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<h1>Ogre::GLSLLinkProgram Class Reference</h1>C++ encapsulation of GLSL Program Object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>&gt;</code>
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<a href="classOgre_1_1GLSLLinkProgram-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkPrograma0">GLSLLinkProgram</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constructor should only be used by <a class="el" href="classOgre_1_1GLSLLinkProgramManager.html">GLSLLinkProgramManager</a>  <a href="#Ogre_1_1GLSLLinkPrograma0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkPrograma1">~GLSLLinkProgram</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkPrograma2">activate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Makes a program object active by making sure it is linked and then putting it in use.  <a href="#Ogre_1_1GLSLLinkPrograma2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkPrograma3">updateUniforms</a> (<a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> <a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">updates program object uniforms using data from GpuProgramParamters.  <a href="#Ogre_1_1GLSLLinkPrograma3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>GLhandleARB&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkPrograma4">getGLHandle</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the GL Handle for the program object  <a href="#Ogre_1_1GLSLLinkPrograma4"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="structOgre_1_1GLSLLinkProgram_1_1UniformReference.html">UniformReference</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramy0">UniformReferenceList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef UniformReferenceList::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramy1">UniformReferenceIterator</a></td></tr>

<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramd0">buildUniformReferences</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">build uniform references from active named uniforms  <a href="#Ogre_1_1GLSLLinkProgramd0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramy0">UniformReferenceList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr0">mUniformReferences</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">container of uniform references that are active in the program object  <a href="#Ogre_1_1GLSLLinkProgramr0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr1">mUniformRefsBuilt</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">flag to indicate that uniform references have already been built  <a href="#Ogre_1_1GLSLLinkProgramr1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>GLhandleARB&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr2">mGLHandle</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">GL handle for the program object.  <a href="#Ogre_1_1GLSLLinkProgramr2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="OgreGLPrerequisites_8h.html#a38">GLint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr3">mLinked</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">flag indicating that the program object has been successfully linked  <a href="#Ogre_1_1GLSLLinkProgramr3"></a><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
C++ encapsulation of GLSL Program Object. 
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<p>

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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00037">37</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1GLSLLinkProgramy1" doxytag="Ogre::GLSLLinkProgram::UniformReferenceIterator" ></a><p>
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          <td class="md" nowrap valign="top"> typedef UniformReferenceList::iterator <a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramy1">Ogre::GLSLLinkProgram::UniformReferenceIterator</a><code> [private]</code>
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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00051">51</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1GLSLLinkProgramy0" doxytag="Ogre::GLSLLinkProgram::UniformReferenceList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="structOgre_1_1GLSLLinkProgram_1_1UniformReference.html">UniformReference</a>&gt; <a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramy0">Ogre::GLSLLinkProgram::UniformReferenceList</a><code> [private]</code>
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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00050">50</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1GLSLLinkPrograma0" doxytag="Ogre::GLSLLinkProgram::GLSLLinkProgram" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::GLSLLinkProgram::GLSLLinkProgram </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
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constructor should only be used by <a class="el" href="classOgre_1_1GLSLLinkProgramManager.html">GLSLLinkProgramManager</a> 
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<a class="anchor" name="Ogre_1_1GLSLLinkPrograma1" doxytag="Ogre::GLSLLinkProgram::~GLSLLinkProgram" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::GLSLLinkProgram::~<a class="el" href="classOgre_1_1GLSLLinkProgram.html">GLSLLinkProgram</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1GLSLLinkPrograma2" doxytag="Ogre::GLSLLinkProgram::activate" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::GLSLLinkProgram::activate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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Makes a program object active by making sure it is linked and then putting it in use. 
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<a class="anchor" name="Ogre_1_1GLSLLinkProgramd0" doxytag="Ogre::GLSLLinkProgram::buildUniformReferences" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::GLSLLinkProgram::buildUniformReferences </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
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          <td class="md" nowrap><code> [private]</code></td>
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build uniform references from active named uniforms 
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<a class="anchor" name="Ogre_1_1GLSLLinkPrograma4" doxytag="Ogre::GLSLLinkProgram::getGLHandle" ></a><p>
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          <td class="md" nowrap valign="top"> GLhandleARB Ogre::GLSLLinkProgram::getGLHandle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
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get the GL Handle for the program object 
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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00079">79</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.
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References <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00058">mGLHandle</a>.    </td>
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<a class="anchor" name="Ogre_1_1GLSLLinkPrograma3" doxytag="Ogre::GLSLLinkProgram::updateUniforms" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::GLSLLinkProgram::updateUniforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>params</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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updates program object uniforms using data from GpuProgramParamters. 
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normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.    </td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1GLSLLinkProgramr2" doxytag="Ogre::GLSLLinkProgram::mGLHandle" ></a><p>
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          <td class="md" nowrap valign="top"> GLhandleARB <a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr2">Ogre::GLSLLinkProgram::mGLHandle</a><code> [private]</code>
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GL handle for the program object. 
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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00058">58</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.
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Referenced by <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00079">getGLHandle()</a>.    </td>
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<a class="anchor" name="Ogre_1_1GLSLLinkProgramr3" doxytag="Ogre::GLSLLinkProgram::mLinked" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="OgreGLPrerequisites_8h.html#a38">GLint</a> <a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr3">Ogre::GLSLLinkProgram::mLinked</a><code> [private]</code>
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flag indicating that the program object has been successfully linked 
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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00060">60</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1GLSLLinkProgramr0" doxytag="Ogre::GLSLLinkProgram::mUniformReferences" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramy0">UniformReferenceList</a> <a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr0">Ogre::GLSLLinkProgram::mUniformReferences</a><code> [private]</code>
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container of uniform references that are active in the program object 
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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00053">53</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1GLSLLinkProgramr1" doxytag="Ogre::GLSLLinkProgram::mUniformRefsBuilt" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1GLSLLinkProgram.html#Ogre_1_1GLSLLinkProgramr1">Ogre::GLSLLinkProgram::mUniformRefsBuilt</a><code> [private]</code>
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flag to indicate that uniform references have already been built 
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Definition at line <a class="el" href="OgreGLSLLinkProgram_8h-source.html#l00056">56</a> of file <a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreGLSLLinkProgram_8h-source.html">OgreGLSLLinkProgram.h</a></ul>
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Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:31:23 2005
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