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<h1>Ogre::Technique Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea4">_compile</a>(bool autoManageTextureUnits)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea5">_compileIlluminationPasses</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea17">_load</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea20">_notifyNeedsRecompile</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea18">_unload</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniqueb0">clearIlluminationPasses</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea6">createPass</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea12">getIlluminationPassIterator</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea45">getLodIndex</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea8">getNumPasses</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea13">getParent</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea7">getPass</a>(unsigned short index)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea11">getPassIterator</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea15">getResourceGroup</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquew1">IlluminationPassIterator</a> typedef</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea47">isDepthCheckEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea46">isDepthWriteEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea19">isLoaded</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea3">isSupported</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea16">isTransparent</a>(void) const </td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquep1">mIlluminationPasses</a></td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquep3">mIsSupported</a></td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquep4">mLodIndex</a></td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquep2">mParent</a></td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquep0">mPasses</a></td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea14">operator=</a>(const Technique &amp;rhs)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquex0">Passes</a> typedef</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquew0">PassIterator</a> typedef</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea10">removeAllPasses</a>(void)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea9">removePass</a>(unsigned short index)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea21">setAmbient</a>(Real red, Real green, Real blue)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea22">setAmbient</a>(const ColourValue &amp;ambient)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea33">setColourWriteEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea34">setCullingMode</a>(CullingMode mode)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea39">setDepthBias</a>(ushort bias)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea30">setDepthCheckEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea32">setDepthFunction</a>(CompareFunction func)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea31">setDepthWriteEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea23">setDiffuse</a>(Real red, Real green, Real blue, Real alpha)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea24">setDiffuse</a>(const ColourValue &amp;diffuse)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea38">setFog</a>(bool overrideScene, FogMode mode=FOG_NONE, const ColourValue &amp;colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea36">setLightingEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea44">setLodIndex</a>(unsigned short index)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea35">setManualCullingMode</a>(ManualCullingMode mode)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea42">setSceneBlending</a>(const SceneBlendType sbt)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea43">setSceneBlending</a>(const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea28">setSelfIllumination</a>(Real red, Real green, Real blue)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea29">setSelfIllumination</a>(const ColourValue &amp;selfIllum)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea37">setShadingMode</a>(ShadeOptions mode)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea27">setShininess</a>(Real val)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea25">setSpecular</a>(Real red, Real green, Real blue, Real alpha)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea26">setSpecular</a>(const ColourValue &amp;specular)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea41">setTextureAnisotropy</a>(unsigned int maxAniso)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea40">setTextureFiltering</a>(TextureFilterOptions filterType)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea0">Technique</a>(Material *parent)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea1">Technique</a>(Material *parent, const Technique &amp;oth)</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Technique.html#Ogre_1_1Techniquea2">~Technique</a>()</td><td><a class="el" href="classOgre_1_1Technique.html">Ogre::Technique</a></td><td></td></tr>
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Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:24:18 2005
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