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<h1>Ogre::StaticGeometry::Region Class Reference</h1>The details of a topological region which is the highest level of partitioning for this class.  
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<code>#include &lt;<a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::StaticGeometry::Region:<p><center><img src="classOgre_1_1StaticGeometry_1_1Region__inherit__graph.png" border="0" usemap="#Ogre_1_1StaticGeometry_1_1Region__inherit__map" alt="Inheritance graph"></center>
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1StaticGeometry_1_1Region-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1StaticGeometry_1_1LODBucket.html">LODBucket</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionw0">LODBucketList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">list of LOD Buckets in this region  <a href="#Ogre_1_1StaticGeometry_1_1Regionw0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt; <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionw0">LODBucketList</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionw1">LODIterator</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a></td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona0">Region</a> (<a class="el" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a> *parent, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *mgr, <a class="el" href="namespaceOgre.html#a412">uint32</a> regionID, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;centre)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona1">~Region</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona2">getParent</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona3">assign</a> (<a class="el" href="structOgre_1_1StaticGeometry_1_1QueuedSubMesh.html">QueuedSubMesh</a> *qmesh)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Assign a queued mesh to this region, read for final build.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona4">build</a> (bool stencilShadows)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build this region.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a412">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona5">getID</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the region ID of this region.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona6">getCentre</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the centre point of the region.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona7">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the name of this object.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona8">getMovableType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the type name of this object.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona9">_notifyCurrentCamera</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method to notify the object of the camera to be used for the next rendering operation.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona10">getBoundingBox</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the local axis-aligned bounding box for this object.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona11">getBoundingRadius</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the radius of the origin-centered bounding sphere for this object.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona12">_updateRenderQueue</a> (<a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *queue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method by which the movable object must add <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances to the rendering queue.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona13">isVisible</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this object is supposed to be visible or not.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1VectorIterator.html">LODIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona14">getLODIterator</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get an iterator over the LODs in this region.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a59">LightList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona15">getLights</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shared set of lights for all GeometryBuckets.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona16">getShadowVolumeRenderableIterator</a> (<a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a> shadowTechnique, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *indexBuffer, bool extrudeVertices, <a class="el" href="namespaceOgre.html#a420">Real</a> extrusionDistance, unsigned long flags=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>Shadowable geometry should ideally be designed such that there is only one <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> required to render the the shadow; however this is not a necessary limitation and it can be exceeded if required. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>shadowTechnique</em>&nbsp;</td><td>The technique being used to generate the shadow </td></tr>
    <tr><td valign=top><em>light</em>&nbsp;</td><td>The light to generate the shadow from </td></tr>
    <tr><td valign=top><em>indexBuffer</em>&nbsp;</td><td>The index buffer to build the renderables into, the current contents are assumed to be disposable. </td></tr>
    <tr><td valign=top><em>extrudeVertices</em>&nbsp;</td><td>If true, this means this class should extrude the vertices of the back of the volume in software. If false, it will not be done (a vertex program is assumed). </td></tr>
    <tr><td valign=top><em>extrusionDistance</em>&nbsp;</td><td>The distance to extrude the shadow volume </td></tr>
    <tr><td valign=top><em>flags</em>&nbsp;</td><td>Technique-specific flags, see ShadowRenderableFlags</td></tr>
  </table>
</dl>
  <a href="#Ogre_1_1StaticGeometry_1_1Regiona16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona17">getEdgeList</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona18">dump</a> (std::ofstream &amp;of) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Dump contents for diagnostics.  <a href="#Ogre_1_1StaticGeometry_1_1Regiona18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa17">getParentNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa18">getParentSceneNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the scene node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa19">_notifyAttached</a> (<a class="el" href="classOgre_1_1Node.html">Node</a> *parent, bool isTagPoint=false)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method called to notify the object that it has been attached to a node.  <a href="#Ogre_1_1WireBoundingBoxa19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa20">isAttached</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>.  <a href="#Ogre_1_1WireBoundingBoxa20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa21">isInScene</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph.  <a href="#Ogre_1_1WireBoundingBoxa21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa22">getWorldBoundingBox</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the axis-aligned bounding box for this object in world coordinates.  <a href="#Ogre_1_1WireBoundingBoxa22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa23">getWorldBoundingSphere</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the worldspace bounding sphere for this object.  <a href="#Ogre_1_1WireBoundingBoxa23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa24">setVisible</a> (bool visible)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells this object whether to be visible or not, if it has a renderable component.  <a href="#Ogre_1_1WireBoundingBoxa24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa26">setUserObject</a> (<a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *obj)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1WireBoundingBoxa26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa27">getUserObject</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.  <a href="#Ogre_1_1WireBoundingBoxa27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa28">setRenderQueueGroup</a> (<a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> queueID)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the render queue group this entity will be rendered through.  <a href="#Ogre_1_1WireBoundingBoxa28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa29">getRenderQueueGroup</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the queue group for this entity, see setRenderQueueGroup for full details.  <a href="#Ogre_1_1WireBoundingBoxa29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa30">_getParentNodeFullTransform</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the full transformation of the parent sceneNode or the attachingPoint node  <a href="#Ogre_1_1WireBoundingBoxa30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa31">setQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the query flags for this object.  <a href="#Ogre_1_1WireBoundingBoxa31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa32">addQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa33">removeQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">getQueryFlags</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the query flags relevant for this object.  <a href="#Ogre_1_1WireBoundingBoxa34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa37">getLightCapBounds</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa38">getDarkCapBounds</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;light, <a class="el" href="namespaceOgre.html#a420">Real</a> dirLightExtrusionDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa39">setCastShadows</a> (bool enabled)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether or not this object will cast shadows.  <a href="#Ogre_1_1WireBoundingBoxa39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa40">getCastShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether shadow casting is enabled for this object.  <a href="#Ogre_1_1WireBoundingBoxa40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">getPointExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> *l) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the distance to extrude for a point/spot light.  <a href="#Ogre_1_1WireBoundingBoxa41"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxe0">extrudeVertices</a> (<a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> vertexBuffer, size_t originalVertexCount, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding vertices based on a light.  <a href="#Ogre_1_1WireBoundingBoxe0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb4">getExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;objectPos, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Helper moethod for calculating extrusion distance.  <a href="#Ogre_1_1WireBoundingBoxb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb5">updateEdgeListLightFacing</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the caster to perform the tasks necessary to update the edge data's light listing.  <a href="#Ogre_1_1WireBoundingBoxb5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb6">generateShadowVolume</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> indexBuffer, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;shadowRenderables, unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.  <a href="#Ogre_1_1WireBoundingBoxb6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb7">extrudeBounds</a> (<a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;box, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding a bounding box.  <a href="#Ogre_1_1WireBoundingBoxb7"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp0">mParent</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Parent static geometry.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp1">mName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generated name.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp2">mSceneMgr</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scene manager link.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp3">mNode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scene node.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1StaticGeometry.html#Ogre_1_1StaticGeometryw3">QueuedSubMeshList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp4">mQueuedSubMeshes</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Local list of queued meshes (not used for deallocation).  <a href="#Ogre_1_1StaticGeometry_1_1Regionp4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a412">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp5">mRegionID</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unique identifier for the region.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp6">mCentre</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Center of the region.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="namespaceOgre.html#a420">Real</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp7">mLodSquaredDistances</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LOD distances (squared) as built up - use the max at each level.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp8">mAABB</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Local AABB relative to region centre.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp9">mBoundingRadius</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Local bounding radius.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp10">mCurrentLod</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The current lod level, as determined from the last camera.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp11">mCamDistanceSquared</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Current camera distance, passed on to do material lod later.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionw0">LODBucketList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp12">mLodBucketList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of LOD buckets.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a59">LightList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp13">mLightList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of lights for this region.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a424">ulong</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp14">mLightListUpdated</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The last frame that this light list was updated in.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp15">mBeyondFarDistance</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hidden because of distance?  <a href="#Ogre_1_1StaticGeometry_1_1Regionp15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp16">mEdgeList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Edge list, used if stencil shadow casting is enabled.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp17">mShadowRenderables</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of shadow renderables.  <a href="#Ogre_1_1StaticGeometry_1_1Regionp17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp18">mVertexProgramInUse</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is a vertex program in use somewhere in this region?  <a href="#Ogre_1_1StaticGeometry_1_1Regionp18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">mParentNode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">node to which this object is attached  <a href="#Ogre_1_1WireBoundingBoxp9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">mParentIsTagPoint</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">mVisible</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this object visible?  <a href="#Ogre_1_1WireBoundingBoxp11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">mUserObject</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User defined object which is linked to this object.  <a href="#Ogre_1_1WireBoundingBoxp12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">mRenderQueueID</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The render queue to use when rendering this object.  <a href="#Ogre_1_1WireBoundingBoxp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">mRenderQueueIDSet</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags whether the RenderQueue's default should be used.  <a href="#Ogre_1_1WireBoundingBoxp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">mQueryFlags</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags determining whether this object is included / excluded from scene queries.  <a href="#Ogre_1_1WireBoundingBoxp15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">mWorldAABB</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Cached world AABB of this object.  <a href="#Ogre_1_1WireBoundingBoxp16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">mWorldBoundingSphere</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">mWorldDarkCapBounds</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">World space AABB of this object's dark cap.  <a href="#Ogre_1_1WireBoundingBoxp18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">mCastShadows</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this object cast shadows?  <a href="#Ogre_1_1WireBoundingBoxp19"></a><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
The details of a topological region which is the highest level of partitioning for this class. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The size &amp; shape of regions entirely depends on the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specific implementation. It is a <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> since it will be attached to a node based on the local centre - in practice it won't actually move (although in theory it could).</dd></dl>

