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<h1>Ogre::RenderTargetTexture Class Reference</h1><code>#include &lt;<a class="el" href="OgreRenderTargetTexture_8h-source.html">OgreRenderTargetTexture.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::RenderTargetTexture:<p><center><img src="classOgre_1_1RenderTargetTexture__inherit__graph.png" border="0" usemap="#Ogre_1_1RenderTargetTexture__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1RenderTargetTexture__inherit__map">
<area href="classOgre_1_1Texture.html" shape="rect" coords="27,155,120,174" alt="">
<area href="classOgre_1_1Resource.html" shape="rect" coords="21,86,125,105" alt="">
<area href="classOgre_1_1StringInterface.html" shape="rect" coords="7,17,140,35" alt="">
<area href="classOgre_1_1RenderTarget.html" shape="rect" coords="144,155,272,174" alt="">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1RenderTargetTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7">StatFlags</a> { <br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww0">SF_NONE</a> =  0, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww1">SF_FPS</a> =  1, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww2">SF_AVG_FPS</a> =  2, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww3">SF_BEST_FPS</a> =  4, 
<br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww4">SF_WORST_FPS</a> =  8, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww5">SF_TRIANGLE_COUNT</a> =  16, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww6">SF_ALL</a> =  0xFFFF
<br>
 }</td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTargetTexture.html#Ogre_1_1RenderTargetTexturea0">isRenderTarget</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">  <a href="#Ogre_1_1RenderTargetTexturea0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea1">setTextureType</a> (<a class="el" href="namespaceOgre.html#a680">TextureType</a> ttype)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type of texture; can only be changed before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>.  <a href="#Ogre_1_1Texturea1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a680">TextureType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea2">getTextureType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the type of texture.  <a href="#Ogre_1_1Texturea2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea3">getNumMipmaps</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the number of mipmaps to be used for this texture.  <a href="#Ogre_1_1Texturea3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea4">setNumMipmaps</a> (size_t num)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the number of mipmaps to be used for this texture.  <a href="#Ogre_1_1Texturea4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea5">getGamma</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the gamma adjustment factor applied to this texture.  <a href="#Ogre_1_1Texturea5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea6">setGamma</a> (float g)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the gamma adjustment factor applied to this texture.  <a href="#Ogre_1_1Texturea6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea7">getHeight</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the height of the texture.  <a href="#Ogre_1_1Texturea7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea8">getWidth</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the width of the texture.  <a href="#Ogre_1_1Texturea8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea9">getDepth</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the depth of the texture (only applicable for 3D textures).  <a href="#Ogre_1_1Texturea9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea10">setHeight</a> (unsigned int h)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the height of the texture; can only do this before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>;.  <a href="#Ogre_1_1Texturea10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea11">setWidth</a> (unsigned int w)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the width of the texture; can only do this before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>;.  <a href="#Ogre_1_1Texturea11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea12">setDepth</a> (unsigned int d)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the depth of the texture (only applicable for 3D textures); ; can only do this before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>;.  <a href="#Ogre_1_1Texturea12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea13">getUsage</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the TextureUsage indentifier for this <a class="el" href="classOgre_1_1Texture.html">Texture</a>.  <a href="#Ogre_1_1Texturea13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea14">setUsage</a> (int u)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the TextureUsage indentifier for this <a class="el" href="classOgre_1_1Texture.html">Texture</a>; only useful before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>.  <a href="#Ogre_1_1Texturea14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea15">createInternalResources</a> (void)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates the internal texture resources for this texture.  <a href="#Ogre_1_1Texturea15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea16">copyToTexture</a> (<a class="el" href="classOgre_1_1TexturePtr.html">TexturePtr</a> &amp;target)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Copies (and maybe scales to fit) the contents of this texture to another texture.  <a href="#Ogre_1_1Texturea16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea17">loadImage</a> (const <a class="el" href="classOgre_1_1Image.html">Image</a> &amp;img)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads the data from an image.  <a href="#Ogre_1_1Texturea17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea18">loadRawData</a> (<a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &amp;stream, <a class="el" href="namespaceOgre.html#a422">ushort</a> uWidth, <a class="el" href="namespaceOgre.html#a422">ushort</a> uHeight, <a class="el" href="namespaceOgre.html#a666">PixelFormat</a> eFormat)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads the data from a raw stream.  <a href="#Ogre_1_1Texturea18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea19">enable32Bit</a> (bool setting=true)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a666">PixelFormat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea20">getFormat</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the pixel format for the texture surface.  <a href="#Ogre_1_1Texturea20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea21">setFormat</a> (<a class="el" href="namespaceOgre.html#a666">PixelFormat</a> pf)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the pixel format for the texture surface; can only be set before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>.  <a href="#Ogre_1_1Texturea21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea22">hasAlpha</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if the texture has an alpha layer.  <a href="#Ogre_1_1Texturea22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea23">getNumFaces</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the number of faces this texture has.  <a href="#Ogre_1_1Texturea23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1HardwarePixelBufferSharedPtr.html">HardwarePixelBufferSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea24">getBuffer</a> (size_t face=0, size_t mipmap=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return hardware pixel buffer for a surface.  <a href="#Ogre_1_1Texturea24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads the resource, if it is not already.  <a href="#Ogre_1_1Texturea25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea26">reload</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reloads the resource, if it is already loaded.  <a href="#Ogre_1_1Texturea26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea27">isManuallyLoaded</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this resource manually loaded?  <a href="#Ogre_1_1Texturea27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea28">unload</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads the resource; this is not permanent, the resource can be reloaded later if required.  <a href="#Ogre_1_1Texturea28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea29">getSize</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves info about the size of the resource.  <a href="#Ogre_1_1Texturea29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea30">touch</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">'Touches' the resource to indicate it has been used.  <a href="#Ogre_1_1Texturea30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea31">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets resource name.  <a href="#Ogre_1_1Texturea31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea32">getHandle</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea33">isLoaded</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if the <a class="el" href="classOgre_1_1Resource.html">Resource</a> has been loaded, false otherwise.  <a href="#Ogre_1_1Texturea33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea34">getGroup</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the group which this resource is a member of.  <a href="#Ogre_1_1Texturea34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea35">getCreator</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the manager which created this resource.  <a href="#Ogre_1_1Texturea35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea36">getOrigin</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the origin of this resource, e.g.  <a href="#Ogre_1_1Texturea36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea37">_notifyOrigin</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;origin)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this resource of it's origin.  <a href="#Ogre_1_1Texturea37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea38">getParamDictionary</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the parameter dictionary for this class.  <a href="#Ogre_1_1Texturea38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea39">getParamDictionary</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a517">ParameterList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea40">getParameters</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a list of parameters valid for this object.  <a href="#Ogre_1_1Texturea40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea41">setParameter</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;value)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic parameter setting method.  <a href="#Ogre_1_1Texturea41"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea42">setParameterList</a> (const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> &amp;paramList)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic multiple parameter setting method.  <a href="#Ogre_1_1Texturea42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea43">getParameter</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic parameter retrieval method.  <a href="#Ogre_1_1Texturea43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea44">copyParametersTo</a> (<a class="el" href="classOgre_1_1StringInterface.html">StringInterface</a> *dest) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Method for copying this object's parameters to another object.  <a href="#Ogre_1_1Texturea44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa23">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve target's name.  <a href="#Ogre_1_1Win32Windowa23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa22">getMetrics</a> (unsigned int &amp;width, unsigned int &amp;height, unsigned int &amp;colourDepth)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve information about the render target.  <a href="#Ogre_1_1Win32Windowa22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa24">getWidth</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa25">getHeight</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa26">getColourDepth</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the target to update it's contents.  <a href="#Ogre_1_1Win32RenderTexturea9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa27">addViewport</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a viewport to the rendering target.  <a href="#Ogre_1_1Win32Windowa27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa28">getNumViewports</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of viewports attached to this target.  <a href="#Ogre_1_1Win32Windowa28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa29">getViewport</a> (unsigned short index)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to the viewport with the given index.  <a href="#Ogre_1_1Win32Windowa29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa30">removeViewport</a> (int ZOrder)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a viewport at a given ZOrder.  <a href="#Ogre_1_1Win32Windowa30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa31">removeAllViewports</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all viewports on this target.  <a href="#Ogre_1_1Win32Windowa31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa32">getStatistics</a> (float &amp;lastFPS, float &amp;avgFPS, float &amp;bestFPS, float &amp;worstFPS) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retieves details of current rendering performance.  <a href="#Ogre_1_1Win32Windowa32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const FrameStats &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa33">getStatistics</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa34">getLastFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.  <a href="#Ogre_1_1Win32Windowa34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa35">getAverageFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the average frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa36">getBestFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the best frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa37">getWorstFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the worst frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa38">getBestFrameTime</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the best frame time.  <a href="#Ogre_1_1Win32Windowa38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa39">getWorstFrameTime</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the worst frame time.  <a href="#Ogre_1_1Win32Windowa39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa40">resetStatistics</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resets saved frame-rate statistices.  <a href="#Ogre_1_1Win32Windowa40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea24">getCustomAttribute</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, void *pData)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets a custom (maybe platform-specific) attribute.  <a href="#Ogre_1_1Win32RenderTexturea24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa41">setDebugText</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;text)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds debug text to this window.  <a href="#Ogre_1_1Win32Windowa41"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa42">getDebugText</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the debug text.  <a href="#Ogre_1_1Win32Windowa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa43">addListener</a> (<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *listener)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a listener to this <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> which will be called back before &amp; after rendering.  <a href="#Ogre_1_1Win32Windowa43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa44">removeListener</a> (<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *listener)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> previously registered using addListener.  <a href="#Ogre_1_1Win32Windowa44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa45">removeAllListeners</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all listeners from this instance.  <a href="#Ogre_1_1Win32Windowa45"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa46">setPriority</a> (<a class="el" href="namespaceOgre.html#a421">uchar</a> priority)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the priority of this render target in relation to the others.  <a href="#Ogre_1_1Win32Windowa46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa47">getPriority</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the priority of a render target.  <a href="#Ogre_1_1Win32Windowa47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea32">isActive</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used to retrieve or set the active state of the render target.  <a href="#Ogre_1_1Win32RenderTexturea32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea33">setActive</a> (bool state)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used to set the active state of the render target.  <a href="#Ogre_1_1Win32RenderTexturea33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa48">setAutoUpdated</a> (bool autoupdate)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether this target should be automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used.  <a href="#Ogre_1_1Win32Windowa48"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa49">isAutoUpdated</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets whether this target is automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used.  <a href="#Ogre_1_1Win32Windowa49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1RenderWindowa42">writeContentsToFile</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filename)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Writes the current contents of the render target to the named file.  <a href="#Ogre_1_1RenderWindowa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa50">writeContentsToTimestampedFile</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filenamePrefix, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filenameSuffix)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.  <a href="#Ogre_1_1Win32Windowa50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1RenderWindowa44">requiresTextureFlipping</a> () const=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa51">getTriangleCount</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the number of triangles rendered in the last <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> call.  <a href="#Ogre_1_1Win32Windowa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa52">_notifyCameraRemoved</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.  <a href="#Ogre_1_1Win32Windowa52"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturee0">cleanupDictionary</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Cleans up the static 'msDictionary' required to reset <a class="el" href="namespaceOgre.html">Ogre</a>, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> implementers (e.g.  <a href="#Ogre_1_1Texturee0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; int, <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *,<br>
 std::less&lt; int &gt; &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a></td></tr>

