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<h1>Ogre::GpuProgram Class Reference</h1>Defines a program which runs on the GPU such as a vertex or fragment program.  
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<code>#include &lt;<a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>&gt;</code>
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Inheritance diagram for Ogre::GpuProgram:<p><center><img src="classOgre_1_1GpuProgram__inherit__graph.png" border="0" usemap="#Ogre_1_1GpuProgram__inherit__map" alt="Inheritance graph"></center>
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1GpuProgram-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1GpuPrograma0">GpuProgram</a> (<a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> *creator, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> handle, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;group, bool isManual=false, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader=0)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1GpuPrograma1">~GpuProgram</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma4">setSourceFile</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filename)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the filename of the source assembly for this program.  <a href="#Ogre_1_1HighLevelGpuPrograma4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma5">setSource</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;source)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the source assembly for this program from an in-memory string.  <a href="#Ogre_1_1HighLevelGpuPrograma5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma6">getSyntaxCode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the syntax code for this program e.g.  <a href="#Ogre_1_1HighLevelGpuPrograma6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma7">setSyntaxCode</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;syntax)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the syntax code for this program e.g.  <a href="#Ogre_1_1HighLevelGpuPrograma7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma8">getSourceFile</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the name of the file used as source for this program.  <a href="#Ogre_1_1HighLevelGpuPrograma8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma9">getSource</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the assembler source for this program.  <a href="#Ogre_1_1HighLevelGpuPrograma9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma10">setType</a> (<a class="el" href="namespaceOgre.html#a652">GpuProgramType</a> t)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the program type (only valid before load).  <a href="#Ogre_1_1HighLevelGpuPrograma10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a652">GpuProgramType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma11">getType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the program type.  <a href="#Ogre_1_1HighLevelGpuPrograma11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1GpuProgram.html">GpuProgram</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1GpuPrograma10">_getBindingDelegate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the <a class="el" href="classOgre_1_1GpuProgram.html">GpuProgram</a> which should be bound to the pipeline.  <a href="#Ogre_1_1GpuPrograma10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma12">isSupported</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether this program can be supported on the current renderer and hardware.  <a href="#Ogre_1_1HighLevelGpuPrograma12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1GpuPrograma12">createParameters</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a new parameters object compatible with this program definition.  <a href="#Ogre_1_1GpuPrograma12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma13">setSkeletalAnimationIncluded</a> (bool included)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether a vertex program includes the required instructions to perform skeletal animation.  <a href="#Ogre_1_1HighLevelGpuPrograma13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma14">isSkeletalAnimationIncluded</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether a vertex program includes the required instructions to perform skeletal animation.  <a href="#Ogre_1_1HighLevelGpuPrograma14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma15">getDefaultParameters</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a reference to the default parameters which are to be used for all uses of this program.  <a href="#Ogre_1_1HighLevelGpuPrograma15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma16">setSurfaceAndPassLightStates</a> (bool state)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.  <a href="#Ogre_1_1HighLevelGpuPrograma16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuPrograma17">getPassSurfaceAndLightStates</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.  <a href="#Ogre_1_1HighLevelGpuPrograma17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads the resource, if it is not already.  <a href="#Ogre_1_1Texturea25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea26">reload</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reloads the resource, if it is already loaded.  <a href="#Ogre_1_1Texturea26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea27">isManuallyLoaded</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this resource manually loaded?  <a href="#Ogre_1_1Texturea27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea28">unload</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads the resource; this is not permanent, the resource can be reloaded later if required.  <a href="#Ogre_1_1Texturea28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea29">getSize</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves info about the size of the resource.  <a href="#Ogre_1_1Texturea29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea30">touch</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">'Touches' the resource to indicate it has been used.  <a href="#Ogre_1_1Texturea30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea31">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets resource name.  <a href="#Ogre_1_1Texturea31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea32">getHandle</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea33">isLoaded</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if the <a class="el" href="classOgre_1_1Resource.html">Resource</a> has been loaded, false otherwise.  <a href="#Ogre_1_1Texturea33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea34">getGroup</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the group which this resource is a member of.  <a href="#Ogre_1_1Texturea34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea35">getCreator</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the manager which created this resource.  <a href="#Ogre_1_1Texturea35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea36">getOrigin</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the origin of this resource, e.g.  <a href="#Ogre_1_1Texturea36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea37">_notifyOrigin</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;origin)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this resource of it's origin.  <a href="#Ogre_1_1Texturea37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea38">getParamDictionary</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the parameter dictionary for this class.  <a href="#Ogre_1_1Texturea38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea39">getParamDictionary</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a517">ParameterList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea40">getParameters</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a list of parameters valid for this object.  <a href="#Ogre_1_1Texturea40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea41">setParameter</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;value)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic parameter setting method.  <a href="#Ogre_1_1Texturea41"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea42">setParameterList</a> (const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> &amp;paramList)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic multiple parameter setting method.  <a href="#Ogre_1_1Texturea42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea43">getParameter</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic parameter retrieval method.  <a href="#Ogre_1_1Texturea43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea44">copyParametersTo</a> (<a class="el" href="classOgre_1_1StringInterface.html">StringInterface</a> *dest) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Method for copying this object's parameters to another object.  <a href="#Ogre_1_1Texturea44"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturee0">cleanupDictionary</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Cleans up the static 'msDictionary' required to reset <a class="el" href="namespaceOgre.html">Ogre</a>, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> implementers (e.g.  <a href="#Ogre_1_1Texturee0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramb6">setupBaseParamDictionary</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for setting up the basic parameter definitions for a subclass.  <a href="#Ogre_1_1HighLevelGpuProgramb6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramb7">calculateSize</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">  <a href="#Ogre_1_1HighLevelGpuProgramb7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1GpuProgramb2">loadImpl</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">  <a href="#Ogre_1_1GpuProgramb2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramb8">loadFromSource</a> (void)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Virtual method which must be implemented by subclasses, load from mSource.  <a href="#Ogre_1_1HighLevelGpuProgramb8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Textureb3">unloadImpl</a> (void)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>.  <a href="#Ogre_1_1Textureb3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Textureb4">createParamDictionary</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;className)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for creating a parameter dictionary for the class, if it does not already exist.  <a href="#Ogre_1_1Textureb4"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a652">GpuProgramType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp2">mType</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The type of the program.  <a href="#Ogre_1_1HighLevelGpuProgramp2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp3">mFilename</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The name of the file to load source from (may be blank).  <a href="#Ogre_1_1HighLevelGpuProgramp3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp4">mSource</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The assembler source of the program (may be blank until file loaded).  <a href="#Ogre_1_1HighLevelGpuProgramp4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp5">mLoadFromFile</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Whether we need to load source from file or not.  <a href="#Ogre_1_1HighLevelGpuProgramp5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp6">mSyntaxCode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Syntax code eg arbvp1, vs_2_0 etc.  <a href="#Ogre_1_1HighLevelGpuProgramp6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp7">mSkeletalAnimation</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this (vertex) program include skeletal animation?  <a href="#Ogre_1_1HighLevelGpuProgramp7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp8">mDefaultParams</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The default parameters for use with this object.  <a href="#Ogre_1_1HighLevelGpuProgramp8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp9">mPassSurfaceAndLightStates</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this program want light states passed through fixed pipeline.  <a href="#Ogre_1_1HighLevelGpuProgramp9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep13">mCreator</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creator.  <a href="#Ogre_1_1Texturep13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep14">mName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unique name of the resource.  <a href="#Ogre_1_1Texturep14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep15">mGroup</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The name of the resource group.  <a href="#Ogre_1_1Texturep15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep16">mHandle</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Numeric handle for more efficient look up than name.  <a href="#Ogre_1_1Texturep16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep17">mIsLoaded</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is the resource currently loaded?  <a href="#Ogre_1_1Texturep17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep18">mSize</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The size of the resource in bytes.  <a href="#Ogre_1_1Texturep18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep19">mIsManual</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this file manually loaded?  <a href="#Ogre_1_1Texturep19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep20">mOrigin</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Origin of this resource (e.g. script name) - optional.  <a href="#Ogre_1_1Texturep20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep21">mLoader</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Optional manual loader; if provided, data is loaded from here instead of a file.  <a href="#Ogre_1_1Texturep21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturep22">mParamDictName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class name for this instance to be used as a lookup (must be initialised by subclasses).  <a href="#Ogre_1_1Texturep22"></a><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1GpuProgram_1_1CmdType.html">CmdType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramt0">msTypeCmd</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1GpuProgram_1_1CmdSyntax.html">CmdSyntax</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramt1">msSyntaxCmd</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1GpuProgram_1_1CmdSkeletal.html">CmdSkeletal</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramt2">msSkeletalCmd</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a519">ParamDictionaryMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturet0">msDictionary</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Dictionary of parameters.  <a href="#Ogre_1_1Texturet0"></a><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Defines a program which runs on the GPU such as a vertex or fragment program. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This class defines the low-level program in assembler code, the sort used to directly assemble into machine instructions for the GPU to execute. By nature, this means that the assembler source is rendersystem specific, which is why this is an abstract class - real instances are created through the <a class="el" href="classOgre_1_1RenderSystem.html">RenderSystem</a>. If you wish to use higher level shading languages like HLSL and Cg, you need to use the <a class="el" href="classOgre_1_1HighLevelGpuProgram.html">HighLevelGpuProgram</a> class instead.</dd></dl>

<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00534">534</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1GpuPrograma0" doxytag="Ogre::GpuProgram::GpuProgram" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::GpuProgram::GpuProgram </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>creator</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>handle</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>group</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isManual</em> = false, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>loader</em> = 0</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<a class="anchor" name="Ogre_1_1GpuPrograma1" doxytag="Ogre::GpuProgram::~GpuProgram" ></a><p>
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          <td class="md" nowrap valign="top"> virtual Ogre::GpuProgram::~<a class="el" href="classOgre_1_1GpuProgram.html">GpuProgram</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00598">598</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1GpuPrograma10" doxytag="Ogre::GpuProgram::_getBindingDelegate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1GpuProgram.html">GpuProgram</a>* Ogre::GpuProgram::_getBindingDelegate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Returns the <a class="el" href="classOgre_1_1GpuProgram.html">GpuProgram</a> which should be bound to the pipeline. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method is simply to allow some subclasses of <a class="el" href="classOgre_1_1GpuProgram.html">GpuProgram</a> to delegate the program which is bound to the pipeline to a delegate, if required. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1HighLevelGpuProgram.html#Ogre_1_1HighLevelGpuPrograma3">Ogre::HighLevelGpuProgram</a>.
<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00631">631</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea37" doxytag="Ogre::GpuProgram::_notifyOrigin" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Resource::_notifyOrigin </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>origin</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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Notify this resource of it's origin. 
<p>

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Definition at line <a class="el" href="OgreResource_8h-source.html#l00207">207</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramb7" doxytag="Ogre::GpuProgram::calculateSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::GpuProgram::calculateSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual]</code></td>
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<p>
 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Resourceb3">Ogre::Resource</a>.
<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00589">589</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturee0" doxytag="Ogre::GpuProgram::cleanupDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::StringInterface::cleanupDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static, inherited]</code></td>
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<p>
Cleans up the static 'msDictionary' required to reset <a class="el" href="namespaceOgre.html">Ogre</a>, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> implementers (e.g. 
<p>
<a class="el" href="classOgre_1_1MaterialManager.html">MaterialManager</a>) initializes.     </td>
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<a class="anchor" name="Ogre_1_1Texturea44" doxytag="Ogre::GpuProgram::copyParametersTo" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::StringInterface::copyParametersTo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1StringInterface.html">StringInterface</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>dest</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Method for copying this object's parameters to another object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop. </dd></dl>
<dl compact><dt><b></b></dt><dd>Any unrecognised parameters will be ignored as with setParameter method. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
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<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00294">294</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.
