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<h1>Ogre::Frustum Class Reference</h1>A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area.  
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<code>#include &lt;<a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>&gt;</code>
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Inheritance diagram for Ogre::Frustum:<p><center><img src="classOgre_1_1Frustum__inherit__graph.png" border="0" usemap="#Ogre_1_1Frustum__inherit__map" alt="Inheritance graph"></center>
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1Frustum-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a></td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma0">Frustum</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma1">~Frustum</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa51">setFOVy</a> (const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;fovy)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the Y-dimension Field Of View (FOV) of the frustum.  <a href="#Ogre_1_1OctreeCameraa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa52">getFOVy</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the frustums Y-dimension Field Of View (FOV).  <a href="#Ogre_1_1OctreeCameraa52"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa53">setNearClipDistance</a> (<a class="el" href="namespaceOgre.html#a420">Real</a> nearDist)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the position of the near clipping plane.  <a href="#Ogre_1_1OctreeCameraa53"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa54">getNearClipDistance</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the position of the near clipping plane.  <a href="#Ogre_1_1OctreeCameraa54"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa55">setFarClipDistance</a> (<a class="el" href="namespaceOgre.html#a420">Real</a> farDist)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the distance to the far clipping plane.  <a href="#Ogre_1_1OctreeCameraa55"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa56">getFarClipDistance</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the distance from the frustum to the far clipping plane.  <a href="#Ogre_1_1OctreeCameraa56"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa57">setAspectRatio</a> (<a class="el" href="namespaceOgre.html#a420">Real</a> ratio)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the aspect ratio for the frustum viewport.  <a href="#Ogre_1_1OctreeCameraa57"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa58">getAspectRatio</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retreives the current aspect ratio.  <a href="#Ogre_1_1OctreeCameraa58"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa59">getProjectionMatrix</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the projection matrix for this frustum.  <a href="#Ogre_1_1OctreeCameraa59"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa60">getStandardProjectionMatrix</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the 'standard' projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules.  <a href="#Ogre_1_1OctreeCameraa60"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa61">getViewMatrix</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the view matrix for this frustum.  <a href="#Ogre_1_1OctreeCameraa61"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa62">getFrustumPlane</a> (unsigned short plane) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a specified plane of the frustum.  <a href="#Ogre_1_1OctreeCameraa62"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa63">isVisible</a> (const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;bound, <a class="el" href="namespaceOgre.html#a651">FrustumPlane</a> *culledBy=0) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests whether the given container is visible in the <a class="el" href="classOgre_1_1Frustum.html">Frustum</a>.  <a href="#Ogre_1_1OctreeCameraa63"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa64">isVisible</a> (const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;bound, <a class="el" href="namespaceOgre.html#a651">FrustumPlane</a> *culledBy=0) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests whether the given container is visible in the <a class="el" href="classOgre_1_1Frustum.html">Frustum</a>.  <a href="#Ogre_1_1OctreeCameraa64"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa65">isVisible</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;vert, <a class="el" href="namespaceOgre.html#a651">FrustumPlane</a> *culledBy=0) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests whether the given vertex is visible in the <a class="el" href="classOgre_1_1Frustum.html">Frustum</a>.  <a href="#Ogre_1_1OctreeCameraa65"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa67">getBoundingBox</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1OctreeCameraa67"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma18">getBoundingRadius</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1Frustuma18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa68">_updateRenderQueue</a> (<a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *queue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1OctreeCameraa68"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma20">getMovableType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1Frustuma20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma21">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1Frustuma21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa69">_notifyCurrentCamera</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1OctreeCameraa69"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa70">getMaterial</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1OctreeCameraa70"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa71">getRenderOperation</a> (<a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;op)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1OctreeCameraa71"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa72">getWorldTransforms</a> (<a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *xform) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1OctreeCameraa72"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa73">getWorldOrientation</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1OctreeCameraa73"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa74">getWorldPosition</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1OctreeCameraa74"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa75">getSquaredViewDepth</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1OctreeCameraa75"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a59">LightList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa76">getLights</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1OctreeCameraa76"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa77">getWorldSpaceCorners</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the world space corners of the frustum.  <a href="#Ogre_1_1OctreeCameraa77"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa78">setProjectionType</a> (<a class="el" href="namespaceOgre.html#a650">ProjectionType</a> pt)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type of projection to use (orthographic or perspective).  <a href="#Ogre_1_1OctreeCameraa78"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a650">ProjectionType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa79">getProjectionType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves info on the type of projection used (orthographic or perspective).  <a href="#Ogre_1_1OctreeCameraa79"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa80">enableReflection</a> (const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;p)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Modifies this frustum so it always renders from the reflection of itself through the plane specified.  <a href="#Ogre_1_1OctreeCameraa80"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa81">enableReflection</a> (const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a> *p)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Modifies this frustum so it always renders from the reflection of itself through the plane specified.  <a href="#Ogre_1_1OctreeCameraa81"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa82">disableReflection</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Disables reflection modification previously turned on with enableReflection.  <a href="#Ogre_1_1OctreeCameraa82"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa83">isReflected</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether this frustum is being reflected.  <a href="#Ogre_1_1OctreeCameraa83"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa84">getReflectionMatrix</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the reflection matrix of the frustum if appropriate.  <a href="#Ogre_1_1OctreeCameraa84"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa85">getReflectionPlane</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the reflection plane of the frustum if appropriate.  <a href="#Ogre_1_1OctreeCameraa85"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa86">projectSphere</a> (const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;sphere, <a class="el" href="namespaceOgre.html#a420">Real</a> *left, <a class="el" href="namespaceOgre.html#a420">Real</a> *top, <a class="el" href="namespaceOgre.html#a420">Real</a> *right, <a class="el" href="namespaceOgre.html#a420">Real</a> *bottom) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Project a sphere onto the near plane and get the bounding rectangle.  <a href="#Ogre_1_1OctreeCameraa86"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa87">enableCustomNearClipPlane</a> (const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a> *plane)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.  <a href="#Ogre_1_1OctreeCameraa87"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa88">enableCustomNearClipPlane</a> (const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;plane)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.  <a href="#Ogre_1_1OctreeCameraa88"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa89">disableCustomNearClipPlane</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Disables any custom near clip plane.  <a href="#Ogre_1_1OctreeCameraa89"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa17">getParentNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa18">getParentSceneNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the scene node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa19">_notifyAttached</a> (<a class="el" href="classOgre_1_1Node.html">Node</a> *parent, bool isTagPoint=false)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method called to notify the object that it has been attached to a node.  <a href="#Ogre_1_1WireBoundingBoxa19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa20">isAttached</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>.  <a href="#Ogre_1_1WireBoundingBoxa20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa21">isInScene</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph.  <a href="#Ogre_1_1WireBoundingBoxa21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa22">getWorldBoundingBox</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the axis-aligned bounding box for this object in world coordinates.  <a href="#Ogre_1_1WireBoundingBoxa22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa23">getWorldBoundingSphere</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the worldspace bounding sphere for this object.  <a href="#Ogre_1_1WireBoundingBoxa23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa24">setVisible</a> (bool visible)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells this object whether to be visible or not, if it has a renderable component.  <a href="#Ogre_1_1WireBoundingBoxa24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa25">isVisible</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this object is supposed to be visible or not.  <a href="#Ogre_1_1WireBoundingBoxa25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa26">setUserObject</a> (<a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *obj)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1WireBoundingBoxa26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa27">getUserObject</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.  <a href="#Ogre_1_1WireBoundingBoxa27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa28">setRenderQueueGroup</a> (<a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> queueID)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the render queue group this entity will be rendered through.  <a href="#Ogre_1_1WireBoundingBoxa28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa29">getRenderQueueGroup</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the queue group for this entity, see setRenderQueueGroup for full details.  <a href="#Ogre_1_1WireBoundingBoxa29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa30">_getParentNodeFullTransform</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the full transformation of the parent sceneNode or the attachingPoint node  <a href="#Ogre_1_1WireBoundingBoxa30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa31">setQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the query flags for this object.  <a href="#Ogre_1_1WireBoundingBoxa31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa32">addQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa33">removeQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">getQueryFlags</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the query flags relevant for this object.  <a href="#Ogre_1_1WireBoundingBoxa34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa35">getEdgeList</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows.  <a href="#Ogre_1_1WireBoundingBoxa35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa36">getShadowVolumeRenderableIterator</a> (<a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a> shadowTechnique, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *indexBuffer, bool extrudeVertices, <a class="el" href="namespaceOgre.html#a420">Real</a> extrusionDist, unsigned long flags=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows.  <a href="#Ogre_1_1WireBoundingBoxa36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa37">getLightCapBounds</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa38">getDarkCapBounds</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;light, <a class="el" href="namespaceOgre.html#a420">Real</a> dirLightExtrusionDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa39">setCastShadows</a> (bool enabled)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether or not this object will cast shadows.  <a href="#Ogre_1_1WireBoundingBoxa39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa40">getCastShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether shadow casting is enabled for this object.  <a href="#Ogre_1_1WireBoundingBoxa40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">getPointExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> *l) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the distance to extrude for a point/spot light.  <a href="#Ogre_1_1WireBoundingBoxa41"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa42">getTechnique</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses.  <a href="#Ogre_1_1WireBoundingBoxa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa43">getNumWorldTransforms</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of world transform matrices this renderable requires.  <a href="#Ogre_1_1WireBoundingBoxa43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa44">useIdentityProjection</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1WireBoundingBoxa44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa45">useIdentityView</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1WireBoundingBoxa45"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa46">getRenderDetail</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the preferred rasterisation mode of this renderable.  <a href="#Ogre_1_1WireBoundingBoxa46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa47">getNormaliseNormals</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals.  <a href="#Ogre_1_1WireBoundingBoxa47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa48">getClipPlanes</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa49">getCastsShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Method which reports whether this renderable would normally cast a shadow.  <a href="#Ogre_1_1WireBoundingBoxa49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa50">setCustomParameter</a> (size_t index, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;value)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters.  <a href="#Ogre_1_1WireBoundingBoxa50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa51">getCustomParameter</a> (size_t index) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index.  <a href="#Ogre_1_1WireBoundingBoxa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa52">_updateCustomGpuParameter</a> (const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;constantEntry, <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *<a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Update a custom <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> constant which is derived from information only this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> knows.  <a href="#Ogre_1_1WireBoundingBoxa52"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxe0">extrudeVertices</a> (<a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> vertexBuffer, size_t originalVertexCount, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding vertices based on a light.  <a href="#Ogre_1_1WireBoundingBoxe0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameras0">INFINITE_FAR_PLANE_ADJUST</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Small constant used to reduce far plane projection to avoid inaccuracies.  <a href="#Ogre_1_1OctreeCameras0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; size_t,<br>
 <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a></td></tr>