<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Textureb0">calculateSize</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">  <a href="#Ogre_1_1Textureb0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Textureb1">_loadImages</a> (const std::vector&lt; const <a class="el" href="classOgre_1_1Image.html">Image</a> * &gt; &amp;images)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic method to load the texture from a set of images.  <a href="#Ogre_1_1Textureb1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Textureb2">loadImpl</a> (void)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal implementation of the 'load' action, only called if this resource is not being loaded from a <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>.  <a href="#Ogre_1_1Textureb2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Textureb3">unloadImpl</a> (void)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>.  <a href="#Ogre_1_1Textureb3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Textureb4">createParamDictionary</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;className)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for creating a parameter dictionary for the class, if it does not already exist.  <a href="#Ogre_1_1Textureb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb1">updateStats</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb2">firePreUpdate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb3">firePostUpdate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb4">fireViewportPreUpdate</a> (<a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *vp)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb5">fireViewportPostUpdate</a> (<a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *vp)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb5"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep0">mHeight</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep1">mWidth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep2">mDepth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep3">mNumMipmaps</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep4">mGamma</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a680">TextureType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep5">mTextureType</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a666">PixelFormat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep6">mFormat</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep7">mUsage</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep8">mSrcBpp</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep9">mSrcWidth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep10">mSrcHeight</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep11">mFinalBpp</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep12">mHasAlpha</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep13">mCreator</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creator.  <a href="#Ogre_1_1Texturep13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep14">mName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unique name of the resource.  <a href="#Ogre_1_1Texturep14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep15">mGroup</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The name of the resource group.  <a href="#Ogre_1_1Texturep15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a485">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep16">mHandle</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Numeric handle for more efficient look up than name.  <a href="#Ogre_1_1Texturep16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep17">mIsLoaded</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is the resource currently loaded?  <a href="#Ogre_1_1Texturep17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep18">mSize</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The size of the resource in bytes.  <a href="#Ogre_1_1Texturep18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep19">mIsManual</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this file manually loaded?  <a href="#Ogre_1_1Texturep19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep20">mOrigin</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Origin of this resource (e.g. script name) - optional.  <a href="#Ogre_1_1Texturep20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep21">mLoader</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Optional manual loader; if provided, data is loaded from here instead of a file.  <a href="#Ogre_1_1Texturep21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturep22">mParamDictName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class name for this instance to be used as a lookup (must be initialised by subclasses).  <a href="#Ogre_1_1Texturep22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp13">mName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The name of this target.  <a href="#Ogre_1_1Win32Windowp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp14">mPriority</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The priority of the render target.  <a href="#Ogre_1_1Win32Windowp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp15">mWidth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp16">mHeight</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp17">mColourDepth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp18">mIsDepthBuffered</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FrameStats&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp19">mStats</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Timer.html">Timer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp20">mTimer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp21">mDebugText</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp22">mLastSecond</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp23">mLastTime</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp24">mFrameCount</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturep21">mActive</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp25">mAutoUpdate</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp26">mViewportList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of viewports, map on Z-order.  <a href="#Ogre_1_1Win32Windowp26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp27">mListeners</a></td></tr>

