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<h1>Ogre::MovableObject Class Reference</h1>Abstract class definining a movable object in a scene.  
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<code>#include &lt;<a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::MovableObject:<p><center><img src="classOgre_1_1MovableObject__inherit__graph.png" border="0" usemap="#Ogre_1_1MovableObject__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1MovableObject__inherit__map">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1MovableObject-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a></td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta0">MovableObject</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#Ogre_1_1MovableObjecta0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta1">~MovableObject</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Virtual destructor - read Scott Meyers if you don't know why this is needed.  <a href="#Ogre_1_1MovableObjecta1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta2">getName</a> (void) const=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the name of this object.  <a href="#Ogre_1_1MovableObjecta2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta3">getMovableType</a> (void) const=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the type name of this object.  <a href="#Ogre_1_1MovableObjecta3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa17">getParentNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa18">getParentSceneNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the scene node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa19">_notifyAttached</a> (<a class="el" href="classOgre_1_1Node.html">Node</a> *parent, bool isTagPoint=false)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method called to notify the object that it has been attached to a node.  <a href="#Ogre_1_1WireBoundingBoxa19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa20">isAttached</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>.  <a href="#Ogre_1_1WireBoundingBoxa20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa21">isInScene</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph.  <a href="#Ogre_1_1WireBoundingBoxa21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta9">_notifyCurrentCamera</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method to notify the object of the camera to be used for the next rendering operation.  <a href="#Ogre_1_1MovableObjecta9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta10">getBoundingBox</a> (void) const=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the local axis-aligned bounding box for this object.  <a href="#Ogre_1_1MovableObjecta10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1SimpleRenderablea22">getBoundingRadius</a> (void) const=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the radius of the origin-centered bounding sphere for this object.  <a href="#Ogre_1_1SimpleRenderablea22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa22">getWorldBoundingBox</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the axis-aligned bounding box for this object in world coordinates.  <a href="#Ogre_1_1WireBoundingBoxa22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa23">getWorldBoundingSphere</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the worldspace bounding sphere for this object.  <a href="#Ogre_1_1WireBoundingBoxa23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta14">_updateRenderQueue</a> (<a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *queue)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method by which the movable object must add <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances to the rendering queue.  <a href="#Ogre_1_1MovableObjecta14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa24">setVisible</a> (bool visible)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells this object whether to be visible or not, if it has a renderable component.  <a href="#Ogre_1_1WireBoundingBoxa24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa25">isVisible</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this object is supposed to be visible or not.  <a href="#Ogre_1_1WireBoundingBoxa25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa26">setUserObject</a> (<a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *obj)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1WireBoundingBoxa26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa27">getUserObject</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.  <a href="#Ogre_1_1WireBoundingBoxa27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa28">setRenderQueueGroup</a> (<a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> queueID)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the render queue group this entity will be rendered through.  <a href="#Ogre_1_1WireBoundingBoxa28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa29">getRenderQueueGroup</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the queue group for this entity, see setRenderQueueGroup for full details.  <a href="#Ogre_1_1WireBoundingBoxa29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa30">_getParentNodeFullTransform</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the full transformation of the parent sceneNode or the attachingPoint node  <a href="#Ogre_1_1WireBoundingBoxa30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa31">setQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the query flags for this object.  <a href="#Ogre_1_1WireBoundingBoxa31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa32">addQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa33">removeQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">getQueryFlags</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the query flags relevant for this object.  <a href="#Ogre_1_1WireBoundingBoxa34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa35">getEdgeList</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows.  <a href="#Ogre_1_1WireBoundingBoxa35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa36">getShadowVolumeRenderableIterator</a> (<a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a> shadowTechnique, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *indexBuffer, bool extrudeVertices, <a class="el" href="namespaceOgre.html#a420">Real</a> extrusionDist, unsigned long flags=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows.  <a href="#Ogre_1_1WireBoundingBoxa36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa37">getLightCapBounds</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa38">getDarkCapBounds</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;light, <a class="el" href="namespaceOgre.html#a420">Real</a> dirLightExtrusionDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa39">setCastShadows</a> (bool enabled)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether or not this object will cast shadows.  <a href="#Ogre_1_1WireBoundingBoxa39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa40">getCastShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether shadow casting is enabled for this object.  <a href="#Ogre_1_1WireBoundingBoxa40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">getPointExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> *l) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the distance to extrude for a point/spot light.  <a href="#Ogre_1_1WireBoundingBoxa41"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxe0">extrudeVertices</a> (<a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> vertexBuffer, size_t originalVertexCount, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding vertices based on a light.  <a href="#Ogre_1_1WireBoundingBoxe0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb4">getExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;objectPos, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Helper moethod for calculating extrusion distance.  <a href="#Ogre_1_1WireBoundingBoxb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb5">updateEdgeListLightFacing</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the caster to perform the tasks necessary to update the edge data's light listing.  <a href="#Ogre_1_1WireBoundingBoxb5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb6">generateShadowVolume</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> indexBuffer, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;shadowRenderables, unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.  <a href="#Ogre_1_1WireBoundingBoxb6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb7">extrudeBounds</a> (<a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;box, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding a bounding box.  <a href="#Ogre_1_1WireBoundingBoxb7"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">mParentNode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">node to which this object is attached  <a href="#Ogre_1_1WireBoundingBoxp9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">mParentIsTagPoint</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">mVisible</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this object visible?  <a href="#Ogre_1_1WireBoundingBoxp11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">mUserObject</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User defined object which is linked to this object.  <a href="#Ogre_1_1WireBoundingBoxp12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">mRenderQueueID</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The render queue to use when rendering this object.  <a href="#Ogre_1_1WireBoundingBoxp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">mRenderQueueIDSet</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags whether the RenderQueue's default should be used.  <a href="#Ogre_1_1WireBoundingBoxp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">mQueryFlags</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags determining whether this object is included / excluded from scene queries.  <a href="#Ogre_1_1WireBoundingBoxp15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">mWorldAABB</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Cached world AABB of this object.  <a href="#Ogre_1_1WireBoundingBoxp16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">mWorldBoundingSphere</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">mWorldDarkCapBounds</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">World space AABB of this object's dark cap.  <a href="#Ogre_1_1WireBoundingBoxp18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">mCastShadows</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this object cast shadows?  <a href="#Ogre_1_1WireBoundingBoxp19"></a><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Abstract class definining a movable object in a scene. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Instances of this class are discrete, relatively small, movable objects which are attached to <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> objects to define their position. </dd></dl>