<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00342">342</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionw0" doxytag="Ogre::StaticGeometry::Region::LODBucketList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1StaticGeometry_1_1LODBucket.html">LODBucket</a>*&gt; <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionw0">Ogre::StaticGeometry::Region::LODBucketList</a>
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<p>
list of LOD Buckets in this region 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00346">346</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionw1" doxytag="Ogre::StaticGeometry::Region::LODIterator" ></a><p>
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          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt;<a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionw0">LODBucketList</a>&gt; <a class="el" href="classOgre_1_1VectorIterator.html">Ogre::StaticGeometry::Region::LODIterator</a>
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<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00436">436</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxw0" doxytag="Ogre::StaticGeometry::Region::ShadowRenderableList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>*&gt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">Ogre::ShadowCaster::ShadowRenderableList</a><code> [inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00120">120</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxw1" doxytag="Ogre::StaticGeometry::Region::ShadowRenderableListIterator" ></a><p>
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          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt;<a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>&gt; <a class="el" href="classOgre_1_1VectorIterator.html">Ogre::ShadowCaster::ShadowRenderableListIterator</a><code> [inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00121">121</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona0" doxytag="Ogre::StaticGeometry::Region::Region" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::StaticGeometry::Region::Region </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>mgr</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a412">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>regionID</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>centre</em></td>
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        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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    <td>