<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumb0">updateFrustum</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumb1">updateView</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumb2">isViewOutOfDate</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerab8">isFrustumOutOfDate</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumb4">invalidateFrustum</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Signal to update frustum information.  <a href="#Ogre_1_1Frustumb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumb5">invalidateView</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Signal to update view information.  <a href="#Ogre_1_1Frustumb5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumb6">getPositionForViewUpdate</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the derived position of this frustum.  <a href="#Ogre_1_1Frustumb6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumb7">getOrientationForViewUpdate</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the derived orientation of this frustum.  <a href="#Ogre_1_1Frustumb7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb4">getExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;objectPos, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Helper moethod for calculating extrusion distance.  <a href="#Ogre_1_1WireBoundingBoxb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb5">updateEdgeListLightFacing</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the caster to perform the tasks necessary to update the edge data's light listing.  <a href="#Ogre_1_1WireBoundingBoxb5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb6">generateShadowVolume</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> indexBuffer, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;shadowRenderables, unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.  <a href="#Ogre_1_1WireBoundingBoxb6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb7">extrudeBounds</a> (<a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;box, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding a bounding box.  <a href="#Ogre_1_1WireBoundingBoxb7"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a650">ProjectionType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap23">mProjType</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Orthographic or perspective?  <a href="#Ogre_1_1OctreeCamerap23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Radian.html">Radian</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap24">mFOVy</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">y-direction field-of-view (default 45)  <a href="#Ogre_1_1OctreeCamerap24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap25">mFarDist</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Far clip distance - default 10000.  <a href="#Ogre_1_1OctreeCamerap25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap26">mNearDist</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Near clip distance - default 100.  <a href="#Ogre_1_1OctreeCamerap26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap27">mAspect</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">x/y viewport ratio - default 1.3333  <a href="#Ogre_1_1OctreeCamerap27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Plane.html">Plane</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap28">mFrustumPlanes</a> [6]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The 6 main clipping planes.  <a href="#Ogre_1_1OctreeCamerap28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap29">mLastParentOrientation</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stored versions of parent orientation / position.  <a href="#Ogre_1_1OctreeCamerap29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap30">mLastParentPosition</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap31">mProjMatrix</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pre-calced projection matrix.  <a href="#Ogre_1_1OctreeCamerap31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap32">mStandardProjMatrix</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pre-calced standard projection matrix.  <a href="#Ogre_1_1OctreeCamerap32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap33">mViewMatrix</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pre-calced view matrix.  <a href="#Ogre_1_1OctreeCamerap33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap34">mRecalcFrustum</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Something's changed in the frustrum shape?  <a href="#Ogre_1_1OctreeCamerap34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap35">mRecalcView</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Something re the view pos has changed.  <a href="#Ogre_1_1OctreeCamerap35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap36">mCoeffL</a> [2]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.  <a href="#Ogre_1_1OctreeCamerap36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap37">mCoeffR</a> [2]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.  <a href="#Ogre_1_1OctreeCamerap37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap38">mCoeffB</a> [2]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.  <a href="#Ogre_1_1OctreeCamerap38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap39">mCoeffT</a> [2]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.  <a href="#Ogre_1_1OctreeCamerap39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap40">mBoundingBox</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1VertexData.html">VertexData</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap41">mVertexData</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap42">mMaterial</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap43">mWorldSpaceCorners</a> [8]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap44">mReflect</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this frustum to act as a reflection of itself?  <a href="#Ogre_1_1OctreeCamerap44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap45">mReflectMatrix</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Derived reflection matrix.  <a href="#Ogre_1_1OctreeCamerap45"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Plane.html">Plane</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap46">mReflectPlane</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fixed reflection plane.  <a href="#Ogre_1_1OctreeCamerap46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap47">mLinkedReflectPlane</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pointer to a reflection plane (automatically updated).  <a href="#Ogre_1_1OctreeCamerap47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Plane.html">Plane</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap48">mLastLinkedReflectionPlane</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Record of the last world-space reflection plane info used.  <a href="#Ogre_1_1OctreeCamerap48"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap49">mObliqueDepthProjection</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this frustum using an oblique depth projection?  <a href="#Ogre_1_1OctreeCamerap49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Plane.html">Plane</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap50">mObliqueProjPlane</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fixed oblique projection plane.  <a href="#Ogre_1_1OctreeCamerap50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap51">mLinkedObliqueProjPlane</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pointer to oblique projection plane (automatically updated).  <a href="#Ogre_1_1OctreeCamerap51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Plane.html">Plane</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap52">mLastLinkedObliqueProjPlane</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Record of the last world-space oblique depth projection plane info used.  <a href="#Ogre_1_1OctreeCamerap52"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">mParentNode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">node to which this object is attached  <a href="#Ogre_1_1WireBoundingBoxp9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">mParentIsTagPoint</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">mVisible</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this object visible?  <a href="#Ogre_1_1WireBoundingBoxp11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">mUserObject</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User defined object which is linked to this object.  <a href="#Ogre_1_1WireBoundingBoxp12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">mRenderQueueID</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The render queue to use when rendering this object.  <a href="#Ogre_1_1WireBoundingBoxp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">mRenderQueueIDSet</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags whether the RenderQueue's default should be used.  <a href="#Ogre_1_1WireBoundingBoxp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">mQueryFlags</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags determining whether this object is included / excluded from scene queries.  <a href="#Ogre_1_1WireBoundingBoxp15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">mWorldAABB</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Cached world AABB of this object.  <a href="#Ogre_1_1WireBoundingBoxp16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">mWorldBoundingSphere</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">mWorldDarkCapBounds</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">World space AABB of this object's dark cap.  <a href="#Ogre_1_1WireBoundingBoxp18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">mCastShadows</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this object cast shadows?  <a href="#Ogre_1_1WireBoundingBoxp19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">mCustomParameters</a></td></tr>