<p>
References <a class="el" href="OgreStringInterface_8h-source.html#l00082">Ogre::ParamDictionary::mParamDefs</a>, and <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea41">Ogre::StringInterface::setParameter()</a>.    </td>
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<a class="anchor" name="Ogre_1_1Textureb4" doxytag="Ogre::GpuProgram::createParamDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::StringInterface::createParamDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>className</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, inherited]</code></td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Internal method for creating a parameter dictionary for the class, if it does not already exist. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance). </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>className</em>&nbsp;</td><td>the name of the class using the dictionary </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if a new dictionary was created, false if it was already there </dd></dl>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00170">170</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1GpuPrograma12" doxytag="Ogre::GpuProgram::createParameters" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> Ogre::GpuProgram::createParameters </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Creates a new parameters object compatible with this program definition. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>It is recommended that you use this method of creating parameters objects rather than going direct to <a class="el" href="classOgre_1_1GpuProgramManager.html">GpuProgramManager</a>, because this method will populate any implementation-specific extras (like named parameters) where they are appropriate. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1HighLevelGpuProgram.html#Ogre_1_1HighLevelGpuPrograma2">Ogre::HighLevelGpuProgram</a>, and <a class="el" href="classOgre_1_1D3D9HLSLProgram.html#Ogre_1_1D3D9HLSLPrograma7">Ogre::D3D9HLSLProgram</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea35" doxytag="Ogre::GpuProgram::getCreator" ></a><p>
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  <tr>
    <td class="mdRow">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>* Ogre::Resource::getCreator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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    <td>

<p>
Gets the manager which created this resource. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00198">198</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma15" doxytag="Ogre::GpuProgram::getDefaultParameters" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> Ogre::GpuProgram::getDefaultParameters </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Get a reference to the default parameters which are to be used for all uses of this program. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A program can be set up with a list of default parameters, which can save time when using a program many times in a material with roughly the same settings. By retrieving the default parameters and populating it with the most used options, any new parameter objects created from this program afterwards will automatically include the default parameters; thus users of the program need only change the parameters which are unique to their own usage of the program.</dd></dl>
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<a class="anchor" name="Ogre_1_1Texturea34" doxytag="Ogre::GpuProgram::getGroup" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Resource::getGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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    <td>

<p>
Gets the group which this resource is a member of. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00195">195</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea32" doxytag="Ogre::GpuProgram::getHandle" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> Ogre::Resource::getHandle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00181">181</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgreResource_8h-source.html#l00035">Ogre::ResourceHandle</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea31" doxytag="Ogre::GpuProgram::getName" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Resource::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Gets resource name. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00176">176</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea36" doxytag="Ogre::GpuProgram::getOrigin" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Resource::getOrigin </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
Get the origin of this resource, e.g. 
<p>
a script file name. <dl compact><dt><b>Remarks:</b></dt><dd>This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.</dd></dl>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00205">205</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea39" doxytag="Ogre::GpuProgram::getParamDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a>* Ogre::StringInterface::getParamDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00207">207</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea38" doxytag="Ogre::GpuProgram::getParamDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a>* Ogre::StringInterface::getParamDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Retrieves the parameter dictionary for this class. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Only valid to call this after createParamDictionary. </dd></dl>
<dl compact><dt><b>Returns:</b></dt><dd>Pointer to <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a> shared by all instances of this class which you can add parameters to, retrieve parameters etc. </dd></dl>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00194">194</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea43" doxytag="Ogre::GpuProgram::getParameter" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a426">String</a> Ogre::StringInterface::getParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Generic parameter retrieval method. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use <a class="el" href="classOgre_1_1StringConverter.html">StringConverter</a> to convert this string back into a native type. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the parameter to get </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>String value of parameter, blank if not found </dd></dl>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00263">263</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.
<p>
References <a class="el" href="classOgre_1_1ParamCommand.html#Ogre_1_1ParamCommanda0">Ogre::ParamCommand::doGet()</a>, <a class="el" href="OgreStringInterface_8h-source.html#l00088">Ogre::ParamDictionary::getParamCommand()</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea40" doxytag="Ogre::GpuProgram::getParameters" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a517">ParameterList</a>&amp; Ogre::StringInterface::getParameters </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
Retrieves a list of parameters valid for this object. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>A reference to a static list of <a class="el" href="classOgre_1_1ParameterDef.html">ParameterDef</a> objects. </dd></dl>
    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma17" doxytag="Ogre::GpuProgram::getPassSurfaceAndLightStates" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::GpuProgram::getPassSurfaceAndLightStates </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00688">688</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea29" doxytag="Ogre::GpuProgram::getSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::Resource::getSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
Retrieves info about the size of the resource. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00165">165</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma9" doxytag="Ogre::GpuProgram::getSource" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::GpuProgram::getSource </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Gets the assembler source for this program. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00621">621</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma8" doxytag="Ogre::GpuProgram::getSourceFile" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::GpuProgram::getSourceFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Gets the name of the file used as source for this program. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00619">619</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma6" doxytag="Ogre::GpuProgram::getSyntaxCode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::GpuProgram::getSyntaxCode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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    <td>
      &nbsp;
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    <td>

<p>
Gets the syntax code for this program e.g. 