<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a519">ParamDictionaryMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturet0">msDictionary</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Dictionary of parameters.  <a href="#Ogre_1_1Texturet0"></a><br><br></td></tr>
</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windowx1" doxytag="Ogre::RenderTargetTexture::RenderTargetListenerList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a>*&gt; <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">Ogre::RenderTarget::RenderTargetListenerList</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00311">311</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowx0" doxytag="Ogre::RenderTargetTexture::ViewportList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;int, <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>*, std::less&lt;int&gt; &gt; <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">Ogre::RenderTarget::ViewportList</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00307">307</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windoww7" doxytag="Ogre::RenderTargetTexture::StatFlags" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7">Ogre::RenderTarget::StatFlags</a><code> [inherited]</code>
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    </td>
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<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww0" doxytag="SF_NONE" ></a>SF_NONE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww1" doxytag="SF_FPS" ></a>SF_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww2" doxytag="SF_AVG_FPS" ></a>SF_AVG_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww3" doxytag="SF_BEST_FPS" ></a>SF_BEST_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww4" doxytag="SF_WORST_FPS" ></a>SF_WORST_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww5" doxytag="SF_TRIANGLE_COUNT" ></a>SF_TRIANGLE_COUNT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww6" doxytag="SF_ALL" ></a>SF_ALL</em>&nbsp;</td><td>
</td></tr>
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</dl>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00058">58</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1Textureb1" doxytag="Ogre::RenderTargetTexture::_loadImages" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::_loadImages </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::vector&lt; const <a class="el" href="classOgre_1_1Image.html">Image</a> * &gt; &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>images</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, inherited]</code></td>
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<p>
Generic method to load the texture from a set of images. 
<p>
This can be used by the specific implementation for convience. Implementations might decide not to use this function if they can use their own image loading functions. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>images</em>&nbsp;</td><td>Vector of pointers to Images. If there is only one image in this vector, the faces of that image will be used. If there are multiple images in the vector each image will be loaded as a face.</td></tr>
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</dl>
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<a class="anchor" name="Ogre_1_1Win32Windowa52" doxytag="Ogre::RenderTargetTexture::_notifyCameraRemoved" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::_notifyCameraRemoved </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea37" doxytag="Ogre::RenderTargetTexture::_notifyOrigin" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Resource::_notifyOrigin </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>origin</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Notify this resource of it's origin. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00207">207</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa43" doxytag="Ogre::RenderTargetTexture::addListener" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::addListener </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    <td>

<p>
Add a listener to this <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> which will be called back before &amp; after rendering. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If you want notifications before and after a target is updated by the system, use this method to register your own custom <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering. </dd></dl>
<dl compact><dt><b>NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.</b></dt><dd></dd></dl>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa27" doxytag="Ogre::RenderTargetTexture::addViewport" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>* Ogre::RenderTarget::addViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>cam</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>ZOrder</em> = 0, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>left</em> = 0.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>top</em> = 0.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em> = 1.0f</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Adds a viewport to the rendering target. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A viewport is the rectangle into which redering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>cam</em>&nbsp;</td><td>The camera from which the viewport contents will be rendered (mandatory) </td></tr>
    <tr><td valign=top><em>ZOrder</em>&nbsp;</td><td>The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering) </td></tr>
    <tr><td valign=top><em>left</em>&nbsp;</td><td>The relative position of the left of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>top</em>&nbsp;</td><td>The relative position of the top of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The relative width of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The relative height of the viewport on the target, as a value between 0 and 1. </td></tr>
  </table>
</dl>
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<a class="anchor" name="Ogre_1_1Textureb0" doxytag="Ogre::RenderTargetTexture::calculateSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::Texture::calculateSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected, virtual, inherited]</code></td>
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<p>
 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Resourceb3">Ogre::Resource</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturee0" doxytag="Ogre::RenderTargetTexture::cleanupDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::StringInterface::cleanupDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static, inherited]</code></td>
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    <td>

<p>
Cleans up the static 'msDictionary' required to reset <a class="el" href="namespaceOgre.html">Ogre</a>, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> implementers (e.g. 
<p>
<a class="el" href="classOgre_1_1MaterialManager.html">MaterialManager</a>) initializes.     </td>
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<a class="anchor" name="Ogre_1_1Texturea44" doxytag="Ogre::RenderTargetTexture::copyParametersTo" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::StringInterface::copyParametersTo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1StringInterface.html">StringInterface</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>dest</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    <td>

<p>
Method for copying this object's parameters to another object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop. </dd></dl>
<dl compact><dt><b></b></dt><dd>Any unrecognised parameters will be ignored as with setParameter method. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>dest</em>&nbsp;</td><td>Pointer to object to have it's parameters set the same as this object. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00294">294</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.
<p>
References <a class="el" href="OgreStringInterface_8h-source.html#l00082">Ogre::ParamDictionary::mParamDefs</a>, and <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea41">Ogre::StringInterface::setParameter()</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea16" doxytag="Ogre::RenderTargetTexture::copyToTexture" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Texture::copyToTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1TexturePtr.html">TexturePtr</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>target</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Copies (and maybe scales to fit) the contents of this texture to another texture. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3DTexture.html#Ogre_1_1D3DTexturea4">Ogre::D3DTexture</a>, and <a class="el" href="classOgre_1_1D3D9Texture.html#Ogre_1_1D3D9Texturea2">Ogre::D3D9Texture</a>.
<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00180">180</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea15" doxytag="Ogre::RenderTargetTexture::createInternalResources" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Texture::createInternalResources </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
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<p>
Creates the internal texture resources for this texture. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method creates the internal texture resources (pixel buffers, texture surfaces etc) required to begin using this texture. You do not need to call this method directly unless you are manually creating a texture, in which case something must call it, after having set the size and format of the texture (e.g. the <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> might be the best one to call it). If you are not defining a manual texture, or if you use one of the self-contained load...() methods, then it will be called for you. </dd></dl>