<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumt0">msMovableType</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shared class-level name for Movable type.  <a href="#Ogre_1_1Frustumt0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">msDummyPlaneList</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. 
<p>
Can be used for a number of applications. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00061">61</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxx0" doxytag="Ogre::Frustum::CustomParameterMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;size_t, <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&gt; <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">Ogre::Renderable::CustomParameterMap</a><code> [protected, inherited]</code>
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      &nbsp;
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    <td>

<p>

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Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00232">232</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxw0" doxytag="Ogre::Frustum::ShadowRenderableList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>*&gt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">Ogre::ShadowCaster::ShadowRenderableList</a><code> [inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00120">120</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxw1" doxytag="Ogre::Frustum::ShadowRenderableListIterator" ></a><p>
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          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt;<a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>&gt; <a class="el" href="classOgre_1_1VectorIterator.html">Ogre::ShadowCaster::ShadowRenderableListIterator</a><code> [inherited]</code>
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<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00121">121</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1Frustuma0" doxytag="Ogre::Frustum::Frustum" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::Frustum::Frustum </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<a class="anchor" name="Ogre_1_1Frustuma1" doxytag="Ogre::Frustum::~Frustum" ></a><p>
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          <td class="md" nowrap valign="top"> virtual Ogre::Frustum::~<a class="el" href="classOgre_1_1Frustum.html">Frustum</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa30" doxytag="Ogre::Frustum::_getParentNodeFullTransform" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> Ogre::MovableObject::_getParentNodeFullTransform </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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return the full transformation of the parent sceneNode or the attachingPoint node 
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa19" doxytag="Ogre::Frustum::_notifyAttached" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>parent</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isTagPoint</em> = false</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Internal method called to notify the object that it has been attached to a node. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya35">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema28">Ogre::ParticleSystem</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa69" doxytag="Ogre::Frustum::_notifyCurrentCamera" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Frustum::_notifyCurrentCamera </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta9">Ogre::MovableObject</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa52" doxytag="Ogre::Frustum::_updateCustomGpuParameter" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Renderable::_updateCustomGpuParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>constantEntry</em>, </td>
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          <td class="md" nowrap><a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em></td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
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<p>
Update a custom <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> constant which is derived from information only this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> knows. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method allows a <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter. </dd></dl>
<dl compact><dt><b></b></dt><dd>You do not need to override this method if you're using the standard sets of data associated with the <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign=top><em>constantEntry</em>&nbsp;</td><td>The auto constant entry referring to the parameter being updated </td></tr>
    <tr><td valign=top><em>params</em>&nbsp;</td><td>The parameters object which this method should call to set the updated parameters. </td></tr>
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<p>
Reimplemented in <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea27">Ogre::TerrainRenderable</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00218">218</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreGpuProgram_8h-source.html#l00130">Ogre::GpuProgramParameters::AutoConstantEntry::data</a>, <a class="el" href="OgreGpuProgram_8h-source.html#l00128">Ogre::GpuProgramParameters::AutoConstantEntry::index</a>, and <a class="el" href="OgreGLPrerequisites_8h-source.html#l00203">params</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa68" doxytag="Ogre::Frustum::_updateRenderQueue" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Frustum::_updateRenderQueue </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queue</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta14">Ogre::MovableObject</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa32" doxytag="Ogre::Frustum::addQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::addQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00190">190</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa89" doxytag="Ogre::Frustum::disableCustomNearClipPlane" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::disableCustomNearClipPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
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          <td class="md" nowrap><code> [virtual]</code></td>
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Disables any custom near clip plane. 
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<a class="anchor" name="Ogre_1_1OctreeCameraa82" doxytag="Ogre::Frustum::disableReflection" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::disableReflection </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
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          <td class="md" nowrap><code> [virtual]</code></td>
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Disables reflection modification previously turned on with enableReflection. 
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<a class="anchor" name="Ogre_1_1OctreeCameraa88" doxytag="Ogre::Frustum::enableCustomNearClipPlane" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::enableCustomNearClipPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>plane</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>This technique only works for perspective projection. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.</td></tr>
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<a class="anchor" name="Ogre_1_1OctreeCameraa87" doxytag="Ogre::Frustum::enableCustomNearClipPlane" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::enableCustomNearClipPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>plane</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue. </dd></dl>
<dl compact><dt><b></b></dt><dd>This version of the method links to a plane, rather than requiring a by-value plane definition, and therefore you can make changes to the plane (e.g. by moving / rotating the node it is attached to) and they will automatically affect this object. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>This technique only works for perspective projection. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.</td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa81" doxytag="Ogre::Frustum::enableReflection" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::enableReflection </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>p</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<p>
Modifies this frustum so it always renders from the reflection of itself through the plane specified. 
<p>
Note that this version of the method links to a plane so that changes to it are picked up automatically. It is important that this plane continues to exist whilst this object does; do not destroy the plane before the frustum. <dl compact><dt><b>Remarks:</b></dt><dd>This is obviously useful for performing planar reflections. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa80" doxytag="Ogre::Frustum::enableReflection" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::enableReflection </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>p</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
Modifies this frustum so it always renders from the reflection of itself through the plane specified. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is obviously useful for performing planar reflections. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb7" doxytag="Ogre::Frustum::extrudeBounds" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::extrudeBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>box</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, virtual, inherited]</code></td>
        </tr>

