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<h1>Ogre::MeshManager Class Reference</h1>Handles the management of mesh resources.  
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<code>#include &lt;<a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>&gt;</code>
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Inheritance diagram for Ogre::MeshManager:<p><center><img src="classOgre_1_1MeshManager__inherit__graph.png" border="0" usemap="#Ogre_1_1MeshManager__inherit__map" alt="Inheritance graph"></center>
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1MeshManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef HashMap&lt; <a class="el" href="namespaceOgre.html#a426">String</a>, <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">ResourceMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>,<br>
 <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1MapIterator.html">MapIterator</a>&lt; <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw2">ResourceMapIterator</a></td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera0">MeshManager</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera1">~MeshManager</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera2">_initialise</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initialises the manager, only to be called by OGRE internally.  <a href="#Ogre_1_1MeshManagera2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera3">load</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filename, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;groupName, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads a mesh from a file, making it immediately available for use.  <a href="#Ogre_1_1MeshManagera3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera4">createManual</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;groupName, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a new <a class="el" href="classOgre_1_1Mesh.html">Mesh</a> specifically for manual definition rather than loading from an object file.  <a href="#Ogre_1_1MeshManagera4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera5">createPlane</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;groupName, const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;plane, <a class="el" href="namespaceOgre.html#a420">Real</a> width, <a class="el" href="namespaceOgre.html#a420">Real</a> height, int xsegments=1, int ysegments=1, bool normals=true, int numTexCoordSets=1, <a class="el" href="namespaceOgre.html#a420">Real</a> uTile=1.0f, <a class="el" href="namespaceOgre.html#a420">Real</a> vTile=1.0f, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;upVector=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a basic plane, by default majoring on the x/y axes facing positive Z.  <a href="#Ogre_1_1MeshManagera5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera6">createCurvedIllusionPlane</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;groupName, const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;plane, <a class="el" href="namespaceOgre.html#a420">Real</a> width, <a class="el" href="namespaceOgre.html#a420">Real</a> height, <a class="el" href="namespaceOgre.html#a420">Real</a> curvature, int xsegments=1, int ysegments=1, bool normals=true, int numTexCoordSets=1, <a class="el" href="namespaceOgre.html#a420">Real</a> uTile=1.0f, <a class="el" href="namespaceOgre.html#a420">Real</a> vTile=1.0f, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;upVector=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;orientation=<a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true, int ySegmentsToKeep=-1)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox.  <a href="#Ogre_1_1MeshManagera6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera7">createCurvedPlane</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;groupName, const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;plane, <a class="el" href="namespaceOgre.html#a420">Real</a> width, <a class="el" href="namespaceOgre.html#a420">Real</a> height, <a class="el" href="namespaceOgre.html#a420">Real</a> bow=0.5f, int xsegments=1, int ysegments=1, bool normals=false, int numTexCoordSets=1, <a class="el" href="namespaceOgre.html#a420">Real</a> xTile=1.0f, <a class="el" href="namespaceOgre.html#a420">Real</a> yTile=1.0f, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;upVector=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.  <a href="#Ogre_1_1MeshManagera7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1PatchMeshPtr.html">PatchMeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera8">createBezierPatch</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;groupName, void *controlPointBuffer, <a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, <a class="el" href="classOgre_1_1PatchSurface.html#Ogre_1_1PatchSurfacew7">PatchSurface::VisibleSide</a> visibleSide=PatchSurface::VS_FRONT, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=true, bool ibUseShadow=true)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a Bezier patch based on an array of control vertices.  <a href="#Ogre_1_1MeshManagera8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera9">setPrepareAllMeshesForShadowVolumes</a> (bool enable)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading.  <a href="#Ogre_1_1MeshManagera9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera10">getPrepareAllMeshesForShadowVolumes</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether all Meshes should prepare themselves for shadow volumes.  <a href="#Ogre_1_1MeshManagera10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera11">getBoundsPaddingFactor</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the factor by which the bounding box of an entity is padded.  <a href="#Ogre_1_1MeshManagera11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera12">setBoundsPaddingFactor</a> (<a class="el" href="namespaceOgre.html#a420">Real</a> paddingFactor)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the factor by which the bounding box of an entity is padded.  <a href="#Ogre_1_1MeshManagera12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera13">loadResource</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera10">create</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;group, bool isManual=false, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader=0, const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *createParams=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a new blank resource, but does not immediately load it.  <a href="#Ogre_1_1TextureManagera10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera11">setMemoryBudget</a> (size_t bytes)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a limit on the amount of memory this resource handler may use.  <a href="#Ogre_1_1TextureManagera11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera12">getMemoryBudget</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the limit on the amount of memory this resource handler may use.  <a href="#Ogre_1_1TextureManagera12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera13">unload</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads a single resource by name.  <a href="#Ogre_1_1TextureManagera13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera14">unload</a> (<a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> handle)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads a single resource by handle.  <a href="#Ogre_1_1TextureManagera14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera15">unloadAll</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads all resources.  <a href="#Ogre_1_1TextureManagera15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera16">reloadAll</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Caused all currently loaded resources to be reloaded.  <a href="#Ogre_1_1TextureManagera16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera17">remove</a> (<a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;r)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a single resource.  <a href="#Ogre_1_1TextureManagera17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera18">remove</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a single resource by name.  <a href="#Ogre_1_1TextureManagera18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera19">remove</a> (<a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> handle)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a single resource by handle.  <a href="#Ogre_1_1TextureManagera19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera20">removeAll</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all resources.  <a href="#Ogre_1_1TextureManagera20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera21">getByName</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a resource by name, or null if the resource does not exist.  <a href="#Ogre_1_1TextureManagera21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera22">getByHandle</a> (<a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> handle)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a resource by handle, or null if the resource does not exist.  <a href="#Ogre_1_1TextureManagera22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera23">resourceExists</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether the named resource exists in this manager.  <a href="#Ogre_1_1TextureManagera23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera24">resourceExists</a> (<a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> handle)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether a resource with the given handle exists in this manager.  <a href="#Ogre_1_1TextureManagera24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera25">_notifyResourceTouched</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this manager that a resource which it manages has been 'touched', ie used.  <a href="#Ogre_1_1TextureManagera25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera26">_notifyResourceLoaded</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this manager that a resource which it manages has been loaded.  <a href="#Ogre_1_1TextureManagera26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera27">_notifyResourceUnloaded</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this manager that a resource which it manages has been unloaded.  <a href="#Ogre_1_1TextureManagera27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera28">load</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;group, bool isManual=false, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader=0, const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *loadParams=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic load method, used to create a <a class="el" href="classOgre_1_1Resource.html">Resource</a> specific to this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> without using one of the specialised 'load' methods (containing per-Resource-type parameters).  <a href="#Ogre_1_1TextureManagera28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a534">StringVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera29">getScriptPatterns</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the file patterns which should be used to find scripts for this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>.  <a href="#Ogre_1_1TextureManagera29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera30">parseScript</a> (<a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &amp;stream, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;groupName)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Parse the definition of a set of resources from a script file.  <a href="#Ogre_1_1TextureManagera30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera31">getLoadingOrder</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the relative loading order of resources of this type.  <a href="#Ogre_1_1TextureManagera31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera32">getResourceType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets a string identifying the type of resource this manager handles.  <a href="#Ogre_1_1TextureManagera32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw2">ResourceMapIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera33">getResourceIterator</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns an iterator over all resources in this manager.  <a href="#Ogre_1_1TextureManagera33"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagere0">getSingleton</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval.  <a href="#Ogre_1_1MeshManagere0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagere1">getSingletonPtr</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval.  <a href="#Ogre_1_1MeshManagere1"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="classOgre_1_1Resource.html">Resource</a> *,<br>
 <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">MeshBuildParamsMap</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Map from resource pointer to parameter set.  <a href="#Ogre_1_1MeshManagerx0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4">MeshBuildType</a> { <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx1">MBT_PLANE</a>, 
<a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx2">MBT_CURVED_ILLUSION_PLANE</a>, 
<a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx3">MBT_CURVED_PLANE</a>
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enum identifying the types of manual mesh built by this manager.  <a href="#Ogre_1_1MeshManagerx4">More...</a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb0">createImpl</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> handle, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;group, bool isManual, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader, const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *createParams)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>Subclasses must override this method and create a subclass of <a class="el" href="classOgre_1_1Resource.html">Resource</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The unique name of the resource </td></tr>
    <tr><td valign=top><em>group</em>&nbsp;</td><td>The name of the resource group to attach this new resource to </td></tr>
    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. </td></tr>
    <tr><td valign=top><em>loader</em>&nbsp;</td><td>Pointer to a ManualLoader implementation which will be called when the <a class="el" href="classOgre_1_1Resource.html">Resource</a> wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the <a class="el" href="classOgre_1_1Resource.html">Resource</a> will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. </td></tr>
    <tr><td valign=top><em>createParams</em>&nbsp;</td><td>If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.</td></tr>
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  <a href="#Ogre_1_1MeshManagerb0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb1">tesselate2DMesh</a> (<a class="el" href="classOgre_1_1SubMesh.html">SubMesh</a> *pSub, int meshWidth, int meshHeight, bool doubleSided=false, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool indexSysMem=false)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for tesselating 2D meshes.  <a href="#Ogre_1_1MeshManagerb1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb2">createPrefabPlane</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb3">loadManualPlane</a> (<a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *pMesh, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;<a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for manual loading a plane.  <a href="#Ogre_1_1MeshManagerb3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb4">loadManualCurvedPlane</a> (<a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *pMesh, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;<a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for manual loading a curved plane.  <a href="#Ogre_1_1MeshManagerb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb5">loadManualCurvedIllusionPlane</a> (<a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *pMesh, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;<a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for manual loading a curved illusion plane.  <a href="#Ogre_1_1MeshManagerb5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb0">getNextHandle</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Allocates the next handle.  <a href="#Ogre_1_1TextureManagerb0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb2">addImpl</a> (<a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;res)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a newly created resource to the manager (note weak reference).  <a href="#Ogre_1_1TextureManagerb2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb3">removeImpl</a> (<a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;res)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a resource from this manager; remove it from the lists.  <a href="#Ogre_1_1TextureManagerb3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb4">checkUsage</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Checks memory usage and pages out if required.  <a href="#Ogre_1_1TextureManagerb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb5">getMemoryUsage</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current memory usage, in bytes.  <a href="#Ogre_1_1TextureManagerb5"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">MeshBuildParamsMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp0">mMeshBuildParams</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp1">mPrepAllMeshesForShadowVolumes</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp2">mBoundsPaddingFactor</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp2">mResourcesByHandle</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">ResourceMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp3">mResources</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp4">mNextHandle</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp5">mMemoryBudget</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp6">mMemoryUsage</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a534">StringVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp7">mScriptPatterns</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Patterns to use to look for scripts if supported (e.g. *.overlay).  <a href="#Ogre_1_1TextureManagerp7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp8">mLoadOrder</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loading order relative to other managers, higher is later.  <a href="#Ogre_1_1TextureManagerp8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp9">mResourceType</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">String identifying the resource type this manager handles.  <a href="#Ogre_1_1TextureManagerp9"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletont0">ms_Singleton</a></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Handles the management of mesh resources. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This class deals with the runtime management of mesh data; like other resource managers it handles the creation of resources (in this case mesh data), working within a fixed memory budget. </dd></dl>