<p>
Implemented in <a class="el" href="classOgre_1_1D3DTexture.html#Ogre_1_1D3DTexturea6">Ogre::D3DTexture</a>, <a class="el" href="classOgre_1_1D3D9Texture.html#Ogre_1_1D3D9Texturea4">Ogre::D3D9Texture</a>, and <a class="el" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea2">Ogre::GLTexture</a>.    </td>
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<a class="anchor" name="Ogre_1_1Textureb4" doxytag="Ogre::RenderTargetTexture::createParamDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::StringInterface::createParamDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>className</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, inherited]</code></td>
        </tr>

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<p>
Internal method for creating a parameter dictionary for the class, if it does not already exist. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance). </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>className</em>&nbsp;</td><td>the name of the class using the dictionary </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if a new dictionary was created, false if it was already there </dd></dl>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00170">170</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea19" doxytag="Ogre::RenderTargetTexture::enable32Bit" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::enable32Bit </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>setting</em> = true          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00191">191</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowb3" doxytag="Ogre::RenderTargetTexture::firePostUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::firePostUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
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<p>
internal method for firing events 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1RenderTexture.html#Ogre_1_1Win32RenderTextureb3">Ogre::RenderTexture</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowb2" doxytag="Ogre::RenderTargetTexture::firePreUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::firePreUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
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<p>
internal method for firing events 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowb5" doxytag="Ogre::RenderTargetTexture::fireViewportPostUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::fireViewportPostUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>vp</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

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<p>
internal method for firing events 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32Windowb4" doxytag="Ogre::RenderTargetTexture::fireViewportPreUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::fireViewportPreUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>vp</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

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<p>
internal method for firing events 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa35" doxytag="Ogre::RenderTargetTexture::getAverageFPS" ></a><p>
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getAverageFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Individual stats access - gets the average frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa36" doxytag="Ogre::RenderTargetTexture::getBestFPS" ></a><p>
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getBestFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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      &nbsp;
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<p>
Individual stats access - gets the best frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa38" doxytag="Ogre::RenderTargetTexture::getBestFrameTime" ></a><p>
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getBestFrameTime </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Individual stats access - gets the best frame time. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Texturea24" doxytag="Ogre::RenderTargetTexture::getBuffer" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1HardwarePixelBufferSharedPtr.html">HardwarePixelBufferSharedPtr</a> Ogre::Texture::getBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>face</em> = 0, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>mipmap</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Return hardware pixel buffer for a surface. 
<p>
This buffer can then be used to copy data from and to a particular level of the texture. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>face</em>&nbsp;</td><td>Face number, in case of a cubemap texture. Must be 0 for other types of textures. </td></tr>
    <tr><td valign=top><em>mipmap</em>&nbsp;</td><td>Mipmap level. This goes from 0 for the first, largest mipmap level to <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturea3">getNumMipmaps()</a>-1 for the smallest. </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>A shared pointer to a hardware pixel buffer </dd></dl>
<dl compact><dt><b>Remarks:</b></dt><dd>The buffer is invalidated when the resource is unloaded or destroyed. Do not use it after the lifetime of the containing texture.</dd></dl>

<p>
Implemented in <a class="el" href="classOgre_1_1D3DTexture.html#Ogre_1_1D3DTexturea7">Ogre::D3DTexture</a>, <a class="el" href="classOgre_1_1D3D9Texture.html#Ogre_1_1D3D9Texturea5">Ogre::D3D9Texture</a>, and <a class="el" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea5">Ogre::GLTexture</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa26" doxytag="Ogre::RenderTargetTexture::getColourDepth" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getColourDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
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    <td>

<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea35" doxytag="Ogre::RenderTargetTexture::getCreator" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>* Ogre::Resource::getCreator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>
Gets the manager which created this resource. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00198">198</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturea24" doxytag="Ogre::RenderTargetTexture::getCustomAttribute" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getCustomAttribute </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>void *&nbsp;</td>
          <td class="mdname" nowrap> <em>pData</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets a custom (maybe platform-specific) attribute. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the attribute. </td></tr>
    <tr><td valign=top><em>pData</em>&nbsp;</td><td>Pointer to memory of the right kind of structure to receive the info. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa17">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D7RenderTexture.html#Ogre_1_1D3D7RenderTexturea3">Ogre::D3D7RenderTexture</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa12">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderTexture.html#Ogre_1_1D3D9RenderTexturea2">Ogre::D3D9RenderTexture</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa10">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa13">Ogre::GTKWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa17">Ogre::Win32Window</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32Windowa42" doxytag="Ogre::RenderTargetTexture::getDebugText" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::RenderTarget::getDebugText </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
Returns the debug text. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Texturea9" doxytag="Ogre::RenderTargetTexture::getDepth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int Ogre::Texture::getDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    <td>

<p>
Returns the depth of the texture (only applicable for 3D textures). 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00134">134</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea20" doxytag="Ogre::RenderTargetTexture::getFormat" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a666">PixelFormat</a> Ogre::Texture::getFormat </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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    <td>

