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<h1>Ogre::TerrainRenderable Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb4">_adjustRenderLevel</a>(int i)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb9">_calculateCFactor</a>()</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb8">_calculateMinLevelDist2</a>(Real C)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea22">_calculateNormals</a>()</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb7">_checkSize</a>(int n)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb6">_destroyLevelIndexes</a>()</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea23">_generateVertexLighting</a>(const Vector3 &amp;sun, ColourValue ambient)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablee0">_getIndexCache</a>(void)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea20">_getNeighbor</a>(Neighbor n)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea16">_getNormalAt</a>(float x, float y, Vector3 *result)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa30">_getParentNodeFullTransform</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb3">_hasNeighborRenderLevel</a>(int i) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb0">_index</a>(int x, int z) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb5">_initLevelIndexes</a>()</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa19">_notifyAttached</a>(Node *parent, bool isTagPoint=false)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea7">_notifyCurrentCamera</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb2">_numNeighbors</a>() const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea19">_setNeighbor</a>(Neighbor n, TerrainRenderable *t)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea27">_updateCustomGpuParameter</a>(const GpuProgramParameters::AutoConstantEntry &amp;constantEntry, GpuProgramParameters *params) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea8">_updateRenderQueue</a>(RenderQueue *queue)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb1">_vertex</a>(int x, int z, int n)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa32">addQueryFlags</a>(unsigned long flags)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb14">createDeltaBuffer</a>(void)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a> typedef</td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea2">deleteGeometry</a>()</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew2">EAST</a> enum value</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb7">extrudeBounds</a>(AxisAlignedBox &amp;box, const Vector4 &amp;lightPos, Real extrudeDist) const </td><td><a class="el" href="classOgre_1_1ShadowCaster.html">Ogre::ShadowCaster</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxe0">extrudeVertices</a>(HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &amp;lightPos, Real extrudeDist)</td><td><a class="el" href="classOgre_1_1ShadowCaster.html">Ogre::ShadowCaster</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb6">generateShadowVolume</a>(EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &amp;shadowRenderables, unsigned long flags)</td><td><a class="el" href="classOgre_1_1ShadowCaster.html">Ogre::ShadowCaster</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb12">generateTriListIndexes</a>(unsigned int stitchFlags)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb11">generateTriStripIndexes</a>(unsigned int stitchFlags)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea6">getBoundingBox</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea25">getBoundingRadius</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa40">getCastShadows</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa49">getCastsShadows</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa48">getClipPlanes</a>() const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa51">getCustomParameter</a>(size_t index) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa38">getDarkCapBounds</a>(const Light &amp;light, Real dirLightExtrusionDist) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa35">getEdgeList</a>(void)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb4">getExtrusionDistance</a>(const Vector3 &amp;objectPos, const Light *light) const </td><td><a class="el" href="classOgre_1_1ShadowCaster.html">Ogre::ShadowCaster</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea17">getHeightAt</a>(float x, float y)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb10">getIndexData</a>(void)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa37">getLightCapBounds</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea26">getLights</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea10">getMaterial</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea5">getMovableType</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea4">getName</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa47">getNormaliseNormals</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa43">getNumWorldTransforms</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa17">getParentNode</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa18">getParentSceneNode</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">getPointExtrusionDistance</a>(const Light *l) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">getQueryFlags</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa46">getRenderDetail</a>() const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea14">getRenderLevel</a>() const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea9">getRenderOperation</a>(RenderOperation &amp;rend)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa29">getRenderQueueGroup</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa36">getShadowVolumeRenderableIterator</a>(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea24">getSquaredViewDepth</a>(const Camera *cam) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa42">getTechnique</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa27">getUserObject</a>(void)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa22">getWorldBoundingBox</a>(bool derive=false) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa23">getWorldBoundingSphere</a>(bool derive=false) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea12">getWorldOrientation</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea13">getWorldPosition</a>(void) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea11">getWorldTransforms</a>(Matrix4 *xform) const </td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew4">HERE</a> enum value</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea3">initialise</a>(int startx, int startz, Real *pageHeightData)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea18">intersectSegment</a>(const Vector3 &amp;start, const Vector3 &amp;end, Vector3 *result)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa20">isAttached</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa21">isInScene</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa25">isVisible</a>(void) const </td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep6">mBounds</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">mCastShadows</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep7">mCenter</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">mCustomParameters</a></td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep12">mDeltaBuffers</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep14">mForcedRenderLevel</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep10">mInit</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep2">mLastNextLevel</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet3">mLevelIndex</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet4">mLevelInit</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep3">mLODMorphFactor</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep11">mMainBuffer</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep9">mMaterial</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep4">mMinLevelDistSqr</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep8">mName</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep5">mNeighbors</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep15">mNextLevelDown</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta0">MovableObject</a>()</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">mParentIsTagPoint</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">mParentNode</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep13">mPositionBuffer</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">mQueryFlags</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep1">mRenderLevel</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">mRenderQueueID</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">mRenderQueueIDSet</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">msDummyPlaneList</a></td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet0">msIndexCache</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet1">msOptions</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep0">mTerrain</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet2">mType</a></td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">mUserObject</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">mVisible</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">mWorldAABB</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">mWorldBoundingSphere</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">mWorldDarkCapBounds</a></td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a> enum name</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew0">NORTH</a> enum value</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa33">removeQueryFlags</a>(unsigned long flags)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa39">setCastShadows</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa50">setCustomParameter</a>(size_t index, const Vector4 &amp;value)</td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea15">setForcedRenderLevel</a>(int i)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea21">setMaterial</a>(const MaterialPtr &amp;m)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa31">setQueryFlags</a>(unsigned long flags)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa28">setRenderQueueGroup</a>(RenderQueueGroupID queueID)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa26">setUserObject</a>(UserDefinedObject *obj)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa24">setVisible</a>(bool visible)</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> typedef</td><td><a class="el" href="classOgre_1_1ShadowCaster.html">Ogre::ShadowCaster</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a> typedef</td><td><a class="el" href="classOgre_1_1ShadowCaster.html">Ogre::ShadowCaster</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew1">SOUTH</a> enum value</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb13">stitchEdge</a>(Neighbor neighbor, int hiLOD, int loLOD, bool omitFirstTri, bool omitLastTri, unsigned short **ppIdx)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea0">TerrainRenderable</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb5">updateEdgeListLightFacing</a>(EdgeData *edgeData, const Vector4 &amp;lightPos)</td><td><a class="el" href="classOgre_1_1ShadowCaster.html">Ogre::ShadowCaster</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa44">useIdentityProjection</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa45">useIdentityView</a>(void) const </td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew3">WEST</a> enum value</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta1">~MovableObject</a>()</td><td><a class="el" href="classOgre_1_1MovableObject.html">Ogre::MovableObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea0">~Renderable</a>()</td><td><a class="el" href="classOgre_1_1Renderable.html">Ogre::Renderable</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea1">~TerrainRenderable</a>()</td><td><a class="el" href="classOgre_1_1TerrainRenderable.html">Ogre::TerrainRenderable</a></td><td></td></tr>
</table><p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:26:31 2005
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