<p>

<p>
Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00046">46</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1MeshManagerx0" doxytag="Ogre::MeshManager::MeshBuildParamsMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="classOgre_1_1Resource.html">Resource</a>*, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a>&gt; <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">Ogre::MeshManager::MeshBuildParamsMap</a><code> [protected]</code>
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<p>
Map from resource pointer to parameter set. 
<p>

<p>
Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00404">404</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>, <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&gt; <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">Ogre::ResourceManager::ResourceHandleMap</a><code> [inherited]</code>
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Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00343">343</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerw0" doxytag="Ogre::MeshManager::ResourceMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef HashMap&lt; <a class="el" href="namespaceOgre.html#a426">String</a>, <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &gt; <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">Ogre::ResourceManager::ResourceMap</a><code> [inherited]</code>
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Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00342">342</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerw2" doxytag="Ogre::MeshManager::ResourceMapIterator" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1MapIterator.html">MapIterator</a>&lt;<a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a>&gt; <a class="el" href="classOgre_1_1MapIterator.html">Ogre::ResourceManager::ResourceMapIterator</a><code> [inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00361">361</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
Referenced by <a class="el" href="OgreResourceManager_8h-source.html#l00366">Ogre::ResourceManager::getResourceIterator()</a>.    </td>
  </tr>
</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="Ogre_1_1MeshManagerx4" doxytag="Ogre::MeshManager::MeshBuildType" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4">Ogre::MeshManager::MeshBuildType</a><code> [protected]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Enum identifying the types of manual mesh built by this manager. 
<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx1" doxytag="MBT_PLANE" ></a>MBT_PLANE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx2" doxytag="MBT_CURVED_ILLUSION_PLANE" ></a>MBT_CURVED_ILLUSION_PLANE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx3" doxytag="MBT_CURVED_PLANE" ></a>MBT_CURVED_PLANE</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00375">375</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1MeshManagera0" doxytag="Ogre::MeshManager::MeshManager" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::MeshManager::MeshManager </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera1" doxytag="Ogre::MeshManager::~MeshManager" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::MeshManager::~<a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1MeshManagera2" doxytag="Ogre::MeshManager::_initialise" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::_initialise </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Initialises the manager, only to be called by OGRE internally. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TextureManagera26" doxytag="Ogre::MeshManager::_notifyResourceLoaded" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::_notifyResourceLoaded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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      &nbsp;
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    <td>

<p>
Notify this manager that a resource which it manages has been loaded. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1TextureManagera25" doxytag="Ogre::MeshManager::_notifyResourceTouched" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::_notifyResourceTouched </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Notify this manager that a resource which it manages has been 'touched', ie used. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TextureManagera27" doxytag="Ogre::MeshManager::_notifyResourceUnloaded" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::_notifyResourceUnloaded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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      &nbsp;
    </td>
    <td>

<p>
Notify this manager that a resource which it manages has been unloaded. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TextureManagerb2" doxytag="Ogre::MeshManager::addImpl" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::addImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
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      &nbsp;
    </td>
    <td>

<p>
Add a newly created resource to the manager (note weak reference). 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagerb4" doxytag="Ogre::MeshManager::checkUsage" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::checkUsage </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

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    <td>

<p>
Checks memory usage and pages out if required. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1TextureManagera10" doxytag="Ogre::MeshManager::create" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::create </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>group</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isManual</em> = false, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>loader</em> = 0, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>createParams</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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    </td>
    <td>