<p>
Returns the pixel format for the texture surface. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00197">197</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.
<p>
References <a class="el" href="OgrePixelFormat_8h-source.html#l00033">Ogre::PixelFormat</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea5" doxytag="Ogre::RenderTargetTexture::getGamma" ></a><p>
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          <td class="md" nowrap valign="top"> float Ogre::Texture::getGamma </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
Returns the gamma adjustment factor applied to this texture. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00116">116</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea34" doxytag="Ogre::RenderTargetTexture::getGroup" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Resource::getGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
Gets the group which this resource is a member of. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00195">195</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Texturea32" doxytag="Ogre::RenderTargetTexture::getHandle" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> Ogre::Resource::getHandle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
  </tr>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00181">181</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgreResource_8h-source.html#l00035">Ogre::ResourceHandle</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa25" doxytag="Ogre::RenderTargetTexture::getHeight" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getHeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
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    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Texturea7" doxytag="Ogre::RenderTargetTexture::getHeight" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int Ogre::Texture::getHeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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<p>
Returns the height of the texture. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00126">126</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1Win32Windowa34" doxytag="Ogre::RenderTargetTexture::getLastFPS" ></a><p>
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getLastFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa22" doxytag="Ogre::RenderTargetTexture::getMetrics" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getMetrics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>colourDepth</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Retrieve information about the render target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa23" doxytag="Ogre::RenderTargetTexture::getName" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::RenderTarget::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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  <tr>
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      &nbsp;
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<p>
Retrieve target's name. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Texturea31" doxytag="Ogre::RenderTargetTexture::getName" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Resource::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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<p>
Gets resource name. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00176">176</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Texturea23" doxytag="Ogre::RenderTargetTexture::getNumFaces" ></a><p>
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          <td class="md" nowrap valign="top"> virtual size_t Ogre::Texture::getNumFaces </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
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<p>
Return the number of faces this texture has. 
<p>
This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one.     </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea3" doxytag="Ogre::RenderTargetTexture::getNumMipmaps" ></a><p>
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        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::Texture::getNumMipmaps </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Gets the number of mipmaps to be used for this texture. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00106">106</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa28" doxytag="Ogre::RenderTargetTexture::getNumViewports" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned short Ogre::RenderTarget::getNumViewports </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the number of viewports attached to this target. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Texturea36" doxytag="Ogre::RenderTargetTexture::getOrigin" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::Resource::getOrigin </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Get the origin of this resource, e.g. 
<p>
a script file name. <dl compact><dt><b>Remarks:</b></dt><dd>This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.</dd></dl>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00205">205</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea39" doxytag="Ogre::RenderTargetTexture::getParamDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a>* Ogre::StringInterface::getParamDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00207">207</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea38" doxytag="Ogre::RenderTargetTexture::getParamDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a>* Ogre::StringInterface::getParamDictionary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Retrieves the parameter dictionary for this class. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Only valid to call this after createParamDictionary. </dd></dl>
<dl compact><dt><b>Returns:</b></dt><dd>Pointer to <a class="el" href="classOgre_1_1ParamDictionary.html">ParamDictionary</a> shared by all instances of this class which you can add parameters to, retrieve parameters etc. </dd></dl>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00194">194</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea43" doxytag="Ogre::RenderTargetTexture::getParameter" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a426">String</a> Ogre::StringInterface::getParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Generic parameter retrieval method. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use <a class="el" href="classOgre_1_1StringConverter.html">StringConverter</a> to convert this string back into a native type. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the parameter to get </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>String value of parameter, blank if not found </dd></dl>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00263">263</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.
<p>
References <a class="el" href="classOgre_1_1ParamCommand.html#Ogre_1_1ParamCommanda0">Ogre::ParamCommand::doGet()</a>, <a class="el" href="OgreStringInterface_8h-source.html#l00088">Ogre::ParamDictionary::getParamCommand()</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea40" doxytag="Ogre::RenderTargetTexture::getParameters" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a517">ParameterList</a>&amp; Ogre::StringInterface::getParameters </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Retrieves a list of parameters valid for this object. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>A reference to a static list of <a class="el" href="classOgre_1_1ParameterDef.html">ParameterDef</a> objects. </dd></dl>
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<a class="anchor" name="Ogre_1_1Win32Windowa47" doxytag="Ogre::RenderTargetTexture::getPriority" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a421">uchar</a> Ogre::RenderTarget::getPriority </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Gets the priority of a render target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00239">239</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00139">Ogre::uchar</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea29" doxytag="Ogre::RenderTargetTexture::getSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::Resource::getSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Retrieves info about the size of the resource. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00165">165</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa33" doxytag="Ogre::RenderTargetTexture::getStatistics" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const FrameStats&amp; Ogre::RenderTarget::getStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32Windowa32" doxytag="Ogre::RenderTargetTexture::getStatistics" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lastFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>avgFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bestFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>worstFPS</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
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<p>
Retieves details of current rendering performance. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If the user application wishes to do it's own performance display, or use performance for some other means, this method allows it to retrieve the statistics. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>lastFPS</em>&nbsp;</td><td>Pointer to a float to receive the number of frames per second (FPS) based on the last frame rendered. </td></tr>
    <tr><td valign=top><em>avgFPS</em>&nbsp;</td><td>Pointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>). </td></tr>
    <tr><td valign=top><em>bestFPS</em>&nbsp;</td><td>Pointer to a float to receive the best FPS rating that has been achieved since rendering began. </td></tr>
    <tr><td valign=top><em>worstFPS</em>&nbsp;</td><td>Pointer to a float to receive the worst FPS rating seen so far. </td></tr>
  </table>
</dl>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea2" doxytag="Ogre::RenderTargetTexture::getTextureType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a680">TextureType</a> Ogre::Texture::getTextureType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Gets the type of texture. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00102">102</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.
<p>
References <a class="el" href="OgreTexture_8h-source.html#l00058">Ogre::TextureType</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa51" doxytag="Ogre::RenderTargetTexture::getTriangleCount" ></a><p>
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          <td class="md" nowrap valign="top"> virtual size_t Ogre::RenderTarget::getTriangleCount </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Gets the number of triangles rendered in the last <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> call. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Texturea13" doxytag="Ogre::RenderTargetTexture::getUsage" ></a><p>
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          <td class="md" nowrap valign="top"> int Ogre::Texture::getUsage </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
Returns the TextureUsage indentifier for this <a class="el" href="classOgre_1_1Texture.html">Texture</a>. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00151">151</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa29" doxytag="Ogre::RenderTargetTexture::getViewport" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>* Ogre::RenderTarget::getViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned short&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Retrieves a pointer to the viewport with the given index. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa24" doxytag="Ogre::RenderTargetTexture::getWidth" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getWidth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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<a class="anchor" name="Ogre_1_1Texturea8" doxytag="Ogre::RenderTargetTexture::getWidth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int Ogre::Texture::getWidth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Returns the width of the texture. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00130">130</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa37" doxytag="Ogre::RenderTargetTexture::getWorstFPS" ></a><p>
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getWorstFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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    <td>

<p>
Individual stats access - gets the worst frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa39" doxytag="Ogre::RenderTargetTexture::getWorstFrameTime" ></a><p>
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getWorstFrameTime </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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    <td>

<p>
Individual stats access - gets the worst frame time. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea22" doxytag="Ogre::RenderTargetTexture::hasAlpha" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Texture::hasAlpha </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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    <td>

<p>
Returns true if the texture has an alpha layer. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00206">206</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturea32" doxytag="Ogre::RenderTargetTexture::isActive" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::isActive </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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    <td>

<p>
Used to retrieve or set the active state of the render target. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa4">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa4">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa4">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa6">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa4">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa4">Ogre::Win32Window</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa49" doxytag="Ogre::RenderTargetTexture::isAutoUpdated" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::isAutoUpdated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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    <td>

<p>
Gets whether this target is automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Texturea33" doxytag="Ogre::RenderTargetTexture::isLoaded" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::Resource::isLoaded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Returns true if the <a class="el" href="classOgre_1_1Resource.html">Resource</a> has been loaded, false otherwise. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00188">188</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00171">OGRE_LOCK_AUTO_MUTEX</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea27" doxytag="Ogre::RenderTargetTexture::isManuallyLoaded" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::Resource::isManuallyLoaded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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    <td>

<p>
Is this resource manually loaded? 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00153">153</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1RenderTargetTexturea0" doxytag="Ogre::RenderTargetTexture::isRenderTarget" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTargetTexture::isRenderTarget </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTargetTexture_8h-source.html#l00014">14</a> of file <a class="el" href="OgreRenderTargetTexture_8h-source.html">OgreRenderTargetTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea25" doxytag="Ogre::RenderTargetTexture::load" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    </td>
    <td>