<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00044">44</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxw0" doxytag="Ogre::MovableObject::ShadowRenderableList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>*&gt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">Ogre::ShadowCaster::ShadowRenderableList</a><code> [inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00120">120</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxw1" doxytag="Ogre::MovableObject::ShadowRenderableListIterator" ></a><p>
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          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt;<a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>&gt; <a class="el" href="classOgre_1_1VectorIterator.html">Ogre::ShadowCaster::ShadowRenderableListIterator</a><code> [inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00121">121</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1MovableObjecta0" doxytag="Ogre::MovableObject::MovableObject" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::MovableObject::MovableObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Constructor. 
<p>
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<a class="anchor" name="Ogre_1_1MovableObjecta1" doxytag="Ogre::MovableObject::~MovableObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual Ogre::MovableObject::~<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Virtual destructor - read Scott Meyers if you don't know why this is needed. 
<p>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa30" doxytag="Ogre::MovableObject::_getParentNodeFullTransform" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> Ogre::MovableObject::_getParentNodeFullTransform </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
return the full transformation of the parent sceneNode or the attachingPoint node 
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa19" doxytag="Ogre::MovableObject::_notifyAttached" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>parent</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isTagPoint</em> = false</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
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<p>
Internal method called to notify the object that it has been attached to a node. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya35">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema28">Ogre::ParticleSystem</a>.    </td>
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<a class="anchor" name="Ogre_1_1MovableObjecta9" doxytag="Ogre::MovableObject::_notifyCurrentCamera" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyCurrentCamera </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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<p>
Internal method to notify the object of the camera to be used for the next rendering operation. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Certain objects may want to do specific processing based on the camera position. This method notifies them incase they wish to do this. </dd></dl>

