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<h1>Ogre::SceneQueryListener Class Reference</h1>This optional class allows you to receive per-result callbacks from <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a> executions instead of a single set of consolidated results.  
<a href="#_details">More...</a>
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<code>#include &lt;<a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>&gt;</code>
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Inheritance diagram for Ogre::SceneQueryListener:<p><center><img src="classOgre_1_1SceneQueryListener__inherit__graph.png" border="0" usemap="#Ogre_1_1SceneQueryListener__inherit__map" alt="Inheritance graph"></center>
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<area href="classOgre_1_1RegionSceneQuery.html" shape="rect" coords="7,87,167,105" alt="">
<area href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html" shape="rect" coords="191,87,540,105" alt="">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1SceneQueryListener-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera0">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *object)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> is returned by a query.  <a href="#Ogre_1_1SceneQueryListenera0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera1">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a WorldFragment is returned by a query.  <a href="#Ogre_1_1SceneQueryListenera1"></a><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This optional class allows you to receive per-result callbacks from <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a> executions instead of a single set of consolidated results. 
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<dl compact><dt><b>Remarks:</b></dt><dd>You should override this with your own subclass. Note that certain query classes may refine this listener interface. </dd></dl>

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Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00164">164</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1SceneQueryListenera1" doxytag="Ogre::SceneQueryListener::queryResult" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::SceneQueryListener::queryResult </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>fragment</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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Called when a WorldFragment is returned by a query. 
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<dl compact><dt><b>Remarks:</b></dt><dd>The implementor should return 'true' to continue returning objects, or 'false' to abandon any further results from this query. </dd></dl>

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Implemented in <a class="el" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenera3">Ogre::SceneManager::ShadowCasterSceneQueryListener</a>, and <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya9">Ogre::RegionSceneQuery</a>.    </td>
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<a class="anchor" name="Ogre_1_1SceneQueryListenera0" doxytag="Ogre::SceneQueryListener::queryResult" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::SceneQueryListener::queryResult </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>object</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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Called when a <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> is returned by a query. 
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<dl compact><dt><b>Remarks:</b></dt><dd>The implementor should return 'true' to continue returning objects, or 'false' to abandon any further results from this query. </dd></dl>

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Implemented in <a class="el" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenera2">Ogre::SceneManager::ShadowCasterSceneQueryListener</a>, and <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya8">Ogre::RegionSceneQuery</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a></ul>
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Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:23:13 2005
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