<p>
arbvp1, fp20, vs_1_1 etc 
<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00613">613</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma11" doxytag="Ogre::GpuProgram::getType" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a652">GpuProgramType</a> Ogre::GpuProgram::getType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Get the program type. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00625">625</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.
<p>
References <a class="el" href="OgreGpuProgram_8h-source.html#l00037">Ogre::GpuProgramType</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea33" doxytag="Ogre::GpuProgram::isLoaded" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::Resource::isLoaded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    <td>

<p>
Returns true if the <a class="el" href="classOgre_1_1Resource.html">Resource</a> has been loaded, false otherwise. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00188">188</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00171">OGRE_LOCK_AUTO_MUTEX</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea27" doxytag="Ogre::GpuProgram::isManuallyLoaded" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::Resource::isManuallyLoaded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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    <td>

<p>
Is this resource manually loaded? 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00153">153</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma14" doxytag="Ogre::GpuProgram::isSkeletalAnimationIncluded" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::GpuProgram::isSkeletalAnimationIncluded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns whether a vertex program includes the required instructions to perform skeletal animation. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it. </dd></dl>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00660">660</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma12" doxytag="Ogre::GpuProgram::isSupported" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::GpuProgram::isSupported </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Returns whether this program can be supported on the current renderer and hardware. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1CgProgram.html#Ogre_1_1CgPrograma8">Ogre::CgProgram</a>, and <a class="el" href="classOgre_1_1D3D9HLSLProgram.html#Ogre_1_1D3D9HLSLPrograma6">Ogre::D3D9HLSLProgram</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea25" doxytag="Ogre::GpuProgram::load" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Loads the resource, if it is not already. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own</dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha3">Ogre::Mesh</a>, and <a class="el" href="classOgre_1_1GLSLGpuProgram.html#Ogre_1_1GLSLGpuPrograma7">Ogre::GLSLGpuProgram</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramb8" doxytag="Ogre::GpuProgram::loadFromSource" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GpuProgram::loadFromSource </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, pure virtual]</code></td>
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<p>
Virtual method which must be implemented by subclasses, load from mSource. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1CgProgram.html#Ogre_1_1CgProgramb0">Ogre::CgProgram</a>, <a class="el" href="classOgre_1_1D3D7GpuProgram.html#Ogre_1_1D3D7GpuProgramb0">Ogre::D3D7GpuProgram</a>, <a class="el" href="classOgre_1_1D3D9GpuProgram.html#Ogre_1_1D3D9GpuVertexProgramb3">Ogre::D3D9GpuProgram</a>, <a class="el" href="classOgre_1_1D3D9HLSLProgram.html#Ogre_1_1D3D9HLSLProgramb0">Ogre::D3D9HLSLProgram</a>, <a class="el" href="classOgre_1_1GLGpuNvparseProgram.html#Ogre_1_1GLGpuNvparseProgramb1">Ogre::GLGpuNvparseProgram</a>, <a class="el" href="classOgre_1_1GLGpuProgram.html#Ogre_1_1GLGpuPrograma4">Ogre::GLGpuProgram</a>, <a class="el" href="classOgre_1_1GLArbGpuProgram.html#Ogre_1_1GLArbGpuProgramb0">Ogre::GLArbGpuProgram</a>, <a class="el" href="classOgre_1_1GLSLGpuProgram.html#Ogre_1_1GLSLGpuProgramb0">Ogre::GLSLGpuProgram</a>, and <a class="el" href="classOgre_1_1GLSLProgram.html#Ogre_1_1GLSLProgramb0">Ogre::GLSLProgram</a>.    </td>
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<a class="anchor" name="Ogre_1_1GpuProgramb2" doxytag="Ogre::GpuProgram::loadImpl" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::GpuProgram::loadImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
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<p>
