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<h1>Ogre::RenderWindow Class Reference</h1>Manages the target rendering window.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::RenderWindow:<p><center><img src="classOgre_1_1RenderWindow__inherit__graph.png" border="0" usemap="#Ogre_1_1RenderWindow__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1RenderWindow__inherit__map">
<area href="classOgre_1_1D3D7RenderWindow.html" shape="rect" coords="379,5,549,24" alt="">
<area href="classOgre_1_1D3D9RenderWindow.html" shape="rect" coords="379,48,549,67" alt="">
<area href="classOgre_1_1GLXWindow.html" shape="rect" coords="404,91,524,109" alt="">
<area href="classOgre_1_1GTKWindow.html" shape="rect" coords="404,133,524,152" alt="">
<area href="classOgre_1_1SDLWindow.html" shape="rect" coords="404,176,524,195" alt="">
<area href="classOgre_1_1Win32Window.html" shape="rect" coords="399,219,529,237" alt="">
<area href="classOgre_1_1RenderTarget.html" shape="rect" coords="17,112,145,131" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1RenderWindow-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7">StatFlags</a> { <br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww0">SF_NONE</a> =  0, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww1">SF_FPS</a> =  1, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww2">SF_AVG_FPS</a> =  2, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww3">SF_BEST_FPS</a> =  4, 
<br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww4">SF_WORST_FPS</a> =  8, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww5">SF_TRIANGLE_COUNT</a> =  16, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww6">SF_ALL</a> =  0xFFFF
<br>
 }</td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa0">RenderWindow</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#Ogre_1_1RenderWindowa0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa1">create</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, unsigned int width, unsigned int height, bool fullScreen, const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates &amp; displays the new window.  <a href="#Ogre_1_1RenderWindowa1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa2">destroy</a> (void)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destroys the window.  <a href="#Ogre_1_1RenderWindowa2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa3">resize</a> (unsigned int width, unsigned int height)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Alter the size of the window.  <a href="#Ogre_1_1RenderWindowa3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa4">reposition</a> (int left, int top)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reposition the window.  <a href="#Ogre_1_1RenderWindowa4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa5">isClosed</a> (void) const=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Indicates whether the window has been closed by the user.  <a href="#Ogre_1_1RenderWindowa5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowa18">isPrimary</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Indicates wether the window is the primary window.  <a href="#Ogre_1_1Win32Windowa18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa7">swapBuffers</a> (bool waitForVSync=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Swaps the frame buffers to display the next frame.  <a href="#Ogre_1_1RenderWindowa7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowa19">update</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Updates the window contents.  <a href="#Ogre_1_1Win32Windowa19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowa20">isFullScreen</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if window is running in fullscreen mode.  <a href="#Ogre_1_1Win32Windowa20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowa21">getMetrics</a> (unsigned int &amp;width, unsigned int &amp;height, unsigned int &amp;colourDepth, int &amp;left, int &amp;top)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overloaded version of getMetrics from <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a>, including extra details specific to windowing systems.  <a href="#Ogre_1_1Win32Windowa21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa23">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve target's name.  <a href="#Ogre_1_1Win32Windowa23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa22">getMetrics</a> (unsigned int &amp;width, unsigned int &amp;height, unsigned int &amp;colourDepth)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve information about the render target.  <a href="#Ogre_1_1Win32Windowa22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa24">getWidth</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa25">getHeight</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa26">getColourDepth</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa27">addViewport</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a viewport to the rendering target.  <a href="#Ogre_1_1Win32Windowa27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa28">getNumViewports</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of viewports attached to this target.  <a href="#Ogre_1_1Win32Windowa28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa29">getViewport</a> (unsigned short index)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to the viewport with the given index.  <a href="#Ogre_1_1Win32Windowa29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa30">removeViewport</a> (int ZOrder)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a viewport at a given ZOrder.  <a href="#Ogre_1_1Win32Windowa30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa31">removeAllViewports</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all viewports on this target.  <a href="#Ogre_1_1Win32Windowa31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa32">getStatistics</a> (float &amp;lastFPS, float &amp;avgFPS, float &amp;bestFPS, float &amp;worstFPS) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retieves details of current rendering performance.  <a href="#Ogre_1_1Win32Windowa32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const FrameStats &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa33">getStatistics</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa34">getLastFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.  <a href="#Ogre_1_1Win32Windowa34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa35">getAverageFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the average frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa36">getBestFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the best frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa37">getWorstFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the worst frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa38">getBestFrameTime</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the best frame time.  <a href="#Ogre_1_1Win32Windowa38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa39">getWorstFrameTime</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the worst frame time.  <a href="#Ogre_1_1Win32Windowa39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa40">resetStatistics</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resets saved frame-rate statistices.  <a href="#Ogre_1_1Win32Windowa40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea24">getCustomAttribute</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, void *pData)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets a custom (maybe platform-specific) attribute.  <a href="#Ogre_1_1Win32RenderTexturea24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa41">setDebugText</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;text)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds debug text to this window.  <a href="#Ogre_1_1Win32Windowa41"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa42">getDebugText</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the debug text.  <a href="#Ogre_1_1Win32Windowa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa43">addListener</a> (<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *listener)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a listener to this <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> which will be called back before &amp; after rendering.  <a href="#Ogre_1_1Win32Windowa43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa44">removeListener</a> (<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *listener)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> previously registered using addListener.  <a href="#Ogre_1_1Win32Windowa44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa45">removeAllListeners</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all listeners from this instance.  <a href="#Ogre_1_1Win32Windowa45"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa46">setPriority</a> (<a class="el" href="namespaceOgre.html#a421">uchar</a> priority)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the priority of this render target in relation to the others.  <a href="#Ogre_1_1Win32Windowa46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa47">getPriority</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the priority of a render target.  <a href="#Ogre_1_1Win32Windowa47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea32">isActive</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used to retrieve or set the active state of the render target.  <a href="#Ogre_1_1Win32RenderTexturea32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea33">setActive</a> (bool state)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used to set the active state of the render target.  <a href="#Ogre_1_1Win32RenderTexturea33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa48">setAutoUpdated</a> (bool autoupdate)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether this target should be automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used.  <a href="#Ogre_1_1Win32Windowa48"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa49">isAutoUpdated</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets whether this target is automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used.  <a href="#Ogre_1_1Win32Windowa49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1RenderWindowa42">writeContentsToFile</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filename)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Writes the current contents of the render target to the named file.  <a href="#Ogre_1_1RenderWindowa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa50">writeContentsToTimestampedFile</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filenamePrefix, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filenameSuffix)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.  <a href="#Ogre_1_1Win32Windowa50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1RenderWindowa44">requiresTextureFlipping</a> () const=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa51">getTriangleCount</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the number of triangles rendered in the last <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> call.  <a href="#Ogre_1_1Win32Windowa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa52">_notifyCameraRemoved</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.  <a href="#Ogre_1_1Win32Windowa52"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; int, <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *,<br>
 std::less&lt; int &gt; &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a></td></tr>