<p>
    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona1" doxytag="Ogre::StaticGeometry::Region::~Region" ></a><p>
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          <td class="md" nowrap valign="top"> virtual Ogre::StaticGeometry::Region::~<a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html">Region</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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    </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa30" doxytag="Ogre::StaticGeometry::Region::_getParentNodeFullTransform" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> Ogre::MovableObject::_getParentNodeFullTransform </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
return the full transformation of the parent sceneNode or the attachingPoint node 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa19" doxytag="Ogre::StaticGeometry::Region::_notifyAttached" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isTagPoint</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Internal method called to notify the object that it has been attached to a node. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya35">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema28">Ogre::ParticleSystem</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona9" doxytag="Ogre::StaticGeometry::Region::_notifyCurrentCamera" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::StaticGeometry::Region::_notifyCurrentCamera </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Internal method to notify the object of the camera to be used for the next rendering operation. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Certain objects may want to do specific processing based on the camera position. This method notifies them incase they wish to do this. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta9">Ogre::MovableObject</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona12" doxytag="Ogre::StaticGeometry::Region::_updateRenderQueue" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::StaticGeometry::Region::_updateRenderQueue </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queue</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Internal method by which the movable object must add <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances to the rendering queue. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The engine will call this method when this object is to be rendered. The object must then create one or more <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances which it places on the passed in Queue for rendering. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta14">Ogre::MovableObject</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa32" doxytag="Ogre::StaticGeometry::Region::addQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::addQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00190">190</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona3" doxytag="Ogre::StaticGeometry::Region::assign" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::StaticGeometry::Region::assign </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1StaticGeometry_1_1QueuedSubMesh.html">QueuedSubMesh</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>qmesh</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Assign a queued mesh to this region, read for final build. 
<p>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona4" doxytag="Ogre::StaticGeometry::Region::build" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::StaticGeometry::Region::build </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>stencilShadows</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Build this region. 
<p>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona18" doxytag="Ogre::StaticGeometry::Region::dump" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::StaticGeometry::Region::dump </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">std::ofstream &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>of</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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<p>
Dump contents for diagnostics. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxb7" doxytag="Ogre::StaticGeometry::Region::extrudeBounds" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::extrudeBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>box</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, virtual, inherited]</code></td>
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<p>
Utility method for extruding a bounding box. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>box</em>&nbsp;</td><td>Original bounding box, will be updated in-place </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
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    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxe0" doxytag="Ogre::StaticGeometry::Region::extrudeVertices" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::ShadowCaster::extrudeVertices </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBuffer</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>originalVertexCount</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, inherited]</code></td>
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<p>
Utility method for extruding vertices based on a light. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vertexBuffer</em>&nbsp;</td><td>The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. </td></tr>
    <tr><td valign=top><em>originalVertexCount</em>&nbsp;</td><td>The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by <a class="el" href="classOgre_1_1VertexData.html#Ogre_1_1VertexDataa3">VertexData::prepareForShadowVolume</a>) to provide the extruded area of the buffer. </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
  </table>
</dl>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxb6" doxytag="Ogre::StaticGeometry::Region::generateShadowVolume" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::generateShadowVolume </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowRenderables</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
        </tr>

