<html> <head> <title>Ogre::RaySceneQueryListener class Reference - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>Ogre::RaySceneQueryListener Class Reference</h1>Alternative listener class for dealing with <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>></code> <p> Inheritance diagram for Ogre::RaySceneQueryListener:<p><center><img src="classOgre_1_1RaySceneQueryListener__inherit__graph.png" border="0" usemap="#Ogre_1_1RaySceneQueryListener__inherit__map" alt="Inheritance graph"></center> <map name="Ogre_1_1RaySceneQueryListener__inherit__map"> <area href="classOgre_1_1RaySceneQuery.html" shape="rect" coords="119,87,263,105" alt=""> <area href="classOgre_1_1DefaultRaySceneQuery.html" shape="rect" coords="99,156,283,175" alt=""> <area href="classOgre_1_1BspRaySceneQuery.html" shape="rect" coords="7,225,175,244" alt=""> <area href="classOgre_1_1OctreeRaySceneQuery.html" shape="rect" coords="199,225,383,244" alt=""> <area href="classOgre_1_1TerrainRaySceneQuery.html" shape="rect" coords="197,295,384,313" alt=""> </map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1RaySceneQueryListener-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQueryListener.html#Ogre_1_1RaySceneQueryListenera0">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *obj, <a class="el" href="namespaceOgre.html#a420">Real</a> distance)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a movable objects intersects the ray. <a href="#Ogre_1_1RaySceneQueryListenera0"></a><br><br></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQueryListener.html#Ogre_1_1RaySceneQueryListenera1">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment, <a class="el" href="namespaceOgre.html#a420">Real</a> distance)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a world fragment is intersected by the ray. <a href="#Ogre_1_1RaySceneQueryListenera1"></a><br><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Alternative listener class for dealing with <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>. <p> <dl compact><dt><b>Remarks:</b></dt><dd>Because the <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> returns results in an extra bit of information, namely distance, the listener interface must be customised from the standard <a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>. </dd></dl> <p> <p> Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00311">311</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.<hr><h2>Member Function Documentation</h2> <a class="anchor" name="Ogre_1_1RaySceneQueryListenera1" doxytag="Ogre::RaySceneQueryListener::queryResult" ></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual bool Ogre::RaySceneQueryListener::queryResult </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> * </td> <td class="mdname" nowrap> <em>fragment</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a> </td> <td class="mdname" nowrap> <em>distance</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [pure virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Called when a world fragment is intersected by the ray. <p> <dl compact><dt><b>Remarks:</b></dt><dd>As with <a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query. </dd></dl> <p> Implemented in <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya12">Ogre::RaySceneQuery</a>. </td> </tr> </table> <a class="anchor" name="Ogre_1_1RaySceneQueryListenera0" doxytag="Ogre::RaySceneQueryListener::queryResult" ></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual bool Ogre::RaySceneQueryListener::queryResult </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> * </td> <td class="mdname" nowrap> <em>obj</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a> </td> <td class="mdname" nowrap> <em>distance</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [pure virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Called when a movable objects intersects the ray. <p> <dl compact><dt><b>Remarks:</b></dt><dd>As with <a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query. </dd></dl> <p> Implemented in <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya11">Ogre::RaySceneQuery</a>. </td> </tr> </table> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a></ul> <p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:23:18 2005 </p> </body> </html>