<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowb0">_setPrimary</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Indicates that this is the primary window.  <a href="#Ogre_1_1Win32Windowb0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb1">updateStats</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb2">firePreUpdate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb3">firePostUpdate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb4">fireViewportPreUpdate</a> (<a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *vp)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb5">fireViewportPostUpdate</a> (<a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *vp)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb5"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp9">mIsFullScreen</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp10">mIsPrimary</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp11">mLeft</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp12">mTop</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp13">mName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The name of this target.  <a href="#Ogre_1_1Win32Windowp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp14">mPriority</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The priority of the render target.  <a href="#Ogre_1_1Win32Windowp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp15">mWidth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp16">mHeight</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp17">mColourDepth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp18">mIsDepthBuffered</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FrameStats&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp19">mStats</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Timer.html">Timer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp20">mTimer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp21">mDebugText</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp22">mLastSecond</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp23">mLastTime</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp24">mFrameCount</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturep21">mActive</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp25">mAutoUpdate</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp26">mViewportList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of viewports, map on Z-order.  <a href="#Ogre_1_1Win32Windowp26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp27">mListeners</a></td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windown0">Root</a></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Manages the target rendering window. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This class handles a window into which the contents of a scene are rendered. There is a many-to-1 relationship between instances of this class an instance of <a class="el" href="classOgre_1_1RenderSystem.html">RenderSystem</a> which controls the rendering of the scene. There may be more than one window in the case of level editor tools etc. This class is abstract since there may be different implementations for different windowing systems. <p>
Instances are created and communicated with by the render system although client programs can get a reference to it from the render system if required for resizing or moving. Note that you can have multiple viewpoints in the window for effects like rear-view mirrors and picture-in-picture views (see <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> and <a class="el" href="classOgre_1_1Camera.html">Camera</a>). </dd></dl>
<dl compact><dt><b>Author:</b></dt><dd>Steven Streeting </dd></dl>
<dl compact><dt><b>Version:</b></dt><dd>1.0 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="OgreRenderWindow_8h-source.html#l00055">55</a> of file <a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windowx1" doxytag="Ogre::RenderWindow::RenderTargetListenerList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a>*&gt; <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">Ogre::RenderTarget::RenderTargetListenerList</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00311">311</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowx0" doxytag="Ogre::RenderWindow::ViewportList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;int, <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>*, std::less&lt;int&gt; &gt; <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">Ogre::RenderTarget::ViewportList</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00307">307</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windoww7" doxytag="Ogre::RenderWindow::StatFlags" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7">Ogre::RenderTarget::StatFlags</a><code> [inherited]</code>
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<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww0" doxytag="SF_NONE" ></a>SF_NONE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww1" doxytag="SF_FPS" ></a>SF_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww2" doxytag="SF_AVG_FPS" ></a>SF_AVG_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww3" doxytag="SF_BEST_FPS" ></a>SF_BEST_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww4" doxytag="SF_WORST_FPS" ></a>SF_WORST_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww5" doxytag="SF_TRIANGLE_COUNT" ></a>SF_TRIANGLE_COUNT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww6" doxytag="SF_ALL" ></a>SF_ALL</em>&nbsp;</td><td>
</td></tr>
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</dl>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00058">58</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1RenderWindowa0" doxytag="Ogre::RenderWindow::RenderWindow" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::RenderWindow::RenderWindow </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Default constructor. 
<p>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windowa52" doxytag="Ogre::RenderWindow::_notifyCameraRemoved" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::_notifyCameraRemoved </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowb0" doxytag="Ogre::RenderWindow::_setPrimary" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::RenderWindow::_setPrimary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<p>
Indicates that this is the primary window. 