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    </td>
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    <td>

<p>
Utility method for extruding a bounding box. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>box</em>&nbsp;</td><td>Original bounding box, will be updated in-place </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxe0" doxytag="Ogre::Frustum::extrudeVertices" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::ShadowCaster::extrudeVertices </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>originalVertexCount</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, inherited]</code></td>
        </tr>

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    </td>
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    </td>
    <td>

<p>
Utility method for extruding vertices based on a light. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vertexBuffer</em>&nbsp;</td><td>The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. </td></tr>
    <tr><td valign=top><em>originalVertexCount</em>&nbsp;</td><td>The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by <a class="el" href="classOgre_1_1VertexData.html#Ogre_1_1VertexDataa3">VertexData::prepareForShadowVolume</a>) to provide the extruded area of the buffer. </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb6" doxytag="Ogre::Frustum::generateShadowVolume" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::generateShadowVolume </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowRenderables</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to use </td></tr>
    <tr><td valign=top><em>indexBuffer</em>&nbsp;</td><td>The buffer into which to write data into; current contents are assumed to be discardable. </td></tr>
    <tr><td valign=top><em>light</em>&nbsp;</td><td>The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing </td></tr>
    <tr><td valign=top><em>shadowRenderables</em>&nbsp;</td><td>A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. </td></tr>
    <tr><td valign=top><em>flags</em>&nbsp;</td><td>Additional controller flags, see ShadowRenderableFlags </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa58" doxytag="Ogre::Frustum::getAspectRatio" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::Frustum::getAspectRatio </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    </td>
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<p>
Retreives the current aspect ratio. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa67" doxytag="Ogre::Frustum::getBoundingBox" ></a><p>
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  <tr>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::Frustum::getBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta10">Ogre::MovableObject</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Frustuma18" doxytag="Ogre::Frustum::getBoundingRadius" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::Frustum::getBoundingRadius </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1SimpleRenderablea22">Ogre::MovableObject</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCameraa44">Ogre::Camera</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa40" doxytag="Ogre::Frustum::getCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::MovableObject::getCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Returns whether shadow casting is enabled for this object. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera0">Ogre::ShadowCaster</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00225">225</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa49" doxytag="Ogre::Frustum::getCastsShadows" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getCastsShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Method which reports whether this renderable would normally cast a shadow. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Subclasses should override this if they could have been used to generate a shadow. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa13">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya18">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00153">153</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa48" doxytag="Ogre::Frustum::getClipPlanes" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&amp; Ogre::Renderable::getClipPlanes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00145">145</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgrePlane_8h-source.html#l00100">Ogre::PlaneList</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa51" doxytag="Ogre::Frustum::getCustomParameter" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&amp; Ogre::Renderable::getCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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  <tr>
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      &nbsp;
    </td>
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<p>
Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>@see</em>&nbsp;</td><td>setCustomParaemter for full details. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00179">179</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreException_8h-source.html#l00033">OGRE_EXCEPT</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa38" doxytag="Ogre::Frustum::getDarkCapBounds" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getDarkCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>dirLightExtrusionDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
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<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera4">Ogre::ShadowCaster</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa35" doxytag="Ogre::Frustum::getEdgeList" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* Ogre::MovableObject::getEdgeList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera1">Ogre::ShadowCaster</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya28">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona17">Ogre::StaticGeometry::Region</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00200">200</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxb4" doxytag="Ogre::Frustum::getExtrusionDistance" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::ShadowCaster::getExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>objectPos</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, inherited]</code></td>
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<p>
Helper moethod for calculating extrusion distance. 
<p>
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<a class="anchor" name="Ogre_1_1OctreeCameraa56" doxytag="Ogre::Frustum::getFarClipDistance" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::Frustum::getFarClipDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves the distance from the frustum to the far clipping plane. 
<p>
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<a class="anchor" name="Ogre_1_1OctreeCameraa52" doxytag="Ogre::Frustum::getFOVy" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Radian.html">Radian</a>&amp; Ogre::Frustum::getFOVy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves the frustums Y-dimension Field Of View (FOV). 
<p>
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<a class="anchor" name="Ogre_1_1OctreeCameraa62" doxytag="Ogre::Frustum::getFrustumPlane" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Plane.html">Plane</a>&amp; Ogre::Frustum::getFrustumPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned short&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>plane</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves a specified plane of the frustum. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa37" doxytag="Ogre::Frustum::getLightCapBounds" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getLightCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera3">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa76" doxytag="Ogre::Frustum::getLights" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a59">LightList</a>&amp; Ogre::Frustum::getLights </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea13">Ogre::Renderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa70" doxytag="Ogre::Frustum::getMaterial" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>&amp; Ogre::Frustum::getMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea1">Ogre::Renderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1Frustuma20" doxytag="Ogre::Frustum::getMovableType" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Frustum::getMovableType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta3">Ogre::MovableObject</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCameraa33">Ogre::Camera</a>.    </td>
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<a class="anchor" name="Ogre_1_1Frustuma21" doxytag="Ogre::Frustum::getName" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Frustum::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta2">Ogre::MovableObject</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCameraa4">Ogre::Camera</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa54" doxytag="Ogre::Frustum::getNearClipDistance" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::Frustum::getNearClipDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Sets the position of the near clipping plane. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa47" doxytag="Ogre::Frustum::getNormaliseNormals" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getNormaliseNormals </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya11">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00137">137</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa43" doxytag="Ogre::Frustum::getNumWorldTransforms" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned short Ogre::Renderable::getNumWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the number of world transform matrices this renderable requires. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea6">Ogre::BorderRenderable</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya12">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00103">103</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Frustumb7" doxytag="Ogre::Frustum::getOrientationForViewUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; Ogre::Frustum::getOrientationForViewUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
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<p>
Get the derived orientation of this frustum. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerab7">Ogre::Camera</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa17" doxytag="Ogre::Frustum::getParentNode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Node.html">Node</a>* Ogre::MovableObject::getParentNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. Both are <a class="el" href="classOgre_1_1Node.html">Node</a> subclasses so this method will return either. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa18" doxytag="Ogre::Frustum::getParentSceneNode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* Ogre::MovableObject::getParentSceneNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the scene node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa41" doxytag="Ogre::Frustum::getPointExtrusionDistance" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::MovableObject::getPointExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>l</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Get the distance to extrude for a point/spot light. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera6">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1Frustumb6" doxytag="Ogre::Frustum::getPositionForViewUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; Ogre::Frustum::getPositionForViewUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
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<p>
Get the derived position of this frustum. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerab6">Ogre::Camera</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa59" doxytag="Ogre::Frustum::getProjectionMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; Ogre::Frustum::getProjectionMatrix </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Gets the projection matrix for this frustum. 
<p>
Mainly for use by OGRE internally. <dl compact><dt><b>Remarks:</b></dt><dd>This method retrieves the rendering-API dependent version of the projection matrix. If you want a 'typical' projection matrix then use getStandardProjectionMatrix. </dd></dl>