<p>
Implemented in <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta22">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya7">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa69">Ogre::Frustum</a>, <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta27">Ogre::Light</a>, <a class="el" href="classOgre_1_1MovablePlane.html#Ogre_1_1MovablePlanea6">Ogre::MovablePlane</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema27">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1SimpleRenderable.html#Ogre_1_1WireBoundingBoxa10">Ogre::SimpleRenderable</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona9">Ogre::StaticGeometry::Region</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea7">Ogre::TerrainRenderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1MovableObjecta14" doxytag="Ogre::MovableObject::_updateRenderQueue" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_updateRenderQueue </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queue</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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<p>
Internal method by which the movable object must add <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances to the rendering queue. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The engine will call this method when this object is to be rendered. The object must then create one or more <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances which it places on the passed in Queue for rendering. </dd></dl>

<p>
Implemented in <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta28">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya11">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa68">Ogre::Frustum</a>, <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta29">Ogre::Light</a>, <a class="el" href="classOgre_1_1MovablePlane.html#Ogre_1_1MovablePlanea9">Ogre::MovablePlane</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema31">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1SimpleRenderable.html#Ogre_1_1WireBoundingBoxa13">Ogre::SimpleRenderable</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona12">Ogre::StaticGeometry::Region</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea8">Ogre::TerrainRenderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa32" doxytag="Ogre::MovableObject::addQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::addQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00190">190</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxb7" doxytag="Ogre::MovableObject::extrudeBounds" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::extrudeBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>box</em>, </td>
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          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
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          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, virtual, inherited]</code></td>
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<p>
Utility method for extruding a bounding box. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign=top><em>box</em>&nbsp;</td><td>Original bounding box, will be updated in-place </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxe0" doxytag="Ogre::MovableObject::extrudeVertices" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::ShadowCaster::extrudeVertices </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>originalVertexCount</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Utility method for extruding vertices based on a light. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vertexBuffer</em>&nbsp;</td><td>The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. </td></tr>
    <tr><td valign=top><em>originalVertexCount</em>&nbsp;</td><td>The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by <a class="el" href="classOgre_1_1VertexData.html#Ogre_1_1VertexDataa3">VertexData::prepareForShadowVolume</a>) to provide the extruded area of the buffer. </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb6" doxytag="Ogre::MovableObject::generateShadowVolume" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::generateShadowVolume </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowRenderables</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to use </td></tr>
    <tr><td valign=top><em>indexBuffer</em>&nbsp;</td><td>The buffer into which to write data into; current contents are assumed to be discardable. </td></tr>
    <tr><td valign=top><em>light</em>&nbsp;</td><td>The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing </td></tr>
    <tr><td valign=top><em>shadowRenderables</em>&nbsp;</td><td>A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. </td></tr>
    <tr><td valign=top><em>flags</em>&nbsp;</td><td>Additional controller flags, see ShadowRenderableFlags </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MovableObjecta10" doxytag="Ogre::MovableObject::getBoundingBox" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual]</code></td>
        </tr>

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    </td>
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    <td>

<p>
Retrieves the local axis-aligned bounding box for this object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This bounding box is in local coordinates. </dd></dl>

<p>
Implemented in <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta26">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya9">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa67">Ogre::Frustum</a>, <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta28">Ogre::Light</a>, <a class="el" href="classOgre_1_1MovablePlane.html#Ogre_1_1MovablePlanea7">Ogre::MovablePlane</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema29">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1SimpleRenderable.html#Ogre_1_1WireBoundingBoxa12">Ogre::SimpleRenderable</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona10">Ogre::StaticGeometry::Region</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea6">Ogre::TerrainRenderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1SimpleRenderablea22" doxytag="Ogre::MovableObject::getBoundingRadius" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::MovableObject::getBoundingRadius </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual]</code></td>
        </tr>