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    </td>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to use </td></tr>
    <tr><td valign=top><em>indexBuffer</em>&nbsp;</td><td>The buffer into which to write data into; current contents are assumed to be discardable. </td></tr>
    <tr><td valign=top><em>light</em>&nbsp;</td><td>The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing </td></tr>
    <tr><td valign=top><em>shadowRenderables</em>&nbsp;</td><td>A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. </td></tr>
    <tr><td valign=top><em>flags</em>&nbsp;</td><td>Additional controller flags, see ShadowRenderableFlags </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona10" doxytag="Ogre::StaticGeometry::Region::getBoundingBox" ></a><p>
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  <tr>
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        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::StaticGeometry::Region::getBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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    <td>

<p>
Retrieves the local axis-aligned bounding box for this object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This bounding box is in local coordinates. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta10">Ogre::MovableObject</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona11" doxytag="Ogre::StaticGeometry::Region::getBoundingRadius" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::StaticGeometry::Region::getBoundingRadius </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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  </tr>
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    <td>

<p>
Retrieves the radius of the origin-centered bounding sphere for this object. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1SimpleRenderablea22">Ogre::MovableObject</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa40" doxytag="Ogre::StaticGeometry::Region::getCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::MovableObject::getCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    <td>

<p>
Returns whether shadow casting is enabled for this object. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera0">Ogre::ShadowCaster</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00225">225</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona6" doxytag="Ogre::StaticGeometry::Region::getCentre" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; Ogre::StaticGeometry::Region::getCentre </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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<p>
Get the centre point of the region. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00427">427</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa38" doxytag="Ogre::StaticGeometry::Region::getDarkCapBounds" ></a><p>
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  <tr>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getDarkCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>dirLightExtrusionDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera4">Ogre::ShadowCaster</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona17" doxytag="Ogre::StaticGeometry::Region::getEdgeList" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* Ogre::StaticGeometry::Region::getEdgeList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa35">Ogre::MovableObject</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb4" doxytag="Ogre::StaticGeometry::Region::getExtrusionDistance" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::ShadowCaster::getExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>objectPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, inherited]</code></td>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
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    <td>

<p>
Helper moethod for calculating extrusion distance. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona5" doxytag="Ogre::StaticGeometry::Region::getID" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a412">uint32</a> Ogre::StaticGeometry::Region::getID </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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<p>
Get the region ID of this region. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00425">425</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.
<p>
References <a class="el" href="OgrePlatform_8h-source.html#l00181">Ogre::uint32</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa37" doxytag="Ogre::StaticGeometry::Region::getLightCapBounds" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getLightCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera3">Ogre::ShadowCaster</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona15" doxytag="Ogre::StaticGeometry::Region::getLights" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a59">LightList</a>&amp; Ogre::StaticGeometry::Region::getLights </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