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<a class="anchor" name="Ogre_1_1OctreeCameraa79" doxytag="Ogre::Frustum::getProjectionType" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a650">ProjectionType</a> Ogre::Frustum::getProjectionType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves info on the type of projection used (orthographic or perspective). 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa34" doxytag="Ogre::Frustum::getQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::MovableObject::getQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the query flags relevant for this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00197">197</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa84" doxytag="Ogre::Frustum::getReflectionMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; Ogre::Frustum::getReflectionMatrix </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the reflection matrix of the frustum if appropriate. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00381">381</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa85" doxytag="Ogre::Frustum::getReflectionPlane" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Plane.html">Plane</a>&amp; Ogre::Frustum::getReflectionPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the reflection plane of the frustum if appropriate. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00383">383</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa46" doxytag="Ogre::Frustum::getRenderDetail" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a> Ogre::Renderable::getRenderDetail </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the preferred rasterisation mode of this renderable. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya15">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00134">134</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreCommon_8h-source.html#l00148">Ogre::SceneDetailLevel</a>, and <a class="el" href="namespaceOgre.html#a645a102">Ogre::SDL_SOLID</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa71" doxytag="Ogre::Frustum::getRenderOperation" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Frustum::getRenderOperation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>op</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea3">Ogre::Renderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa29" doxytag="Ogre::Frustum::getRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> Ogre::MovableObject::getRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Gets the queue group for this entity, see setRenderQueueGroup for full details. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa36" doxytag="Ogre::Frustum::getShadowVolumeRenderableIterator" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a> Ogre::MovableObject::getShadowVolumeRenderableIterator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowTechnique</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeVertices</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrusionDist</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em> = 0</td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera5">Ogre::ShadowCaster</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya29">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona16">Ogre::StaticGeometry::Region</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa75" doxytag="Ogre::Frustum::getSquaredViewDepth" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::Frustum::getSquaredViewDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1SimpleRenderablea47">Ogre::Renderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa60" doxytag="Ogre::Frustum::getStandardProjectionMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; Ogre::Frustum::getStandardProjectionMatrix </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Gets the 'standard' projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This differs from the rendering-API dependent getProjectionMatrix in that it always returns a right-handed projection matrix result no matter what rendering API is being used - this is required for vertex and fragment programs for example. However, the resulting depth range may still vary between render systems since D3D uses [0,1] and GL uses [-1,1], and the range must be kept the same between programmable and fixed-function pipelines. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa42" doxytag="Ogre::Frustum::getTechnique" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a>* Ogre::Renderable::getTechnique </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is to allow Renderables to use a chosen <a class="el" href="classOgre_1_1Technique.html">Technique</a> if they wish, otherwise they will use the best <a class="el" href="classOgre_1_1Technique.html">Technique</a> available for the <a class="el" href="classOgre_1_1Material.html">Material</a> they are using. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa6">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya6">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00068">68</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa27" doxytag="Ogre::Frustum::getUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* Ogre::MovableObject::getUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00158">158</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa61" doxytag="Ogre::Frustum::getViewMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; Ogre::Frustum::getViewMatrix </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the view matrix for this frustum. 
<p>
Mainly for use by OGRE internally.     </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa22" doxytag="Ogre::Frustum::getWorldBoundingBox" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getWorldBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieves the axis-aligned bounding box for this object in world coordinates. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera2">Ogre::ShadowCaster</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa23" doxytag="Ogre::Frustum::getWorldBoundingSphere" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&amp; Ogre::MovableObject::getWorldBoundingSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieves the worldspace bounding sphere for this object. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa73" doxytag="Ogre::Frustum::getWorldOrientation" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; Ogre::Frustum::getWorldOrientation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
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    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea5">Ogre::Renderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa74" doxytag="Ogre::Frustum::getWorldPosition" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; Ogre::Frustum::getWorldPosition </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea6">Ogre::Renderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa77" doxytag="Ogre::Frustum::getWorldSpaceCorners" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>* Ogre::Frustum::getWorldSpaceCorners </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Gets the world space corners of the frustum. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The corners are ordered as follows: top-right near, top-left near, bottom-left near, bottom-right near, top-right far, top-left far, bottom-left far, bottom-right far. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa72" doxytag="Ogre::Frustum::getWorldTransforms" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> void Ogre::Frustum::getWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>xform</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea4">Ogre::Renderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Frustumb4" doxytag="Ogre::Frustum::invalidateFrustum" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::invalidateFrustum </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Signal to update frustum information. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerab3">Ogre::Camera</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Frustumb5" doxytag="Ogre::Frustum::invalidateView" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::invalidateView </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Signal to update view information. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerab4">Ogre::Camera</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa20" doxytag="Ogre::Frustum::isAttached" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCamerab8" doxytag="Ogre::Frustum::isFrustumOutOfDate" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Frustum::isFrustumOutOfDate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa21" doxytag="Ogre::Frustum::isInScene" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isInScene </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa83" doxytag="Ogre::Frustum::isReflected" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Frustum::isReflected </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether this frustum is being reflected. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00379">379</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Frustumb2" doxytag="Ogre::Frustum::isViewOutOfDate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::Frustum::isViewOutOfDate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerab2">Ogre::Camera</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa25" doxytag="Ogre::Frustum::isVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether or not this object is supposed to be visible or not. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona13">Ogre::StaticGeometry::Region</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa65" doxytag="Ogre::Frustum::isVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Frustum::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>vert</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a651">FrustumPlane</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>culledBy</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Tests whether the given vertex is visible in the <a class="el" href="classOgre_1_1Frustum.html">Frustum</a>. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vert</em>&nbsp;</td><td>Vertex to be checked </td></tr>
    <tr><td valign=top><em>culledBy</em>&nbsp;</td><td>Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>If the box was visible, true is returned. </dd></dl>
<dl compact><dt><b></b></dt><dd>Otherwise, false is returned. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa64" doxytag="Ogre::Frustum::isVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Frustum::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bound</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a651">FrustumPlane</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>culledBy</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Tests whether the given container is visible in the <a class="el" href="classOgre_1_1Frustum.html">Frustum</a>. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>bound</em>&nbsp;</td><td>Bounding sphere to be checked </td></tr>
    <tr><td valign=top><em>culledBy</em>&nbsp;</td><td>Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>If the sphere was visible, true is returned. </dd></dl>
<dl compact><dt><b></b></dt><dd>Otherwise, false is returned. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa63" doxytag="Ogre::Frustum::isVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Frustum::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bound</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a651">FrustumPlane</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>culledBy</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tests whether the given container is visible in the <a class="el" href="classOgre_1_1Frustum.html">Frustum</a>. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>bound</em>&nbsp;</td><td>Bounding box to be checked </td></tr>
    <tr><td valign=top><em>culledBy</em>&nbsp;</td><td>Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>If the box was visible, true is returned. </dd></dl>
<dl compact><dt><b></b></dt><dd>Otherwise, false is returned. </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1OctreeCameraa86" doxytag="Ogre::Frustum::projectSphere" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Frustum::projectSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sphere</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>left</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>top</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>right</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>bottom</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual]</code></td>
        </tr>