<p>
Loads the resource, if it is not already. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own</dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha3">Ogre::Mesh</a>, and <a class="el" href="classOgre_1_1GLSLGpuProgram.html#Ogre_1_1GLSLGpuPrograma7">Ogre::GLSLGpuProgram</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea17" doxytag="Ogre::RenderTargetTexture::loadImage" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Texture::loadImage </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Image.html">Image</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>img</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Loads the data from an image. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3DTexture.html#Ogre_1_1D3DTexturea2">Ogre::D3DTexture</a>, <a class="el" href="classOgre_1_1D3D9Texture.html#Ogre_1_1D3D9Texturea3">Ogre::D3D9Texture</a>, and <a class="el" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea3">Ogre::GLTexture</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1Textureb2" doxytag="Ogre::RenderTargetTexture::loadImpl" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::loadImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, pure virtual, inherited]</code></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
Internal implementation of the 'load' action, only called if this resource is not being loaded from a <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1Font.html#Ogre_1_1Fontb1">Ogre::Font</a>, <a class="el" href="classOgre_1_1GpuProgram.html#Ogre_1_1GpuProgramb2">Ogre::GpuProgram</a>, <a class="el" href="classOgre_1_1HighLevelGpuProgram.html#Ogre_1_1HighLevelGpuProgramb4">Ogre::HighLevelGpuProgram</a>, <a class="el" href="classOgre_1_1Material.html#Ogre_1_1Materialb1">Ogre::Material</a>, <a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1Meshb3">Ogre::Mesh</a>, <a class="el" href="classOgre_1_1PatchMesh.html#Ogre_1_1PatchMeshb0">Ogre::PatchMesh</a>, <a class="el" href="classOgre_1_1Skeleton.html#Ogre_1_1Skeletonb3">Ogre::Skeleton</a>, <a class="el" href="classOgre_1_1SkeletonInstance.html#Ogre_1_1SkeletonInstanceb1">Ogre::SkeletonInstance</a>, <a class="el" href="classOgre_1_1BspLevel.html#Ogre_1_1BspLevelb0">Ogre::BspLevel</a>, <a class="el" href="classOgre_1_1D3DTexture.html#Ogre_1_1D3DTextureb0">Ogre::D3DTexture</a>, <a class="el" href="classOgre_1_1D3D9GpuProgram.html#Ogre_1_1D3D9GpuVertexProgramb2">Ogre::D3D9GpuProgram</a>, <a class="el" href="classOgre_1_1D3D9Texture.html#Ogre_1_1D3D9Textureb17">Ogre::D3D9Texture</a>, and <a class="el" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTextureb0">Ogre::GLTexture</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea18" doxytag="Ogre::RenderTargetTexture::loadRawData" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Texture::loadRawData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>stream</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>uWidth</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>uHeight</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a666">PixelFormat</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>eFormat</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Loads the data from a raw stream. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Texturea26" doxytag="Ogre::RenderTargetTexture::reload" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::reload </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Reloads the resource, if it is already loaded. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Calls <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea28">unload()</a> and then <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a> again, if the resource is already loaded. If it is not loaded already, then nothing happens.</dd></dl>
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<a class="anchor" name="Ogre_1_1Win32Windowa45" doxytag="Ogre::RenderTargetTexture::removeAllListeners" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeAllListeners </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Removes all listeners from this instance. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa31" doxytag="Ogre::RenderTargetTexture::removeAllViewports" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeAllViewports </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Removes all viewports on this target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa44" doxytag="Ogre::RenderTargetTexture::removeListener" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeListener </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes a <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> previously registered using addListener. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32Windowa30" doxytag="Ogre::RenderTargetTexture::removeViewport" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>ZOrder</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes a viewport at a given ZOrder. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1RenderWindowa44" doxytag="Ogre::RenderTargetTexture::requiresTextureFlipping" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::requiresTextureFlipping </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
        </tr>

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</table>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa16">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D7RenderTexture.html#Ogre_1_1D3D7RenderTexturea2">Ogre::D3D7RenderTexture</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa14">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderTexture.html#Ogre_1_1D3D9RenderTexturea3">Ogre::D3D9RenderTexture</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa12">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa12">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea2">Ogre::GLRenderTexture</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa10">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa10">Ogre::Win32Window</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa40" doxytag="Ogre::RenderTargetTexture::resetStatistics" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::resetStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    <td>

<p>
Resets saved frame-rate statistices. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturea33" doxytag="Ogre::RenderTargetTexture::setActive" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setActive </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>state</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Used to set the active state of the render target. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa18">Ogre::D3D9RenderWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa16">Ogre::Win32Window</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa48" doxytag="Ogre::RenderTargetTexture::setAutoUpdated" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setAutoUpdated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>autoupdate</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Sets whether this target should be automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>By default, if you use Ogre's own rendering loop (<a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>) or call <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a>, all render targets are updated automatically. This method allows you to control that behaviour, if for example you have a render target which you only want to update periodically. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>autoupdate</em>&nbsp;</td><td>If true, the render target is updated during the automatic render loop or when <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is called. If false, the target is only updated when its <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> method is called explicitly. </td></tr>
  </table>
</dl>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32Windowa41" doxytag="Ogre::RenderTargetTexture::setDebugText" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setDebugText </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>text</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Adds debug text to this window. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea12" doxytag="Ogre::RenderTargetTexture::setDepth" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::setDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>d</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    <td>

<p>
Set the depth of the texture (only applicable for 3D textures); ; can only do this before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>;. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00147">147</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea21" doxytag="Ogre::RenderTargetTexture::setFormat" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Texture::setFormat </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a666">PixelFormat</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pf</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Sets the pixel format for the texture surface; can only be set before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea6" doxytag="Ogre::RenderTargetTexture::setGamma" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::setGamma </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>g</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>
Sets the gamma adjustment factor applied to this texture. 
<p>
<dl compact><dt><b>Note:</b></dt><dd>Must be called before any 'load' method. </dd></dl>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00122">122</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea10" doxytag="Ogre::RenderTargetTexture::setHeight" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::setHeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>h</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    <td>

<p>
Set the height of the texture; can only do this before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>;. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00138">138</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea4" doxytag="Ogre::RenderTargetTexture::setNumMipmaps" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::setNumMipmaps </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>num</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    </td>
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<p>
Sets the number of mipmaps to be used for this texture. 
<p>
<dl compact><dt><b>Note:</b></dt><dd>Must be set before calling any 'load' method. </dd></dl>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00112">112</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea41" doxytag="Ogre::RenderTargetTexture::setParameter" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::StringInterface::setParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>value</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

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      &nbsp;
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    <td>

<p>
Generic parameter setting method. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea40">StringInterface::getParameters</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the parameter to set </td></tr>
    <tr><td valign=top><em>value</em>&nbsp;</td><td>String value. Must be in the right format for the type specified in the parameter definition. See the <a class="el" href="classOgre_1_1StringConverter.html">StringConverter</a> class for more information. </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if set was successful, false otherwise (NB no exceptions thrown - tolerant method) </dd></dl>

<p>
Referenced by <a class="el" href="OgreStringInterface_8h-source.html#l00294">Ogre::StringInterface::copyParametersTo()</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Texturea42" doxytag="Ogre::RenderTargetTexture::setParameterList" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::StringInterface::setParameterList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>paramList</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Generic multiple parameter setting method. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturea40">StringInterface::getParameters</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>paramList</em>&nbsp;</td><td>Name/value pair list </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa46" doxytag="Ogre::RenderTargetTexture::setPriority" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setPriority </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>priority</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Sets the priority of this render target in relation to the others. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering. </dd></dl>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00237">237</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00139">Ogre::uchar</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea1" doxytag="Ogre::RenderTargetTexture::setTextureType" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::setTextureType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a680">TextureType</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>ttype</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    <td>