<p>
Creates a new blank resource, but does not immediately load it. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd><a class="el" href="classOgre_1_1Resource.html">Resource</a> managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The unique name of the resource </td></tr>
    <tr><td valign=top><em>group</em>&nbsp;</td><td>The name of the resource group to attach this new resource to </td></tr>
    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. </td></tr>
    <tr><td valign=top><em>loader</em>&nbsp;</td><td>Pointer to a ManualLoader implementation which will be called when the <a class="el" href="classOgre_1_1Resource.html">Resource</a> wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the <a class="el" href="classOgre_1_1Resource.html">Resource</a> will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. </td></tr>
    <tr><td valign=top><em>createParams</em>&nbsp;</td><td>If any parameters are required to create an instance, they should be supplied here as name / value pairs </td></tr>
  </table>
</dl>
    </td>
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<a class="anchor" name="Ogre_1_1MeshManagera8" doxytag="Ogre::MeshManager::createBezierPatch" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1PatchMeshPtr.html">PatchMeshPtr</a> Ogre::MeshManager::createBezierPatch </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>groupName</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>void *&nbsp;</td>
          <td class="mdname" nowrap> <em>controlPointBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>declaration</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>uMaxSubdivisionLevel</em> = PatchSurface::AUTO_LEVEL, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>vMaxSubdivisionLevel</em> = PatchSurface::AUTO_LEVEL, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1PatchSurface.html#Ogre_1_1PatchSurfacew7">PatchSurface::VisibleSide</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>visibleSide</em> = PatchSurface::VS_FRONT, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vbUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>ibUsage</em> = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>vbUseShadow</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>ibUseShadow</em> = true</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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<p>
Creates a Bezier patch based on an array of control vertices. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the newly created mesh. </td></tr>
    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
    <tr><td valign=top><em>controlPointBuffer</em>&nbsp;</td><td>A pointer to a buffer containing the vertex data which defines control points of the curves rather than actual vertices. Note that you are expected to provide not just position information, but potentially normals and texture coordinates too. The format of the buffer is defined in the <a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> parameter </td></tr>
    <tr><td valign=top><em>decaration</em>&nbsp;</td><td><a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> describing the contents of the buffer. Note this declaration must _only_ draw on buffer source 0! </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>Specifies the width of the patch in control points. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>Specifies the height of the patch in control points. </td></tr>
    <tr><td valign=top><em>uMaxSubdivisionLevel,vMaxSubdivisionLevel</em>&nbsp;</td><td>If you want to manually set the top level of subdivision, do it here, otherwise let the system decide. </td></tr>
    <tr><td valign=top><em>visibleSide</em>&nbsp;</td><td>Determines which side of the patch (or both) triangles are generated for. </td></tr>
    <tr><td valign=top><em>vbUsage</em>&nbsp;</td><td>Vertex buffer usage flags. Recommend the default since vertex buffer should be static. </td></tr>
    <tr><td valign=top><em>ibUsage</em>&nbsp;</td><td>Index buffer usage flags. Recommend the default since index buffer should be dynamic to change levels but not readable. </td></tr>
    <tr><td valign=top><em>vbUseShadow</em>&nbsp;</td><td>Flag to determine if a shadow buffer is generated for the vertex buffer. See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> for full details. </td></tr>
    <tr><td valign=top><em>ibUseShadow</em>&nbsp;</td><td>Flag to determine if a shadow buffer is generated for the index buffer. See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> for full details. </td></tr>
  </table>
</dl>
    </td>
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<a class="anchor" name="Ogre_1_1MeshManagera6" doxytag="Ogre::MeshManager::createCurvedIllusionPlane" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createCurvedIllusionPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>groupName</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>plane</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>curvature</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>xsegments</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>ysegments</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>normals</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>numTexCoordSets</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>uTile</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vTile</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>upVector</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>orientation</em> = <a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexShadowBuffer</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>indexShadowBuffer</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>ySegmentsToKeep</em> = -1</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the resulting mesh </td></tr>
    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The orientation of the plane and distance from the origin </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the plane in world coordinates </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the plane in world coordinates </td></tr>
    <tr><td valign=top><em>curvature</em>&nbsp;</td><td>The curvature of the plane. Good values are between 2 and 65. Higher values are more curved leading to a smoother effect, lower values are less curved meaning more distortion at the horizons but a better distance effect. </td></tr>
    <tr><td valign=top><em>xsegments</em>&nbsp;</td><td>The number of segements to the plane in the x direction </td></tr>
    <tr><td valign=top><em>ysegments</em>&nbsp;</td><td>The number of segements to the plane in the y direction </td></tr>
    <tr><td valign=top><em>normals</em>&nbsp;</td><td>If true, normals are created perpendicular to the plane </td></tr>
    <tr><td valign=top><em>numTexCoordSets</em>&nbsp;</td><td>The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. </td></tr>
    <tr><td valign=top><em>uTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the u direction </td></tr>
    <tr><td valign=top><em>vTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the v direction </td></tr>
    <tr><td valign=top><em>upVector</em>&nbsp;</td><td>The 'Up' direction of the plane. </td></tr>