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<p>
Project a sphere onto the near plane and get the bounding rectangle. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>sphere</em>&nbsp;</td><td>The world-space sphere to project </td></tr>
    <tr><td valign=top><em>radius</em>&nbsp;</td><td>Radius of the sphere </td></tr>
    <tr><td valign=top><em>left,top,right,bottom</em>&nbsp;</td><td>Pointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}) </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if the sphere was projected to a subset of the near plane, false if the entire near plane was contained </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa33" doxytag="Ogre::Frustum::removeQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::removeQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00194">194</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa57" doxytag="Ogre::Frustum::setAspectRatio" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::setAspectRatio </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>ratio</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Sets the aspect ratio for the frustum viewport. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The ratio between the x and y dimensions of the rectangular area visible through the frustum is known as aspect ratio: aspect = width / height . </dd></dl>
<dl compact><dt><b></b></dt><dd>The default for most fullscreen windows is 1.3333 - this is also assumed by <a class="el" href="namespaceOgre.html">Ogre</a> unless you use this method to state otherwise. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa39" doxytag="Ogre::Frustum::setCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MovableObject::setCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>enabled</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Sets whether or not this object will cast shadows. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see <a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera142">SceneManager::setShadowTechnique</a>), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>This method normally refers to objects which block the light, but since <a class="el" href="classOgre_1_1Light.html">Light</a> is also a subclass of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>, in that context it means whether the light causes shadows itself. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00223">223</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa50" doxytag="Ogre::Frustum::setCustomParameter" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Renderable::setCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>index</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>value</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
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<p>
Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Calling this method simply associates a numeric index with a 4-dimensional value for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. This is most useful if the material which this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>index</em>&nbsp;</td><td>The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. </td></tr>
    <tr><td valign=top><em>value</em>&nbsp;</td><td>The value to associate. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00170">170</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1OctreeCameraa55" doxytag="Ogre::Frustum::setFarClipDistance" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::setFarClipDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>farDist</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Sets the distance to the far clipping plane. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The view frustrum is a pyramid created from the frustum position and the edges of the viewport. This method sets the distance for the far end of that pyramid. Different applications need different values: e.g. a flight sim needs a much further far clipping plane than a first-person shooter. An important point here is that the larger the ratio between near and far clipping planes, the lower the accuracy of the Z-buffer used to depth-cue pixels. This is because the Z-range is limited to the size of the Z buffer (16 or 32-bit) and the max values must be spread over the gap between near and far clip planes. As it happens, you can affect the accuracy far more by altering the near distance rather than the far distance, but keep this in mind. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>far</em>&nbsp;</td><td>The distance to the far clipping plane from the frustum in world coordinates.If you specify 0, this means an infinite view distance which is useful especially when projecting shadows; but be careful not to use a near distance too close. </td></tr>
  </table>
</dl>
    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa51" doxytag="Ogre::Frustum::setFOVy" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::setFOVy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>fovy</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Sets the Y-dimension Field Of View (FOV) of the frustum. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Field Of View (FOV) is the angle made between the frustum's position, and the edges of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle, fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values are between 45 and 60 degrees. </dd></dl>
<dl compact><dt><b></b></dt><dd>This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from this depending on the dimensions of the viewport (they will only be the same if the viewport is square). </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>Setting the FOV overrides the value supplied for frustum::setNearClipPlane. </dd></dl>
    </td>
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<a class="anchor" name="Ogre_1_1OctreeCameraa53" doxytag="Ogre::Frustum::setNearClipDistance" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::setNearClipDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>nearDist</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Sets the position of the near clipping plane. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The position of the near clipping plane is the distance from the frustums position to the screen on which the world is projected. The near plane distance, combined with the field-of-view and the aspect ratio, determines the size of the viewport through which the world is viewed (in world co-ordinates). Note that this world viewport is different to a screen viewport, which has it's dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the screen viewport it renders into to avoid distortion. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>near</em>&nbsp;</td><td>The distance to the near clipping plane from the frustum in world coordinates. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCameraa78" doxytag="Ogre::Frustum::setProjectionType" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::setProjectionType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a650">ProjectionType</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pt</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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    </td>
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<p>
Sets the type of projection to use (orthographic or perspective). 
<p>
Default is perspective.     </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa31" doxytag="Ogre::Frustum::setQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Sets the query flags for this object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00186">186</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa28" doxytag="Ogre::Frustum::setRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queueID</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Sets the render queue group this entity will be rendered through. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all <a class="el" href="classOgre_1_1Entity.html">Entity</a> objects default to the default queue (<a class="el" href="classOgre_1_1RenderQueue.html#Ogre_1_1RenderQueuea7">RenderQueue::getDefaultQueueGroup</a>), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such. </dd></dl>
<dl compact><dt><b></b></dt><dd>See <a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> for more details. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>queueID</em>&nbsp;</td><td>Enumerated value of the queue group to use. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya8">Ogre::Entity</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa26" doxytag="Ogre::Frustum::setUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>By simply making your game / application object a subclass of <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>, you can establish a link between an OGRE instance of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> and your own application classes. Call this method to establish the link. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00154">154</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa24" doxytag="Ogre::Frustum::setVisible" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>visible</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tells this object whether to be visible or not, if it has a renderable component. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta33">Ogre::Light</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb5" doxytag="Ogre::Frustum::updateEdgeListLightFacing" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::updateEdgeListLightFacing </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Tells the caster to perform the tasks necessary to update the edge data's light listing. 
<p>
Can be overridden if the subclass needs to do additional things. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to update </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D vector representing the light, a directional light has w=0.0 </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Frustumb0" doxytag="Ogre::Frustum::updateFrustum" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::updateFrustum </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
        </tr>