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    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Shared set of lights for all GeometryBuckets. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona14" doxytag="Ogre::StaticGeometry::Region::getLODIterator" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1VectorIterator.html">LODIterator</a> Ogre::StaticGeometry::Region::getLODIterator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Get an iterator over the LODs in this region. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona8" doxytag="Ogre::StaticGeometry::Region::getMovableType" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::StaticGeometry::Region::getMovableType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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      &nbsp;
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<p>
Returns the type name of this object. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta3">Ogre::MovableObject</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona7" doxytag="Ogre::StaticGeometry::Region::getName" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::StaticGeometry::Region::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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    </td>
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  <tr>
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    <td>

<p>
Returns the name of this object. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta2">Ogre::MovableObject</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona2" doxytag="Ogre::StaticGeometry::Region::getParent" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a>* Ogre::StaticGeometry::Region::getParent </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00419">419</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa17" doxytag="Ogre::StaticGeometry::Region::getParentNode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Node.html">Node</a>* Ogre::MovableObject::getParentNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. Both are <a class="el" href="classOgre_1_1Node.html">Node</a> subclasses so this method will return either. </dd></dl>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa18" doxytag="Ogre::StaticGeometry::Region::getParentSceneNode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* Ogre::MovableObject::getParentSceneNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the scene node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa41" doxytag="Ogre::StaticGeometry::Region::getPointExtrusionDistance" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::MovableObject::getPointExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>l</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Get the distance to extrude for a point/spot light. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera6">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa34" doxytag="Ogre::StaticGeometry::Region::getQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::MovableObject::getQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the query flags relevant for this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00197">197</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa29" doxytag="Ogre::StaticGeometry::Region::getRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> Ogre::MovableObject::getRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Gets the queue group for this entity, see setRenderQueueGroup for full details. 
<p>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona16" doxytag="Ogre::StaticGeometry::Region::getShadowVolumeRenderableIterator" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a> Ogre::StaticGeometry::Region::getShadowVolumeRenderableIterator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowTechnique</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeVertices</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrusionDistance</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
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    <td>

<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Shadowable geometry should ideally be designed such that there is only one <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> required to render the the shadow; however this is not a necessary limitation and it can be exceeded if required. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>shadowTechnique</em>&nbsp;</td><td>The technique being used to generate the shadow </td></tr>
    <tr><td valign=top><em>light</em>&nbsp;</td><td>The light to generate the shadow from </td></tr>
    <tr><td valign=top><em>indexBuffer</em>&nbsp;</td><td>The index buffer to build the renderables into, the current contents are assumed to be disposable. </td></tr>
    <tr><td valign=top><em>extrudeVertices</em>&nbsp;</td><td>If true, this means this class should extrude the vertices of the back of the volume in software. If false, it will not be done (a vertex program is assumed). </td></tr>
    <tr><td valign=top><em>extrusionDistance</em>&nbsp;</td><td>The distance to extrude the shadow volume </td></tr>
    <tr><td valign=top><em>flags</em>&nbsp;</td><td>Technique-specific flags, see ShadowRenderableFlags</td></tr>
  </table>
</dl>
 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa36">Ogre::MovableObject</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa27" doxytag="Ogre::StaticGeometry::Region::getUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* Ogre::MovableObject::getUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00158">158</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa22" doxytag="Ogre::StaticGeometry::Region::getWorldBoundingBox" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getWorldBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Retrieves the axis-aligned bounding box for this object in world coordinates. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera2">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa23" doxytag="Ogre::StaticGeometry::Region::getWorldBoundingSphere" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&amp; Ogre::MovableObject::getWorldBoundingSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Retrieves the worldspace bounding sphere for this object. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa20" doxytag="Ogre::StaticGeometry::Region::isAttached" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa21" doxytag="Ogre::StaticGeometry::Region::isInScene" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isInScene </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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    <td>