 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Textureb2">Ogre::Resource</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1HighLevelGpuProgram.html#Ogre_1_1HighLevelGpuProgramb4">Ogre::HighLevelGpuProgram</a>, and <a class="el" href="classOgre_1_1D3D9GpuProgram.html#Ogre_1_1D3D9GpuVertexProgramb2">Ogre::D3D9GpuProgram</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea26" doxytag="Ogre::GpuProgram::reload" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::reload </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Reloads the resource, if it is already loaded. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Calls <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea28">unload()</a> and then <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a> again, if the resource is already loaded. If it is not loaded already, then nothing happens.</dd></dl>
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<a class="anchor" name="Ogre_1_1Texturea41" doxytag="Ogre::GpuProgram::setParameter" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::StringInterface::setParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>value</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

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    <td>

<p>
Generic parameter setting method. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea40">StringInterface::getParameters</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the parameter to set </td></tr>
    <tr><td valign=top><em>value</em>&nbsp;</td><td>String value. Must be in the right format for the type specified in the parameter definition. See the <a class="el" href="classOgre_1_1StringConverter.html">StringConverter</a> class for more information. </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if set was successful, false otherwise (NB no exceptions thrown - tolerant method) </dd></dl>

<p>
Referenced by <a class="el" href="OgreStringInterface_8h-source.html#l00294">Ogre::StringInterface::copyParametersTo()</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea42" doxytag="Ogre::GpuProgram::setParameterList" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::StringInterface::setParameterList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>paramList</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    <td>

<p>
Generic multiple parameter setting method. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea40">StringInterface::getParameters</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>paramList</em>&nbsp;</td><td>Name/value pair list </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma13" doxytag="Ogre::GpuProgram::setSkeletalAnimationIncluded" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GpuProgram::setSkeletalAnimationIncluded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>included</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Sets whether a vertex program includes the required instructions to perform skeletal animation. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it. </dd></dl>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00651">651</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma5" doxytag="Ogre::GpuProgram::setSource" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GpuProgram::setSource </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>source</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Sets the source assembly for this program from an in-memory string. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Setting this will have no effect until you (re)load the program. </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma4" doxytag="Ogre::GpuProgram::setSourceFile" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GpuProgram::setSourceFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>filename</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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    <td>
      &nbsp;
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    <td>

<p>
Sets the filename of the source assembly for this program. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Setting this will have no effect until you (re)load the program. </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma16" doxytag="Ogre::GpuProgram::setSurfaceAndPassLightStates" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GpuProgram::setSurfaceAndPassLightStates </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>state</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If this is set to true, OGRE will pass all active light states to the fixed function pipeline. This is useful for high level shaders like GLSL that can read the OpenGL light and material states. This way the user does not have to use autoparameters to pass light position, color etc.</dd></dl>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00682">682</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma7" doxytag="Ogre::GpuProgram::setSyntaxCode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GpuProgram::setSyntaxCode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>syntax</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Sets the syntax code for this program e.g. 