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    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerab0">Ogre::Camera</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Frustumb1" doxytag="Ogre::Frustum::updateView" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual void Ogre::Frustum::updateView </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
        </tr>

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    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerab1">Ogre::Camera</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa44" doxytag="Ogre::Frustum::useIdentityProjection" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::useIdentityProjection </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
Returns whether or not to use an 'identity' projection. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea7">Ogre::BorderRenderable</a>, <a class="el" href="classOgre_1_1OverlayElement.html#Ogre_1_1TextAreaOverlayElementa55">Ogre::OverlayElement</a>, and <a class="el" href="classOgre_1_1Rectangle2D.html#Ogre_1_1Rectangle2Da5">Ogre::Rectangle2D</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00113">113</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa45" doxytag="Ogre::Frustum::useIdentityView" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::useIdentityView </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether or not to use an 'identity' projection. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea8">Ogre::BorderRenderable</a>, <a class="el" href="classOgre_1_1OverlayElement.html#Ogre_1_1TextAreaOverlayElementa56">Ogre::OverlayElement</a>, and <a class="el" href="classOgre_1_1Rectangle2D.html#Ogre_1_1Rectangle2Da6">Ogre::Rectangle2D</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00123">123</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1OctreeCameras0" doxytag="Ogre::Frustum::INFINITE_FAR_PLANE_ADJUST" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameras0">Ogre::Frustum::INFINITE_FAR_PLANE_ADJUST</a><code> [static]</code>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Small constant used to reduce far plane projection to avoid inaccuracies. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00450">450</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap27" doxytag="Ogre::Frustum::mAspect" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap27">Ogre::Frustum::mAspect</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
x/y viewport ratio - default 1.3333 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00074">74</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap40" doxytag="Ogre::Frustum::mBoundingBox" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap40">Ogre::Frustum::mBoundingBox</a><code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00116">116</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp19" doxytag="Ogre::Frustum::mCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">Ogre::MovableObject::mCastShadows</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Does this object cast shadows? 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00067">67</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap38" doxytag="Ogre::Frustum::mCoeffB" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap38">Ogre::Frustum::mCoeffB</a>[2]<code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00098">98</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap36" doxytag="Ogre::Frustum::mCoeffL" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap36">Ogre::Frustum::mCoeffL</a>[2]<code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00098">98</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap37" doxytag="Ogre::Frustum::mCoeffR" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap37">Ogre::Frustum::mCoeffR</a>[2]<code> [mutable, protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00098">98</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap39" doxytag="Ogre::Frustum::mCoeffT" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap39">Ogre::Frustum::mCoeffT</a>[2]<code> [mutable, protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00098">98</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp20" doxytag="Ogre::Frustum::mCustomParameters" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">Ogre::Renderable::mCustomParameters</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00233">233</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap25" doxytag="Ogre::Frustum::mFarDist" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap25">Ogre::Frustum::mFarDist</a><code> [protected]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Far clip distance - default 10000. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00070">70</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap24" doxytag="Ogre::Frustum::mFOVy" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Radian.html">Radian</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap24">Ogre::Frustum::mFOVy</a><code> [protected]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
y-direction field-of-view (default 45) 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00068">68</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1OctreeCamerap28" doxytag="Ogre::Frustum::mFrustumPlanes" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Plane.html">Plane</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap28">Ogre::Frustum::mFrustumPlanes</a>[6]<code> [mutable, protected]</code>
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<table cellspacing=5 cellpadding=0 border=0>
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    </td>
    <td>

<p>
The 6 main clipping planes. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00077">77</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap52" doxytag="Ogre::Frustum::mLastLinkedObliqueProjPlane" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Plane.html">Plane</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap52">Ogre::Frustum::mLastLinkedObliqueProjPlane</a><code> [mutable, protected]</code>
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    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>

<p>
Record of the last world-space oblique depth projection plane info used. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00140">140</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap48" doxytag="Ogre::Frustum::mLastLinkedReflectionPlane" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Plane.html">Plane</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap48">Ogre::Frustum::mLastLinkedReflectionPlane</a><code> [mutable, protected]</code>
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    <td>

<p>
Record of the last world-space reflection plane info used. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00131">131</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap29" doxytag="Ogre::Frustum::mLastParentOrientation" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap29">Ogre::Frustum::mLastParentOrientation</a><code> [mutable, protected]</code>
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<p>
Stored versions of parent orientation / position. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00080">80</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap30" doxytag="Ogre::Frustum::mLastParentPosition" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap30">Ogre::Frustum::mLastParentPosition</a><code> [mutable, protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00081">81</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap51" doxytag="Ogre::Frustum::mLinkedObliqueProjPlane" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a>* <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap51">Ogre::Frustum::mLinkedObliqueProjPlane</a><code> [protected]</code>
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    <td>