<p>
Sets the type of texture; can only be changed before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00098">98</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea14" doxytag="Ogre::RenderTargetTexture::setUsage" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::setUsage </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>u</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>
Sets the TextureUsage indentifier for this <a class="el" href="classOgre_1_1Texture.html">Texture</a>; only useful before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>u</em>&nbsp;</td><td>is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00163">163</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea11" doxytag="Ogre::RenderTargetTexture::setWidth" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Texture::setWidth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>w</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    </td>
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    <td>

<p>
Set the width of the texture; can only do this before <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea25">load()</a>;. 
<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00142">142</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturea30" doxytag="Ogre::RenderTargetTexture::touch" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::touch </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    <td>

<p>
'Touches' the resource to indicate it has been used. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Material.html#Ogre_1_1Materiala50">Ogre::Material</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Texturea28" doxytag="Ogre::RenderTargetTexture::unload" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::unload </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    <td>

<p>
Unloads the resource; this is not permanent, the resource can be reloaded later if required. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1GLSLGpuProgram.html#Ogre_1_1GLSLGpuPrograma2">Ogre::GLSLGpuProgram</a>.    </td>
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<a class="anchor" name="Ogre_1_1Textureb3" doxytag="Ogre::RenderTargetTexture::unloadImpl" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Resource::unloadImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, pure virtual, inherited]</code></td>
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    </td>
    <td>

<p>
Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1Font.html#Ogre_1_1Fontb2">Ogre::Font</a>, <a class="el" href="classOgre_1_1HighLevelGpuProgram.html#Ogre_1_1HighLevelGpuProgramb5">Ogre::HighLevelGpuProgram</a>, <a class="el" href="classOgre_1_1Material.html#Ogre_1_1Materialb2">Ogre::Material</a>, <a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshb4">Ogre::Mesh</a>, <a class="el" href="classOgre_1_1Skeleton.html#Ogre_1_1Skeletonb4">Ogre::Skeleton</a>, <a class="el" href="classOgre_1_1SkeletonInstance.html#Ogre_1_1SkeletonInstanceb2">Ogre::SkeletonInstance</a>, <a class="el" href="classOgre_1_1BspLevel.html#Ogre_1_1BspLevelb1">Ogre::BspLevel</a>, <a class="el" href="classOgre_1_1D3D7GpuProgram.html#Ogre_1_1D3D7GpuProgramb1">Ogre::D3D7GpuProgram</a>, <a class="el" href="classOgre_1_1D3DTexture.html#Ogre_1_1D3DTextureb1">Ogre::D3DTexture</a>, <a class="el" href="classOgre_1_1D3D9GpuVertexProgram.html#Ogre_1_1D3D9GpuVertexProgramb0">Ogre::D3D9GpuVertexProgram</a>, <a class="el" href="classOgre_1_1D3D9GpuFragmentProgram.html#Ogre_1_1D3D9GpuFragmentProgramb0">Ogre::D3D9GpuFragmentProgram</a>, <a class="el" href="classOgre_1_1D3D9Texture.html#Ogre_1_1D3D9Textureb18">Ogre::D3D9Texture</a>, <a class="el" href="classOgre_1_1GLGpuNvparseProgram.html#Ogre_1_1GLGpuNvparseProgramb0">Ogre::GLGpuNvparseProgram</a>, <a class="el" href="classOgre_1_1GLGpuProgram.html#Ogre_1_1GLSLGpuProgramb1">Ogre::GLGpuProgram</a>, <a class="el" href="classOgre_1_1GLArbGpuProgram.html#Ogre_1_1GLArbGpuProgramb1">Ogre::GLArbGpuProgram</a>, and <a class="el" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTextureb1">Ogre::GLTexture</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturea9" doxytag="Ogre::RenderTargetTexture::update" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::update </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Tells the target to update it's contents. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If OGRE is not running in an automatic rendering loop (started using <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>), the user of the library is responsible for asking each render target to refresh. This is the method used to do this. It automatically re-renders the contents of the target using whatever cameras have been pointed at it (using Camera::setRenderTarget). </dd></dl>
<dl compact><dt><b></b></dt><dd>This allows OGRE to be used in multi-windowed utilities and for contents to be refreshed only when required, rather than constantly as with the automatic rendering loop. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowa19">Ogre::RenderWindow</a>, and <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa20">Ogre::D3D9RenderWindow</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowb1" doxytag="Ogre::RenderTargetTexture::updateStats" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::RenderTarget::updateStats </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, inherited]</code></td>
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<p>
    </td>
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<a class="anchor" name="Ogre_1_1RenderWindowa42" doxytag="Ogre::RenderTargetTexture::writeContentsToFile" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::writeContentsToFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>filename</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
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<p>
Writes the current contents of the render target to the named file. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa18">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D7RenderTexture.html#Ogre_1_1D3D7RenderTexturea4">Ogre::D3D7RenderTexture</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa13">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderTexture.html#Ogre_1_1D3D9RenderTexturea4">Ogre::D3D9RenderTexture</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa9">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa11">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea3">Ogre::GLRenderTexture</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa9">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa9">Ogre::Win32Window</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa50" doxytag="Ogre::RenderTargetTexture::writeContentsToTimestampedFile" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a426">String</a> Ogre::RenderTarget::writeContentsToTimestampedFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>filenamePrefix</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>filenameSuffix</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>the name of the file used. </dd></dl>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32RenderTexturep21" doxytag="Ogre::RenderTargetTexture::mActive" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturep21">Ogre::RenderTarget::mActive</a><code> [protected, inherited]</code>
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<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowp5">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowp3">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowr4">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowr1">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowp5">Ogre::Win32Window</a>.
<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00302">302</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp25" doxytag="Ogre::RenderTargetTexture::mAutoUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp25">Ogre::RenderTarget::mAutoUpdate</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00303">303</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp17" doxytag="Ogre::RenderTargetTexture::mColourDepth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp17">Ogre::RenderTarget::mColourDepth</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00290">290</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep13" doxytag="Ogre::RenderTargetTexture::mCreator" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>* <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep13">Ogre::Resource::mCreator</a><code> [protected, inherited]</code>
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<p>
Creator. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00073">73</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp21" doxytag="Ogre::RenderTargetTexture::mDebugText" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp21">Ogre::RenderTarget::mDebugText</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00297">297</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep2" doxytag="Ogre::RenderTargetTexture::mDepth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep2">Ogre::Texture::mDepth</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00231">231</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep11" doxytag="Ogre::RenderTargetTexture::mFinalBpp" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned short <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep11">Ogre::Texture::mFinalBpp</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00242">242</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep6" doxytag="Ogre::RenderTargetTexture::mFormat" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a666">PixelFormat</a> <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep6">Ogre::Texture::mFormat</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00237">237</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp24" doxytag="Ogre::RenderTargetTexture::mFrameCount" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp24">Ogre::RenderTarget::mFrameCount</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00300">300</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep4" doxytag="Ogre::RenderTargetTexture::mGamma" ></a><p>
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          <td class="md" nowrap valign="top"> float <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep4">Ogre::Texture::mGamma</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00234">234</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep15" doxytag="Ogre::RenderTargetTexture::mGroup" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep15">Ogre::Resource::mGroup</a><code> [protected, inherited]</code>
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<p>
The name of the resource group. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00077">77</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep16" doxytag="Ogre::RenderTargetTexture::mHandle" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a485">ResourceHandle</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep16">Ogre::Resource::mHandle</a><code> [protected, inherited]</code>
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    <td>