    <tr><td valign=top><em>orientation</em>&nbsp;</td><td>The orientation of the overall sphere that's used to create the illusion </td></tr>
    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flag with which the vertex buffer for this plane will be created </td></tr>
    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flag with which the index buffer for this plane will be created </td></tr>
    <tr><td valign=top><em>vertexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
    <tr><td valign=top><em>indexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
    <tr><td valign=top><em>ySegmentsToKeep</em>&nbsp;</td><td>The number of segments from the top of the dome downwards to keep. -1 keeps all of them. This can save fillrate if you cannot see much of the sky lower down. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera7" doxytag="Ogre::MeshManager::createCurvedPlane" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createCurvedPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>groupName</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>plane</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>bow</em> = 0.5f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>xsegments</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>ysegments</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>normals</em> = false, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>numTexCoordSets</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>xTile</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>yTile</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>upVector</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexShadowBuffer</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>indexShadowBuffer</em> = true</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the resulting mesh </td></tr>
    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The orientation of the plane and distance from the origin </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the plane in world coordinates </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the plane in world coordinates </td></tr>
    <tr><td valign=top><em>bow</em>&nbsp;</td><td>The amount of 'bow' in the curved plane. (Could also be concidered the depth.) </td></tr>
    <tr><td valign=top><em>xsegments</em>&nbsp;</td><td>The number of segements to the plane in the x direction </td></tr>
    <tr><td valign=top><em>ysegments</em>&nbsp;</td><td>The number of segements to the plane in the y direction </td></tr>
    <tr><td valign=top><em>normals</em>&nbsp;</td><td>If true, normals are created perpendicular to the plane </td></tr>
    <tr><td valign=top><em>numTexCoordSets</em>&nbsp;</td><td>The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. </td></tr>
    <tr><td valign=top><em>uTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the u direction </td></tr>
    <tr><td valign=top><em>vTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the v direction </td></tr>
    <tr><td valign=top><em>upVector</em>&nbsp;</td><td>The 'Up' direction of the plane. </td></tr>
    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flag with which the vertex buffer for this plane will be created </td></tr>
    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flag with which the index buffer for this plane will be created </td></tr>
    <tr><td valign=top><em>vertexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
    <tr><td valign=top><em>indexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagerb0" doxytag="Ogre::MeshManager::createImpl" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Resource.html">Resource</a>* Ogre::MeshManager::createImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>handle</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>group</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isManual</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>loader</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>createParams</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Subclasses must override this method and create a subclass of <a class="el" href="classOgre_1_1Resource.html">Resource</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The unique name of the resource </td></tr>
    <tr><td valign=top><em>group</em>&nbsp;</td><td>The name of the resource group to attach this new resource to </td></tr>
    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. </td></tr>
    <tr><td valign=top><em>loader</em>&nbsp;</td><td>Pointer to a ManualLoader implementation which will be called when the <a class="el" href="classOgre_1_1Resource.html">Resource</a> wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the <a class="el" href="classOgre_1_1Resource.html">Resource</a> will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. </td></tr>
    <tr><td valign=top><em>createParams</em>&nbsp;</td><td>If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.</td></tr>
  </table>
</dl>
 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb1">Ogre::ResourceManager</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera4" doxytag="Ogre::MeshManager::createManual" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createManual </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>groupName</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>loader</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Creates a new <a class="el" href="classOgre_1_1Mesh.html">Mesh</a> specifically for manual definition rather than loading from an object file. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Note that once you've defined your mesh, you must call <a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha15">Mesh::_setBounds</a> and Mesh::_setBoundingRadius in order to define the bounds of your mesh. In previous versions of OGRE you could call Mesh::_updateBounds, but OGRE's support of write-only vertex buffers makes this no longer appropriate. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the new mesh </td></tr>
    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
    <tr><td valign=top><em>loader</em>&nbsp;</td><td><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> which will be called to load this mesh when the time comes. It is recommended that you populate this field in order that the mesh can be rebuilt should the need arise </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera5" doxytag="Ogre::MeshManager::createPlane" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>groupName</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>plane</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>xsegments</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>ysegments</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>normals</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>numTexCoordSets</em> = 1, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>uTile</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vTile</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>upVector</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexShadowBuffer</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>indexShadowBuffer</em> = true</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Creates a basic plane, by default majoring on the x/y axes facing positive Z. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the resulting mesh </td></tr>