<p>
Pointer to oblique projection plane (automatically updated). 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00138">138</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap47" doxytag="Ogre::Frustum::mLinkedReflectPlane" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1MovablePlane.html">MovablePlane</a>* <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap47">Ogre::Frustum::mLinkedReflectPlane</a><code> [protected]</code>
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<p>
Pointer to a reflection plane (automatically updated). 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00129">129</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap42" doxytag="Ogre::Frustum::mMaterial" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap42">Ogre::Frustum::mMaterial</a><code> [protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00119">119</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap26" doxytag="Ogre::Frustum::mNearDist" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap26">Ogre::Frustum::mNearDist</a><code> [protected]</code>
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<p>
Near clip distance - default 100. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00072">72</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap49" doxytag="Ogre::Frustum::mObliqueDepthProjection" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap49">Ogre::Frustum::mObliqueDepthProjection</a><code> [protected]</code>
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<p>
Is this frustum using an oblique depth projection? 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00134">134</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap50" doxytag="Ogre::Frustum::mObliqueProjPlane" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Plane.html">Plane</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap50">Ogre::Frustum::mObliqueProjPlane</a><code> [mutable, protected]</code>
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<p>
Fixed oblique projection plane. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00136">136</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp10" doxytag="Ogre::Frustum::mParentIsTagPoint" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">Ogre::MovableObject::mParentIsTagPoint</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00049">49</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp9" doxytag="Ogre::Frustum::mParentNode" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Node.html">Node</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">Ogre::MovableObject::mParentNode</a><code> [protected, inherited]</code>
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<p>
node to which this object is attached 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00048">48</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap31" doxytag="Ogre::Frustum::mProjMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap31">Ogre::Frustum::mProjMatrix</a><code> [mutable, protected]</code>
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<p>
Pre-calced projection matrix. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00084">84</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap23" doxytag="Ogre::Frustum::mProjType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a650">ProjectionType</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap23">Ogre::Frustum::mProjType</a><code> [protected]</code>
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<p>
Orthographic or perspective? 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00065">65</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp15" doxytag="Ogre::Frustum::mQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">Ogre::MovableObject::mQueryFlags</a><code> [protected, inherited]</code>
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<p>
Flags determining whether this object is included / excluded from scene queries. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00059">59</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap34" doxytag="Ogre::Frustum::mRecalcFrustum" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap34">Ogre::Frustum::mRecalcFrustum</a><code> [mutable, protected]</code>
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    <td>

<p>
Something's changed in the frustrum shape? 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00090">90</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap35" doxytag="Ogre::Frustum::mRecalcView" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap35">Ogre::Frustum::mRecalcView</a><code> [mutable, protected]</code>
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    <td>

<p>
Something re the view pos has changed. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00092">92</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap44" doxytag="Ogre::Frustum::mReflect" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap44">Ogre::Frustum::mReflect</a><code> [protected]</code>
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    <td>

<p>
Is this frustum to act as a reflection of itself? 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00123">123</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap45" doxytag="Ogre::Frustum::mReflectMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap45">Ogre::Frustum::mReflectMatrix</a><code> [mutable, protected]</code>
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    <td>

<p>
Derived reflection matrix. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00125">125</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap46" doxytag="Ogre::Frustum::mReflectPlane" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Plane.html">Plane</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap46">Ogre::Frustum::mReflectPlane</a><code> [mutable, protected]</code>
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    <td>

<p>
Fixed reflection plane. 
<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00127">127</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp13" doxytag="Ogre::Frustum::mRenderQueueID" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">Ogre::MovableObject::mRenderQueueID</a><code> [protected, inherited]</code>
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<p>
The render queue to use when rendering this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00055">55</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp14" doxytag="Ogre::Frustum::mRenderQueueIDSet" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">Ogre::MovableObject::mRenderQueueIDSet</a><code> [protected, inherited]</code>
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<p>
Flags whether the RenderQueue's default should be used. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00057">57</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxt1" doxytag="Ogre::Frustum::msDummyPlaneList" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">Ogre::Renderable::msDummyPlaneList</a><code> [static, protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00231">231</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Frustumt0" doxytag="Ogre::Frustum::msMovableType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustumt0">Ogre::Frustum::msMovableType</a><code> [static, protected]</code>
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<p>
Shared class-level name for Movable type. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerat0">Ogre::Camera</a>.
<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00114">114</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap32" doxytag="Ogre::Frustum::mStandardProjMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap32">Ogre::Frustum::mStandardProjMatrix</a><code> [mutable, protected]</code>
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<p>
Pre-calced standard projection matrix. 
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<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00086">86</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp12" doxytag="Ogre::Frustum::mUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">Ogre::MovableObject::mUserObject</a><code> [protected, inherited]</code>
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<p>
User defined object which is linked to this object. 
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<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00053">53</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap41" doxytag="Ogre::Frustum::mVertexData" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1VertexData.html">VertexData</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap41">Ogre::Frustum::mVertexData</a><code> [mutable, protected]</code>
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<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00117">117</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap33" doxytag="Ogre::Frustum::mViewMatrix" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap33">Ogre::Frustum::mViewMatrix</a><code> [mutable, protected]</code>
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<p>
Pre-calced view matrix. 
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<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00088">88</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp11" doxytag="Ogre::Frustum::mVisible" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">Ogre::MovableObject::mVisible</a><code> [protected, inherited]</code>
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<p>
Is this object visible? 
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<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00051">51</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp16" doxytag="Ogre::Frustum::mWorldAABB" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">Ogre::MovableObject::mWorldAABB</a><code> [mutable, protected, inherited]</code>
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<p>
Cached world AABB of this object. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystemp4">Ogre::ParticleSystem</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00061">61</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp17" doxytag="Ogre::Frustum::mWorldBoundingSphere" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">Ogre::MovableObject::mWorldBoundingSphere</a><code> [mutable, protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00063">63</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp18" doxytag="Ogre::Frustum::mWorldDarkCapBounds" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">Ogre::MovableObject::mWorldDarkCapBounds</a><code> [mutable, protected, inherited]</code>
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<p>
World space AABB of this object's dark cap. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00065">65</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1OctreeCamerap43" doxytag="Ogre::Frustum::mWorldSpaceCorners" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCamerap43">Ogre::Frustum::mWorldSpaceCorners</a>[8]<code> [mutable, protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreFrustum_8h-source.html#l00120">120</a> of file <a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreFrustum_8h-source.html">OgreFrustum.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:20:08 2005
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