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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieves the radius of the origin-centered bounding sphere for this object. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta27">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCameraa44">Ogre::Camera</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya25">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma18">Ogre::Frustum</a>, <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta34">Ogre::Light</a>, <a class="el" href="classOgre_1_1MovablePlane.html#Ogre_1_1MovablePlanea8">Ogre::MovablePlane</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema30">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1Rectangle2D.html#Ogre_1_1Rectangle2Da4">Ogre::Rectangle2D</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona11">Ogre::StaticGeometry::Region</a>, <a class="el" href="classOgre_1_1WireBoundingBox.html#Ogre_1_1WireBoundingBoxa4">Ogre::WireBoundingBox</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea25">Ogre::TerrainRenderable</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa40" doxytag="Ogre::MovableObject::getCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::MovableObject::getCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether shadow casting is enabled for this object. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera0">Ogre::ShadowCaster</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00225">225</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa38" doxytag="Ogre::MovableObject::getDarkCapBounds" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getDarkCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>dirLightExtrusionDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera4">Ogre::ShadowCaster</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa35" doxytag="Ogre::MovableObject::getEdgeList" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* Ogre::MovableObject::getEdgeList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera1">Ogre::ShadowCaster</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya28">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona17">Ogre::StaticGeometry::Region</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00200">200</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb4" doxytag="Ogre::MovableObject::getExtrusionDistance" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::ShadowCaster::getExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>objectPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, inherited]</code></td>
        </tr>

      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Helper moethod for calculating extrusion distance. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa37" doxytag="Ogre::MovableObject::getLightCapBounds" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getLightCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera3">Ogre::ShadowCaster</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MovableObjecta3" doxytag="Ogre::MovableObject::getMovableType" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::MovableObject::getMovableType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual]</code></td>
        </tr>

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    </td>
    <td>

<p>
Returns the type name of this object. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta43">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCameraa33">Ogre::Camera</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya13">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma20">Ogre::Frustum</a>, <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta30">Ogre::Light</a>, <a class="el" href="classOgre_1_1MovablePlane.html#Ogre_1_1MovablePlanea11">Ogre::MovablePlane</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema36">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1SimpleRenderable.html#Ogre_1_1WireBoundingBoxa15">Ogre::SimpleRenderable</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona8">Ogre::StaticGeometry::Region</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea5">Ogre::TerrainRenderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1MovableObjecta2" doxytag="Ogre::MovableObject::getName" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::MovableObject::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual]</code></td>
        </tr>