    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The orientation of the plane and distance from the origin </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the plane in world coordinates </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the plane in world coordinates </td></tr>
    <tr><td valign=top><em>xsegments</em>&nbsp;</td><td>The number of segements to the plane in the x direction </td></tr>
    <tr><td valign=top><em>ysegments</em>&nbsp;</td><td>The number of segements to the plane in the y direction </td></tr>
    <tr><td valign=top><em>normals</em>&nbsp;</td><td>If true, normals are created perpendicular to the plane </td></tr>
    <tr><td valign=top><em>numTexCoordSets</em>&nbsp;</td><td>The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. </td></tr>
    <tr><td valign=top><em>uTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the u direction </td></tr>
    <tr><td valign=top><em>vTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the v direction </td></tr>
    <tr><td valign=top><em>upVector</em>&nbsp;</td><td>The 'Up' direction of the plane. </td></tr>
    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flag with which the vertex buffer for this plane will be created </td></tr>
    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flag with which the index buffer for this plane will be created </td></tr>
    <tr><td valign=top><em>vertexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
    <tr><td valign=top><em>indexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagerb2" doxytag="Ogre::MeshManager::createPrefabPlane" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::MeshManager::createPrefabPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera11" doxytag="Ogre::MeshManager::getBoundsPaddingFactor" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::MeshManager::getBoundsPaddingFactor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
Gets the factor by which the bounding box of an entity is padded. 
<p>
Default is 0.01    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera22" doxytag="Ogre::MeshManager::getByHandle" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::getByHandle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Retrieves a pointer to a resource by handle, or null if the resource does not exist. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera21" doxytag="Ogre::MeshManager::getByName" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::getByName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieves a pointer to a resource by name, or null if the resource does not exist. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera31" doxytag="Ogre::MeshManager::getLoadingOrder" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::ResourceManager::getLoadingOrder </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the relative loading order of resources of this type. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.</dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera3">Ogre::ScriptLoader</a>.
<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00296">296</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00111">Ogre::Real</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera12" doxytag="Ogre::MeshManager::getMemoryBudget" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual size_t Ogre::ResourceManager::getMemoryBudget </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the limit on the amount of memory this resource handler may use. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagerb5" doxytag="Ogre::MeshManager::getMemoryUsage" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual size_t Ogre::ResourceManager::getMemoryUsage </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the current memory usage, in bytes. 
<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00338">338</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagerb0" doxytag="Ogre::MeshManager::getNextHandle" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> Ogre::ResourceManager::getNextHandle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Allocates the next handle. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera10" doxytag="Ogre::MeshManager::getPrepareAllMeshesForShadowVolumes" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> bool Ogre::MeshManager::getPrepareAllMeshesForShadowVolumes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Retrieves whether all Meshes should prepare themselves for shadow volumes. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera33" doxytag="Ogre::MeshManager::getResourceIterator" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw2">ResourceMapIterator</a> Ogre::ResourceManager::getResourceIterator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns an iterator over all resources in this manager. 
<p>
<dl compact><dt><b>Note:</b></dt><dd>Use of this iterator is NOT thread safe! </dd></dl>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00366">366</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
References <a class="el" href="OgreResourceManager_8h-source.html#l00361">Ogre::ResourceManager::ResourceMapIterator</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera32" doxytag="Ogre::MeshManager::getResourceType" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::ResourceManager::getResourceType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets a string identifying the type of resource this manager handles. 
<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00299">299</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera29" doxytag="Ogre::MeshManager::getScriptPatterns" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a534">StringVector</a>&amp; Ogre::ResourceManager::getScriptPatterns </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Gets the file patterns which should be used to find scripts for this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through <a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a>). </dd></dl>
<dl compact><dt><b></b></dt><dd>This method lets you determine the file pattern which will be used to identify scripts intended for this manager. </dd></dl>
<dl compact><dt><b>Returns:</b></dt><dd>A list of file patterns, in the order they should be searched in. </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd>isScriptingSupported, <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera30">parseScript</a></dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera1">Ogre::ScriptLoader</a>.
<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00273">273</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
References <a class="el" href="OgreStringVector_8h-source.html#l00036">Ogre::StringVector</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1MeshManagere0" doxytag="Ogre::MeshManager::getSingleton" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a>&amp; Ogre::MeshManager::getSingleton </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static]</code></td>
        </tr>