<p>
Numeric handle for more efficient look up than name. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00079">79</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep12" doxytag="Ogre::RenderTargetTexture::mHasAlpha" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep12">Ogre::Texture::mHasAlpha</a><code> [protected, inherited]</code>
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    <td>
      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00243">243</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp16" doxytag="Ogre::RenderTargetTexture::mHeight" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp16">Ogre::RenderTarget::mHeight</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00289">289</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep0" doxytag="Ogre::RenderTargetTexture::mHeight" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep0">Ogre::Texture::mHeight</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00229">229</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp18" doxytag="Ogre::RenderTargetTexture::mIsDepthBuffered" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp18">Ogre::RenderTarget::mIsDepthBuffered</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00291">291</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep17" doxytag="Ogre::RenderTargetTexture::mIsLoaded" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep17">Ogre::Resource::mIsLoaded</a><code> [protected, inherited]</code>
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    <td>

<p>
Is the resource currently loaded? 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00081">81</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep19" doxytag="Ogre::RenderTargetTexture::mIsManual" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep19">Ogre::Resource::mIsManual</a><code> [protected, inherited]</code>
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    <td>

<p>
Is this file manually loaded? 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00085">85</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp22" doxytag="Ogre::RenderTargetTexture::mLastSecond" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp22">Ogre::RenderTarget::mLastSecond</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00298">298</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp23" doxytag="Ogre::RenderTargetTexture::mLastTime" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp23">Ogre::RenderTarget::mLastTime</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00299">299</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp27" doxytag="Ogre::RenderTargetTexture::mListeners" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp27">Ogre::RenderTarget::mListeners</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00312">312</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep21" doxytag="Ogre::RenderTargetTexture::mLoader" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>* <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep21">Ogre::Resource::mLoader</a><code> [protected, inherited]</code>
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      &nbsp;
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    <td>

<p>
Optional manual loader; if provided, data is loaded from here instead of a file. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00089">89</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp13" doxytag="Ogre::RenderTargetTexture::mName" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp13">Ogre::RenderTarget::mName</a><code> [protected, inherited]</code>
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    <td>

<p>
The name of this target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00284">284</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep14" doxytag="Ogre::RenderTargetTexture::mName" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep14">Ogre::Resource::mName</a><code> [protected, inherited]</code>
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<p>
Unique name of the resource. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00075">75</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep3" doxytag="Ogre::RenderTargetTexture::mNumMipmaps" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep3">Ogre::Texture::mNumMipmaps</a><code> [protected, inherited]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00233">233</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep20" doxytag="Ogre::RenderTargetTexture::mOrigin" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep20">Ogre::Resource::mOrigin</a><code> [protected, inherited]</code>
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      &nbsp;
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    <td>

<p>
Origin of this resource (e.g. script name) - optional. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00087">87</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep22" doxytag="Ogre::RenderTargetTexture::mParamDictName" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturep22">Ogre::StringInterface::mParamDictName</a><code> [protected, inherited]</code>
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      &nbsp;
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    <td>

<p>
Class name for this instance to be used as a lookup (must be initialised by subclasses). 
<p>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00158">158</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp14" doxytag="Ogre::RenderTargetTexture::mPriority" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a421">uchar</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp14">Ogre::RenderTarget::mPriority</a><code> [protected, inherited]</code>
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<p>
The priority of the render target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00286">286</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturet0" doxytag="Ogre::RenderTargetTexture::msDictionary" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a519">ParamDictionaryMap</a> <a class="el" href="classOgre_1_1StringInterface.html#Ogre_1_1Texturet0">Ogre::StringInterface::msDictionary</a><code> [static, protected, inherited]</code>
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      &nbsp;
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<p>
Dictionary of parameters. 
<p>

<p>
Definition at line <a class="el" href="OgreStringInterface_8h-source.html#l00155">155</a> of file <a class="el" href="OgreStringInterface_8h-source.html">OgreStringInterface.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep18" doxytag="Ogre::RenderTargetTexture::mSize" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturep18">Ogre::Resource::mSize</a><code> [protected, inherited]</code>
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<p>
The size of the resource in bytes. 
<p>

<p>
Definition at line <a class="el" href="OgreResource_8h-source.html#l00083">83</a> of file <a class="el" href="OgreResource_8h-source.html">OgreResource.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep8" doxytag="Ogre::RenderTargetTexture::mSrcBpp" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned short <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep8">Ogre::Texture::mSrcBpp</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00240">240</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep10" doxytag="Ogre::RenderTargetTexture::mSrcHeight" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep10">Ogre::Texture::mSrcHeight</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00241">241</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep9" doxytag="Ogre::RenderTargetTexture::mSrcWidth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep9">Ogre::Texture::mSrcWidth</a><code> [protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00241">241</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp19" doxytag="Ogre::RenderTargetTexture::mStats" ></a><p>
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          <td class="md" nowrap valign="top"> FrameStats <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp19">Ogre::RenderTarget::mStats</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00294">294</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep5" doxytag="Ogre::RenderTargetTexture::mTextureType" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a680">TextureType</a> <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep5">Ogre::Texture::mTextureType</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00236">236</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp20" doxytag="Ogre::RenderTargetTexture::mTimer" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Timer.html">Timer</a>* <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp20">Ogre::RenderTarget::mTimer</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00296">296</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep7" doxytag="Ogre::RenderTargetTexture::mUsage" ></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep7">Ogre::Texture::mUsage</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00238">238</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp26" doxytag="Ogre::RenderTargetTexture::mViewportList" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp26">Ogre::RenderTarget::mViewportList</a><code> [protected, inherited]</code>
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List of viewports, map on Z-order. 
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00309">309</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp15" doxytag="Ogre::RenderTargetTexture::mWidth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp15">Ogre::RenderTarget::mWidth</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00288">288</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Texturep1" doxytag="Ogre::RenderTargetTexture::mWidth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1Texture.html#Ogre_1_1Texturep1">Ogre::Texture::mWidth</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreTexture_8h-source.html#l00230">230</a> of file <a class="el" href="OgreTexture_8h-source.html">OgreTexture.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreRenderTargetTexture_8h-source.html">OgreRenderTargetTexture.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:22:28 2005
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