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    <td>

<p>
Returns the name of this object. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta42">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCameraa4">Ogre::Camera</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya12">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1Frustuma21">Ogre::Frustum</a>, <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta3">Ogre::Light</a>, <a class="el" href="classOgre_1_1MovablePlane.html#Ogre_1_1MovablePlanea10">Ogre::MovablePlane</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema32">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1SimpleRenderable.html#Ogre_1_1WireBoundingBoxa14">Ogre::SimpleRenderable</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona7">Ogre::StaticGeometry::Region</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea4">Ogre::TerrainRenderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa17" doxytag="Ogre::MovableObject::getParentNode" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Node.html">Node</a>* Ogre::MovableObject::getParentNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. Both are <a class="el" href="classOgre_1_1Node.html">Node</a> subclasses so this method will return either. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa18" doxytag="Ogre::MovableObject::getParentSceneNode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* Ogre::MovableObject::getParentSceneNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the scene node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa41" doxytag="Ogre::MovableObject::getPointExtrusionDistance" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::MovableObject::getPointExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>l</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Get the distance to extrude for a point/spot light. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera6">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa34" doxytag="Ogre::MovableObject::getQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::MovableObject::getQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the query flags relevant for this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00197">197</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa29" doxytag="Ogre::MovableObject::getRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> Ogre::MovableObject::getRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Gets the queue group for this entity, see setRenderQueueGroup for full details. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa36" doxytag="Ogre::MovableObject::getShadowVolumeRenderableIterator" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a> Ogre::MovableObject::getShadowVolumeRenderableIterator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowTechnique</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeVertices</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrusionDist</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
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<p>
Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera5">Ogre::ShadowCaster</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya29">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona16">Ogre::StaticGeometry::Region</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa27" doxytag="Ogre::MovableObject::getUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* Ogre::MovableObject::getUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00158">158</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa22" doxytag="Ogre::MovableObject::getWorldBoundingBox" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getWorldBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves the axis-aligned bounding box for this object in world coordinates. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera2">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa23" doxytag="Ogre::MovableObject::getWorldBoundingSphere" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&amp; Ogre::MovableObject::getWorldBoundingSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves the worldspace bounding sphere for this object. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa20" doxytag="Ogre::MovableObject::isAttached" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa21" doxytag="Ogre::MovableObject::isInScene" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isInScene </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa25" doxytag="Ogre::MovableObject::isVisible" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns whether or not this object is supposed to be visible or not. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona13">Ogre::StaticGeometry::Region</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa33" doxytag="Ogre::MovableObject::removeQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::removeQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00194">194</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa39" doxytag="Ogre::MovableObject::setCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MovableObject::setCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>enabled</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Sets whether or not this object will cast shadows. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see <a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera142">SceneManager::setShadowTechnique</a>), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>This method normally refers to objects which block the light, but since <a class="el" href="classOgre_1_1Light.html">Light</a> is also a subclass of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>, in that context it means whether the light causes shadows itself. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00223">223</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa31" doxytag="Ogre::MovableObject::setQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Sets the query flags for this object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00186">186</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa28" doxytag="Ogre::MovableObject::setRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queueID</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Sets the render queue group this entity will be rendered through. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all <a class="el" href="classOgre_1_1Entity.html">Entity</a> objects default to the default queue (<a class="el" href="classOgre_1_1RenderQueue.html#Ogre_1_1RenderQueuea7">RenderQueue::getDefaultQueueGroup</a>), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such. </dd></dl>
<dl compact><dt><b></b></dt><dd>See <a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> for more details. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>queueID</em>&nbsp;</td><td>Enumerated value of the queue group to use. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya8">Ogre::Entity</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa26" doxytag="Ogre::MovableObject::setUserObject" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>By simply making your game / application object a subclass of <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>, you can establish a link between an OGRE instance of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> and your own application classes. Call this method to establish the link. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00154">154</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa24" doxytag="Ogre::MovableObject::setVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>visible</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tells this object whether to be visible or not, if it has a renderable component. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta33">Ogre::Light</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb5" doxytag="Ogre::MovableObject::updateEdgeListLightFacing" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::updateEdgeListLightFacing </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tells the caster to perform the tasks necessary to update the edge data's light listing. 
<p>
Can be overridden if the subclass needs to do additional things. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to update </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D vector representing the light, a directional light has w=0.0 </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp19" doxytag="Ogre::MovableObject::mCastShadows" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">Ogre::MovableObject::mCastShadows</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Does this object cast shadows? 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00067">67</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp10" doxytag="Ogre::MovableObject::mParentIsTagPoint" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">Ogre::MovableObject::mParentIsTagPoint</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00049">49</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp9" doxytag="Ogre::MovableObject::mParentNode" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Node.html">Node</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">Ogre::MovableObject::mParentNode</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
node to which this object is attached 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00048">48</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp15" doxytag="Ogre::MovableObject::mQueryFlags" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">Ogre::MovableObject::mQueryFlags</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Flags determining whether this object is included / excluded from scene queries. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00059">59</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp13" doxytag="Ogre::MovableObject::mRenderQueueID" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">Ogre::MovableObject::mRenderQueueID</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The render queue to use when rendering this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00055">55</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp14" doxytag="Ogre::MovableObject::mRenderQueueIDSet" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">Ogre::MovableObject::mRenderQueueIDSet</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Flags whether the RenderQueue's default should be used. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00057">57</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp12" doxytag="Ogre::MovableObject::mUserObject" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">Ogre::MovableObject::mUserObject</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
User defined object which is linked to this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00053">53</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp11" doxytag="Ogre::MovableObject::mVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">Ogre::MovableObject::mVisible</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Is this object visible? 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00051">51</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp16" doxytag="Ogre::MovableObject::mWorldAABB" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">Ogre::MovableObject::mWorldAABB</a><code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Cached world AABB of this object. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystemp4">Ogre::ParticleSystem</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00061">61</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp17" doxytag="Ogre::MovableObject::mWorldBoundingSphere" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">Ogre::MovableObject::mWorldBoundingSphere</a><code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00063">63</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp18" doxytag="Ogre::MovableObject::mWorldDarkCapBounds" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">Ogre::MovableObject::mWorldDarkCapBounds</a><code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
World space AABB of this object's dark cap. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00065">65</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:21:04 2005
</p>
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