<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regiona13" doxytag="Ogre::StaticGeometry::Region::isVisible" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::StaticGeometry::Region::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns whether or not this object is supposed to be visible or not. 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa25">Ogre::MovableObject</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa33" doxytag="Ogre::StaticGeometry::Region::removeQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::removeQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00194">194</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa39" doxytag="Ogre::StaticGeometry::Region::setCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MovableObject::setCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>enabled</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Sets whether or not this object will cast shadows. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see <a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera142">SceneManager::setShadowTechnique</a>), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>This method normally refers to objects which block the light, but since <a class="el" href="classOgre_1_1Light.html">Light</a> is also a subclass of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>, in that context it means whether the light causes shadows itself. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00223">223</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa31" doxytag="Ogre::StaticGeometry::Region::setQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Sets the query flags for this object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00186">186</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa28" doxytag="Ogre::StaticGeometry::Region::setRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queueID</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Sets the render queue group this entity will be rendered through. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all <a class="el" href="classOgre_1_1Entity.html">Entity</a> objects default to the default queue (<a class="el" href="classOgre_1_1RenderQueue.html#Ogre_1_1RenderQueuea7">RenderQueue::getDefaultQueueGroup</a>), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such. </dd></dl>
<dl compact><dt><b></b></dt><dd>See <a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> for more details. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>queueID</em>&nbsp;</td><td>Enumerated value of the queue group to use. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya8">Ogre::Entity</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa26" doxytag="Ogre::StaticGeometry::Region::setUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>By simply making your game / application object a subclass of <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>, you can establish a link between an OGRE instance of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> and your own application classes. Call this method to establish the link. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00154">154</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa24" doxytag="Ogre::StaticGeometry::Region::setVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>visible</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tells this object whether to be visible or not, if it has a renderable component. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta33">Ogre::Light</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb5" doxytag="Ogre::StaticGeometry::Region::updateEdgeListLightFacing" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::updateEdgeListLightFacing </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tells the caster to perform the tasks necessary to update the edge data's light listing. 
<p>
Can be overridden if the subclass needs to do additional things. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to update </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D vector representing the light, a directional light has w=0.0 </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp8" doxytag="Ogre::StaticGeometry::Region::mAABB" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp8">Ogre::StaticGeometry::Region::mAABB</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Local AABB relative to region centre. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00390">390</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp15" doxytag="Ogre::StaticGeometry::Region::mBeyondFarDistance" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp15">Ogre::StaticGeometry::Region::mBeyondFarDistance</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Hidden because of distance? 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00404">404</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp9" doxytag="Ogre::StaticGeometry::Region::mBoundingRadius" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp9">Ogre::StaticGeometry::Region::mBoundingRadius</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Local bounding radius. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00392">392</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp11" doxytag="Ogre::StaticGeometry::Region::mCamDistanceSquared" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp11">Ogre::StaticGeometry::Region::mCamDistanceSquared</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Current camera distance, passed on to do material lod later. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00396">396</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp19" doxytag="Ogre::StaticGeometry::Region::mCastShadows" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">Ogre::MovableObject::mCastShadows</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Does this object cast shadows? 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00067">67</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp6" doxytag="Ogre::StaticGeometry::Region::mCentre" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp6">Ogre::StaticGeometry::Region::mCentre</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Center of the region. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00386">386</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp10" doxytag="Ogre::StaticGeometry::Region::mCurrentLod" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a422">ushort</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp10">Ogre::StaticGeometry::Region::mCurrentLod</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The current lod level, as determined from the last camera. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00394">394</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp16" doxytag="Ogre::StaticGeometry::Region::mEdgeList" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp16">Ogre::StaticGeometry::Region::mEdgeList</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Edge list, used if stencil shadow casting is enabled. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00406">406</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp13" doxytag="Ogre::StaticGeometry::Region::mLightList" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a59">LightList</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp13">Ogre::StaticGeometry::Region::mLightList</a><code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
List of lights for this region. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00400">400</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp14" doxytag="Ogre::StaticGeometry::Region::mLightListUpdated" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a424">ulong</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp14">Ogre::StaticGeometry::Region::mLightListUpdated</a><code> [mutable, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The last frame that this light list was updated in. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00402">402</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp12" doxytag="Ogre::StaticGeometry::Region::mLodBucketList" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionw0">LODBucketList</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp12">Ogre::StaticGeometry::Region::mLodBucketList</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
List of LOD buckets. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00398">398</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp7" doxytag="Ogre::StaticGeometry::Region::mLodSquaredDistances" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="namespaceOgre.html#a420">Real</a>&gt; <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp7">Ogre::StaticGeometry::Region::mLodSquaredDistances</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
LOD distances (squared) as built up - use the max at each level. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00388">388</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp1" doxytag="Ogre::StaticGeometry::Region::mName" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp1">Ogre::StaticGeometry::Region::mName</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Generated name. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00376">376</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp3" doxytag="Ogre::StaticGeometry::Region::mNode" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp3">Ogre::StaticGeometry::Region::mNode</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Scene node. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00380">380</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp0" doxytag="Ogre::StaticGeometry::Region::mParent" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a>* <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp0">Ogre::StaticGeometry::Region::mParent</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Parent static geometry. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00374">374</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp10" doxytag="Ogre::StaticGeometry::Region::mParentIsTagPoint" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">Ogre::MovableObject::mParentIsTagPoint</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00049">49</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp9" doxytag="Ogre::StaticGeometry::Region::mParentNode" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Node.html">Node</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">Ogre::MovableObject::mParentNode</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
node to which this object is attached 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00048">48</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp15" doxytag="Ogre::StaticGeometry::Region::mQueryFlags" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">Ogre::MovableObject::mQueryFlags</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
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<p>
Flags determining whether this object is included / excluded from scene queries. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00059">59</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp4" doxytag="Ogre::StaticGeometry::Region::mQueuedSubMeshes" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1StaticGeometry.html#Ogre_1_1StaticGeometryw3">QueuedSubMeshList</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp4">Ogre::StaticGeometry::Region::mQueuedSubMeshes</a><code> [protected]</code>
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<p>
Local list of queued meshes (not used for deallocation). 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00382">382</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp5" doxytag="Ogre::StaticGeometry::Region::mRegionID" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a412">uint32</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp5">Ogre::StaticGeometry::Region::mRegionID</a><code> [protected]</code>
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<p>
Unique identifier for the region. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00384">384</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp13" doxytag="Ogre::StaticGeometry::Region::mRenderQueueID" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">Ogre::MovableObject::mRenderQueueID</a><code> [protected, inherited]</code>
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<p>
The render queue to use when rendering this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00055">55</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp14" doxytag="Ogre::StaticGeometry::Region::mRenderQueueIDSet" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">Ogre::MovableObject::mRenderQueueIDSet</a><code> [protected, inherited]</code>
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<p>
Flags whether the RenderQueue's default should be used. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00057">57</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp2" doxytag="Ogre::StaticGeometry::Region::mSceneMgr" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp2">Ogre::StaticGeometry::Region::mSceneMgr</a><code> [protected]</code>
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<p>
Scene manager link. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00378">378</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp17" doxytag="Ogre::StaticGeometry::Region::mShadowRenderables" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp17">Ogre::StaticGeometry::Region::mShadowRenderables</a><code> [protected]</code>
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<p>
List of shadow renderables. 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00408">408</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp12" doxytag="Ogre::StaticGeometry::Region::mUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">Ogre::MovableObject::mUserObject</a><code> [protected, inherited]</code>
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<p>
User defined object which is linked to this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00053">53</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1StaticGeometry_1_1Regionp18" doxytag="Ogre::StaticGeometry::Region::mVertexProgramInUse" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regionp18">Ogre::StaticGeometry::Region::mVertexProgramInUse</a><code> [protected]</code>
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<p>
Is a vertex program in use somewhere in this region? 
<p>

<p>
Definition at line <a class="el" href="OgreStaticGeometry_8h-source.html#l00410">410</a> of file <a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp11" doxytag="Ogre::StaticGeometry::Region::mVisible" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">Ogre::MovableObject::mVisible</a><code> [protected, inherited]</code>
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<p>
Is this object visible? 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00051">51</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp16" doxytag="Ogre::StaticGeometry::Region::mWorldAABB" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">Ogre::MovableObject::mWorldAABB</a><code> [mutable, protected, inherited]</code>
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    <td>

<p>
Cached world AABB of this object. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystemp4">Ogre::ParticleSystem</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00061">61</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp17" doxytag="Ogre::StaticGeometry::Region::mWorldBoundingSphere" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">Ogre::MovableObject::mWorldBoundingSphere</a><code> [mutable, protected, inherited]</code>
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00063">63</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp18" doxytag="Ogre::StaticGeometry::Region::mWorldDarkCapBounds" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">Ogre::MovableObject::mWorldDarkCapBounds</a><code> [mutable, protected, inherited]</code>
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<p>
World space AABB of this object's dark cap. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00065">65</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreStaticGeometry_8h-source.html">OgreStaticGeometry.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:23:58 2005
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