<p>
arbvp1, fp20, vs_1_1 etc     </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HighLevelGpuPrograma10" doxytag="Ogre::GpuProgram::setType" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GpuProgram::setType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a652">GpuProgramType</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>t</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the program type (only valid before load). 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1GLArbGpuProgram.html#Ogre_1_1GLArbGpuPrograma2">Ogre::GLArbGpuProgram</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1HighLevelGpuProgramb6" doxytag="Ogre::GpuProgram::setupBaseParamDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::GpuProgram::setupBaseParamDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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      &nbsp;
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    <td>

<p>
Internal method for setting up the basic parameter definitions for a subclass. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Because <a class="el" href="classOgre_1_1StringInterface.html">StringInterface</a> holds a dictionary of parameters per class, subclasses need to call this to ask the base class to add it's parameters to their dictionary as well. Can't do this in the constructor because that runs in a non-virtual context. </dd></dl>
<dl compact><dt><b></b></dt><dd>The subclass must have called it's own createParamDictionary before calling this method.</dd></dl>
    </td>
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<a class="anchor" name="Ogre_1_1Texturea30" doxytag="Ogre::GpuProgram::touch" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::touch </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
'Touches' the resource to indicate it has been used. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Material.html#Ogre_1_1Materiala50">Ogre::Material</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Texturea28" doxytag="Ogre::GpuProgram::unload" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::unload </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Unloads the resource; this is not permanent, the resource can be reloaded later if required. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1GLSLGpuProgram.html#Ogre_1_1GLSLGpuPrograma2">Ogre::GLSLGpuProgram</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Textureb3" doxytag="Ogre::GpuProgram::unloadImpl" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::unloadImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, pure virtual, inherited]</code></td>
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    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1Font.html#Ogre_1_1Fontb2">Ogre::Font</a>, <a class="el" href="classOgre_1_1HighLevelGpuProgram.html#Ogre_1_1HighLevelGpuProgramb5">Ogre::HighLevelGpuProgram</a>, <a class="el" href="classOgre_1_1Material.html#Ogre_1_1Materialb2">Ogre::Material</a>, <a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshb4">Ogre::Mesh</a>, <a class="el" href="classOgre_1_1Skeleton.html#Ogre_1_1Skeletonb4">Ogre::Skeleton</a>, <a class="el" href="classOgre_1_1SkeletonInstance.html#Ogre_1_1SkeletonInstanceb2">Ogre::SkeletonInstance</a>, <a class="el" href="classOgre_1_1BspLevel.html#Ogre_1_1BspLevelb1">Ogre::BspLevel</a>, <a class="el" href="classOgre_1_1D3D7GpuProgram.html#Ogre_1_1D3D7GpuProgramb1">Ogre::D3D7GpuProgram</a>, <a class="el" href="classOgre_1_1D3DTexture.html#Ogre_1_1D3DTextureb1">Ogre::D3DTexture</a>, <a class="el" href="classOgre_1_1D3D9GpuVertexProgram.html#Ogre_1_1D3D9GpuVertexProgramb0">Ogre::D3D9GpuVertexProgram</a>, <a class="el" href="classOgre_1_1D3D9GpuFragmentProgram.html#Ogre_1_1D3D9GpuFragmentProgramb0">Ogre::D3D9GpuFragmentProgram</a>, <a class="el" href="classOgre_1_1D3D9Texture.html#Ogre_1_1D3D9Textureb18">Ogre::D3D9Texture</a>, <a class="el" href="classOgre_1_1GLGpuNvparseProgram.html#Ogre_1_1GLGpuNvparseProgramb0">Ogre::GLGpuNvparseProgram</a>, <a class="el" href="classOgre_1_1GLGpuProgram.html#Ogre_1_1GLSLGpuProgramb1">Ogre::GLGpuProgram</a>, <a class="el" href="classOgre_1_1GLArbGpuProgram.html#Ogre_1_1GLArbGpuProgramb1">Ogre::GLArbGpuProgram</a>, and <a class="el" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTextureb1">Ogre::GLTexture</a>.    </td>
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</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1Texturep13" doxytag="Ogre::GpuProgram::mCreator" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>* <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep13">Ogre::Resource::mCreator</a><code> [protected, inherited]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Creator. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00073">73</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp8" doxytag="Ogre::GpuProgram::mDefaultParams" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp8">Ogre::GpuProgram::mDefaultParams</a><code> [protected]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The default parameters for use with this object. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00574">574</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp3" doxytag="Ogre::GpuProgram::mFilename" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp3">Ogre::GpuProgram::mFilename</a><code> [protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The name of the file to load source from (may be blank). 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00564">564</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep15" doxytag="Ogre::GpuProgram::mGroup" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep15">Ogre::Resource::mGroup</a><code> [protected, inherited]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The name of the resource group. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00077">77</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep16" doxytag="Ogre::GpuProgram::mHandle" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep16">Ogre::Resource::mHandle</a><code> [protected, inherited]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Numeric handle for more efficient look up than name. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00079">79</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep17" doxytag="Ogre::GpuProgram::mIsLoaded" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep17">Ogre::Resource::mIsLoaded</a><code> [protected, inherited]</code>
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    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Is the resource currently loaded? 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00081">81</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep19" doxytag="Ogre::GpuProgram::mIsManual" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep19">Ogre::Resource::mIsManual</a><code> [protected, inherited]</code>
