class="el" href="classOgre_1_1Rectangle2D.html#Ogre_1_1Rectangle2Da5">Ogre::Rectangle2D</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00113">113</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa45" doxytag="Ogre::Entity::EntityShadowRenderable::useIdentityView" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::useIdentityView </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether or not to use an 'identity' projection. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea8">Ogre::BorderRenderable</a>, <a class="el" href="classOgre_1_1OverlayElement.html#Ogre_1_1TextAreaOverlayElementa56">Ogre::OverlayElement</a>, and <a class="el" href="classOgre_1_1Rectangle2D.html#Ogre_1_1Rectangle2Da6">Ogre::Rectangle2D</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00123">123</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp20" doxytag="Ogre::Entity::EntityShadowRenderable::mCustomParameters" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">Ogre::Renderable::mCustomParameters</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00233">233</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep5" doxytag="Ogre::Entity::EntityShadowRenderable::mLightCap" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>* <a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep5">Ogre::ShadowRenderable::mLightCap</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00048">48</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep3" doxytag="Ogre::Entity::EntityShadowRenderable::mMaterial" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> <a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep3">Ogre::ShadowRenderable::mMaterial</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00046">46</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablep4" doxytag="Ogre::Entity::EntityShadowRenderable::mOriginalPosBufferBinding" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> unsigned short <a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep4">Ogre::Entity::EntityShadowRenderable::mOriginalPosBufferBinding</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00238">238</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablep3" doxytag="Ogre::Entity::EntityShadowRenderable::mOriginalVertexData" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1VertexData.html">VertexData</a>* <a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep3">Ogre::Entity::EntityShadowRenderable::mOriginalVertexData</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00236">236</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablep0" doxytag="Ogre::Entity::EntityShadowRenderable::mParent" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Entity.html">Entity</a>* <a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep0">Ogre::Entity::EntityShadowRenderable::mParent</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00230">230</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablep1" doxytag="Ogre::Entity::EntityShadowRenderable::mPositionBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> <a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep1">Ogre::Entity::EntityShadowRenderable::mPositionBuffer</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00232">232</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep4" doxytag="Ogre::Entity::EntityShadowRenderable::mRenderOp" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> <a class="el" href="classOgre_1_1ShadowRenderable.html#Ogre_1_1StaticGeometry_1_1Region_1_1RegionShadowRenderablep4">Ogre::ShadowRenderable::mRenderOp</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00047">47</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxt1" doxytag="Ogre::Entity::EntityShadowRenderable::msDummyPlaneList" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">Ogre::Renderable::msDummyPlaneList</a><code> [static, protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00231">231</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablep5" doxytag="Ogre::Entity::EntityShadowRenderable::mSubEntity" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a>* <a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep5">Ogre::Entity::EntityShadowRenderable::mSubEntity</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Link to <a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a>, only present if <a class="el" href="classOgre_1_1SubEntity.html">SubEntity</a> has it's own geometry. 
<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00240">240</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Entity_1_1EntityShadowRenderablep2" doxytag="Ogre::Entity::EntityShadowRenderable::mWBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> <a class="el" href="classOgre_1_1Entity_1_1EntityShadowRenderable.html#Ogre_1_1Entity_1_1EntityShadowRenderablep2">Ogre::Entity::EntityShadowRenderable::mWBuffer</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreEntity_8h-source.html#l00234">234</a> of file <a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreEntity_8h-source.html">OgreEntity.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:19:54 2005
</p>
</body>
</html>