<p>
Only to be called by <a class="el" href="classOgre_1_1Root.html">Ogre::Root</a> 
<p>
Definition at line <a class="el" href="OgreRenderWindow_8h-source.html#l00162">162</a> of file <a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa43" doxytag="Ogre::RenderWindow::addListener" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::addListener </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Add a listener to this <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> which will be called back before &amp; after rendering. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If you want notifications before and after a target is updated by the system, use this method to register your own custom <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering. </dd></dl>
<dl compact><dt><b>NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.</b></dt><dd></dd></dl>
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<a class="anchor" name="Ogre_1_1Win32Windowa27" doxytag="Ogre::RenderWindow::addViewport" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>* Ogre::RenderTarget::addViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>cam</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>ZOrder</em> = 0, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>left</em> = 0.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>top</em> = 0.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em> = 1.0f</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Adds a viewport to the rendering target. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A viewport is the rectangle into which redering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>cam</em>&nbsp;</td><td>The camera from which the viewport contents will be rendered (mandatory) </td></tr>
    <tr><td valign=top><em>ZOrder</em>&nbsp;</td><td>The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering) </td></tr>
    <tr><td valign=top><em>left</em>&nbsp;</td><td>The relative position of the left of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>top</em>&nbsp;</td><td>The relative position of the top of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The relative width of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The relative height of the viewport on the target, as a value between 0 and 1. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa1" doxytag="Ogre::RenderWindow::create" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderWindow::create </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>fullScreen</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>miscParams</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Creates &amp; displays the new window. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the window in pixels. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the window in pixels. </td></tr>
    <tr><td valign=top><em>colourDepth</em>&nbsp;</td><td>The colour depth in bits. Ignored if fullScreen is false since the desktop depth is used. </td></tr>
    <tr><td valign=top><em>fullScreen</em>&nbsp;</td><td>If true, the window fills the screen, with no title bar or border. </td></tr>
    <tr><td valign=top><em>left</em>&nbsp;</td><td>The x-position of the window. Ignored if fullScreen = true. </td></tr>
    <tr><td valign=top><em>top</em>&nbsp;</td><td>The y-position of the window. Ignored if fullScreen = true. </td></tr>
    <tr><td valign=top><em>depthBuffer</em>&nbsp;</td><td>Specify true to include a depth-buffer. </td></tr>
    <tr><td valign=top><em>miscParam</em>&nbsp;</td><td>A variable number of pointers to platform-specific arguments. The actual requirements must be defined by the implementing subclasses. </td></tr>
  </table>
</dl>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa2">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa2">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa2">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa2">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa2">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa2" doxytag="Ogre::RenderWindow::destroy" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderWindow::destroy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Destroys the window. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa3">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa3">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa3">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa5">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa3">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa3">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb3" doxytag="Ogre::RenderWindow::firePostUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::firePostUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1RenderTexture.html#Ogre_1_1Win32RenderTextureb3">Ogre::RenderTexture</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb2" doxytag="Ogre::RenderWindow::firePreUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::firePreUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb5" doxytag="Ogre::RenderWindow::fireViewportPostUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::fireViewportPostUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>vp</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb4" doxytag="Ogre::RenderWindow::fireViewportPreUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::fireViewportPreUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>vp</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa35" doxytag="Ogre::RenderWindow::getAverageFPS" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getAverageFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the average frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa36" doxytag="Ogre::RenderWindow::getBestFPS" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getBestFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the best frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa38" doxytag="Ogre::RenderWindow::getBestFrameTime" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getBestFrameTime </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the best frame time. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa26" doxytag="Ogre::RenderWindow::getColourDepth" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getColourDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea24" doxytag="Ogre::RenderWindow::getCustomAttribute" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getCustomAttribute </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>void *&nbsp;</td>
          <td class="mdname" nowrap> <em>pData</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets a custom (maybe platform-specific) attribute. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the attribute. </td></tr>