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  </tr>
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    <td>

<p>
Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Why do we do this? Well, it's because the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> template to work, but we actually only want it compiled into the implementation of the class based on the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a>, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. </dd></dl>
<dl compact><dt><b></b></dt><dd>This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. </dd></dl>

<p>
Reimplemented from <a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletone0">Ogre::Singleton&lt; MeshManager &gt;</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagere1" doxytag="Ogre::MeshManager::getSingletonPtr" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a>* Ogre::MeshManager::getSingletonPtr </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Why do we do this? Well, it's because the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> template to work, but we actually only want it compiled into the implementation of the class based on the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a>, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. </dd></dl>
<dl compact><dt><b></b></dt><dd>This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. </dd></dl>

<p>
Reimplemented from <a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletone1">Ogre::Singleton&lt; MeshManager &gt;</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TextureManagera28" doxytag="Ogre::MeshManager::load" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>group</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isManual</em> = false, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>loader</em> = 0, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>loadParams</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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    <td>

<p>
Generic load method, used to create a <a class="el" href="classOgre_1_1Resource.html">Resource</a> specific to this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> without using one of the specialised 'load' methods (containing per-Resource-type parameters). 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the <a class="el" href="classOgre_1_1Resource.html">Resource</a> </td></tr>
    <tr><td valign=top><em>group</em>&nbsp;</td><td>The resource group to which this resource will belong </td></tr>
    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is the resource to be manually loaded? If so, you should provide a value for the loader parameter </td></tr>
    <tr><td valign=top><em>loader</em>&nbsp;</td><td>The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter </td></tr>
    <tr><td valign=top><em>loadParams</em>&nbsp;</td><td>Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.</td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BspResourceManager.html#Ogre_1_1BspResourceManagera2">Ogre::BspResourceManager</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera3" doxytag="Ogre::MeshManager::load" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>filename</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>groupName</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBufferShadowed</em> = true, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBufferShadowed</em> = true</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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<p>
Loads a mesh from a file, making it immediately available for use. 
<p>
<dl compact><dt><b>Note:</b></dt><dd>If the model has already been loaded, the existing instance will be returned. </dd></dl>
<dl compact><dt><b>Remarks:</b></dt><dd><a class="el" href="namespaceOgre.html">Ogre</a> loads model files from it's own proprietary format called .mesh. This is because having a single file format is better for runtime performance, and we also have control over pre-processed data (such as collision boxes, LOD reductions etc). </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>filename</em>&nbsp;</td><td>The name of the .mesh file </td></tr>
    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flags with which the vertex buffer(s) will be created </td></tr>
    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flags with which the index buffer(s) created for this mesh will be created with. </td></tr>
    <tr><td valign=top><em>vertexBufferShadowed</em>&nbsp;</td><td>If true, the vertex buffers will be shadowed by system memory copies for faster read access </td></tr>
    <tr><td valign=top><em>indexBufferShadowed</em>&nbsp;</td><td>If true, the index buffers will be shadowed by system memory copies for faster read access </td></tr>
    <tr><td valign=top><em>priority</em>&nbsp;</td><td>The priority of this mesh in the resource system </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagerb5" doxytag="Ogre::MeshManager::loadManualCurvedIllusionPlane" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadManualCurvedIllusionPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected]</code></td>
        </tr>

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    </td>
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<p>
Utility method for manual loading a curved illusion plane. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1MeshManagerb4" doxytag="Ogre::MeshManager::loadManualCurvedPlane" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadManualCurvedPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected]</code></td>
        </tr>

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    </td>
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    <td>

<p>
Utility method for manual loading a curved plane. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagerb3" doxytag="Ogre::MeshManager::loadManualPlane" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadManualPlane </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Utility method for manual loading a plane. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MeshManagera13" doxytag="Ogre::MeshManager::loadResource" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadResource </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ManualResourceLoader.html#Ogre_1_1ManualResourceLoadera2">ManualResourceLoader::loadResource</a> </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1ManualResourceLoader.html#Ogre_1_1ManualResourceLoadera2">Ogre::ManualResourceLoader</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera30" doxytag="Ogre::MeshManager::parseScript" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::parseScript </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>stream</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>groupName</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Parse the definition of a set of resources from a script file. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through <a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a>). </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>stream</em>&nbsp;</td><td>Weak reference to a data stream which is the source of the script </td></tr>
    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.</td></tr>
  </table>
</dl>

<p>
Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera2">Ogre::ScriptLoader</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1FontManager.html#Ogre_1_1FontManagera2">Ogre::FontManager</a>, and <a class="el" href="classOgre_1_1MaterialManager.html#Ogre_1_1MaterialManagera3">Ogre::MaterialManager</a>.
<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00288">288</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
References <a class="el" href="OgreDataStream_8h-source.html#l00149">Ogre::DataStreamPtr</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TextureManagera16" doxytag="Ogre::MeshManager::reloadAll" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::reloadAll </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Caused all currently loaded resources to be reloaded. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.</dd></dl>
    </td>
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</table>
<a class="anchor" name="Ogre_1_1TextureManagera19" doxytag="Ogre::MeshManager::remove" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::remove </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Remove a single resource by handle. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently. <p>
If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.</dd></dl>
    </td>
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</table>
<a class="anchor" name="Ogre_1_1TextureManagera18" doxytag="Ogre::MeshManager::remove" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::remove </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Remove a single resource by name. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently. <p>
If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.</dd></dl>
    </td>
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</table>
<a class="anchor" name="Ogre_1_1TextureManagera17" doxytag="Ogre::MeshManager::remove" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::remove </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>r</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Remove a single resource. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently. <p>
If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.</dd></dl>
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<a class="anchor" name="Ogre_1_1TextureManagera20" doxytag="Ogre::MeshManager::removeAll" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::removeAll </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes all resources. 
<p>
<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently. <p>
If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE. </dd></dl>
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  </tr>
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<a class="anchor" name="Ogre_1_1TextureManagerb3" doxytag="Ogre::MeshManager::removeImpl" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::removeImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
Remove a resource from this manager; remove it from the lists. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera24" doxytag="Ogre::MeshManager::resourceExists" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::ResourceManager::resourceExists </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    </td>
    <td>

<p>
Returns whether a resource with the given handle exists in this manager. 
<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00221">221</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
References <a class="el" href="OgreSharedPtr_8h-source.html#l00114">Ogre::SharedPtr&lt; T &gt;::isNull()</a>, and <a class="el" href="OgreResource_8h-source.html#l00035">Ogre::ResourceHandle</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagera23" doxytag="Ogre::MeshManager::resourceExists" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::ResourceManager::resourceExists </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    </td>
    <td>