      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Is this file manually loaded? 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00085">85</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep21" doxytag="Ogre::GpuProgram::mLoader" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>* <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep21">Ogre::Resource::mLoader</a><code> [protected, inherited]</code>
      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Optional manual loader; if provided, data is loaded from here instead of a file. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00089">89</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp5" doxytag="Ogre::GpuProgram::mLoadFromFile" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp5">Ogre::GpuProgram::mLoadFromFile</a><code> [protected]</code>
      </table>
    </td>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Whether we need to load source from file or not. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00568">568</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep14" doxytag="Ogre::GpuProgram::mName" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep14">Ogre::Resource::mName</a><code> [protected, inherited]</code>
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    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Unique name of the resource. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00075">75</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep20" doxytag="Ogre::GpuProgram::mOrigin" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep20">Ogre::Resource::mOrigin</a><code> [protected, inherited]</code>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Origin of this resource (e.g. script name) - optional. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00087">87</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1Texturep22" doxytag="Ogre::GpuProgram::mParamDictName" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturep22">Ogre::StringInterface::mParamDictName</a><code> [protected, inherited]</code>
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    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Class name for this instance to be used as a lookup (must be initialised by subclasses). 
<p>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00158">158</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp9" doxytag="Ogre::GpuProgram::mPassSurfaceAndLightStates" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp9">Ogre::GpuProgram::mPassSurfaceAndLightStates</a><code> [protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Does this program want light states passed through fixed pipeline. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00576">576</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1Texturet0" doxytag="Ogre::GpuProgram::msDictionary" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a519">ParamDictionaryMap</a> <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturet0">Ogre::StringInterface::msDictionary</a><code> [static, protected, inherited]</code>
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<p>
Dictionary of parameters. 
<p>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00155">155</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep18" doxytag="Ogre::GpuProgram::mSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep18">Ogre::Resource::mSize</a><code> [protected, inherited]</code>
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<p>
The size of the resource in bytes. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00083">83</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp7" doxytag="Ogre::GpuProgram::mSkeletalAnimation" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp7">Ogre::GpuProgram::mSkeletalAnimation</a><code> [protected]</code>
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<p>
Does this (vertex) program include skeletal animation? 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00572">572</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp4" doxytag="Ogre::GpuProgram::mSource" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp4">Ogre::GpuProgram::mSource</a><code> [protected]</code>
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<p>
The assembler source of the program (may be blank until file loaded). 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00566">566</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramt2" doxytag="Ogre::GpuProgram::msSkeletalCmd" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1GpuProgram_1_1CmdSkeletal.html">CmdSkeletal</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramt2">Ogre::GpuProgram::msSkeletalCmd</a><code> [static, protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00559">559</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramt1" doxytag="Ogre::GpuProgram::msSyntaxCmd" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1GpuProgram_1_1CmdSyntax.html">CmdSyntax</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramt1">Ogre::GpuProgram::msSyntaxCmd</a><code> [static, protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00558">558</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramt0" doxytag="Ogre::GpuProgram::msTypeCmd" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1GpuProgram_1_1CmdType.html">CmdType</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramt0">Ogre::GpuProgram::msTypeCmd</a><code> [static, protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00557">557</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp6" doxytag="Ogre::GpuProgram::mSyntaxCode" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp6">Ogre::GpuProgram::mSyntaxCode</a><code> [protected]</code>
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<p>
Syntax code eg arbvp1, vs_2_0 etc. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00570">570</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1HighLevelGpuProgramp2" doxytag="Ogre::GpuProgram::mType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a652">GpuProgramType</a> <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1HighLevelGpuProgramp2">Ogre::GpuProgram::mType</a><code> [protected]</code>
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<p>
The type of the program. 
<p>

<p>
Definition at line <a class="el" href="OgreGpuProgram_8h-source.html#l00562">562</a> of file <a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreGpuProgram_8h-source.html">OgreGpuProgram.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:20:11 2005
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