    <tr><td valign=top><em>pData</em>&nbsp;</td><td>Pointer to memory of the right kind of structure to receive the info. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa17">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D7RenderTexture.html#Ogre_1_1D3D7RenderTexturea3">Ogre::D3D7RenderTexture</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa12">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderTexture.html#Ogre_1_1D3D9RenderTexturea2">Ogre::D3D9RenderTexture</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa10">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa13">Ogre::GTKWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa17">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa42" doxytag="Ogre::RenderWindow::getDebugText" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::RenderTarget::getDebugText </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns the debug text. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa25" doxytag="Ogre::RenderWindow::getHeight" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getHeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa34" doxytag="Ogre::RenderWindow::getLastFPS" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getLastFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa22" doxytag="Ogre::RenderWindow::getMetrics" ></a><p>
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getMetrics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>colourDepth</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieve information about the render target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa21" doxytag="Ogre::RenderWindow::getMetrics" ></a><p>
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderWindow::getMetrics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>colourDepth</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>left</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>top</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Overloaded version of getMetrics from <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a>, including extra details specific to windowing systems. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa23" doxytag="Ogre::RenderWindow::getName" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::RenderTarget::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Retrieve target's name. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa28" doxytag="Ogre::RenderWindow::getNumViewports" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned short Ogre::RenderTarget::getNumViewports </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
Returns the number of viewports attached to this target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa47" doxytag="Ogre::RenderWindow::getPriority" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a421">uchar</a> Ogre::RenderTarget::getPriority </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the priority of a render target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00239">239</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00139">Ogre::uchar</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa33" doxytag="Ogre::RenderWindow::getStatistics" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const FrameStats&amp; Ogre::RenderTarget::getStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa32" doxytag="Ogre::RenderWindow::getStatistics" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lastFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>avgFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bestFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>worstFPS</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retieves details of current rendering performance. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If the user application wishes to do it's own performance display, or use performance for some other means, this method allows it to retrieve the statistics. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>lastFPS</em>&nbsp;</td><td>Pointer to a float to receive the number of frames per second (FPS) based on the last frame rendered. </td></tr>
    <tr><td valign=top><em>avgFPS</em>&nbsp;</td><td>Pointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>). </td></tr>
    <tr><td valign=top><em>bestFPS</em>&nbsp;</td><td>Pointer to a float to receive the best FPS rating that has been achieved since rendering began. </td></tr>
    <tr><td valign=top><em>worstFPS</em>&nbsp;</td><td>Pointer to a float to receive the worst FPS rating seen so far. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa51" doxytag="Ogre::RenderWindow::getTriangleCount" ></a><p>
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          <td class="md" nowrap valign="top"> virtual size_t Ogre::RenderTarget::getTriangleCount </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the number of triangles rendered in the last <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> call. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa29" doxytag="Ogre::RenderWindow::getViewport" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>* Ogre::RenderTarget::getViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned short&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieves a pointer to the viewport with the given index. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa24" doxytag="Ogre::RenderWindow::getWidth" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getWidth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa37" doxytag="Ogre::RenderWindow::getWorstFPS" ></a><p>
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getWorstFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the worst frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa39" doxytag="Ogre::RenderWindow::getWorstFrameTime" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getWorstFrameTime </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the worst frame time. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea32" doxytag="Ogre::RenderWindow::isActive" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::isActive </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Used to retrieve or set the active state of the render target. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa4">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa4">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa4">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa6">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa4">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa4">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa49" doxytag="Ogre::RenderWindow::isAutoUpdated" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::isAutoUpdated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets whether this target is automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa5" doxytag="Ogre::RenderWindow::isClosed" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderWindow::isClosed </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Indicates whether the window has been closed by the user. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa5">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa5">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa5">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa7">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa5">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa5">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa20" doxytag="Ogre::RenderWindow::isFullScreen" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderWindow::isFullScreen </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns true if window is running in fullscreen mode. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa18" doxytag="Ogre::RenderWindow::isPrimary" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderWindow::isPrimary </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Indicates wether the window is the primary window. 