<p>
Returns whether the named resource exists in this manager. 
<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00216">216</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
<p>
References <a class="el" href="OgreSharedPtr_8h-source.html#l00114">Ogre::SharedPtr&lt; T &gt;::isNull()</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1MeshManagera12" doxytag="Ogre::MeshManager::setBoundsPaddingFactor" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::setBoundsPaddingFactor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>paddingFactor</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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    <td>

<p>
Sets the factor by which the bounding box of an entity is padded. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera11" doxytag="Ogre::MeshManager::setMemoryBudget" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::setMemoryBudget </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>bytes</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    </td>
    <td>

<p>
Set a limit on the amount of memory this resource handler may use. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the <a class="el" href="classOgre_1_1Resource.html">Resource</a> is not destroyed; it simply needs to be reloaded when next used. </dd></dl>
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<a class="anchor" name="Ogre_1_1MeshManagera9" doxytag="Ogre::MeshManager::setPrepareAllMeshesForShadowVolumes" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::setPrepareAllMeshesForShadowVolumes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>enable</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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    <td>

<p>
Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1MeshManagerb1" doxytag="Ogre::MeshManager::tesselate2DMesh" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MeshManager::tesselate2DMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SubMesh.html">SubMesh</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pSub</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>meshWidth</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>meshHeight</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>doubleSided</em> = false, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>indexSysMem</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected]</code></td>
        </tr>

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    </td>
    <td>

<p>
Utility method for tesselating 2D meshes. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera14" doxytag="Ogre::MeshManager::unload" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::unload </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Unloads a single resource by handle. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded. </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a> for unloading of resource groups.</dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TextureManagera13" doxytag="Ogre::MeshManager::unload" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::unload </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Unloads a single resource by name. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded. </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a> for unloading of resource groups.</dd></dl>
    </td>
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<a class="anchor" name="Ogre_1_1TextureManagera15" doxytag="Ogre::MeshManager::unloadAll" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::unloadAll </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Unloads all resources. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded. </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a> for unloading of resource groups.</dd></dl>
    </td>
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</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1MeshManagerp2" doxytag="Ogre::MeshManager::mBoundsPaddingFactor" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp2">Ogre::MeshManager::mBoundsPaddingFactor</a><code> [protected]</code>
      </table>
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<p>

<p>
Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00417">417</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp8" doxytag="Ogre::MeshManager::mLoadOrder" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp8">Ogre::ResourceManager::mLoadOrder</a><code> [protected, inherited]</code>
      </table>
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<p>
Loading order relative to other managers, higher is later. 
<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00356">356</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp5" doxytag="Ogre::MeshManager::mMemoryBudget" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp5">Ogre::ResourceManager::mMemoryBudget</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00348">348</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp6" doxytag="Ogre::MeshManager::mMemoryUsage" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp6">Ogre::ResourceManager::mMemoryUsage</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00349">349</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1MeshManagerp0" doxytag="Ogre::MeshManager::mMeshBuildParams" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">MeshBuildParamsMap</a> <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp0">Ogre::MeshManager::mMeshBuildParams</a><code> [protected]</code>
      </table>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00405">405</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp4" doxytag="Ogre::MeshManager::mNextHandle" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp4">Ogre::ResourceManager::mNextHandle</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00347">347</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1MeshManagerp1" doxytag="Ogre::MeshManager::mPrepAllMeshesForShadowVolumes" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp1">Ogre::MeshManager::mPrepAllMeshesForShadowVolumes</a><code> [protected]</code>
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Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00414">414</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp3" doxytag="Ogre::MeshManager::mResources" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">ResourceMap</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp3">Ogre::ResourceManager::mResources</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00346">346</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp2" doxytag="Ogre::MeshManager::mResourcesByHandle" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp2">Ogre::ResourceManager::mResourcesByHandle</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00345">345</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp9" doxytag="Ogre::MeshManager::mResourceType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp9">Ogre::ResourceManager::mResourceType</a><code> [protected, inherited]</code>
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String identifying the resource type this manager handles. 
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Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00358">358</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Singletont0" doxytag="Ogre::MeshManager::ms_Singleton" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> * <a class="el" href="classOgre_1_1Singleton.html">Ogre::Singleton</a>&lt; <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a>  &gt;::<a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletont0">ms_Singleton</a><code> [static, protected, inherited]</code>
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Definition at line <a class="el" href="OgreSingleton_8h-source.html#l00054">54</a> of file <a class="el" href="OgreSingleton_8h-source.html">OgreSingleton.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TextureManagerp7" doxytag="Ogre::MeshManager::mScriptPatterns" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a534">StringVector</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp7">Ogre::ResourceManager::mScriptPatterns</a><code> [protected, inherited]</code>
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Patterns to use to look for scripts if supported (e.g. *.overlay). 
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Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00354">354</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a></ul>
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Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:20:52 2005
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