<p>
The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.     </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa45" doxytag="Ogre::RenderWindow::removeAllListeners" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeAllListeners </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes all listeners from this instance. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa31" doxytag="Ogre::RenderWindow::removeAllViewports" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeAllViewports </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes all viewports on this target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa44" doxytag="Ogre::RenderWindow::removeListener" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeListener </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes a <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> previously registered using addListener. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa30" doxytag="Ogre::RenderWindow::removeViewport" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>ZOrder</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes a viewport at a given ZOrder. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa4" doxytag="Ogre::RenderWindow::reposition" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderWindow::reposition </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname" nowrap> <em>left</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>top</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Reposition the window. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa6">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa6">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa6">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa8">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa6">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa6">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa44" doxytag="Ogre::RenderWindow::requiresTextureFlipping" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::requiresTextureFlipping </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa16">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D7RenderTexture.html#Ogre_1_1D3D7RenderTexturea2">Ogre::D3D7RenderTexture</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa14">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderTexture.html#Ogre_1_1D3D9RenderTexturea3">Ogre::D3D9RenderTexture</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa12">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa12">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea2">Ogre::GLRenderTexture</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa10">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa10">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa40" doxytag="Ogre::RenderWindow::resetStatistics" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::resetStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Resets saved frame-rate statistices. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa3" doxytag="Ogre::RenderWindow::resize" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderWindow::resize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Alter the size of the window. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa7">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa7">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa7">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa9">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa7">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa7">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea33" doxytag="Ogre::RenderWindow::setActive" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setActive </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>state</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Used to set the active state of the render target. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa18">Ogre::D3D9RenderWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa16">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa48" doxytag="Ogre::RenderWindow::setAutoUpdated" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setAutoUpdated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>autoupdate</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Sets whether this target should be automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>By default, if you use Ogre's own rendering loop (<a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>) or call <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a>, all render targets are updated automatically. This method allows you to control that behaviour, if for example you have a render target which you only want to update periodically. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>autoupdate</em>&nbsp;</td><td>If true, the render target is updated during the automatic render loop or when <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is called. If false, the target is only updated when its <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> method is called explicitly. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa41" doxytag="Ogre::RenderWindow::setDebugText" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setDebugText </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>text</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Adds debug text to this window. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa46" doxytag="Ogre::RenderWindow::setPriority" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setPriority </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>priority</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Sets the priority of this render target in relation to the others. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering. </dd></dl>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00237">237</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00139">Ogre::uchar</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa7" doxytag="Ogre::RenderWindow::swapBuffers" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderWindow::swapBuffers </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>waitForVSync</em> = true          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Swaps the frame buffers to display the next frame. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>All render windows are double-buffered so that no 'in-progress' versions of the scene are displayed during rendering. Once rendering has completed (to an off-screen version of the window) the buffers are swapped to display the new frame.</dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>waitForVSync</em>&nbsp;</td><td>If true, the system waits for the next vertical blank period (when the CRT beam turns off as it travels from bottom-right to top-left at the end of the pass) before flipping. If false, flipping occurs no matter what the beam position. Waiting for a vertical blank can be slower (and limits the framerate to the monitor refresh rate) but results in a steadier image with no 'tearing' (a flicker resulting from flipping buffers when the beam is in the progress of drawing the last frame). </td></tr>
  </table>
</dl>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa8">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa8">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa8">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa10">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa8">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa8">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa19" doxytag="Ogre::RenderWindow::update" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderWindow::update </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Updates the window contents. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The window is updated by telling each camera which is supposed to render into this window to render it's view, and then the window buffers are swapped via <a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1RenderWindowa7">swapBuffers()</a> </dd></dl>

<p>
Reimplemented from <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">Ogre::RenderTarget</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa20">Ogre::D3D9RenderWindow</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb1" doxytag="Ogre::RenderWindow::updateStats" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::RenderTarget::updateStats </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1RenderWindowa42" doxytag="Ogre::RenderWindow::writeContentsToFile" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::writeContentsToFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>filename</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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<p>
Writes the current contents of the render target to the named file. 
<p>

<p>
Implemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa18">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D7RenderTexture.html#Ogre_1_1D3D7RenderTexturea4">Ogre::D3D7RenderTexture</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa13">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderTexture.html#Ogre_1_1D3D9RenderTexturea4">Ogre::D3D9RenderTexture</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa9">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa11">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea3">Ogre::GLRenderTexture</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa9">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa9">Ogre::Win32Window</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa50" doxytag="Ogre::RenderWindow::writeContentsToTimestampedFile" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a426">String</a> Ogre::RenderTarget::writeContentsToTimestampedFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>filenamePrefix</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>filenameSuffix</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>the name of the file used. </dd></dl>
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<hr><h2>Friends And Related Function Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windown0" doxytag="Ogre::RenderWindow::Root" ></a><p>
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          <td class="md" nowrap valign="top"> friend class <a class="el" href="classOgre_1_1Root.html">Root</a><code> [friend]</code>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderWindow_8h-source.html#l00164">164</a> of file <a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>.    </td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32RenderTexturep21" doxytag="Ogre::RenderWindow::mActive" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturep21">Ogre::RenderTarget::mActive</a><code> [protected, inherited]</code>
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<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowp5">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowp3">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowr4">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowr1">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowp5">Ogre::Win32Window</a>.
<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00302">302</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp25" doxytag="Ogre::RenderWindow::mAutoUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp25">Ogre::RenderTarget::mAutoUpdate</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00303">303</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp17" doxytag="Ogre::RenderWindow::mColourDepth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp17">Ogre::RenderTarget::mColourDepth</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00290">290</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp21" doxytag="Ogre::RenderWindow::mDebugText" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp21">Ogre::RenderTarget::mDebugText</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00297">297</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp24" doxytag="Ogre::RenderWindow::mFrameCount" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp24">Ogre::RenderTarget::mFrameCount</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00300">300</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp16" doxytag="Ogre::RenderWindow::mHeight" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp16">Ogre::RenderTarget::mHeight</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00289">289</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp18" doxytag="Ogre::RenderWindow::mIsDepthBuffered" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp18">Ogre::RenderTarget::mIsDepthBuffered</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00291">291</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp9" doxytag="Ogre::RenderWindow::mIsFullScreen" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp9">Ogre::RenderWindow::mIsFullScreen</a><code> [protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderWindow_8h-source.html#l00154">154</a> of file <a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp10" doxytag="Ogre::RenderWindow::mIsPrimary" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp10">Ogre::RenderWindow::mIsPrimary</a><code> [protected]</code>
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<p>
Definition at line <a class="el" href="OgreRenderWindow_8h-source.html#l00155">155</a> of file <a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp22" doxytag="Ogre::RenderWindow::mLastSecond" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp22">Ogre::RenderTarget::mLastSecond</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00298">298</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp23" doxytag="Ogre::RenderWindow::mLastTime" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp23">Ogre::RenderTarget::mLastTime</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00299">299</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp11" doxytag="Ogre::RenderWindow::mLeft" ></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp11">Ogre::RenderWindow::mLeft</a><code> [protected]</code>
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<p>
Definition at line <a class="el" href="OgreRenderWindow_8h-source.html#l00156">156</a> of file <a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp27" doxytag="Ogre::RenderWindow::mListeners" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp27">Ogre::RenderTarget::mListeners</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00312">312</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp13" doxytag="Ogre::RenderWindow::mName" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp13">Ogre::RenderTarget::mName</a><code> [protected, inherited]</code>
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The name of this target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00284">284</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp14" doxytag="Ogre::RenderWindow::mPriority" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a421">uchar</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp14">Ogre::RenderTarget::mPriority</a><code> [protected, inherited]</code>
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<p>
The priority of the render target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00286">286</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp19" doxytag="Ogre::RenderWindow::mStats" ></a><p>
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          <td class="md" nowrap valign="top"> FrameStats <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp19">Ogre::RenderTarget::mStats</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00294">294</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp20" doxytag="Ogre::RenderWindow::mTimer" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Timer.html">Timer</a>* <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp20">Ogre::RenderTarget::mTimer</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00296">296</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp12" doxytag="Ogre::RenderWindow::mTop" ></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowp12">Ogre::RenderWindow::mTop</a><code> [protected]</code>
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<p>
Definition at line <a class="el" href="OgreRenderWindow_8h-source.html#l00157">157</a> of file <a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp26" doxytag="Ogre::RenderWindow::mViewportList" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp26">Ogre::RenderTarget::mViewportList</a><code> [protected, inherited]</code>
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<p>
List of viewports, map on Z-order. 
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Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00309">309</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp15" doxytag="Ogre::RenderWindow::mWidth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp15">Ogre::RenderTarget::mWidth</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00288">288</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreRenderWindow_8h-source.html">OgreRenderWindow.h</a></ul>
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Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:22:34 2005
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